/*************************************************************************** * * GLee.c * GLee (OpenGL Easy Extension library) * Version : 5.5 * * Copyright (c)2011 Ben Woodhouse All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer as * the first lines of this file unmodified. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Web: http://elf-stone.com/glee.php * * [This file was automatically generated by GLeeGen 7.0 * ***************************************************************************/ #ifdef _MSC_VER #pragma optimize( "g", off ) #endif #include #include #include #include "GLee.h" #if defined(__APPLE__) || defined(__APPLE_CC__) #define GLEE_USE_SDL #ifdef GLEE_USE_SDL #include #else #include #endif #endif typedef GLuint(*GLEE_LINK_FUNCTION)(void); GLboolean __GLeeInited=GL_FALSE; #ifndef _WIN32 #define __stdcall /* nothing */ #endif #ifdef _MSC_VER #define snprintf sprintf_s #define strdup _strdup #endif GLEE_FUNC __GLeeGetProcAddress(const char *extname) { #ifdef _WIN32 return (GLEE_FUNC)wglGetProcAddress(extname); #elif defined(__APPLE__) || defined(__APPLE_CC__) #if defined(GLEE_USE_SDL) return SDL_GL_GetProcAddress(extname); #else CFBundleRef bundle; CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true); CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII); GLEE_FUNC function; bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); if (bundle == NULL) { CFRelease(bundleURL); CFRelease(functionName); return NULL; } function = CFBundleGetFunctionPointerForName(bundle, functionName); CFRelease(bundleURL); CFRelease(functionName); CFRelease(bundle); return function; #endif #else return (GLEE_FUNC)glXGetProcAddressARB((const GLubyte *)extname); #endif } /* Extension querying variables */ GLboolean _GLEE_VERSION_1_2 = GL_FALSE; GLboolean _GLEE_ARB_imaging = GL_FALSE; GLboolean _GLEE_VERSION_1_3 = GL_FALSE; GLboolean _GLEE_VERSION_1_4 = GL_FALSE; GLboolean _GLEE_VERSION_1_5 = GL_FALSE; GLboolean _GLEE_VERSION_2_0 = GL_FALSE; GLboolean _GLEE_VERSION_2_1 = GL_FALSE; GLboolean _GLEE_VERSION_3_0 = GL_FALSE; GLboolean _GLEE_VERSION_3_1 = GL_FALSE; GLboolean _GLEE_VERSION_3_2 = GL_FALSE; GLboolean _GLEE_VERSION_3_3 = GL_FALSE; GLboolean _GLEE_VERSION_4_0 = GL_FALSE; GLboolean _GLEE_VERSION_4_1 = GL_FALSE; GLboolean _GLEE_VERSION_4_2 = GL_FALSE; GLboolean _GLEE_VERSION_4_3 = GL_FALSE; GLboolean _GLEE_ARB_multitexture = GL_FALSE; GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE; GLboolean _GLEE_ARB_multisample = GL_FALSE; GLboolean _GLEE_ARB_texture_env_add = GL_FALSE; GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE; GLboolean _GLEE_ARB_texture_compression = GL_FALSE; GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE; GLboolean _GLEE_ARB_point_parameters = GL_FALSE; GLboolean _GLEE_ARB_vertex_blend = GL_FALSE; GLboolean _GLEE_ARB_matrix_palette = GL_FALSE; GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE; GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE; GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE; GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE; GLboolean _GLEE_ARB_depth_texture = GL_FALSE; GLboolean _GLEE_ARB_shadow = GL_FALSE; GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE; GLboolean _GLEE_ARB_window_pos = GL_FALSE; GLboolean _GLEE_ARB_vertex_program = GL_FALSE; GLboolean _GLEE_ARB_fragment_program = GL_FALSE; GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE; GLboolean _GLEE_ARB_occlusion_query = GL_FALSE; GLboolean _GLEE_ARB_shader_objects = GL_FALSE; GLboolean _GLEE_ARB_vertex_shader = GL_FALSE; GLboolean _GLEE_ARB_fragment_shader = GL_FALSE; GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE; GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE; GLboolean _GLEE_ARB_point_sprite = GL_FALSE; GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE; GLboolean _GLEE_ARB_draw_buffers = GL_FALSE; GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE; GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE; GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE; GLboolean _GLEE_ARB_texture_float = GL_FALSE; GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE; GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE; GLboolean _GLEE_ARB_draw_instanced = GL_FALSE; GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE; GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE; GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE; GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE; GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE; GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE; GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE; GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE; GLboolean _GLEE_ARB_texture_rg = GL_FALSE; GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE; GLboolean _GLEE_ARB_uniform_buffer_object = GL_FALSE; GLboolean _GLEE_ARB_compatibility = GL_FALSE; GLboolean _GLEE_ARB_copy_buffer = GL_FALSE; GLboolean _GLEE_ARB_shader_texture_lod = GL_FALSE; GLboolean _GLEE_ARB_depth_clamp = GL_FALSE; GLboolean _GLEE_ARB_draw_elements_base_vertex = GL_FALSE; GLboolean _GLEE_ARB_fragment_coord_conventions = GL_FALSE; GLboolean _GLEE_ARB_provoking_vertex = GL_FALSE; GLboolean _GLEE_ARB_seamless_cube_map = GL_FALSE; GLboolean _GLEE_ARB_sync = GL_FALSE; GLboolean _GLEE_ARB_texture_multisample = GL_FALSE; GLboolean _GLEE_ARB_vertex_array_bgra = GL_FALSE; GLboolean _GLEE_ARB_draw_buffers_blend = GL_FALSE; GLboolean _GLEE_ARB_sample_shading = GL_FALSE; GLboolean _GLEE_ARB_texture_cube_map_array = GL_FALSE; GLboolean _GLEE_ARB_texture_gather = GL_FALSE; GLboolean _GLEE_ARB_texture_query_lod = GL_FALSE; GLboolean _GLEE_ARB_shading_language_include = GL_FALSE; GLboolean _GLEE_ARB_texture_compression_bptc = GL_FALSE; GLboolean _GLEE_ARB_blend_func_extended = GL_FALSE; GLboolean _GLEE_ARB_explicit_attrib_location = GL_FALSE; GLboolean _GLEE_ARB_occlusion_query2 = GL_FALSE; GLboolean _GLEE_ARB_sampler_objects = GL_FALSE; GLboolean _GLEE_ARB_shader_bit_encoding = GL_FALSE; GLboolean _GLEE_ARB_texture_rgb10_a2ui = GL_FALSE; GLboolean _GLEE_ARB_texture_swizzle = GL_FALSE; GLboolean _GLEE_ARB_timer_query = GL_FALSE; GLboolean _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; GLboolean _GLEE_ARB_draw_indirect = GL_FALSE; GLboolean _GLEE_ARB_gpu_shader5 = GL_FALSE; GLboolean _GLEE_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean _GLEE_ARB_shader_subroutine = GL_FALSE; GLboolean _GLEE_ARB_tessellation_shader = GL_FALSE; GLboolean _GLEE_ARB_texture_buffer_object_rgb32 = GL_FALSE; GLboolean _GLEE_ARB_transform_feedback2 = GL_FALSE; GLboolean _GLEE_ARB_transform_feedback3 = GL_FALSE; GLboolean _GLEE_ARB_ES2_compatibility = GL_FALSE; GLboolean _GLEE_ARB_get_program_binary = GL_FALSE; GLboolean _GLEE_ARB_separate_shader_objects = GL_FALSE; GLboolean _GLEE_ARB_shader_precision = GL_FALSE; GLboolean _GLEE_ARB_vertex_attrib_64bit = GL_FALSE; GLboolean _GLEE_ARB_viewport_array = GL_FALSE; GLboolean _GLEE_ARB_cl_event = GL_FALSE; GLboolean _GLEE_ARB_debug_output = GL_FALSE; GLboolean _GLEE_ARB_robustness = GL_FALSE; GLboolean _GLEE_ARB_shader_stencil_export = GL_FALSE; GLboolean _GLEE_ARB_base_instance = GL_FALSE; GLboolean _GLEE_ARB_shading_language_420pack = GL_FALSE; GLboolean _GLEE_ARB_transform_feedback_instanced = GL_FALSE; GLboolean _GLEE_ARB_compressed_texture_pixel_storage = GL_FALSE; GLboolean _GLEE_ARB_conservative_depth = GL_FALSE; GLboolean _GLEE_ARB_internalformat_query = GL_FALSE; GLboolean _GLEE_ARB_map_buffer_alignment = GL_FALSE; GLboolean _GLEE_ARB_shader_atomic_counters = GL_FALSE; GLboolean _GLEE_ARB_shader_image_load_store = GL_FALSE; GLboolean _GLEE_ARB_shading_language_packing = GL_FALSE; GLboolean _GLEE_ARB_texture_storage = GL_FALSE; GLboolean _GLEE_KHR_texture_compression_astc_ldr = GL_FALSE; GLboolean _GLEE_KHR_debug = GL_FALSE; GLboolean _GLEE_ARB_arrays_of_arrays = GL_FALSE; GLboolean _GLEE_ARB_clear_buffer_object = GL_FALSE; GLboolean _GLEE_ARB_compute_shader = GL_FALSE; GLboolean _GLEE_ARB_copy_image = GL_FALSE; GLboolean _GLEE_ARB_texture_view = GL_FALSE; GLboolean _GLEE_ARB_vertex_attrib_binding = GL_FALSE; GLboolean _GLEE_ARB_robustness_isolation = GL_FALSE; GLboolean _GLEE_ARB_ES3_compatibility = GL_FALSE; GLboolean _GLEE_ARB_explicit_uniform_location = GL_FALSE; GLboolean _GLEE_ARB_fragment_layer_viewport = GL_FALSE; GLboolean _GLEE_ARB_framebuffer_no_attachments = GL_FALSE; GLboolean _GLEE_ARB_internalformat_query2 = GL_FALSE; GLboolean _GLEE_ARB_invalidate_subdata = GL_FALSE; GLboolean _GLEE_ARB_multi_draw_indirect = GL_FALSE; GLboolean _GLEE_ARB_program_interface_query = GL_FALSE; GLboolean _GLEE_ARB_robust_buffer_access_behavior = GL_FALSE; GLboolean _GLEE_ARB_shader_image_size = GL_FALSE; GLboolean _GLEE_ARB_shader_storage_buffer_object = GL_FALSE; GLboolean _GLEE_ARB_stencil_texturing = GL_FALSE; GLboolean _GLEE_ARB_texture_buffer_range = GL_FALSE; GLboolean _GLEE_ARB_texture_query_levels = GL_FALSE; GLboolean _GLEE_ARB_texture_storage_multisample = GL_FALSE; GLboolean _GLEE_EXT_abgr = GL_FALSE; GLboolean _GLEE_EXT_blend_color = GL_FALSE; GLboolean _GLEE_EXT_polygon_offset = GL_FALSE; GLboolean _GLEE_EXT_texture = GL_FALSE; GLboolean _GLEE_EXT_texture3D = GL_FALSE; GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE; GLboolean _GLEE_EXT_subtexture = GL_FALSE; GLboolean _GLEE_EXT_copy_texture = GL_FALSE; GLboolean _GLEE_EXT_histogram = GL_FALSE; GLboolean _GLEE_EXT_convolution = GL_FALSE; GLboolean _GLEE_SGI_color_matrix = GL_FALSE; GLboolean _GLEE_SGI_color_table = GL_FALSE; GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE; GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE; GLboolean _GLEE_SGIS_texture4D = GL_FALSE; GLboolean _GLEE_SGI_texture_color_table = GL_FALSE; GLboolean _GLEE_EXT_cmyka = GL_FALSE; GLboolean _GLEE_EXT_texture_object = GL_FALSE; GLboolean _GLEE_SGIS_detail_texture = GL_FALSE; GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE; GLboolean _GLEE_EXT_packed_pixels = GL_FALSE; GLboolean _GLEE_SGIS_texture_lod = GL_FALSE; GLboolean _GLEE_SGIS_multisample = GL_FALSE; GLboolean _GLEE_EXT_rescale_normal = GL_FALSE; GLboolean _GLEE_EXT_vertex_array = GL_FALSE; GLboolean _GLEE_EXT_misc_attribute = GL_FALSE; GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE; GLboolean _GLEE_SGIX_clipmap = GL_FALSE; GLboolean _GLEE_SGIX_shadow = GL_FALSE; GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE; GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE; GLboolean _GLEE_EXT_blend_minmax = GL_FALSE; GLboolean _GLEE_EXT_blend_subtract = GL_FALSE; GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE; GLboolean _GLEE_SGIX_interlace = GL_FALSE; GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE; GLboolean _GLEE_SGIS_texture_select = GL_FALSE; GLboolean _GLEE_SGIX_sprite = GL_FALSE; GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE; GLboolean _GLEE_EXT_point_parameters = GL_FALSE; GLboolean _GLEE_SGIS_point_parameters = GL_FALSE; GLboolean _GLEE_SGIX_instruments = GL_FALSE; GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE; GLboolean _GLEE_SGIX_framezoom = GL_FALSE; GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE; GLboolean _GLEE_FfdMaskSGIX = GL_FALSE; GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE; GLboolean _GLEE_SGIX_reference_plane = GL_FALSE; GLboolean _GLEE_SGIX_flush_raster = GL_FALSE; GLboolean _GLEE_SGIX_depth_texture = GL_FALSE; GLboolean _GLEE_SGIS_fog_function = GL_FALSE; GLboolean _GLEE_SGIX_fog_offset = GL_FALSE; GLboolean _GLEE_HP_image_transform = GL_FALSE; GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE; GLboolean _GLEE_INGR_palette_buffer = GL_FALSE; GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE; GLboolean _GLEE_EXT_color_subtable = GL_FALSE; GLboolean _GLEE_PGI_vertex_hints = GL_FALSE; GLboolean _GLEE_PGI_misc_hints = GL_FALSE; GLboolean _GLEE_EXT_paletted_texture = GL_FALSE; GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE; GLboolean _GLEE_SGIX_list_priority = GL_FALSE; GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE; GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE; GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE; GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE; GLboolean _GLEE_EXT_index_texture = GL_FALSE; GLboolean _GLEE_EXT_index_material = GL_FALSE; GLboolean _GLEE_EXT_index_func = GL_FALSE; GLboolean _GLEE_EXT_index_array_formats = GL_FALSE; GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE; GLboolean _GLEE_EXT_cull_vertex = GL_FALSE; GLboolean _GLEE_SGIX_ycrcb = GL_FALSE; GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE; GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE; GLboolean _GLEE_HP_texture_lighting = GL_FALSE; GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE; GLboolean _GLEE_WIN_phong_shading = GL_FALSE; GLboolean _GLEE_WIN_specular_fog = GL_FALSE; GLboolean _GLEE_EXT_light_texture = GL_FALSE; GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE; GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE; GLboolean _GLEE_EXT_bgra = GL_FALSE; GLboolean _GLEE_SGIX_async = GL_FALSE; GLboolean _GLEE_SGIX_async_pixel = GL_FALSE; GLboolean _GLEE_SGIX_async_histogram = GL_FALSE; GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE; GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE; GLboolean _GLEE_HP_occlusion_test = GL_FALSE; GLboolean _GLEE_EXT_pixel_transform = GL_FALSE; GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE; GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE; GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE; GLboolean _GLEE_EXT_secondary_color = GL_FALSE; GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE; GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE; GLboolean _GLEE_EXT_fog_coord = GL_FALSE; GLboolean _GLEE_REND_screen_coordinates = GL_FALSE; GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE; GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE; GLboolean _GLEE_APPLE_specular_vector = GL_FALSE; GLboolean _GLEE_APPLE_transform_hint = GL_FALSE; GLboolean _GLEE_SGIX_fog_scale = GL_FALSE; GLboolean _GLEE_SUNX_constant_data = GL_FALSE; GLboolean _GLEE_SUN_global_alpha = GL_FALSE; GLboolean _GLEE_SUN_triangle_list = GL_FALSE; GLboolean _GLEE_SUN_vertex = GL_FALSE; GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE; GLboolean _GLEE_INGR_color_clamp = GL_FALSE; GLboolean _GLEE_INGR_interlace_read = GL_FALSE; GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE; GLboolean _GLEE_EXT_422_pixels = GL_FALSE; GLboolean _GLEE_NV_texgen_reflection = GL_FALSE; GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE; GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE; GLboolean _GLEE_EXT_texture_env_add = GL_FALSE; GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE; GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE; GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE; GLboolean _GLEE_NV_light_max_exponent = GL_FALSE; GLboolean _GLEE_NV_vertex_array_range = GL_FALSE; GLboolean _GLEE_NV_register_combiners = GL_FALSE; GLboolean _GLEE_NV_fog_distance = GL_FALSE; GLboolean _GLEE_NV_texgen_emboss = GL_FALSE; GLboolean _GLEE_NV_blend_square = GL_FALSE; GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE; GLboolean _GLEE_MESA_resize_buffers = GL_FALSE; GLboolean _GLEE_MESA_window_pos = GL_FALSE; GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE; GLboolean _GLEE_IBM_cull_vertex = GL_FALSE; GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE; GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE; GLboolean _GLEE_SGIX_subsample = GL_FALSE; GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE; GLboolean _GLEE_SGIX_ycrcba = GL_FALSE; GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE; GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE; GLboolean _GLEE_3DFX_multisample = GL_FALSE; GLboolean _GLEE_3DFX_tbuffer = GL_FALSE; GLboolean _GLEE_EXT_multisample = GL_FALSE; GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE; GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE; GLboolean _GLEE_SGIX_resample = GL_FALSE; GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE; GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE; GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE; GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE; GLboolean _GLEE_NV_fence = GL_FALSE; GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean _GLEE_NV_evaluators = GL_FALSE; GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE; GLboolean _GLEE_NV_register_combiners2 = GL_FALSE; GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE; GLboolean _GLEE_NV_texture_rectangle = GL_FALSE; GLboolean _GLEE_NV_texture_shader = GL_FALSE; GLboolean _GLEE_NV_texture_shader2 = GL_FALSE; GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE; GLboolean _GLEE_NV_vertex_program = GL_FALSE; GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE; GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE; GLboolean _GLEE_OML_interlace = GL_FALSE; GLboolean _GLEE_OML_subsample = GL_FALSE; GLboolean _GLEE_OML_resample = GL_FALSE; GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE; GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE; GLboolean _GLEE_ATI_fragment_shader = GL_FALSE; GLboolean _GLEE_ATI_pn_triangles = GL_FALSE; GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE; GLboolean _GLEE_EXT_vertex_shader = GL_FALSE; GLboolean _GLEE_ATI_vertex_streams = GL_FALSE; GLboolean _GLEE_ATI_element_array = GL_FALSE; GLboolean _GLEE_SUN_mesh_array = GL_FALSE; GLboolean _GLEE_SUN_slice_accum = GL_FALSE; GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE; GLboolean _GLEE_NV_depth_clamp = GL_FALSE; GLboolean _GLEE_NV_occlusion_query = GL_FALSE; GLboolean _GLEE_NV_point_sprite = GL_FALSE; GLboolean _GLEE_NV_texture_shader3 = GL_FALSE; GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE; GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE; GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE; GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE; GLboolean _GLEE_APPLE_client_storage = GL_FALSE; GLboolean _GLEE_APPLE_element_array = GL_FALSE; GLboolean _GLEE_APPLE_fence = GL_FALSE; GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE; GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE; GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE; GLboolean _GLEE_S3_s3tc = GL_FALSE; GLboolean _GLEE_ATI_draw_buffers = GL_FALSE; GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE; GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE; GLboolean _GLEE_ATI_texture_float = GL_FALSE; GLboolean _GLEE_NV_float_buffer = GL_FALSE; GLboolean _GLEE_NV_fragment_program = GL_FALSE; GLboolean _GLEE_NV_half_float = GL_FALSE; GLboolean _GLEE_NV_pixel_data_range = GL_FALSE; GLboolean _GLEE_NV_primitive_restart = GL_FALSE; GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE; GLboolean _GLEE_NV_vertex_program2 = GL_FALSE; GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE; GLboolean _GLEE_ATI_separate_stencil = GL_FALSE; GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean _GLEE_OES_byte_coordinates = GL_FALSE; GLboolean _GLEE_OES_fixed_point = GL_FALSE; GLboolean _GLEE_OES_single_precision = GL_FALSE; GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE; GLboolean _GLEE_OES_read_format = GL_FALSE; GLboolean _GLEE_OES_query_matrix = GL_FALSE; GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE; GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE; GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE; GLboolean _GLEE_MESA_pack_invert = GL_FALSE; GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE; GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE; GLboolean _GLEE_NV_fragment_program_option = GL_FALSE; GLboolean _GLEE_NV_fragment_program2 = GL_FALSE; GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE; GLboolean _GLEE_NV_vertex_program3 = GL_FALSE; GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE; GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE; GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE; GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE; GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE; GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE; GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE; GLboolean _GLEE_MESAX_texture_stack = GL_FALSE; GLboolean _GLEE_EXT_timer_query = GL_FALSE; GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE; GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE; GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE; GLboolean _GLEE_EXT_draw_instanced = GL_FALSE; GLboolean _GLEE_EXT_packed_float = GL_FALSE; GLboolean _GLEE_EXT_texture_array = GL_FALSE; GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE; GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE; GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE; GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE; GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE; GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE; GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE; GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE; GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE; GLboolean _GLEE_NV_transform_feedback = GL_FALSE; GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE; GLboolean _GLEE_EXT_texture_integer = GL_FALSE; GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE; GLboolean _GLEE_NV_conditional_render = GL_FALSE; GLboolean _GLEE_NV_present_video = GL_FALSE; GLboolean _GLEE_EXT_transform_feedback = GL_FALSE; GLboolean _GLEE_EXT_direct_state_access = GL_FALSE; GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE; GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE; GLboolean _GLEE_NV_explicit_multisample = GL_FALSE; GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE; GLboolean _GLEE_ATI_meminfo = GL_FALSE; GLboolean _GLEE_AMD_performance_monitor = GL_FALSE; GLboolean _GLEE_AMD_texture_texture4 = GL_FALSE; GLboolean _GLEE_AMD_vertex_shader_tesselator = GL_FALSE; GLboolean _GLEE_EXT_provoking_vertex = GL_FALSE; GLboolean _GLEE_EXT_texture_snorm = GL_FALSE; GLboolean _GLEE_AMD_draw_buffers_blend = GL_FALSE; GLboolean _GLEE_APPLE_texture_range = GL_FALSE; GLboolean _GLEE_APPLE_float_pixels = GL_FALSE; GLboolean _GLEE_APPLE_vertex_program_evaluators = GL_FALSE; GLboolean _GLEE_APPLE_aux_depth_stencil = GL_FALSE; GLboolean _GLEE_APPLE_object_purgeable = GL_FALSE; GLboolean _GLEE_APPLE_row_bytes = GL_FALSE; GLboolean _GLEE_APPLE_rgb_422 = GL_FALSE; GLboolean _GLEE_NV_video_capture = GL_FALSE; GLboolean _GLEE_NV_copy_image = GL_FALSE; GLboolean _GLEE_EXT_separate_shader_objects = GL_FALSE; GLboolean _GLEE_NV_parameter_buffer_object2 = GL_FALSE; GLboolean _GLEE_NV_shader_buffer_load = GL_FALSE; GLboolean _GLEE_NV_vertex_buffer_unified_memory = GL_FALSE; GLboolean _GLEE_NV_texture_barrier = GL_FALSE; GLboolean _GLEE_AMD_shader_stencil_export = GL_FALSE; GLboolean _GLEE_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean _GLEE_AMD_conservative_depth = GL_FALSE; GLboolean _GLEE_EXT_shader_image_load_store = GL_FALSE; GLboolean _GLEE_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean _GLEE_NV_gpu_program5 = GL_FALSE; GLboolean _GLEE_NV_gpu_shader5 = GL_FALSE; GLboolean _GLEE_NV_shader_buffer_store = GL_FALSE; GLboolean _GLEE_NV_tessellation_program5 = GL_FALSE; GLboolean _GLEE_NV_vertex_attrib_integer_64bit = GL_FALSE; GLboolean _GLEE_NV_multisample_coverage = GL_FALSE; GLboolean _GLEE_AMD_name_gen_delete = GL_FALSE; GLboolean _GLEE_AMD_debug_output = GL_FALSE; GLboolean _GLEE_AMD_transform_feedback3_lines_triangles = GL_FALSE; GLboolean _GLEE_AMD_depth_clamp_separate = GL_FALSE; GLboolean _GLEE_EXT_texture_sRGB_decode = GL_FALSE; GLboolean _GLEE_NV_texture_multisample = GL_FALSE; GLboolean _GLEE_AMD_blend_minmax_factor = GL_FALSE; GLboolean _GLEE_AMD_sample_positions = GL_FALSE; GLboolean _GLEE_EXT_x11_sync_object = GL_FALSE; GLboolean _GLEE_AMD_multi_draw_indirect = GL_FALSE; GLboolean _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; GLboolean _GLEE_NV_path_rendering = GL_FALSE; GLboolean _GLEE_AMD_pinned_memory = GL_FALSE; GLboolean _GLEE_AMD_stencil_operation_extended = GL_FALSE; GLboolean _GLEE_AMD_vertex_shader_viewport_index = GL_FALSE; GLboolean _GLEE_AMD_vertex_shader_layer = GL_FALSE; GLboolean _GLEE_NV_bindless_texture = GL_FALSE; GLboolean _GLEE_NV_shader_atomic_float = GL_FALSE; GLboolean _GLEE_AMD_query_buffer_object = GL_FALSE; GLboolean _GLEE_NV_compute_program5 = GL_FALSE; GLboolean _GLEE_NV_shader_storage_buffer_object = GL_FALSE; GLboolean _GLEE_NV_shader_atomic_counters = GL_FALSE; GLboolean _GLEE_NV_deep_texture3D = GL_FALSE; GLboolean _GLEE_NVX_conditional_render = GL_FALSE; GLboolean _GLEE_AMD_sparse_texture = GL_FALSE; GLboolean _GLEE_AMD_shader_trinary_minmax = GL_FALSE; GLboolean _GLEE_INTEL_map_texture = GL_FALSE; GLboolean _GLEE_NV_draw_texture = GL_FALSE; GLboolean _GLEE_SGIX_texture_select = GL_FALSE; GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE; GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE; GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE; /* GL Extension names */ char __GLeeGLExtensionNames[463][43]={ "GL_VERSION_1_2", "GL_ARB_imaging", "GL_VERSION_1_3", "GL_VERSION_1_4", "GL_VERSION_1_5", "GL_VERSION_2_0", "GL_VERSION_2_1", "GL_VERSION_3_0", "GL_VERSION_3_1", "GL_VERSION_3_2", "GL_VERSION_3_3", "GL_VERSION_4_0", "GL_VERSION_4_1", "GL_VERSION_4_2", "GL_VERSION_4_3", "GL_ARB_multitexture", "GL_ARB_transpose_matrix", "GL_ARB_multisample", "GL_ARB_texture_env_add", "GL_ARB_texture_cube_map", "GL_ARB_texture_compression", "GL_ARB_texture_border_clamp", "GL_ARB_point_parameters", "GL_ARB_vertex_blend", "GL_ARB_matrix_palette", "GL_ARB_texture_env_combine", "GL_ARB_texture_env_crossbar", "GL_ARB_texture_env_dot3", "GL_ARB_texture_mirrored_repeat", "GL_ARB_depth_texture", "GL_ARB_shadow", "GL_ARB_shadow_ambient", "GL_ARB_window_pos", "GL_ARB_vertex_program", "GL_ARB_fragment_program", "GL_ARB_vertex_buffer_object", "GL_ARB_occlusion_query", "GL_ARB_shader_objects", "GL_ARB_vertex_shader", "GL_ARB_fragment_shader", "GL_ARB_shading_language_100", "GL_ARB_texture_non_power_of_two", "GL_ARB_point_sprite", "GL_ARB_fragment_program_shadow", "GL_ARB_draw_buffers", "GL_ARB_texture_rectangle", "GL_ARB_color_buffer_float", "GL_ARB_half_float_pixel", "GL_ARB_texture_float", "GL_ARB_pixel_buffer_object", "GL_ARB_depth_buffer_float", "GL_ARB_draw_instanced", "GL_ARB_framebuffer_object", "GL_ARB_framebuffer_sRGB", "GL_ARB_geometry_shader4", "GL_ARB_half_float_vertex", "GL_ARB_instanced_arrays", "GL_ARB_map_buffer_range", "GL_ARB_texture_buffer_object", "GL_ARB_texture_compression_rgtc", "GL_ARB_texture_rg", "GL_ARB_vertex_array_object", "GL_ARB_uniform_buffer_object", "GL_ARB_compatibility", "GL_ARB_copy_buffer", "GL_ARB_shader_texture_lod", "GL_ARB_depth_clamp", "GL_ARB_draw_elements_base_vertex", "GL_ARB_fragment_coord_conventions", "GL_ARB_provoking_vertex", "GL_ARB_seamless_cube_map", "GL_ARB_sync", "GL_ARB_texture_multisample", "GL_ARB_vertex_array_bgra", "GL_ARB_draw_buffers_blend", "GL_ARB_sample_shading", "GL_ARB_texture_cube_map_array", "GL_ARB_texture_gather", "GL_ARB_texture_query_lod", "GL_ARB_shading_language_include", "GL_ARB_texture_compression_bptc", "GL_ARB_blend_func_extended", "GL_ARB_explicit_attrib_location", "GL_ARB_occlusion_query2", "GL_ARB_sampler_objects", "GL_ARB_shader_bit_encoding", "GL_ARB_texture_rgb10_a2ui", "GL_ARB_texture_swizzle", "GL_ARB_timer_query", "GL_ARB_vertex_type_2_10_10_10_rev", "GL_ARB_draw_indirect", "GL_ARB_gpu_shader5", "GL_ARB_gpu_shader_fp64", "GL_ARB_shader_subroutine", "GL_ARB_tessellation_shader", "GL_ARB_texture_buffer_object_rgb32", "GL_ARB_transform_feedback2", "GL_ARB_transform_feedback3", "GL_ARB_ES2_compatibility", "GL_ARB_get_program_binary", "GL_ARB_separate_shader_objects", "GL_ARB_shader_precision", "GL_ARB_vertex_attrib_64bit", "GL_ARB_viewport_array", "GL_ARB_cl_event", "GL_ARB_debug_output", "GL_ARB_robustness", "GL_ARB_shader_stencil_export", "GL_ARB_base_instance", "GL_ARB_shading_language_420pack", "GL_ARB_transform_feedback_instanced", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_conservative_depth", "GL_ARB_internalformat_query", "GL_ARB_map_buffer_alignment", "GL_ARB_shader_atomic_counters", "GL_ARB_shader_image_load_store", "GL_ARB_shading_language_packing", "GL_ARB_texture_storage", "GL_KHR_texture_compression_astc_ldr", "GL_KHR_debug", "GL_ARB_arrays_of_arrays", "GL_ARB_clear_buffer_object", "GL_ARB_compute_shader", "GL_ARB_copy_image", "GL_ARB_texture_view", "GL_ARB_vertex_attrib_binding", "GL_ARB_robustness_isolation", "GL_ARB_ES3_compatibility", "GL_ARB_explicit_uniform_location", "GL_ARB_fragment_layer_viewport", "GL_ARB_framebuffer_no_attachments", "GL_ARB_internalformat_query2", "GL_ARB_invalidate_subdata", "GL_ARB_multi_draw_indirect", "GL_ARB_program_interface_query", "GL_ARB_robust_buffer_access_behavior", "GL_ARB_shader_image_size", "GL_ARB_shader_storage_buffer_object", "GL_ARB_stencil_texturing", "GL_ARB_texture_buffer_range", "GL_ARB_texture_query_levels", "GL_ARB_texture_storage_multisample", "GL_EXT_abgr", "GL_EXT_blend_color", "GL_EXT_polygon_offset", "GL_EXT_texture", "GL_EXT_texture3D", "GL_SGIS_texture_filter4", "GL_EXT_subtexture", "GL_EXT_copy_texture", "GL_EXT_histogram", "GL_EXT_convolution", "GL_SGI_color_matrix", "GL_SGI_color_table", "GL_SGIS_pixel_texture", "GL_SGIX_pixel_texture", "GL_SGIS_texture4D", "GL_SGI_texture_color_table", "GL_EXT_cmyka", "GL_EXT_texture_object", "GL_SGIS_detail_texture", "GL_SGIS_sharpen_texture", "GL_EXT_packed_pixels", "GL_SGIS_texture_lod", "GL_SGIS_multisample", "GL_EXT_rescale_normal", "GL_EXT_vertex_array", "GL_EXT_misc_attribute", "GL_SGIS_generate_mipmap", "GL_SGIX_clipmap", "GL_SGIX_shadow", "GL_SGIS_texture_edge_clamp", "GL_SGIS_texture_border_clamp", "GL_EXT_blend_minmax", "GL_EXT_blend_subtract", "GL_EXT_blend_logic_op", "GL_SGIX_interlace", "GL_SGIX_pixel_tiles", "GL_SGIS_texture_select", "GL_SGIX_sprite", "GL_SGIX_texture_multi_buffer", "GL_EXT_point_parameters", "GL_SGIS_point_parameters", "GL_SGIX_instruments", "GL_SGIX_texture_scale_bias", "GL_SGIX_framezoom", "GL_SGIX_tag_sample_buffer", "GL_FfdMaskSGIX", "GL_SGIX_polynomial_ffd", "GL_SGIX_reference_plane", "GL_SGIX_flush_raster", "GL_SGIX_depth_texture", "GL_SGIS_fog_function", "GL_SGIX_fog_offset", "GL_HP_image_transform", "GL_HP_convolution_border_modes", "GL_INGR_palette_buffer", "GL_SGIX_texture_add_env", "GL_EXT_color_subtable", "GL_PGI_vertex_hints", "GL_PGI_misc_hints", "GL_EXT_paletted_texture", "GL_EXT_clip_volume_hint", "GL_SGIX_list_priority", "GL_SGIX_ir_instrument1", "GL_SGIX_calligraphic_fragment", "GL_SGIX_texture_lod_bias", "GL_SGIX_shadow_ambient", "GL_EXT_index_texture", "GL_EXT_index_material", "GL_EXT_index_func", "GL_EXT_index_array_formats", "GL_EXT_compiled_vertex_array", "GL_EXT_cull_vertex", "GL_SGIX_ycrcb", "GL_SGIX_fragment_lighting", "GL_IBM_rasterpos_clip", "GL_HP_texture_lighting", "GL_EXT_draw_range_elements", "GL_WIN_phong_shading", "GL_WIN_specular_fog", "GL_EXT_light_texture", "GL_SGIX_blend_alpha_minmax", "GL_SGIX_impact_pixel_texture", "GL_EXT_bgra", "GL_SGIX_async", "GL_SGIX_async_pixel", "GL_SGIX_async_histogram", "GL_INTEL_texture_scissor", "GL_INTEL_parallel_arrays", "GL_HP_occlusion_test", "GL_EXT_pixel_transform", "GL_EXT_pixel_transform_color_table", "GL_EXT_shared_texture_palette", "GL_EXT_separate_specular_color", "GL_EXT_secondary_color", "GL_EXT_texture_perturb_normal", "GL_EXT_multi_draw_arrays", "GL_EXT_fog_coord", "GL_REND_screen_coordinates", "GL_EXT_coordinate_frame", "GL_EXT_texture_env_combine", "GL_APPLE_specular_vector", "GL_APPLE_transform_hint", "GL_SGIX_fog_scale", "GL_SUNX_constant_data", "GL_SUN_global_alpha", "GL_SUN_triangle_list", "GL_SUN_vertex", "GL_EXT_blend_func_separate", "GL_INGR_color_clamp", "GL_INGR_interlace_read", "GL_EXT_stencil_wrap", "GL_EXT_422_pixels", "GL_NV_texgen_reflection", "GL_EXT_texture_cube_map", "GL_SUN_convolution_border_modes", "GL_EXT_texture_env_add", "GL_EXT_texture_lod_bias", "GL_EXT_texture_filter_anisotropic", "GL_EXT_vertex_weighting", "GL_NV_light_max_exponent", "GL_NV_vertex_array_range", "GL_NV_register_combiners", "GL_NV_fog_distance", "GL_NV_texgen_emboss", "GL_NV_blend_square", "GL_NV_texture_env_combine4", "GL_MESA_resize_buffers", "GL_MESA_window_pos", "GL_EXT_texture_compression_s3tc", "GL_IBM_cull_vertex", "GL_IBM_multimode_draw_arrays", "GL_IBM_vertex_array_lists", "GL_SGIX_subsample", "GL_SGIX_ycrcb_subsample", "GL_SGIX_ycrcba", "GL_SGI_depth_pass_instrument", "GL_3DFX_texture_compression_FXT1", "GL_3DFX_multisample", "GL_3DFX_tbuffer", "GL_EXT_multisample", "GL_SGIX_vertex_preclip", "GL_SGIX_convolution_accuracy", "GL_SGIX_resample", "GL_SGIS_point_line_texgen", "GL_SGIS_texture_color_mask", "GL_EXT_texture_env_dot3", "GL_ATI_texture_mirror_once", "GL_NV_fence", "GL_IBM_texture_mirrored_repeat", "GL_NV_evaluators", "GL_NV_packed_depth_stencil", "GL_NV_register_combiners2", "GL_NV_texture_compression_vtc", "GL_NV_texture_rectangle", "GL_NV_texture_shader", "GL_NV_texture_shader2", "GL_NV_vertex_array_range2", "GL_NV_vertex_program", "GL_SGIX_texture_coordinate_clamp", "GL_SGIX_scalebias_hint", "GL_OML_interlace", "GL_OML_subsample", "GL_OML_resample", "GL_NV_copy_depth_to_color", "GL_ATI_envmap_bumpmap", "GL_ATI_fragment_shader", "GL_ATI_pn_triangles", "GL_ATI_vertex_array_object", "GL_EXT_vertex_shader", "GL_ATI_vertex_streams", "GL_ATI_element_array", "GL_SUN_mesh_array", "GL_SUN_slice_accum", "GL_NV_multisample_filter_hint", "GL_NV_depth_clamp", "GL_NV_occlusion_query", "GL_NV_point_sprite", "GL_NV_texture_shader3", "GL_NV_vertex_program1_1", "GL_EXT_shadow_funcs", "GL_EXT_stencil_two_side", "GL_ATI_text_fragment_shader", "GL_APPLE_client_storage", "GL_APPLE_element_array", "GL_APPLE_fence", "GL_APPLE_vertex_array_object", "GL_APPLE_vertex_array_range", "GL_APPLE_ycbcr_422", "GL_S3_s3tc", "GL_ATI_draw_buffers", "GL_ATI_pixel_format_float", "GL_ATI_texture_env_combine3", "GL_ATI_texture_float", "GL_NV_float_buffer", "GL_NV_fragment_program", "GL_NV_half_float", "GL_NV_pixel_data_range", "GL_NV_primitive_restart", "GL_NV_texture_expand_normal", "GL_NV_vertex_program2", "GL_ATI_map_object_buffer", "GL_ATI_separate_stencil", "GL_ATI_vertex_attrib_array_object", "GL_OES_byte_coordinates", "GL_OES_fixed_point", "GL_OES_single_precision", "GL_OES_compressed_paletted_texture", "GL_OES_read_format", "GL_OES_query_matrix", "GL_EXT_depth_bounds_test", "GL_EXT_texture_mirror_clamp", "GL_EXT_blend_equation_separate", "GL_MESA_pack_invert", "GL_MESA_ycbcr_texture", "GL_EXT_pixel_buffer_object", "GL_NV_fragment_program_option", "GL_NV_fragment_program2", "GL_NV_vertex_program2_option", "GL_NV_vertex_program3", "GL_EXT_framebuffer_object", "GL_GREMEDY_string_marker", "GL_EXT_packed_depth_stencil", "GL_EXT_stencil_clear_tag", "GL_EXT_texture_sRGB", "GL_EXT_framebuffer_blit", "GL_EXT_framebuffer_multisample", "GL_MESAX_texture_stack", "GL_EXT_timer_query", "GL_EXT_gpu_program_parameters", "GL_APPLE_flush_buffer_range", "GL_EXT_gpu_shader4", "GL_EXT_draw_instanced", "GL_EXT_packed_float", "GL_EXT_texture_array", "GL_EXT_texture_buffer_object", "GL_EXT_texture_compression_latc", "GL_EXT_texture_compression_rgtc", "GL_EXT_texture_shared_exponent", "GL_NV_depth_buffer_float", "GL_NV_framebuffer_multisample_coverage", "GL_EXT_framebuffer_sRGB", "GL_NV_geometry_shader4", "GL_NV_parameter_buffer_object", "GL_EXT_draw_buffers2", "GL_NV_transform_feedback", "GL_EXT_bindable_uniform", "GL_EXT_texture_integer", "GL_GREMEDY_frame_terminator", "GL_NV_conditional_render", "GL_NV_present_video", "GL_EXT_transform_feedback", "GL_EXT_direct_state_access", "GL_EXT_vertex_array_bgra", "GL_EXT_texture_swizzle", "GL_NV_explicit_multisample", "GL_NV_transform_feedback2", "GL_ATI_meminfo", "GL_AMD_performance_monitor", "GL_AMD_texture_texture4", "GL_AMD_vertex_shader_tesselator", "GL_EXT_provoking_vertex", "GL_EXT_texture_snorm", "GL_AMD_draw_buffers_blend", "GL_APPLE_texture_range", "GL_APPLE_float_pixels", "GL_APPLE_vertex_program_evaluators", "GL_APPLE_aux_depth_stencil", "GL_APPLE_object_purgeable", "GL_APPLE_row_bytes", "GL_APPLE_rgb_422", "GL_NV_video_capture", "GL_NV_copy_image", "GL_EXT_separate_shader_objects", "GL_NV_parameter_buffer_object2", "GL_NV_shader_buffer_load", "GL_NV_vertex_buffer_unified_memory", "GL_NV_texture_barrier", "GL_AMD_shader_stencil_export", "GL_AMD_seamless_cubemap_per_texture", "GL_AMD_conservative_depth", "GL_EXT_shader_image_load_store", "GL_EXT_vertex_attrib_64bit", "GL_NV_gpu_program5", "GL_NV_gpu_shader5", "GL_NV_shader_buffer_store", "GL_NV_tessellation_program5", "GL_NV_vertex_attrib_integer_64bit", "GL_NV_multisample_coverage", "GL_AMD_name_gen_delete", "GL_AMD_debug_output", "GL_AMD_transform_feedback3_lines_triangles", "GL_AMD_depth_clamp_separate", "GL_EXT_texture_sRGB_decode", "GL_NV_texture_multisample", "GL_AMD_blend_minmax_factor", "GL_AMD_sample_positions", "GL_EXT_x11_sync_object", "GL_AMD_multi_draw_indirect", "GL_EXT_framebuffer_multisample_blit_scaled", "GL_NV_path_rendering", "GL_AMD_pinned_memory", "GL_AMD_stencil_operation_extended", "GL_AMD_vertex_shader_viewport_index", "GL_AMD_vertex_shader_layer", "GL_NV_bindless_texture", "GL_NV_shader_atomic_float", "GL_AMD_query_buffer_object", "GL_NV_compute_program5", "GL_NV_shader_storage_buffer_object", "GL_NV_shader_atomic_counters", "GL_NV_deep_texture3D", "GL_NVX_conditional_render", "GL_AMD_sparse_texture", "GL_AMD_shader_trinary_minmax", "GL_INTEL_map_texture", "GL_NV_draw_texture", "GL_SGIX_texture_select", "GL_INGR_blend_func_separate", "GL_SGIX_depth_pass_instrument", "GL_SGIX_igloo_interface" }; int __GLeeGLNumExtensions=463; /* GL_VERSION_1_2 */ #ifdef __GLEE_GL_VERSION_1_2 #ifndef GLEE_C_DEFINED_glBlendColor #define GLEE_C_DEFINED_glBlendColor void __stdcall GLee_Lazy_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {if (GLeeInit()) glBlendColor(red, green, blue, alpha);} GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor; #endif #ifndef GLEE_C_DEFINED_glBlendEquation #define GLEE_C_DEFINED_glBlendEquation void __stdcall GLee_Lazy_glBlendEquation(GLenum mode) {if (GLeeInit()) glBlendEquation(mode);} GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation; #endif #ifndef GLEE_C_DEFINED_glDrawRangeElements #define GLEE_C_DEFINED_glDrawRangeElements void __stdcall GLee_Lazy_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);} GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements; #endif #ifndef