/* $XConsortium: render_elements.c,v 1.0 93/11/22 12:54:29 rws Exp $ */ /* NOTICE TO USER: The source code in this file is copyrighted under U.S. and international laws. SunSoft, Inc., a Sun Microsystems, Inc. business of Mountain View, California owns the copyright. Users and possessors of this source code are hereby granted a nonexclusive, royalty-free copyright and design patent license to use this code in individual and commercial software. Any use of this source code must include, in the user documentation and internal comments to the code, notices to the end user as follows: (c) Copyright 1992, 1993 SunSoft, Inc., a Sun Microsystems, Inc. business. SUNSOFT, INC. AND SUN MICROSYSTEMS, INC. MAKE NO REPRESENTATIONS ABOUT THE SUITABILITY OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. SUNSOFT, INC., AND SUN MICROSYSTEMS, INC., SEVERALLY AND INDIVIDUALLY, DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUNSOFT, INC. OR SUN MICROSYSTEMS, INC., BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. */ #include #include char test_description[] = "\ RenderElements Tests:\n\n\ You should see a reddish fillareaSet which consists of a bowtie and a\n\ triangle.\n\ "; char *data = "PEXlib structure output command test case" ; PEXStructure object; void outputCommands(dpy, resourceID, req_type) Display *dpy; XID resourceID; PEXOCRequestType req_type; { PEXRenderElements(dpy, resourceID, object, PEXBeginning, 0, PEXEnd, 0); } PEXListOfCoord point_lists[2]; PEXCoord bow_tie[4] = { {0.2, 0.4, 0.5}, {0.2, 0.2, 0.5}, {0.4, 0.4, 0.5}, {0.4, 0.2, 0.5}}; PEXCoord triangle[3] = { {0.4, 0.3, 0.0}, {0.3, 0.1, 0.0}, {0.5, 0.1, 0.0}}; void misc_setup(dpy, window, renderer) Display *dpy; Window window; PEXRenderer renderer; { PEXColor color; object = PEXCreateStructure(dpy); color.rgb.red = 0.6; color.rgb.green = 0.3; color.rgb.blue = 0.2; PEXSetSurfaceColor(dpy, object, PEXOCStore, PEXColorTypeRGB, &color); PEXSetInteriorStyle(dpy, object, PEXOCStore, PEXInteriorStyleSolid); /* draw a bow tie */ point_lists[0].count = 4; point_lists[0].points = bow_tie; point_lists[1].count = 3; point_lists[1].points = triangle; PEXFillAreaSet(dpy, object, PEXOCStore, PEXShapeUnknown, True, PEXContourDisjoint, 2, point_lists); } void testproc(dpy,window,x,y,w,h) Display *dpy; Window window; int x,y,w,h; { image_testproc("render_elements", "Render Elements", test_description, dpy,window,x,y,w,h); }