/* $XConsortium: encTextAttr.c,v 1.0 93/11/22 12:49:23 rws Exp $ */ /* NOTICE TO USER: The source code in this file is copyrighted under U.S. and international laws. SunSoft, Inc., a Sun Microsystems, Inc. business of Mountain View, California owns the copyright. Users and possessors of this source code are hereby granted a nonexclusive, royalty-free copyright and design patent license to use this code in individual and commercial software. Any use of this source code must include, in the user documentation and internal comments to the code, notices to the end user as follows: (c) Copyright 1992, 1993 SunSoft, Inc., a Sun Microsystems, Inc. business. SUNSOFT, INC. AND SUN MICROSYSTEMS, INC. MAKE NO REPRESENTATIONS ABOUT THE SUITABILITY OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. SUNSOFT, INC., AND SUN MICROSYSTEMS, INC., SEVERALLY AND INDIVIDUALLY, DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUNSOFT, INC. OR SUN MICROSYSTEMS, INC., BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. */ #include #include #include "text.h" #include "marker.h" #include "misc.h" #define STR_PEX " PEX" #define STR_3DTEXT "3D text" #define STR_PEXLIB "PEXLib" #define STR_BUNDLE "BUNDLE" #define STRLEN 16 char test_description[] = "\ Encoded Text Tests:\n\n\ Top: Red 2D encoded text showing various kinds of alignment: Normal, \n\ Center-Half Right-Bottom, Left-Top, Right-Base and Left-Cap. \n\ Markers drawn on the text point for each text primitive .\n\ Center: 1.Red 2D encoded text rendered using bundled attributes\n\ (color and spacing)\n\ 2.Multiple-encoded text drawn in blue \n\ 3. 2D Encoded Text drawn with 2 different up vectors: (0,-1),(1,2)\n\ Mid-Left: 2D Encoded Text drawn in 4 different paths: Top, Down, Right, Left\n\ Bottom: 1. 2D Encoded Text drawn with char height: -0.02, 0, 0.04.\n\ 2. 2D Encoded Text drawn with char expansion: -0.4, 0, 1.2.\n\ 3. 2D Encoded Text drawn with char spacing: -0.5, 0, 1.0.\n\ "; void outputCommands(dpy, resourceID, req_type) Display *dpy; XID resourceID; PEXOCRequestType req_type; { PEXColor colr; int i,j,k; static PEXCoord2D pt1 = { 0.025, 0.05 }; static PEXCoord pt2 = { 0.65, 0.35, 0.0 }; static PEXVector vec1 = { 0.0, 1.0, 0.0 }; static PEXVector vec2 = { 1.0, 0.0, 0.0 }; static double height[] = {0.04, 0.0, -0.02}; static char str_height[][STRLEN] = {"HT=0.04","HT=0.0","HT=-0.02"}; static double exp[] = {1.2, 0.0, -0.4}; static char str_exp[][STRLEN] = {"EX=1.2", "EX=0.0", "EX=-0.6"}; static double space[] = {1.0, 0.0, -0.5}; static char str_space[][STRLEN] = {"SP=1.0", "SP=0.0", "SP=-0.5"}; static PEXVector upvec1[] = {1.0,2.0}; static PEXVector upvec2[] = {0.0,-1.0}; static PEXVector upvec3[] = {0.0,1.0}; static char str_upvec[][STRLEN] = {"UV=(1,2)", "UV=(0,-1)"}; static int path[] = {PEXPathRight, PEXPathLeft, PEXPathUp, PEXPathDown}; static char str_align[][STRLEN] = { "L-Cap", "L-Top", "Normal", "R-Base", "R-Bottom","C-Half"}; static int align[][2] = { {PEXHAlignLeft, PEXVAlignCap}, {PEXHAlignLeft, PEXVAlignTop}, {PEXHAlignNormal, PEXVAlignNormal}, {PEXHAlignRight, PEXVAlignBase}, {PEXHAlignRight, PEXVAlignBottom}, {PEXHAlignCenter, PEXVAlignHalf}, }; PEXEncodedTextData