GLEE_C_DEFINED_glTexImage3D #define GLEE_C_DEFINED_glTexImage3D void __stdcall GLee_Lazy_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);} GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D; #endif #ifndef GLEE_C_DEFINED_glTexSubImage3D #define GLEE_C_DEFINED_glTexSubImage3D void __stdcall GLee_Lazy_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);} GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D; #endif #ifndef GLEE_C_DEFINED_glCopyTexSubImage3D #define GLEE_C_DEFINED_glCopyTexSubImage3D void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);} GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D; #endif #ifndef GLEE_C_DEFINED_glColorTable #define GLEE_C_DEFINED_glColorTable void __stdcall GLee_Lazy_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);} GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable; #endif #ifndef GLEE_C_DEFINED_glColorTableParameterfv #define GLEE_C_DEFINED_glColorTableParameterfv void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfv(target, pname, params);} GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv; #endif #ifndef GLEE_C_DEFINED_glColorTableParameteriv #define GLEE_C_DEFINED_glColorTableParameteriv void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameteriv(target, pname, params);} GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv; #endif #ifndef GLEE_C_DEFINED_glCopyColorTable #define GLEE_C_DEFINED_glCopyColorTable void __stdcall GLee_Lazy_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);} GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable; #endif #ifndef GLEE_C_DEFINED_glGetColorTable #define GLEE_C_DEFINED_glGetColorTable void __stdcall GLee_Lazy_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTable(target, format, type, table);} GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable; #endif #ifndef GLEE_C_DEFINED_glGetColorTableParameterfv #define GLEE_C_DEFINED_glGetColorTableParameterfv void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);} GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv; #endif #ifndef GLEE_C_DEFINED_glGetColorTableParameteriv #define GLEE_C_DEFINED_glGetColorTableParameteriv void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);} GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv; #endif #ifndef GLEE_C_DEFINED_glColorSubTable #define GLEE_C_DEFINED_glColorSubTable void __stdcall GLee_Lazy_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);} GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable; #endif #ifndef GLEE_C_DEFINED_glCopyColorSubTable #define GLEE_C_DEFINED_glCopyColorSubTable void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);} GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable; #endif #ifndef GLEE_C_DEFINED_glConvolutionFilter1D #define GLEE_C_DEFINED_glConvolutionFilter1D void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);} GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D; #endif #ifndef GLEE_C_DEFINED_glConvolutionFilter2D #define GLEE_C_DEFINED_glConvolutionFilter2D void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);} GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameterf #define GLEE_C_DEFINED_glConvolutionParameterf void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterf(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameterfv #define GLEE_C_DEFINED_glConvolutionParameterfv void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameteri #define GLEE_C_DEFINED_glConvolutionParameteri void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteri(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameteriv #define GLEE_C_DEFINED_glConvolutionParameteriv void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv; #endif #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D #define GLEE_C_DEFINED_glCopyConvolutionFilter1D void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);} GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D; #endif #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D #define GLEE_C_DEFINED_glCopyConvolutionFilter2D void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);} GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D; #endif #ifndef GLEE_C_DEFINED_glGetConvolutionFilter #define GLEE_C_DEFINED_glGetConvolutionFilter void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);} GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter; #endif #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv #define GLEE_C_DEFINED_glGetConvolutionParameterfv void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);} GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv; #endif #ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv #define GLEE_C_DEFINED_glGetConvolutionParameteriv void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);} GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv; #endif #ifndef GLEE_C_DEFINED_glGetSeparableFilter #define GLEE_C_DEFINED_glGetSeparableFilter void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);} GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter; #endif #ifndef GLEE_C_DEFINED_glSeparableFilter2D #define GLEE_C_DEFINED_glSeparableFilter2D void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);} GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D; #endif #ifndef GLEE_C_DEFINED_glGetHistogram #define GLEE_C_DEFINED_glGetHistogram void __stdcall GLee_Lazy_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);} GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram; #endif #ifndef GLEE_C_DEFINED_glGetHistogramParameterfv #define GLEE_C_DEFINED_glGetHistogramParameterfv void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);} GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv; #endif #ifndef GLEE_C_DEFINED_glGetHistogramParameteriv #define GLEE_C_DEFINED_glGetHistogramParameteriv void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);} GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv; #endif #ifndef GLEE_C_DEFINED_glGetMinmax #define GLEE_C_DEFINED_glGetMinmax void __stdcall GLee_Lazy_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);} GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax; #endif #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv #define GLEE_C_DEFINED_glGetMinmaxParameterfv void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);} GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv; #endif #ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv #define GLEE_C_DEFINED_glGetMinmaxParameteriv void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);} GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv; #endif #ifndef GLEE_C_DEFINED_glHistogram #define GLEE_C_DEFINED_glHistogram void __stdcall GLee_Lazy_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogram(target, width, internalformat, sink);} GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram; #endif #ifndef GLEE_C_DEFINED_glMinmax #define GLEE_C_DEFINED_glMinmax void __stdcall GLee_Lazy_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmax(target, internalformat, sink);} GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax; #endif #ifndef GLEE_C_DEFINED_glResetHistogram #define GLEE_C_DEFINED_glResetHistogram void __stdcall GLee_Lazy_glResetHistogram(GLenum target) {if (GLeeInit()) glResetHistogram(target);} GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram; #endif #ifndef GLEE_C_DEFINED_glResetMinmax #define GLEE_C_DEFINED_glResetMinmax void __stdcall GLee_Lazy_glResetMinmax(GLenum target) {if (GLeeInit()) glResetMinmax(target);} GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax; #endif #endif /* GL_ARB_imaging */ #ifdef __GLEE_GL_ARB_imaging #endif /* GL_VERSION_1_3 */ #ifdef __GLEE_GL_VERSION_1_3 #ifndef GLEE_C_DEFINED_glActiveTexture #define GLEE_C_DEFINED_glActiveTexture void __stdcall GLee_Lazy_glActiveTexture(GLenum texture) {if (GLeeInit()) glActiveTexture(texture);} GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture; #endif #ifndef GLEE_C_DEFINED_glSampleCoverage #define GLEE_C_DEFINED_glSampleCoverage void __stdcall GLee_Lazy_glSampleCoverage(GLfloat value, GLboolean invert) {if (GLeeInit()) glSampleCoverage(value, invert);} GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage; #endif #ifndef GLEE_C_DEFINED_glCompressedTexImage3D #define GLEE_C_DEFINED_glCompressedTexImage3D void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D; #endif #ifndef GLEE_C_DEFINED_glCompressedTexImage2D #define GLEE_C_DEFINED_glCompressedTexImage2D void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D; #endif #ifndef GLEE_C_DEFINED_glCompressedTexImage1D #define GLEE_C_DEFINED_glCompressedTexImage1D void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D; #endif #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D #define GLEE_C_DEFINED_glCompressedTexSubImage3D void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D; #endif #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D #define GLEE_C_DEFINED_glCompressedTexSubImage2D void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D; #endif #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D #define GLEE_C_DEFINED_glCompressedTexSubImage1D void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D; #endif #ifndef GLEE_C_DEFINED_glGetCompressedTexImage #define GLEE_C_DEFINED_glGetCompressedTexImage void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImage(target, level, img);} GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage; #endif #ifndef GLEE_C_DEFINED_glClientActiveTexture #define GLEE_C_DEFINED_glClientActiveTexture void __stdcall GLee_Lazy_glClientActiveTexture(GLenum texture) {if (GLeeInit()) glClientActiveTexture(texture);} GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1d #define GLEE_C_DEFINED_glMultiTexCoord1d void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1d(target, s);} GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1dv #define GLEE_C_DEFINED_glMultiTexCoord1dv void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dv(target, v);} GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1f #define GLEE_C_DEFINED_glMultiTexCoord1f void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1f(target, s);} GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1fv #define GLEE_C_DEFINED_glMultiTexCoord1fv void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fv(target, v);} GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1i #define GLEE_C_DEFINED_glMultiTexCoord1i void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1i(target, s);} GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1iv #define GLEE_C_DEFINED_glMultiTexCoord1iv void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1iv(target, v);} GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1s #define GLEE_C_DEFINED_glMultiTexCoord1s void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1s(target, s);} GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1sv #define GLEE_C_DEFINED_glMultiTexCoord1sv void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1sv(target, v);} GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2d #define GLEE_C_DEFINED_glMultiTexCoord2d void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2d(target, s, t);} GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2dv #define GLEE_C_DEFINED_glMultiTexCoord2dv void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dv(target, v);} GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2f #define GLEE_C_DEFINED_glMultiTexCoord2f void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2f(target, s, t);} GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2fv #define GLEE_C_DEFINED_glMultiTexCoord2fv void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fv(target, v);} GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2i #define GLEE_C_DEFINED_glMultiTexCoord2i void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2i(target, s, t);} GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2iv #define GLEE_C_DEFINED_glMultiTexCoord2iv void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2iv(target, v);} GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2s #define GLEE_C_DEFINED_glMultiTexCoord2s void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2s(target, s, t);} GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2sv #define GLEE_C_DEFINED_glMultiTexCoord2sv void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2sv(target, v);} GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3d #define GLEE_C_DEFINED_glMultiTexCoord3d void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3dv #define GLEE_C_DEFINED_glMultiTexCoord3dv void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dv(target, v);} GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3f #define GLEE_C_DEFINED_glMultiTexCoord3f void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3fv #define GLEE_C_DEFINED_glMultiTexCoord3fv void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fv(target, v);} GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3i #define GLEE_C_DEFINED_glMultiTexCoord3i void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3iv #define GLEE_C_DEFINED_glMultiTexCoord3iv void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3iv(target, v);} GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3s #define GLEE_C_DEFINED_glMultiTexCoord3s void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3sv #define GLEE_C_DEFINED_glMultiTexCoord3sv void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3sv(target, v);} GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4d #define GLEE_C_DEFINED_glMultiTexCoord4d void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4dv #define GLEE_C_DEFINED_glMultiTexCoord4dv void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dv(target, v);} GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4f #define GLEE_C_DEFINED_glMultiTexCoord4f void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4fv #define GLEE_C_DEFINED_glMultiTexCoord4fv void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fv(target, v);} GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4i #define GLEE_C_DEFINED_glMultiTexCoord4i void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4iv #define GLEE_C_DEFINED_glMultiTexCoord4iv void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4iv(target, v);} GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4s #define GLEE_C_DEFINED_glMultiTexCoord4s void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4sv #define GLEE_C_DEFINED_glMultiTexCoord4sv void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4sv(target, v);} GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv; #endif #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf #define GLEE_C_DEFINED_glLoadTransposeMatrixf void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixf(m);} GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf; #endif #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd #define GLEE_C_DEFINED_glLoadTransposeMatrixd void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixd(m);} GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd; #endif #ifndef GLEE_C_DEFINED_glMultTransposeMatrixf #define GLEE_C_DEFINED_glMultTransposeMatrixf void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixf(m);} GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf; #endif #ifndef GLEE_C_DEFINED_glMultTransposeMatrixd #define GLEE_C_DEFINED_glMultTransposeMatrixd void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixd(m);} GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd; #endif #endif /* GL_VERSION_1_4 */ #ifdef __GLEE_GL_VERSION_1_4 #ifndef GLEE_C_DEFINED_glBlendFuncSeparate #define GLEE_C_DEFINED_glBlendFuncSeparate void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);} GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate; #endif #ifndef GLEE_C_DEFINED_glMultiDrawArrays #define GLEE_C_DEFINED_glMultiDrawArrays void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) {if (GLeeInit()) glMultiDrawArrays(mode, first, count, drawcount);} GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays; #endif #ifndef GLEE_C_DEFINED_glMultiDrawElements #define GLEE_C_DEFINED_glMultiDrawElements void __stdcall GLee_Lazy_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei drawcount) {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, drawcount);} GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements; #endif #ifndef GLEE_C_DEFINED_glPointParameterf #define GLEE_C_DEFINED_glPointParameterf void __stdcall GLee_Lazy_glPointParameterf(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterf(pname, param);} GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf; #endif #ifndef GLEE_C_DEFINED_glPointParameterfv #define GLEE_C_DEFINED_glPointParameterfv void __stdcall GLee_Lazy_glPointParameterfv(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfv(pname, params);} GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv; #endif #ifndef GLEE_C_DEFINED_glPointParameteri #define GLEE_C_DEFINED_glPointParameteri void __stdcall GLee_Lazy_glPointParameteri(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteri(pname, param);} GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri; #endif #ifndef GLEE_C_DEFINED_glPointParameteriv #define GLEE_C_DEFINED_glPointParameteriv void __stdcall GLee_Lazy_glPointParameteriv(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameteriv(pname, params);} GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv; #endif #ifndef GLEE_C_DEFINED_glFogCoordf #define GLEE_C_DEFINED_glFogCoordf void __stdcall GLee_Lazy_glFogCoordf(GLfloat coord) {if (GLeeInit()) glFogCoordf(coord);} GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf; #endif #ifndef GLEE_C_DEFINED_glFogCoordfv #define GLEE_C_DEFINED_glFogCoordfv void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord) {if (GLeeInit()) glFogCoordfv(coord);} GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv; #endif #ifndef GLEE_C_DEFINED_glFogCoordd #define GLEE_C_DEFINED_glFogCoordd void __stdcall GLee_Lazy_glFogCoordd(GLdouble coord) {if (GLeeInit()) glFogCoordd(coord);} GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd; #endif #ifndef GLEE_C_DEFINED_glFogCoorddv #define GLEE_C_DEFINED_glFogCoorddv void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord) {if (GLeeInit()) glFogCoorddv(coord);} GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv; #endif #ifndef GLEE_C_DEFINED_glFogCoordPointer #define GLEE_C_DEFINED_glFogCoordPointer void __stdcall GLee_Lazy_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);} GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3b #define GLEE_C_DEFINED_glSecondaryColor3b void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3b(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3bv #define GLEE_C_DEFINED_glSecondaryColor3bv void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bv(v);} GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3d #define GLEE_C_DEFINED_glSecondaryColor3d void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3d(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3dv #define GLEE_C_DEFINED_glSecondaryColor3dv void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dv(v);} GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3f #define GLEE_C_DEFINED_glSecondaryColor3f void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3f(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3fv #define GLEE_C_DEFINED_glSecondaryColor3fv void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fv(v);} GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3i #define GLEE_C_DEFINED_glSecondaryColor3i void __stdcall GLee_Lazy_glSecondaryColor3i(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3i(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3iv #define GLEE_C_DEFINED_glSecondaryColor3iv void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v) {if (GLeeInit()) glSecondaryColor3iv(v);} GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3s #define GLEE_C_DEFINED_glSecondaryColor3s void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3s(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3sv #define GLEE_C_DEFINED_glSecondaryColor3sv void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v) {if (GLeeInit()) glSecondaryColor3sv(v);} GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3ub #define GLEE_C_DEFINED_glSecondaryColor3ub void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3ubv #define GLEE_C_DEFINED_glSecondaryColor3ubv void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubv(v);} GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3ui #define GLEE_C_DEFINED_glSecondaryColor3ui void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3uiv #define GLEE_C_DEFINED_glSecondaryColor3uiv void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uiv(v);} GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3us #define GLEE_C_DEFINED_glSecondaryColor3us void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3us(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3usv #define GLEE_C_DEFINED_glSecondaryColor3usv void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usv(v);} GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColorPointer #define GLEE_C_DEFINED_glSecondaryColorPointer void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);} GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer; #endif #ifndef GLEE_C_DEFINED_glWindowPos2d #define GLEE_C_DEFINED_glWindowPos2d void __stdcall GLee_Lazy_glWindowPos2d(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2d(x, y);} GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d; #endif #ifndef GLEE_C_DEFINED_glWindowPos2dv #define GLEE_C_DEFINED_glWindowPos2dv void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v) {if (GLeeInit()) glWindowPos2dv(v);} GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv; #endif #ifndef GLEE_C_DEFINED_glWindowPos2f #define GLEE_C_DEFINED_glWindowPos2f void __stdcall GLee_Lazy_glWindowPos2f(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2f(x, y);} GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f; #endif #ifndef GLEE_C_DEFINED_glWindowPos2fv #define GLEE_C_DEFINED_glWindowPos2fv void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v) {if (GLeeInit()) glWindowPos2fv(v);} GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv; #endif #ifndef GLEE_C_DEFINED_glWindowPos2i #define GLEE_C_DEFINED_glWindowPos2i void __stdcall GLee_Lazy_glWindowPos2i(GLint x, GLint y) {if (GLeeInit()) glWindowPos2i(x, y);} GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i; #endif #ifndef GLEE_C_DEFINED_glWindowPos2iv #define GLEE_C_DEFINED_glWindowPos2iv void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v) {if (GLeeInit()) glWindowPos2iv(v);} GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv; #endif #ifndef GLEE_C_DEFINED_glWindowPos2s #define GLEE_C_DEFINED_glWindowPos2s void __stdcall GLee_Lazy_glWindowPos2s(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2s(x, y);} GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s; #endif #ifndef GLEE_C_DEFINED_glWindowPos2sv #define GLEE_C_DEFINED_glWindowPos2sv void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v) {if (GLeeInit()) glWindowPos2sv(v);} GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv; #endif #ifndef GLEE_C_DEFINED_glWindowPos3d #define GLEE_C_DEFINED_glWindowPos3d void __stdcall GLee_Lazy_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3d(x, y, z);} GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d; #endif #ifndef GLEE_C_DEFINED_glWindowPos3dv #define GLEE_C_DEFINED_glWindowPos3dv void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v) {if (GLeeInit()) glWindowPos3dv(v);} GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv; #endif #ifndef GLEE_C_DEFINED_glWindowPos3f #define GLEE_C_DEFINED_glWindowPos3f void __stdcall GLee_Lazy_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3f(x, y, z);} GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f; #endif #ifndef GLEE_C_DEFINED_glWindowPos3fv #define GLEE_C_DEFINED_glWindowPos3fv void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v) {if (GLeeInit()) glWindowPos3fv(v);} GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv; #endif #ifndef GLEE_C_DEFINED_glWindowPos3i #define GLEE_C_DEFINED_glWindowPos3i void __stdcall GLee_Lazy_glWindowPos3i(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3i(x, y, z);} GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i; #endif #ifndef GLEE_C_DEFINED_glWindowPos3iv #define GLEE_C_DEFINED_glWindowPos3iv void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v) {if (GLeeInit()) glWindowPos3iv(v);} GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv; #endif #ifndef GLEE_C_DEFINED_glWindowPos3s #define GLEE_C_DEFINED_glWindowPos3s void __stdcall GLee_Lazy_glWindowPos3s(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3s(x, y, z);} GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s; #endif #ifndef GLEE_C_DEFINED_glWindowPos3sv #define GLEE_C_DEFINED_glWindowPos3sv void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v) {if (GLeeInit()) glWindowPos3sv(v);} GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv; #endif #endif /* GL_VERSION_1_5 */ #ifdef __GLEE_GL_VERSION_1_5 #ifndef GLEE_C_DEFINED_glGenQueries #define GLEE_C_DEFINED_glGenQueries void __stdcall GLee_Lazy_glGenQueries(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueries(n, ids);} GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries; #endif #ifndef GLEE_C_DEFINED_glDeleteQueries #define GLEE_C_DEFINED_glDeleteQueries void __stdcall GLee_Lazy_glDeleteQueries(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueries(n, ids);} GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries; #endif #ifndef GLEE_C_DEFINED_glIsQuery #define GLEE_C_DEFINED_glIsQuery GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint id) {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;} GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery; #endif #ifndef GLEE_C_DEFINED_glBeginQuery #define GLEE_C_DEFINED_glBeginQuery void __stdcall GLee_Lazy_glBeginQuery(GLenum target, GLuint id) {if (GLeeInit()) glBeginQuery(target, id);} GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery; #endif #ifndef GLEE_C_DEFINED_glEndQuery #define GLEE_C_DEFINED_glEndQuery void __stdcall GLee_Lazy_glEndQuery(GLenum target) {if (GLeeInit()) glEndQuery(target);} GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery; #endif #ifndef GLEE_C_DEFINED_glGetQueryiv #define GLEE_C_DEFINED_glGetQueryiv void __stdcall GLee_Lazy_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryiv(target, pname, params);} GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv; #endif #ifndef GLEE_C_DEFINED_glGetQueryObjectiv #define GLEE_C_DEFINED_glGetQueryObjectiv void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);} GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv; #endif #ifndef GLEE_C_DEFINED_glGetQueryObjectuiv #define GLEE_C_DEFINED_glGetQueryObjectuiv void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);} GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv; #endif #ifndef GLEE_C_DEFINED_glBindBuffer #define GLEE_C_DEFINED_glBindBuffer void __stdcall GLee_Lazy_glBindBuffer(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBuffer(target, buffer);} GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer; #endif #ifndef GLEE_C_DEFINED_glDeleteBuffers #define GLEE_C_DEFINED_glDeleteBuffers void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffers(n, buffers);} GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers; #endif #ifndef GLEE_C_DEFINED_glGenBuffers #define GLEE_C_DEFINED_glGenBuffers void __stdcall GLee_Lazy_glGenBuffers(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffers(n, buffers);} GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers; #endif #ifndef GLEE_C_DEFINED_glIsBuffer #define GLEE_C_DEFINED_glIsBuffer GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint buffer) {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;} GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer; #endif #ifndef GLEE_C_DEFINED_glBufferData #define GLEE_C_DEFINED_glBufferData void __stdcall GLee_Lazy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferData(target, size, data, usage);} GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData; #endif #ifndef GLEE_C_DEFINED_glBufferSubData #define GLEE_C_DEFINED_glBufferSubData void __stdcall GLee_Lazy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glBufferSubData(target, offset, size, data);} GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData; #endif #ifndef GLEE_C_DEFINED_glGetBufferSubData #define GLEE_C_DEFINED_glGetBufferSubData void __stdcall GLee_Lazy_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);} GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData; #endif #ifndef GLEE_C_DEFINED_glMapBuffer #define GLEE_C_DEFINED_glMapBuffer GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum target, GLenum access) {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;} GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer; #endif #ifndef GLEE_C_DEFINED_glUnmapBuffer #define GLEE_C_DEFINED_glUnmapBuffer GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum target) {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;} GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer; #endif #ifndef GLEE_C_DEFINED_glGetBufferParameteriv #define GLEE_C_DEFINED_glGetBufferParameteriv void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);} GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv; #endif #ifndef GLEE_C_DEFINED_glGetBufferPointerv #define GLEE_C_DEFINED_glGetBufferPointerv void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointerv(target, pname, params);} GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv; #endif #endif /* GL_VERSION_2_0 */ #ifdef __GLEE_GL_VERSION_2_0 #ifndef GLEE_C_DEFINED_glBlendEquationSeparate #define GLEE_C_DEFINED_glBlendEquationSeparate void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);} GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate; #endif #ifndef GLEE_C_DEFINED_glDrawBuffers #define GLEE_C_DEFINED_glDrawBuffers void __stdcall GLee_Lazy_glDrawBuffers(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffers(n, bufs);} GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers; #endif #ifndef GLEE_C_DEFINED_glStencilOpSeparate #define GLEE_C_DEFINED_glStencilOpSeparate void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);} GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate; #endif #ifndef GLEE_C_DEFINED_glStencilFuncSeparate #define GLEE_C_DEFINED_glStencilFuncSeparate void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparate(face, func, ref, mask);} GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate; #endif #ifndef GLEE_C_DEFINED_glStencilMaskSeparate #define GLEE_C_DEFINED_glStencilMaskSeparate void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum face, GLuint mask) {if (GLeeInit()) glStencilMaskSeparate(face, mask);} GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate; #endif #ifndef GLEE_C_DEFINED_glAttachShader #define GLEE_C_DEFINED_glAttachShader void __stdcall GLee_Lazy_glAttachShader(GLuint program, GLuint shader) {if (GLeeInit()) glAttachShader(program, shader);} GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader; #endif #ifndef GLEE_C_DEFINED_glBindAttribLocation #define GLEE_C_DEFINED_glBindAttribLocation void __stdcall GLee_Lazy_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {if (GLeeInit()) glBindAttribLocation(program, index, name);} GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation; #endif #ifndef GLEE_C_DEFINED_glCompileShader #define GLEE_C_DEFINED_glCompileShader void __stdcall GLee_Lazy_glCompileShader(GLuint shader) {if (GLeeInit()) glCompileShader(shader);} GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader; #endif #ifndef GLEE_C_DEFINED_glCreateProgram #define GLEE_C_DEFINED_glCreateProgram GLuint __stdcall GLee_Lazy_glCreateProgram(void) {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;} GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram; #endif #ifndef GLEE_C_DEFINED_glCreateShader #define GLEE_C_DEFINED_glCreateShader GLuint __stdcall GLee_Lazy_glCreateShader(GLenum type) {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;} GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader; #endif #ifndef GLEE_C_DEFINED_glDeleteProgram #define GLEE_C_DEFINED_glDeleteProgram void __stdcall GLee_Lazy_glDeleteProgram(GLuint program) {if (GLeeInit()) glDeleteProgram(program);} GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram; #endif #ifndef GLEE_C_DEFINED_glDeleteShader #define GLEE_C_DEFINED_glDeleteShader void __stdcall GLee_Lazy_glDeleteShader(GLuint shader) {if (GLeeInit()) glDeleteShader(shader);} GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader; #endif #ifndef GLEE_C_DEFINED_glDetachShader #define GLEE_C_DEFINED_glDetachShader void __stdcall GLee_Lazy_glDetachShader(GLuint program, GLuint shader) {if (GLeeInit()) glDetachShader(program, shader);} GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader; #endif #ifndef GLEE_C_DEFINED_glDisableVertexAttribArray #define GLEE_C_DEFINED_glDisableVertexAttribArray void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint index) {if (GLeeInit()) glDisableVertexAttribArray(index);} GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray; #endif #ifndef GLEE_C_DEFINED_glEnableVertexAttribArray #define GLEE_C_DEFINED_glEnableVertexAttribArray void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint index) {if (GLeeInit()) glEnableVertexAttribArray(index);} GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray; #endif #ifndef GLEE_C_DEFINED_glGetActiveAttrib #define GLEE_C_DEFINED_glGetActiveAttrib void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);} GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib; #endif #ifndef GLEE_C_DEFINED_glGetActiveUniform #define GLEE_C_DEFINED_glGetActiveUniform void __stdcall GLee_Lazy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);} GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform; #endif #ifndef GLEE_C_DEFINED_glGetAttachedShaders #define GLEE_C_DEFINED_glGetAttachedShaders void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);} GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders; #endif #ifndef GLEE_C_DEFINED_glGetAttribLocation #define GLEE_C_DEFINED_glGetAttribLocation GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;} GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation; #endif #ifndef GLEE_C_DEFINED_glGetProgramiv #define GLEE_C_DEFINED_glGetProgramiv void __stdcall GLee_Lazy_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramiv(program, pname, params);} GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv; #endif #ifndef GLEE_C_DEFINED_glGetProgramInfoLog #define GLEE_C_DEFINED_glGetProgramInfoLog void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);} GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog; #endif #ifndef GLEE_C_DEFINED_glGetShaderiv #define GLEE_C_DEFINED_glGetShaderiv void __stdcall GLee_Lazy_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {if (GLeeInit()) glGetShaderiv(shader, pname, params);} GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv; #endif #ifndef GLEE_C_DEFINED_glGetShaderInfoLog #define GLEE_C_DEFINED_glGetShaderInfoLog void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);} GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog; #endif #ifndef GLEE_C_DEFINED_glGetShaderSource #define GLEE_C_DEFINED_glGetShaderSource void __stdcall GLee_Lazy_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);} GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource; #endif #ifndef GLEE_C_DEFINED_glGetUniformLocation #define GLEE_C_DEFINED_glGetUniformLocation GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;} GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation; #endif #ifndef GLEE_C_DEFINED_glGetUniformfv #define GLEE_C_DEFINED_glGetUniformfv void __stdcall GLee_Lazy_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfv(program, location, params);} GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv; #endif #ifndef GLEE_C_DEFINED_glGetUniformiv #define GLEE_C_DEFINED_glGetUniformiv void __stdcall GLee_Lazy_glGetUniformiv(GLuint program, GLint location, GLint * params) {if (GLeeInit()) glGetUniformiv(program, location, params);} GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribdv #define GLEE_C_DEFINED_glGetVertexAttribdv void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribfv #define GLEE_C_DEFINED_glGetVertexAttribfv void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribiv #define GLEE_C_DEFINED_glGetVertexAttribiv void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv #define GLEE_C_DEFINED_glGetVertexAttribPointerv void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);} GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv; #endif #ifndef GLEE_C_DEFINED_glIsProgram #define GLEE_C_DEFINED_glIsProgram GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint program) {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;} GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram; #endif #ifndef GLEE_C_DEFINED_glIsShader #define GLEE_C_DEFINED_glIsShader GLboolean __stdcall GLee_Lazy_glIsShader(GLuint shader) {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;} GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader; #endif #ifndef GLEE_C_DEFINED_glLinkProgram #define GLEE_C_DEFINED_glLinkProgram void __stdcall GLee_Lazy_glLinkProgram(GLuint program) {if (GLeeInit()) glLinkProgram(program);} GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram; #endif #ifndef GLEE_C_DEFINED_glShaderSource #define GLEE_C_DEFINED_glShaderSource void __stdcall GLee_Lazy_glShaderSource(GLuint shader, GLsizei count, const GLchar* const * string, const GLint * length) {if (GLeeInit()) glShaderSource(shader, count, string, length);} GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource; #endif #ifndef GLEE_C_DEFINED_glUseProgram #define GLEE_C_DEFINED_glUseProgram void __stdcall GLee_Lazy_glUseProgram(GLuint program) {if (GLeeInit()) glUseProgram(program);} GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram; #endif #ifndef GLEE_C_DEFINED_glUniform1f #define GLEE_C_DEFINED_glUniform1f void __stdcall