encoded_texts[2]; PEXEncodedTextData *encoded_text = encoded_texts; encoded_text->character_set = 0; encoded_text->character_set_width = PEXCSByte; encoded_text->encoding_state; colr.rgb.red = 0.0; colr.rgb.green = 0.0; colr.rgb.blue = 1.0; /* use stroke precision */ SET_TEXT_PRECISION(PEXStrokePrecision) /* char height */ for (i=0; i < sizeof(height)/sizeof(double); i++) { SET_CHAR_HEIGHT(height[i]) encoded_text->length = strlen(str_height[i]); encoded_text->ch = str_height[i]; ENCTEXT2D(&pt1, 1, encoded_text) pt1.y += 0.08; } SET_CHAR_HEIGHT(0.035) /* char expansion */ pt1.x = 0.35; pt1.y = 0.05; for (i=0; i < sizeof(exp)/sizeof(double); i++) { SET_CHAR_EXPANSION(exp[i]) encoded_text->length = strlen(str_exp[i]); encoded_text->ch = str_exp[i]; ENCTEXT2D(&pt1, 1, encoded_text) pt1.y += 0.08; } SET_CHAR_EXPANSION(1.0) /* char spacing */ pt1.x = 0.7; pt1.y = 0.05; for (i=0; i < sizeof(space)/sizeof(double); i++) { SET_CHAR_SPACING(space[i]) encoded_text->length = strlen(str_space[i]); encoded_text->ch = str_space[i]; ENCTEXT2D(&pt1, 1, encoded_text) pt1.y += 0.08; } SET_CHAR_SPACING(0.0) /* text path */ pt1.x = 0.15; pt1.y = 0.45; for (i=0; i < sizeof(path)/sizeof(int); i++) { SET_TEXT_PATH(path[i]) encoded_text->length = 4; encoded_text->ch = STR_PEX; ENCTEXT2D(&pt1, 1, encoded_text) } SET_TEXT_PATH(PEXPathRight) /* up vector */ pt1.x = 0.375; pt1.y = 0.3; SET_CHAR_UP_VECTOR((PEXVector2D *)upvec1) encoded_text->length = strlen(str_upvec[0]); encoded_text->ch = str_upvec[0]; ENCTEXT2D(&pt1, 1, encoded_text) pt1.x = 0.55; pt1.y = 0.4; SET_CHAR_UP_VECTOR((PEXVector2D *)upvec2) encoded_text->length = strlen(str_upvec[1]); encoded_text->ch = str_upvec[1]; ENCTEXT2D(&pt1, 1, encoded_text) SET_CHAR_UP_VECTOR((PEXVector2D *)upvec3) /* alignment and color index */ pt1.x = 0.05; pt1.y = 0.7; SET_MARKER_TYPE(PEXMarkerX); SET_MARKER_SCALE(0.5); SET_TEXT_COLOR_INDEX(2); for (i=0,k=0; i < 2; i++) { for (j=0; j < 3; j++,k++) { SET_TEXT_ALIGNMENT(align[k][0], align[k][1]) encoded_text->length = strlen(str_align[k]); encoded_text->ch = str_align[k]; ENCTEXT2D(&pt1, 1, encoded_text) MARKER(1, (PEXCoord *)&pt1) pt1.y += 0.1; } pt1.x += 0.4; pt1.y = 0.7; } SET_TEXT_ALIGNMENT(PEXHAlignNormal, PEXVAlignNormal) /* 3D text and text color */ SET_TEXT_FONT_INDEX(1) SET_TEXT_COLOR(PEXColorTypeRGB, &colr); encoded_texts[0].length = 7; encoded_texts[0].ch = STR_3DTEXT; encoded_texts[1].character_set = 0; encoded_texts[1].character_set_width = PEXCSByte; encoded_texts[1].encoding_state; encoded_texts[1].length = 6; encoded_texts[1].ch = STR_PEXLIB; ENCTEXT(&pt2, &vec1, &vec2, 2, encoded_texts); /* text bundle */ SET_TEXT_BUNDLE_INDEX(1) SET_INDIVIDUAL_ASF(PEXASFCharExpansion,PEXIndividual) SET_INDIVIDUAL_ASF(PEXASFCharSpacing,PEXBundled) SET_INDIVIDUAL_ASF(PEXASFTextColor,PEXBundled) pt1.x = 0.4; pt1.y = 0.6; encoded_text->length = 6; encoded_text->ch = STR_BUNDLE; ENCTEXT2D(&pt1, 1, encoded_text) } void testproc(dpy,window,x,y,w,h) Display *dpy; Window window; int x,y,w,h; { image_testproc("encTextAttrs", "enc text attributes", test_description, dpy,window,x,y,w,h); } void misc_setup(dpy, window, renderer) Display *dpy; Window window; PEXRenderer renderer; { }