GLee_Lazy_glUniform1f(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1f(location, v0);} GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f; #endif #ifndef GLEE_C_DEFINED_glUniform2f #define GLEE_C_DEFINED_glUniform2f void __stdcall GLee_Lazy_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2f(location, v0, v1);} GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f; #endif #ifndef GLEE_C_DEFINED_glUniform3f #define GLEE_C_DEFINED_glUniform3f void __stdcall GLee_Lazy_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3f(location, v0, v1, v2);} GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f; #endif #ifndef GLEE_C_DEFINED_glUniform4f #define GLEE_C_DEFINED_glUniform4f void __stdcall GLee_Lazy_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);} GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f; #endif #ifndef GLEE_C_DEFINED_glUniform1i #define GLEE_C_DEFINED_glUniform1i void __stdcall GLee_Lazy_glUniform1i(GLint location, GLint v0) {if (GLeeInit()) glUniform1i(location, v0);} GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i; #endif #ifndef GLEE_C_DEFINED_glUniform2i #define GLEE_C_DEFINED_glUniform2i void __stdcall GLee_Lazy_glUniform2i(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2i(location, v0, v1);} GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i; #endif #ifndef GLEE_C_DEFINED_glUniform3i #define GLEE_C_DEFINED_glUniform3i void __stdcall GLee_Lazy_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3i(location, v0, v1, v2);} GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i; #endif #ifndef GLEE_C_DEFINED_glUniform4i #define GLEE_C_DEFINED_glUniform4i void __stdcall GLee_Lazy_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);} GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i; #endif #ifndef GLEE_C_DEFINED_glUniform1fv #define GLEE_C_DEFINED_glUniform1fv void __stdcall GLee_Lazy_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fv(location, count, value);} GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv; #endif #ifndef GLEE_C_DEFINED_glUniform2fv #define GLEE_C_DEFINED_glUniform2fv void __stdcall GLee_Lazy_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fv(location, count, value);} GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv; #endif #ifndef GLEE_C_DEFINED_glUniform3fv #define GLEE_C_DEFINED_glUniform3fv void __stdcall GLee_Lazy_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fv(location, count, value);} GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv; #endif #ifndef GLEE_C_DEFINED_glUniform4fv #define GLEE_C_DEFINED_glUniform4fv void __stdcall GLee_Lazy_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fv(location, count, value);} GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv; #endif #ifndef GLEE_C_DEFINED_glUniform1iv #define GLEE_C_DEFINED_glUniform1iv void __stdcall GLee_Lazy_glUniform1iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1iv(location, count, value);} GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv; #endif #ifndef GLEE_C_DEFINED_glUniform2iv #define GLEE_C_DEFINED_glUniform2iv void __stdcall GLee_Lazy_glUniform2iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2iv(location, count, value);} GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv; #endif #ifndef GLEE_C_DEFINED_glUniform3iv #define GLEE_C_DEFINED_glUniform3iv void __stdcall GLee_Lazy_glUniform3iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3iv(location, count, value);} GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv; #endif #ifndef GLEE_C_DEFINED_glUniform4iv #define GLEE_C_DEFINED_glUniform4iv void __stdcall GLee_Lazy_glUniform4iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4iv(location, count, value);} GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix2fv #define GLEE_C_DEFINED_glUniformMatrix2fv void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix3fv #define GLEE_C_DEFINED_glUniformMatrix3fv void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix4fv #define GLEE_C_DEFINED_glUniformMatrix4fv void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv; #endif #ifndef GLEE_C_DEFINED_glValidateProgram #define GLEE_C_DEFINED_glValidateProgram void __stdcall GLee_Lazy_glValidateProgram(GLuint program) {if (GLeeInit()) glValidateProgram(program);} GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1d #define GLEE_C_DEFINED_glVertexAttrib1d void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1d(index, x);} GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1dv #define GLEE_C_DEFINED_glVertexAttrib1dv void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dv(index, v);} GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1f #define GLEE_C_DEFINED_glVertexAttrib1f void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1f(index, x);} GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1fv #define GLEE_C_DEFINED_glVertexAttrib1fv void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fv(index, v);} GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1s #define GLEE_C_DEFINED_glVertexAttrib1s void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1s(index, x);} GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1sv #define GLEE_C_DEFINED_glVertexAttrib1sv void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1sv(index, v);} GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2d #define GLEE_C_DEFINED_glVertexAttrib2d void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2d(index, x, y);} GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2dv #define GLEE_C_DEFINED_glVertexAttrib2dv void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dv(index, v);} GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2f #define GLEE_C_DEFINED_glVertexAttrib2f void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2f(index, x, y);} GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2fv #define GLEE_C_DEFINED_glVertexAttrib2fv void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fv(index, v);} GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2s #define GLEE_C_DEFINED_glVertexAttrib2s void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2s(index, x, y);} GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2sv #define GLEE_C_DEFINED_glVertexAttrib2sv void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2sv(index, v);} GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3d #define GLEE_C_DEFINED_glVertexAttrib3d void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3dv #define GLEE_C_DEFINED_glVertexAttrib3dv void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dv(index, v);} GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3f #define GLEE_C_DEFINED_glVertexAttrib3f void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3fv #define GLEE_C_DEFINED_glVertexAttrib3fv void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fv(index, v);} GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3s #define GLEE_C_DEFINED_glVertexAttrib3s void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3sv #define GLEE_C_DEFINED_glVertexAttrib3sv void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3sv(index, v);} GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv #define GLEE_C_DEFINED_glVertexAttrib4Nbv void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4Nbv(index, v);} GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4Niv #define GLEE_C_DEFINED_glVertexAttrib4Niv void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4Niv(index, v);} GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv #define GLEE_C_DEFINED_glVertexAttrib4Nsv void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4Nsv(index, v);} GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4Nub #define GLEE_C_DEFINED_glVertexAttrib4Nub void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv #define GLEE_C_DEFINED_glVertexAttrib4Nubv void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4Nubv(index, v);} GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv #define GLEE_C_DEFINED_glVertexAttrib4Nuiv void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);} GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv #define GLEE_C_DEFINED_glVertexAttrib4Nusv void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4Nusv(index, v);} GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4bv #define GLEE_C_DEFINED_glVertexAttrib4bv void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bv(index, v);} GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4d #define GLEE_C_DEFINED_glVertexAttrib4d void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4dv #define GLEE_C_DEFINED_glVertexAttrib4dv void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dv(index, v);} GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4f #define GLEE_C_DEFINED_glVertexAttrib4f void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4fv #define GLEE_C_DEFINED_glVertexAttrib4fv void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fv(index, v);} GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4iv #define GLEE_C_DEFINED_glVertexAttrib4iv void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4iv(index, v);} GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4s #define GLEE_C_DEFINED_glVertexAttrib4s void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4sv #define GLEE_C_DEFINED_glVertexAttrib4sv void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4sv(index, v);} GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4ubv #define GLEE_C_DEFINED_glVertexAttrib4ubv void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubv(index, v);} GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4uiv #define GLEE_C_DEFINED_glVertexAttrib4uiv void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uiv(index, v);} GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4usv #define GLEE_C_DEFINED_glVertexAttrib4usv void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usv(index, v);} GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribPointer #define GLEE_C_DEFINED_glVertexAttribPointer void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);} GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer; #endif #endif /* GL_VERSION_2_1 */ #ifdef __GLEE_GL_VERSION_2_1 #ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv #define GLEE_C_DEFINED_glUniformMatrix2x3fv void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv #define GLEE_C_DEFINED_glUniformMatrix3x2fv void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv #define GLEE_C_DEFINED_glUniformMatrix2x4fv void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv #define GLEE_C_DEFINED_glUniformMatrix4x2fv void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv #define GLEE_C_DEFINED_glUniformMatrix3x4fv void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv #define GLEE_C_DEFINED_glUniformMatrix4x3fv void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv; #endif #endif /* GL_VERSION_3_0 */ #ifdef __GLEE_GL_VERSION_3_0 #ifndef GLEE_C_DEFINED_glColorMaski #define GLEE_C_DEFINED_glColorMaski void __stdcall GLee_Lazy_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaski(index, r, g, b, a);} GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski; #endif #ifndef GLEE_C_DEFINED_glGetBooleani_v #define GLEE_C_DEFINED_glGetBooleani_v void __stdcall GLee_Lazy_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleani_v(target, index, data);} GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v; #endif #ifndef GLEE_C_DEFINED_glGetIntegeri_v #define GLEE_C_DEFINED_glGetIntegeri_v void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegeri_v(target, index, data);} GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v; #endif #ifndef GLEE_C_DEFINED_glEnablei #define GLEE_C_DEFINED_glEnablei void __stdcall GLee_Lazy_glEnablei(GLenum target, GLuint index) {if (GLeeInit()) glEnablei(target, index);} GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei; #endif #ifndef GLEE_C_DEFINED_glDisablei #define GLEE_C_DEFINED_glDisablei void __stdcall GLee_Lazy_glDisablei(GLenum target, GLuint index) {if (GLeeInit()) glDisablei(target, index);} GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei; #endif #ifndef GLEE_C_DEFINED_glIsEnabledi #define GLEE_C_DEFINED_glIsEnabledi GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;} GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi; #endif #ifndef GLEE_C_DEFINED_glBeginTransformFeedback #define GLEE_C_DEFINED_glBeginTransformFeedback void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);} GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback; #endif #ifndef GLEE_C_DEFINED_glEndTransformFeedback #define GLEE_C_DEFINED_glEndTransformFeedback void __stdcall GLee_Lazy_glEndTransformFeedback(void) {if (GLeeInit()) glEndTransformFeedback();} GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback; #endif #ifndef GLEE_C_DEFINED_glBindBufferRange #define GLEE_C_DEFINED_glBindBufferRange void __stdcall GLee_Lazy_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);} GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange; #endif #ifndef GLEE_C_DEFINED_glBindBufferBase #define GLEE_C_DEFINED_glBindBufferBase void __stdcall GLee_Lazy_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBase(target, index, buffer);} GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase; #endif #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings #define GLEE_C_DEFINED_glTransformFeedbackVaryings void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const * varyings, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryings(program, count, varyings, bufferMode);} GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings; #endif #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying #define GLEE_C_DEFINED_glGetTransformFeedbackVarying void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);} GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying; #endif #ifndef GLEE_C_DEFINED_glClampColor #define GLEE_C_DEFINED_glClampColor void __stdcall GLee_Lazy_glClampColor(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColor(target, clamp);} GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor; #endif #ifndef GLEE_C_DEFINED_glBeginConditionalRender #define GLEE_C_DEFINED_glBeginConditionalRender void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRender(id, mode);} GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender; #endif #ifndef GLEE_C_DEFINED_glEndConditionalRender #define GLEE_C_DEFINED_glEndConditionalRender void __stdcall GLee_Lazy_glEndConditionalRender(void) {if (GLeeInit()) glEndConditionalRender();} GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender; #endif #ifndef GLEE_C_DEFINED_glVertexAttribIPointer #define GLEE_C_DEFINED_glVertexAttribIPointer void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);} GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribIiv #define GLEE_C_DEFINED_glGetVertexAttribIiv void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv #define GLEE_C_DEFINED_glGetVertexAttribIuiv void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI1i #define GLEE_C_DEFINED_glVertexAttribI1i void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint index, GLint x) {if (GLeeInit()) glVertexAttribI1i(index, x);} GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI2i #define GLEE_C_DEFINED_glVertexAttribI2i void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2i(index, x, y);} GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI3i #define GLEE_C_DEFINED_glVertexAttribI3i void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);} GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4i #define GLEE_C_DEFINED_glVertexAttribI4i void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI1ui #define GLEE_C_DEFINED_glVertexAttribI1ui void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1ui(index, x);} GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI2ui #define GLEE_C_DEFINED_glVertexAttribI2ui void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2ui(index, x, y);} GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI3ui #define GLEE_C_DEFINED_glVertexAttribI3ui void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);} GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4ui #define GLEE_C_DEFINED_glVertexAttribI4ui void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI1iv #define GLEE_C_DEFINED_glVertexAttribI1iv void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1iv(index, v);} GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI2iv #define GLEE_C_DEFINED_glVertexAttribI2iv void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2iv(index, v);} GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI3iv #define GLEE_C_DEFINED_glVertexAttribI3iv void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3iv(index, v);} GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4iv #define GLEE_C_DEFINED_glVertexAttribI4iv void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4iv(index, v);} GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI1uiv #define GLEE_C_DEFINED_glVertexAttribI1uiv void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uiv(index, v);} GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI2uiv #define GLEE_C_DEFINED_glVertexAttribI2uiv void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uiv(index, v);} GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI3uiv #define GLEE_C_DEFINED_glVertexAttribI3uiv void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uiv(index, v);} GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4uiv #define GLEE_C_DEFINED_glVertexAttribI4uiv void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uiv(index, v);} GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4bv #define GLEE_C_DEFINED_glVertexAttribI4bv void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bv(index, v);} GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4sv #define GLEE_C_DEFINED_glVertexAttribI4sv void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4sv(index, v);} GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4ubv #define GLEE_C_DEFINED_glVertexAttribI4ubv void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubv(index, v);} GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribI4usv #define GLEE_C_DEFINED_glVertexAttribI4usv void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usv(index, v);} GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv; #endif #ifndef GLEE_C_DEFINED_glGetUniformuiv #define GLEE_C_DEFINED_glGetUniformuiv void __stdcall GLee_Lazy_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuiv(program, location, params);} GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv; #endif #ifndef GLEE_C_DEFINED_glBindFragDataLocation #define GLEE_C_DEFINED_glBindFragDataLocation void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocation(program, color, name);} GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation; #endif #ifndef GLEE_C_DEFINED_glGetFragDataLocation #define GLEE_C_DEFINED_glGetFragDataLocation GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;} GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation; #endif #ifndef GLEE_C_DEFINED_glUniform1ui #define GLEE_C_DEFINED_glUniform1ui void __stdcall GLee_Lazy_glUniform1ui(GLint location, GLuint v0) {if (GLeeInit()) glUniform1ui(location, v0);} GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui; #endif #ifndef GLEE_C_DEFINED_glUniform2ui #define GLEE_C_DEFINED_glUniform2ui void __stdcall GLee_Lazy_glUniform2ui(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2ui(location, v0, v1);} GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui; #endif #ifndef GLEE_C_DEFINED_glUniform3ui #define GLEE_C_DEFINED_glUniform3ui void __stdcall GLee_Lazy_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);} GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui; #endif #ifndef GLEE_C_DEFINED_glUniform4ui #define GLEE_C_DEFINED_glUniform4ui void __stdcall GLee_Lazy_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);} GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui; #endif #ifndef GLEE_C_DEFINED_glUniform1uiv #define GLEE_C_DEFINED_glUniform1uiv void __stdcall GLee_Lazy_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uiv(location, count, value);} GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv; #endif #ifndef GLEE_C_DEFINED_glUniform2uiv #define GLEE_C_DEFINED_glUniform2uiv void __stdcall GLee_Lazy_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uiv(location, count, value);} GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv; #endif #ifndef GLEE_C_DEFINED_glUniform3uiv #define GLEE_C_DEFINED_glUniform3uiv void __stdcall GLee_Lazy_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uiv(location, count, value);} GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv; #endif #ifndef GLEE_C_DEFINED_glUniform4uiv #define GLEE_C_DEFINED_glUniform4uiv void __stdcall GLee_Lazy_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uiv(location, count, value);} GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv; #endif #ifndef GLEE_C_DEFINED_glTexParameterIiv #define GLEE_C_DEFINED_glTexParameterIiv void __stdcall GLee_Lazy_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIiv(target, pname, params);} GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv; #endif #ifndef GLEE_C_DEFINED_glTexParameterIuiv #define GLEE_C_DEFINED_glTexParameterIuiv void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuiv(target, pname, params);} GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv; #endif #ifndef GLEE_C_DEFINED_glGetTexParameterIiv #define GLEE_C_DEFINED_glGetTexParameterIiv void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);} GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv; #endif #ifndef GLEE_C_DEFINED_glGetTexParameterIuiv #define GLEE_C_DEFINED_glGetTexParameterIuiv void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);} GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv; #endif #ifndef GLEE_C_DEFINED_glClearBufferiv #define GLEE_C_DEFINED_glClearBufferiv void __stdcall GLee_Lazy_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);} GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv; #endif #ifndef GLEE_C_DEFINED_glClearBufferuiv #define GLEE_C_DEFINED_glClearBufferuiv void __stdcall GLee_Lazy_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);} GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv; #endif #ifndef GLEE_C_DEFINED_glClearBufferfv #define GLEE_C_DEFINED_glClearBufferfv void __stdcall GLee_Lazy_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);} GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv; #endif #ifndef GLEE_C_DEFINED_glClearBufferfi #define GLEE_C_DEFINED_glClearBufferfi void __stdcall GLee_Lazy_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);} GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi; #endif #ifndef GLEE_C_DEFINED_glGetStringi #define GLEE_C_DEFINED_glGetStringi const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum name, GLuint index) {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;} GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi; #endif #endif /* GL_VERSION_3_1 */ #ifdef __GLEE_GL_VERSION_3_1 #ifndef GLEE_C_DEFINED_glDrawArraysInstanced #define GLEE_C_DEFINED_glDrawArraysInstanced void __stdcall GLee_Lazy_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {if (GLeeInit()) glDrawArraysInstanced(mode, first, count, instancecount);} GLEEPFNGLDRAWARRAYSINSTANCEDPROC GLeeFuncPtr_glDrawArraysInstanced=GLee_Lazy_glDrawArraysInstanced; #endif #ifndef GLEE_C_DEFINED_glDrawElementsInstanced #define GLEE_C_DEFINED_glDrawElementsInstanced void __stdcall GLee_Lazy_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) {if (GLeeInit()) glDrawElementsInstanced(mode, count, type, indices, instancecount);} GLEEPFNGLDRAWELEMENTSINSTANCEDPROC GLeeFuncPtr_glDrawElementsInstanced=GLee_Lazy_glDrawElementsInstanced; #endif #ifndef GLEE_C_DEFINED_glTexBuffer #define GLEE_C_DEFINED_glTexBuffer void __stdcall GLee_Lazy_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBuffer(target, internalformat, buffer);} GLEEPFNGLTEXBUFFERPROC GLeeFuncPtr_glTexBuffer=GLee_Lazy_glTexBuffer; #endif #ifndef GLEE_C_DEFINED_glPrimitiveRestartIndex #define GLEE_C_DEFINED_glPrimitiveRestartIndex void __stdcall GLee_Lazy_glPrimitiveRestartIndex(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndex(index);} GLEEPFNGLPRIMITIVERESTARTINDEXPROC GLeeFuncPtr_glPrimitiveRestartIndex=GLee_Lazy_glPrimitiveRestartIndex; #endif #endif /* GL_VERSION_3_2 */ #ifdef __GLEE_GL_VERSION_3_2 #ifndef GLEE_C_DEFINED_glGetInteger64i_v #define GLEE_C_DEFINED_glGetInteger64i_v void __stdcall GLee_Lazy_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) {if (GLeeInit()) glGetInteger64i_v(target, index, data);} GLEEPFNGLGETINTEGER64I_VPROC GLeeFuncPtr_glGetInteger64i_v=GLee_Lazy_glGetInteger64i_v; #endif #ifndef GLEE_C_DEFINED_glGetBufferParameteri64v #define GLEE_C_DEFINED_glGetBufferParameteri64v void __stdcall GLee_Lazy_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) {if (GLeeInit()) glGetBufferParameteri64v(target, pname, params);} GLEEPFNGLGETBUFFERPARAMETERI64VPROC GLeeFuncPtr_glGetBufferParameteri64v=GLee_Lazy_glGetBufferParameteri64v; #endif #ifndef GLEE_C_DEFINED_glFramebufferTexture #define GLEE_C_DEFINED_glFramebufferTexture void __stdcall GLee_Lazy_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture(target, attachment, texture, level);} GLEEPFNGLFRAMEBUFFERTEXTUREPROC GLeeFuncPtr_glFramebufferTexture=GLee_Lazy_glFramebufferTexture; #endif #endif /* GL_VERSION_3_3 */ #ifdef __GLEE_GL_VERSION_3_3 #ifndef GLEE_C_DEFINED_glVertexAttribDivisor #define GLEE_C_DEFINED_glVertexAttribDivisor void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisor(index, divisor);} GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor; #endif #endif /* GL_VERSION_4_0 */ #ifdef __GLEE_GL_VERSION_4_0 #ifndef GLEE_C_DEFINED_glMinSampleShading #define GLEE_C_DEFINED_glMinSampleShading void __stdcall GLee_Lazy_glMinSampleShading(GLfloat value) {if (GLeeInit()) glMinSampleShading(value);} GLEEPFNGLMINSAMPLESHADINGPROC GLeeFuncPtr_glMinSampleShading=GLee_Lazy_glMinSampleShading; #endif #ifndef GLEE_C_DEFINED_glBlendEquationi #define GLEE_C_DEFINED_glBlendEquationi void __stdcall GLee_Lazy_glBlendEquationi(GLuint buf, GLenum mode) {if (GLeeInit()) glBlendEquationi(buf, mode);} GLEEPFNGLBLENDEQUATIONIPROC GLeeFuncPtr_glBlendEquationi=GLee_Lazy_glBlendEquationi; #endif #ifndef GLEE_C_DEFINED_glBlendEquationSeparatei #define GLEE_C_DEFINED_glBlendEquationSeparatei void __stdcall GLee_Lazy_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparatei(buf, modeRGB, modeAlpha);} GLEEPFNGLBLENDEQUATIONSEPARATEIPROC GLeeFuncPtr_glBlendEquationSeparatei=GLee_Lazy_glBlendEquationSeparatei; #endif #ifndef GLEE_C_DEFINED_glBlendFunci #define GLEE_C_DEFINED_glBlendFunci void __stdcall GLee_Lazy_glBlendFunci(GLuint buf, GLenum src, GLenum dst) {if (GLeeInit()) glBlendFunci(buf, src, dst);} GLEEPFNGLBLENDFUNCIPROC GLeeFuncPtr_glBlendFunci=GLee_Lazy_glBlendFunci; #endif #ifndef GLEE_C_DEFINED_glBlendFuncSeparatei #define GLEE_C_DEFINED_glBlendFuncSeparatei void __stdcall GLee_Lazy_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {if (GLeeInit()) glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);} GLEEPFNGLBLENDFUNCSEPARATEIPROC GLeeFuncPtr_glBlendFuncSeparatei=GLee_Lazy_glBlendFuncSeparatei; #endif #endif /* GL_VERSION_4_1 */ #ifdef __GLEE_GL_VERSION_4_1 #endif /* GL_VERSION_4_2 */ #ifdef __GLEE_GL_VERSION_4_2 #endif /* GL_VERSION_4_3 */ #ifdef __GLEE_GL_VERSION_4_3 #endif /* GL_ARB_multitexture */ #ifdef __GLEE_GL_ARB_multitexture #ifndef GLEE_C_DEFINED_glActiveTextureARB #define GLEE_C_DEFINED_glActiveTextureARB void __stdcall GLee_Lazy_glActiveTextureARB(GLenum texture) {if (GLeeInit()) glActiveTextureARB(texture);} GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB; #endif #ifndef GLEE_C_DEFINED_glClientActiveTextureARB #define GLEE_C_DEFINED_glClientActiveTextureARB void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum texture) {if (GLeeInit()) glClientActiveTextureARB(texture);} GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB #define GLEE_C_DEFINED_glMultiTexCoord1dARB void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1dARB(target, s);} GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB #define GLEE_C_DEFINED_glMultiTexCoord1dvARB void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);} GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB #define GLEE_C_DEFINED_glMultiTexCoord1fARB void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1fARB(target, s);} GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB #define GLEE_C_DEFINED_glMultiTexCoord1fvARB void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);} GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB #define GLEE_C_DEFINED_glMultiTexCoord1iARB void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1iARB(target, s);} GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB #define GLEE_C_DEFINED_glMultiTexCoord1ivARB void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);} GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB #define GLEE_C_DEFINED_glMultiTexCoord1sARB void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1sARB(target, s);} GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB #define GLEE_C_DEFINED_glMultiTexCoord1svARB void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1svARB(target, v);} GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB #define GLEE_C_DEFINED_glMultiTexCoord2dARB void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);} GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB #define GLEE_C_DEFINED_glMultiTexCoord2dvARB void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);} GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB #define GLEE_C_DEFINED_glMultiTexCoord2fARB void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);} GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB #define GLEE_C_DEFINED_glMultiTexCoord2fvARB void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);} GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB #define GLEE_C_DEFINED_glMultiTexCoord2iARB void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);} GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB #define GLEE_C_DEFINED_glMultiTexCoord2ivARB void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);} GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB #define GLEE_C_DEFINED_glMultiTexCoord2sARB void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);} GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB #define GLEE_C_DEFINED_glMultiTexCoord2svARB void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2svARB(target, v);} GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB #define GLEE_C_DEFINED_glMultiTexCoord3dARB void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB #define GLEE_C_DEFINED_glMultiTexCoord3dvARB void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);} GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB #define GLEE_C_DEFINED_glMultiTexCoord3fARB void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB #define GLEE_C_DEFINED_glMultiTexCoord3fvARB void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);} GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB #define GLEE_C_DEFINED_glMultiTexCoord3iARB void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB #define GLEE_C_DEFINED_glMultiTexCoord3ivARB void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);} GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB #define GLEE_C_DEFINED_glMultiTexCoord3sARB void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB #define GLEE_C_DEFINED_glMultiTexCoord3svARB void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3svARB(target, v);} GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB #define GLEE_C_DEFINED_glMultiTexCoord4dARB void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB #define GLEE_C_DEFINED_glMultiTexCoord4dvARB void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);} GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB #define GLEE_C_DEFINED_glMultiTexCoord4fARB void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB #define GLEE_C_DEFINED_glMultiTexCoord4fvARB void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);} GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB #define GLEE_C_DEFINED_glMultiTexCoord4iARB void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB #define GLEE_C_DEFINED_glMultiTexCoord4ivARB void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);} GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB #define GLEE_C_DEFINED_glMultiTexCoord4sARB void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB #define GLEE_C_DEFINED_glMultiTexCoord4svARB void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4svARB(target, v);} GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB; #endif #endif /* GL_ARB_transpose_matrix */ #ifdef __GLEE_GL_ARB_transpose_matrix #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB #define GLEE_C_DEFINED_glLoadTransposeMatrixfARB void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixfARB(m);} GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB; #endif #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB #define GLEE_C_DEFINED_glLoadTransposeMatrixdARB void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixdARB(m);} GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB; #endif #ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB #define GLEE_C_DEFINED_glMultTransposeMatrixfARB void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixfARB(m);} GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB; #endif #ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB #define GLEE_C_DEFINED_glMultTransposeMatrixdARB void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixdARB(m);} GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB; #endif #endif /* GL_ARB_multisample */ #ifdef __GLEE_GL_ARB_multisample #ifndef GLEE_C_DEFINED_glSampleCoverageARB #define GLEE_C_DEFINED_glSampleCoverageARB void __stdcall GLee_Lazy_glSampleCoverageARB(GLfloat value, GLboolean invert) {if (GLeeInit()) glSampleCoverageARB(value, invert);} GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB; #endif #endif /* GL_ARB_texture_env_add */ #ifdef __GLEE_GL_ARB_texture_env_add #endif /* GL_ARB_texture_cube_map */ #ifdef __GLEE_GL_ARB_texture_cube_map #endif /* GL_ARB_texture_compression */ #ifdef __GLEE_GL_ARB_texture_compression #ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB #define GLEE_C_DEFINED_glCompressedTexImage3DARB void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB; #endif #ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB #define GLEE_C_DEFINED_glCompressedTexImage2DARB void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB; #endif #ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB #define GLEE_C_DEFINED_glCompressedTexImage1DARB void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB; #endif #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB #define GLEE_C_DEFINED_glCompressedTexSubImage3DARB void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB; #endif #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB #define GLEE_C_DEFINED_glCompressedTexSubImage2DARB void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB; #endif #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB #define GLEE_C_DEFINED_glCompressedTexSubImage1DARB void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);} GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB; #endif #ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB #define GLEE_C_DEFINED_glGetCompressedTexImageARB void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);} GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB; #endif #endif /* GL_ARB_texture_border_clamp */ #ifdef __GLEE_GL_ARB_texture_border_clamp #endif /* GL_ARB_point_parameters */ #ifdef __GLEE_GL_ARB_point_parameters #ifndef GLEE_C_DEFINED_glPointParameterfARB #define GLEE_C_DEFINED_glPointParameterfARB void __stdcall GLee_Lazy_glPointParameterfARB(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfARB(pname, param);} GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB; #endif #ifndef GLEE_C_DEFINED_glPointParameterfvARB #define GLEE_C_DEFINED_glPointParameterfvARB void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvARB(pname, params);} GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB; #endif #endif /* GL_ARB_vertex_blend */ #ifdef __GLEE_GL_ARB_vertex_blend #ifndef GLEE_C_DEFINED_glWeightbvARB #define GLEE_C_DEFINED_glWeightbvARB void __stdcall GLee_Lazy_glWeightbvARB(GLint size, const GLbyte * weights) {if (GLeeInit()) glWeightbvARB(size, weights);} GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB; #endif #ifndef GLEE_C_DEFINED_glWeightsvARB #define GLEE_C_DEFINED_glWeightsvARB void __stdcall GLee_Lazy_glWeightsvARB(GLint size, const GLshort * weights) {if (GLeeInit()) glWeightsvARB(size, weights);} GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB; #endif #ifndef GLEE_C_DEFINED_glWeightivARB #define GLEE_C_DEFINED_glWeightivARB void __stdcall GLee_Lazy_glWeightivARB(GLint size, const GLint * weights) {if (GLeeInit()) glWeightivARB(size, weights);} GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB; #endif #ifndef GLEE_C_DEFINED_glWeightfvARB #define GLEE_C_DEFINED_glWeightfvARB void __stdcall GLee_Lazy_glWeightfvARB(GLint size, const GLfloat * weights) {if (GLeeInit()) glWeightfvARB(size, weights);} GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB; #endif #ifndef GLEE_C_DEFINED_glWeightdvARB #define GLEE_C_DEFINED_glWeightdvARB void __stdcall GLee_Lazy_glWeightdvARB(GLint size, const GLdouble * weights) {if (GLeeInit()) glWeightdvARB(size, weights);} GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB; #endif #ifndef GLEE_C_DEFINED_glWeightubvARB #define GLEE_C_DEFINED_glWeightubvARB void __stdcall GLee_Lazy_glWeightubvARB(GLint size, const GLubyte * weights) {if (GLeeInit()) glWeightubvARB(size, weights);} GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB; #endif #ifndef GLEE_C_DEFINED_glWeightusvARB #define GLEE_C_DEFINED_glWeightusvARB void __stdcall GLee_Lazy_glWeightusvARB(GLint size, const GLushort * weights) {if (GLeeInit()) glWeightusvARB(size, weights);} GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB; #endif #ifndef GLEE_C_DEFINED_glWeightuivARB #define GLEE_C_DEFINED_glWeightuivARB void __stdcall GLee_Lazy_glWeightuivARB(GLint size, const GLuint * weights) {if (GLeeInit()) glWeightuivARB(size, weights);} GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB; #endif #ifndef GLEE_C_DEFINED_glWeightPointerARB #define GLEE_C_DEFINED_glWeightPointerARB void __stdcall GLee_Lazy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);} GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB; #endif #ifndef GLEE_C_DEFINED_glVertexBlendARB #define GLEE_C_DEFINED_glVertexBlendARB void __stdcall GLee_Lazy_glVertexBlendARB(GLint count) {if (GLeeInit()) glVertexBlendARB(count);} GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB; #endif #endif /* GL_ARB_matrix_palette */ #ifdef __GLEE_GL_ARB_matrix_palette #ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB #define GLEE_C_DEFINED_glCurrentPaletteMatrixARB void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint index) {if (GLeeInit()) glCurrentPaletteMatrixARB(index);} GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB; #endif #ifndef GLEE_C_DEFINED_glMatrixIndexubvARB #define GLEE_C_DEFINED_glMatrixIndexubvARB void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint size, const GLubyte * indices) {if (GLeeInit()) glMatrixIndexubvARB(size, indices);} GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB; #endif #ifndef GLEE_C_DEFINED_glMatrixIndexusvARB #define GLEE_C_DEFINED_glMatrixIndexusvARB void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint size, const GLushort * indices) {if (GLeeInit()) glMatrixIndexusvARB(size, indices);} GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB; #endif #ifndef GLEE_C_DEFINED_glMatrixIndexuivARB #define GLEE_C_DEFINED_glMatrixIndexuivARB void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint size, const GLuint * indices) {if (GLeeInit()) glMatrixIndexuivARB(size, indices);} GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB; #endif #ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB #define GLEE_C_DEFINED_glMatrixIndexPointerARB void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);} GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB; #endif #endif /* GL_ARB_texture_env_combine */ #ifdef __GLEE_GL_ARB_texture_env_combine #endif /* GL_ARB_texture_env_crossbar */ #ifdef __GLEE_GL_ARB_texture_env_crossbar #endif /* GL_ARB_texture_env_dot3 */ #ifdef __GLEE_GL_ARB_texture_env_dot3 #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef __GLEE_GL_ARB_texture_mirrored_repeat #endif /* GL_ARB_depth_texture */ #ifdef __GLEE_GL_ARB_depth_texture #endif /* GL_ARB_shadow */ #ifdef __GLEE_GL_ARB_shadow #endif /* GL_ARB_shadow_ambient */ #ifdef __GLEE_GL_ARB_shadow_ambient #endif /* GL_ARB_window_pos */ #ifdef __GLEE_GL_ARB_window_pos #ifndef GLEE_C_DEFINED_glWindowPos2dARB #define GLEE_C_DEFINED_glWindowPos2dARB void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dARB(x, y);} GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos2dvARB #define GLEE_C_DEFINED_glWindowPos2dvARB void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvARB(v);} GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos2fARB #define GLEE_C_DEFINED_glWindowPos2fARB void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fARB(x, y);} GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos2fvARB #define GLEE_C_DEFINED_glWindowPos2fvARB void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvARB(v);} GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos2iARB #define GLEE_C_DEFINED_glWindowPos2iARB void __stdcall GLee_Lazy_glWindowPos2iARB(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iARB(x, y);} GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos2ivARB #define GLEE_C_DEFINED_glWindowPos2ivARB void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v) {if (GLeeInit()) glWindowPos2ivARB(v);} GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos2sARB #define GLEE_C_DEFINED_glWindowPos2sARB void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sARB(x, y);} GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos2svARB #define GLEE_C_DEFINED_glWindowPos2svARB void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v) {if (GLeeInit()) glWindowPos2svARB(v);} GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3dARB #define GLEE_C_DEFINED_glWindowPos3dARB void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dARB(x, y, z);} GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3dvARB #define GLEE_C_DEFINED_glWindowPos3dvARB void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvARB(v);} GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3fARB #define GLEE_C_DEFINED_glWindowPos3fARB void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fARB(x, y, z);} GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3fvARB #define GLEE_C_DEFINED_glWindowPos3fvARB void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvARB(v);} GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3iARB #define GLEE_C_DEFINED_glWindowPos3iARB void __stdcall GLee_Lazy_glWindowPos3iARB(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iARB(x, y, z);} GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3ivARB #define GLEE_C_DEFINED_glWindowPos3ivARB void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v) {if (GLeeInit()) glWindowPos3ivARB(v);} GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3sARB #define GLEE_C_DEFINED_glWindowPos3sARB void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sARB(x, y, z);} GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB; #endif #ifndef GLEE_C_DEFINED_glWindowPos3svARB #define GLEE_C_DEFINED_glWindowPos3svARB void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v) {if (GLeeInit()) glWindowPos3svARB(v);} GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB; #endif #endif /* GL_ARB_vertex_program */ #ifdef __GLEE_GL_ARB_vertex_program #ifndef GLEE_C_DEFINED_glVertexAttrib1dARB #define GLEE_C_DEFINED_glVertexAttrib1dARB void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dARB(index, x);} GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB #define GLEE_C_DEFINED_glVertexAttrib1dvARB void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvARB(index, v);} GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1fARB #define GLEE_C_DEFINED_glVertexAttrib1fARB void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fARB(index, x);} GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB #define GLEE_C_DEFINED_glVertexAttrib1fvARB void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvARB(index, v);} GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1sARB #define GLEE_C_DEFINED_glVertexAttrib1sARB void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sARB(index, x);} GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1svARB #define GLEE_C_DEFINED_glVertexAttrib1svARB void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svARB(index, v);} GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2dARB #define GLEE_C_DEFINED_glVertexAttrib2dARB void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);} GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB #define GLEE_C_DEFINED_glVertexAttrib2dvARB void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvARB(index, v);} GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2fARB #define GLEE_C_DEFINED_glVertexAttrib2fARB void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);} GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB #define GLEE_C_DEFINED_glVertexAttrib2fvARB void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvARB(index, v);} GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2sARB #define GLEE_C_DEFINED_glVertexAttrib2sARB void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);} GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2svARB #define GLEE_C_DEFINED_glVertexAttrib2svARB void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svARB(index, v);} GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3dARB #define GLEE_C_DEFINED_glVertexAttrib3dARB void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB #define GLEE_C_DEFINED_glVertexAttrib3dvARB void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvARB(index, v);} GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3fARB #define GLEE_C_DEFINED_glVertexAttrib3fARB void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB #define GLEE_C_DEFINED_glVertexAttrib3fvARB void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvARB(index, v);} GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3sARB #define GLEE_C_DEFINED_glVertexAttrib3sARB void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3svARB #define GLEE_C_DEFINED_glVertexAttrib3svARB void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svARB(index, v);} GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB #define GLEE_C_DEFINED_glVertexAttrib4NbvARB void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);} GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB #define GLEE_C_DEFINED_glVertexAttrib4NivARB void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4NivARB(index, v);} GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB #define GLEE_C_DEFINED_glVertexAttrib4NsvARB void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);} GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB #define GLEE_C_DEFINED_glVertexAttrib4NubARB void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB #define GLEE_C_DEFINED_glVertexAttrib4NubvARB void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);} GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB #define GLEE_C_DEFINED_glVertexAttrib4NuivARB void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);} GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB #define GLEE_C_DEFINED_glVertexAttrib4NusvARB void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);} GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB #define GLEE_C_DEFINED_glVertexAttrib4bvARB void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bvARB(index, v);} GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4dARB #define GLEE_C_DEFINED_glVertexAttrib4dARB void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB #define GLEE_C_DEFINED_glVertexAttrib4dvARB void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvARB(index, v);} GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4fARB #define GLEE_C_DEFINED_glVertexAttrib4fARB void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB #define GLEE_C_DEFINED_glVertexAttrib4fvARB void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvARB(index, v);} GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB #define GLEE_C_DEFINED_glVertexAttrib4ivARB void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4ivARB(index, v);} GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4sARB #define GLEE_C_DEFINED_glVertexAttrib4sARB void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4svARB #define GLEE_C_DEFINED_glVertexAttrib4svARB void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svARB(index, v);} GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB #define GLEE_C_DEFINED_glVertexAttrib4ubvARB void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);} GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB #define GLEE_C_DEFINED_glVertexAttrib4uivARB void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uivARB(index, v);} GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB #define GLEE_C_DEFINED_glVertexAttrib4usvARB void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usvARB(index, v);} GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB; #endif #ifndef GLEE_C_DEFINED_glVertexAttribPointerARB #define GLEE_C_DEFINED_glVertexAttribPointerARB void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);} GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB; #endif #ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB #define GLEE_C_DEFINED_glEnableVertexAttribArrayARB void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glEnableVertexAttribArrayARB(index);} GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB; #endif #ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB #define GLEE_C_DEFINED_glDisableVertexAttribArrayARB void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glDisableVertexAttribArrayARB(index);} GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB; #endif #ifndef GLEE_C_DEFINED_glProgramStringARB #define GLEE_C_DEFINED_glProgramStringARB void __stdcall GLee_Lazy_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glProgramStringARB(target, format, len, string);} GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB; #endif #ifndef GLEE_C_DEFINED_glBindProgramARB #define GLEE_C_DEFINED_glBindProgramARB void __stdcall GLee_Lazy_glBindProgramARB(GLenum target, GLuint program) {if (GLeeInit()) glBindProgramARB(target, program);} GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB; #endif #ifndef GLEE_C_DEFINED_glDeleteProgramsARB #define GLEE_C_DEFINED_glDeleteProgramsARB void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsARB(n, programs);} GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB; #endif #ifndef GLEE_C_DEFINED_glGenProgramsARB #define GLEE_C_DEFINED_glGenProgramsARB void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsARB(n, programs);} GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB; #endif #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB #define GLEE_C_DEFINED_glProgramEnvParameter4dARB void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);} GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB; #endif #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB #define GLEE_C_DEFINED_glProgramEnvParameter4dvARB void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);} GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB; #endif #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB #define GLEE_C_DEFINED_glProgramEnvParameter4fARB void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);} GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB; #endif #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB #define GLEE_C_DEFINED_glProgramEnvParameter4fvARB void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);} GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB; #endif #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB #define GLEE_C_DEFINED_glProgramLocalParameter4dARB void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);} GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB; #endif #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB #define GLEE_C_DEFINED_glProgramLocalParameter4dvARB void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);} GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB; #endif #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB #define GLEE_C_DEFINED_glProgramLocalParameter4fARB void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);} GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB; #endif #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB #define GLEE_C_DEFINED_glProgramLocalParameter4fvARB void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);} GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB; #endif #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB #define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);} GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB; #endif #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB #define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);} GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB; #endif #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB #define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);} GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB; #endif #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB #define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);} GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB; #endif #ifndef GLEE_C_DEFINED_glGetProgramivARB #define GLEE_C_DEFINED_glGetProgramivARB void __stdcall GLee_Lazy_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivARB(target, pname, params);} GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB; #endif #ifndef GLEE_C_DEFINED_glGetProgramStringARB #define GLEE_C_DEFINED_glGetProgramStringARB void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetProgramStringARB(target, pname, string);} GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB #define GLEE_C_DEFINED_glGetVertexAttribdvARB void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB #define GLEE_C_DEFINED_glGetVertexAttribfvARB void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribivARB #define GLEE_C_DEFINED_glGetVertexAttribivARB void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB #define GLEE_C_DEFINED_glGetVertexAttribPointervARB void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);} GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB; #endif #ifndef GLEE_C_DEFINED_glIsProgramARB #define GLEE_C_DEFINED_glIsProgramARB GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint program) {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;} GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB; #endif #endif /* GL_ARB_fragment_program */ #ifdef __GLEE_GL_ARB_fragment_program #endif /* GL_ARB_vertex_buffer_object */ #ifdef __GLEE_GL_ARB_vertex_buffer_object #ifndef GLEE_C_DEFINED_glBindBufferARB #define GLEE_C_DEFINED_glBindBufferARB void __stdcall GLee_Lazy_glBindBufferARB(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBufferARB(target, buffer);} GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB; #endif #ifndef GLEE_C_DEFINED_glDeleteBuffersARB #define GLEE_C_DEFINED_glDeleteBuffersARB void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffersARB(n, buffers);} GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB; #endif #ifndef GLEE_C_DEFINED_glGenBuffersARB #define GLEE_C_DEFINED_glGenBuffersARB void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffersARB(n, buffers);} GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB; #endif #ifndef GLEE_C_DEFINED_glIsBufferARB #define GLEE_C_DEFINED_glIsBufferARB GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint buffer) {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;} GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB; #endif #ifndef GLEE_C_DEFINED_glBufferDataARB #define GLEE_C_DEFINED_glBufferDataARB void __stdcall GLee_Lazy_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferDataARB(target, size, data, usage);} GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB; #endif #ifndef GLEE_C_DEFINED_glBufferSubDataARB #define GLEE_C_DEFINED_glBufferSubDataARB void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);} GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB; #endif #ifndef GLEE_C_DEFINED_glGetBufferSubDataARB #define GLEE_C_DEFINED_glGetBufferSubDataARB void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);} GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB; #endif #ifndef GLEE_C_DEFINED_glMapBufferARB #define GLEE_C_DEFINED_glMapBufferARB GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum target, GLenum access) {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;} GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB; #endif #ifndef GLEE_C_DEFINED_glUnmapBufferARB #define GLEE_C_DEFINED_glUnmapBufferARB GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum target) {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;} GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB; #endif #ifndef GLEE_C_DEFINED_glGetBufferParameterivARB #define GLEE_C_DEFINED_glGetBufferParameterivARB void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);} GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB; #endif #ifndef GLEE_C_DEFINED_glGetBufferPointervARB #define GLEE_C_DEFINED_glGetBufferPointervARB void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);} GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB; #endif #endif /* GL_ARB_occlusion_query */ #ifdef __GLEE_GL_ARB_occlusion_query #ifndef GLEE_C_DEFINED_glGenQueriesARB #define GLEE_C_DEFINED_glGenQueriesARB void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueriesARB(n, ids);} GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB; #endif #ifndef GLEE_C_DEFINED_glDeleteQueriesARB #define GLEE_C_DEFINED_glDeleteQueriesARB void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueriesARB(n, ids);} GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB; #endif #ifndef GLEE_C_DEFINED_glIsQueryARB #define GLEE_C_DEFINED_glIsQueryARB GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint id) {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;} GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB; #endif #ifndef GLEE_C_DEFINED_glBeginQueryARB #define GLEE_C_DEFINED_glBeginQueryARB void __stdcall GLee_Lazy_glBeginQueryARB(GLenum target, GLuint id) {if (GLeeInit()) glBeginQueryARB(target, id);} GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB; #endif #ifndef GLEE_C_DEFINED_glEndQueryARB #define GLEE_C_DEFINED_glEndQueryARB void __stdcall GLee_Lazy_glEndQueryARB(GLenum target) {if (GLeeInit()) glEndQueryARB(target);} GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB; #endif #ifndef GLEE_C_DEFINED_glGetQueryivARB #define GLEE_C_DEFINED_glGetQueryivARB void __stdcall GLee_Lazy_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryivARB(target, pname, params);} GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB; #endif #ifndef GLEE_C_DEFINED_glGetQueryObjectivARB #define GLEE_C_DEFINED_glGetQueryObjectivARB void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);} GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB; #endif #ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB #define GLEE_C_DEFINED_glGetQueryObjectuivARB void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);} GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB; #endif #endif /* GL_ARB_shader_objects */ #ifdef __GLEE_GL_ARB_shader_objects #ifndef GLEE_C_DEFINED_glDeleteObjectARB #define GLEE_C_DEFINED_glDeleteObjectARB void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB obj) {if (GLeeInit()) glDeleteObjectARB(obj);} GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB; #endif #ifndef GLEE_C_DEFINED_glGetHandleARB #define GLEE_C_DEFINED_glGetHandleARB GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum pname) {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;} GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB; #endif #ifndef GLEE_C_DEFINED_glDetachObjectARB #define GLEE_C_DEFINED_glDetachObjectARB void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);} GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB; #endif #ifndef GLEE_C_DEFINED_glCreateShaderObjectARB #define GLEE_C_DEFINED_glCreateShaderObjectARB GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType) {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;} GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB; #endif #ifndef GLEE_C_DEFINED_glShaderSourceARB #define GLEE_C_DEFINED_glShaderSourceARB void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length) {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);} GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB; #endif #ifndef GLEE_C_DEFINED_glCompileShaderARB #define GLEE_C_DEFINED_glCompileShaderARB void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj) {if (GLeeInit()) glCompileShaderARB(shaderObj);} GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB; #endif #ifndef GLEE_C_DEFINED_glCreateProgramObjectARB #define GLEE_C_DEFINED_glCreateProgramObjectARB GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void) {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;} GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB; #endif #ifndef GLEE_C_DEFINED_glAttachObjectARB #define GLEE_C_DEFINED_glAttachObjectARB void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) {if (GLeeInit()) glAttachObjectARB(containerObj, obj);} GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB; #endif #ifndef GLEE_C_DEFINED_glLinkProgramARB #define GLEE_C_DEFINED_glLinkProgramARB void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB programObj) {if (GLeeInit()) glLinkProgramARB(programObj);} GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB; #endif #ifndef GLEE_C_DEFINED_glUseProgramObjectARB #define GLEE_C_DEFINED_glUseProgramObjectARB void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj) {if (GLeeInit()) glUseProgramObjectARB(programObj);} GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB; #endif #ifndef GLEE_C_DEFINED_glValidateProgramARB #define GLEE_C_DEFINED_glValidateProgramARB void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB programObj) {if (GLeeInit()) glValidateProgramARB(programObj);} GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB; #endif #ifndef GLEE_C_DEFINED_glUniform1fARB #define GLEE_C_DEFINED_glUniform1fARB void __stdcall GLee_Lazy_glUniform1fARB(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1fARB(location, v0);} GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB; #endif #ifndef GLEE_C_DEFINED_glUniform2fARB #define GLEE_C_DEFINED_glUniform2fARB void __stdcall GLee_Lazy_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2fARB(location, v0, v1);} GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB; #endif #ifndef GLEE_C_DEFINED_glUniform3fARB #define GLEE_C_DEFINED_glUniform3fARB void __stdcall GLee_Lazy_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);} GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB; #endif #ifndef GLEE_C_DEFINED_glUniform4fARB #define GLEE_C_DEFINED_glUniform4fARB void __stdcall GLee_Lazy_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);} GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB; #endif #ifndef GLEE_C_DEFINED_glUniform1iARB #define GLEE_C_DEFINED_glUniform1iARB void __stdcall GLee_Lazy_glUniform1iARB(GLint location, GLint v0) {if (GLeeInit()) glUniform1iARB(location, v0);} GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB; #endif #ifndef GLEE_C_DEFINED_glUniform2iARB #define GLEE_C_DEFINED_glUniform2iARB void __stdcall GLee_Lazy_glUniform2iARB(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2iARB(location, v0, v1);} GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB; #endif #ifndef GLEE_C_DEFINED_glUniform3iARB #define GLEE_C_DEFINED_glUniform3iARB void __stdcall GLee_Lazy_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);} GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB; #endif #ifndef GLEE_C_DEFINED_glUniform4iARB #define GLEE_C_DEFINED_glUniform4iARB void __stdcall GLee_Lazy_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);} GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB; #endif #ifndef GLEE_C_DEFINED_glUniform1fvARB #define GLEE_C_DEFINED_glUniform1fvARB void __stdcall GLee_Lazy_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fvARB(location, count, value);} GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB; #endif #ifndef GLEE_C_DEFINED_glUniform2fvARB #define GLEE_C_DEFINED_glUniform2fvARB void __stdcall GLee_Lazy_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fvARB(location, count, value);} GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB; #endif #ifndef GLEE_C_DEFINED_glUniform3fvARB #define GLEE_C_DEFINED_glUniform3fvARB void __stdcall GLee_Lazy_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fvARB(location, count, value);} GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB; #endif #ifndef GLEE_C_DEFINED_glUniform4fvARB #define GLEE_C_DEFINED_glUniform4fvARB void __stdcall GLee_Lazy_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fvARB(location, count, value);} GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB; #endif #ifndef GLEE_C_DEFINED_glUniform1ivARB #define GLEE_C_DEFINED_glUniform1ivARB void __stdcall GLee_Lazy_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1ivARB(location, count, value);} GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB; #endif #ifndef GLEE_C_DEFINED_glUniform2ivARB #define GLEE_C_DEFINED_glUniform2ivARB void __stdcall GLee_Lazy_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2ivARB(location, count, value);} GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB; #endif #ifndef GLEE_C_DEFINED_glUniform3ivARB #define GLEE_C_DEFINED_glUniform3ivARB void __stdcall GLee_Lazy_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3ivARB(location, count, value);} GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB; #endif #ifndef GLEE_C_DEFINED_glUniform4ivARB #define GLEE_C_DEFINED_glUniform4ivARB void __stdcall GLee_Lazy_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4ivARB(location, count, value);} GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB #define GLEE_C_DEFINED_glUniformMatrix2fvARB void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB #define GLEE_C_DEFINED_glUniformMatrix3fvARB void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB #define GLEE_C_DEFINED_glUniformMatrix4fvARB void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB; #endif #ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB #define GLEE_C_DEFINED_glGetObjectParameterfvARB void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);} GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB; #endif #ifndef GLEE_C_DEFINED_glGetObjectParameterivARB #define GLEE_C_DEFINED_glGetObjectParameterivARB void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);} GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB; #endif #ifndef GLEE_C_DEFINED_glGetInfoLogARB #define GLEE_C_DEFINED_glGetInfoLogARB void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);} GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB; #endif #ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB #define GLEE_C_DEFINED_glGetAttachedObjectsARB void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);} GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB; #endif #ifndef GLEE_C_DEFINED_glGetUniformLocationARB #define GLEE_C_DEFINED_glGetUniformLocationARB GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;} GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB; #endif #ifndef GLEE_C_DEFINED_glGetActiveUniformARB #define GLEE_C_DEFINED_glGetActiveUniformARB void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);} GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB; #endif #ifndef GLEE_C_DEFINED_glGetUniformfvARB #define GLEE_C_DEFINED_glGetUniformfvARB void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);} GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB; #endif #ifndef GLEE_C_DEFINED_glGetUniformivARB #define GLEE_C_DEFINED_glGetUniformivARB void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) {if (GLeeInit()) glGetUniformivARB(programObj, location, params);} GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB; #endif #ifndef GLEE_C_DEFINED_glGetShaderSourceARB #define GLEE_C_DEFINED_glGetShaderSourceARB void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);} GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB; #endif #endif /* GL_ARB_vertex_shader */ #ifdef __GLEE_GL_ARB_vertex_shader #ifndef GLEE_C_DEFINED_glBindAttribLocationARB #define GLEE_C_DEFINED_glBindAttribLocationARB void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);} GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB; #endif #ifndef GLEE_C_DEFINED_glGetActiveAttribARB #define GLEE_C_DEFINED_glGetActiveAttribARB void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);} GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB; #endif #ifndef GLEE_C_DEFINED_glGetAttribLocationARB #define GLEE_C_DEFINED_glGetAttribLocationARB GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;} GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB; #endif #endif /* GL_ARB_fragment_shader */ #ifdef __GLEE_GL_ARB_fragment_shader #endif /* GL_ARB_shading_language_100 */ #ifdef __GLEE_GL_ARB_shading_language_100 #endif /* GL_ARB_texture_non_power_of_two */ #ifdef __GLEE_GL_ARB_texture_non_power_of_two #endif /* GL_ARB_point_sprite */ #ifdef __GLEE_GL_ARB_point_sprite #endif /* GL_ARB_fragment_program_shadow */ #ifdef __GLEE_GL_ARB_fragment_program_shadow #endif /* GL_ARB_draw_buffers */ #ifdef __GLEE_GL_ARB_draw_buffers #ifndef GLEE_C_DEFINED_glDrawBuffersARB #define GLEE_C_DEFINED_glDrawBuffersARB void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersARB(n, bufs);} GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB; #endif #endif /* GL_ARB_texture_rectangle */ #ifdef __GLEE_GL_ARB_texture_rectangle #endif /* GL_ARB_color_buffer_float */ #ifdef __GLEE_GL_ARB_color_buffer_float #ifndef GLEE_C_DEFINED_glClampColorARB #define GLEE_C_DEFINED_glClampColorARB void __stdcall GLee_Lazy_glClampColorARB(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColorARB(target, clamp);} GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB; #endif #endif /* GL_ARB_half_float_pixel */ #ifdef __GLEE_GL_ARB_half_float_pixel #endif /* GL_ARB_texture_float */ #ifdef __GLEE_GL_ARB_texture_float #endif /* GL_ARB_pixel_buffer_object */ #ifdef __GLEE_GL_ARB_pixel_buffer_object #endif /* GL_ARB_depth_buffer_float */ #ifdef __GLEE_GL_ARB_depth_buffer_float #endif /* GL_ARB_draw_instanced */ #ifdef __GLEE_GL_ARB_draw_instanced #ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB #define GLEE_C_DEFINED_glDrawArraysInstancedARB void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);} GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB; #endif #ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB #define GLEE_C_DEFINED_glDrawElementsInstancedARB void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);} GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB; #endif #endif /* GL_ARB_framebuffer_object */ #ifdef __GLEE_GL_ARB_framebuffer_object #ifndef GLEE_C_DEFINED_glIsRenderbuffer #define GLEE_C_DEFINED_glIsRenderbuffer GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;} GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer; #endif #ifndef GLEE_C_DEFINED_glBindRenderbuffer #define GLEE_C_DEFINED_glBindRenderbuffer void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);} GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer; #endif #ifndef GLEE_C_DEFINED_glDeleteRenderbuffers #define GLEE_C_DEFINED_glDeleteRenderbuffers void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);} GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers; #endif #ifndef GLEE_C_DEFINED_glGenRenderbuffers #define GLEE_C_DEFINED_glGenRenderbuffers void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);} GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers; #endif #ifndef GLEE_C_DEFINED_glRenderbufferStorage #define GLEE_C_DEFINED_glRenderbufferStorage void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);} GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage; #endif #ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv #define GLEE_C_DEFINED_glGetRenderbufferParameteriv void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);} GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv; #endif #ifndef GLEE_C_DEFINED_glIsFramebuffer #define GLEE_C_DEFINED_glIsFramebuffer GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint framebuffer) {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;} GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer; #endif #ifndef GLEE_C_DEFINED_glBindFramebuffer #define GLEE_C_DEFINED_glBindFramebuffer void __stdcall GLee_Lazy_glBindFramebuffer(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebuffer(target, framebuffer);} GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer; #endif #ifndef GLEE_C_DEFINED_glDeleteFramebuffers #define GLEE_C_DEFINED_glDeleteFramebuffers void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);} GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers; #endif #ifndef GLEE_C_DEFINED_glGenFramebuffers #define GLEE_C_DEFINED_glGenFramebuffers void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffers(n, framebuffers);} GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers; #endif #ifndef GLEE_C_DEFINED_glCheckFramebufferStatus #define GLEE_C_DEFINED_glCheckFramebufferStatus GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;} GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus; #endif #ifndef GLEE_C_DEFINED_glFramebufferTexture1D #define GLEE_C_DEFINED_glFramebufferTexture1D void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);} GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D; #endif #ifndef GLEE_C_DEFINED_glFramebufferTexture2D #define GLEE_C_DEFINED_glFramebufferTexture2D void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);} GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D; #endif #ifndef GLEE_C_DEFINED_glFramebufferTexture3D #define GLEE_C_DEFINED_glFramebufferTexture3D void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);} GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D; #endif #ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer #define GLEE_C_DEFINED_glFramebufferRenderbuffer void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);} GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer; #endif #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);} GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv; #endif #ifndef GLEE_C_DEFINED_glGenerateMipmap #define GLEE_C_DEFINED_glGenerateMipmap void __stdcall GLee_Lazy_glGenerateMipmap(GLenum target) {if (GLeeInit()) glGenerateMipmap(target);} GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap; #endif #ifndef GLEE_C_DEFINED_glBlitFramebuffer #define GLEE_C_DEFINED_glBlitFramebuffer void __stdcall GLee_Lazy_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);} GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer; #endif #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample #define GLEE_C_DEFINED_glRenderbufferStorageMultisample void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);} GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample; #endif #ifndef GLEE_C_DEFINED_glFramebufferTextureLayer #define GLEE_C_DEFINED_glFramebufferTextureLayer void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);} GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer; #endif #endif /* GL_ARB_framebuffer_sRGB */ #ifdef __GLEE_GL_ARB_framebuffer_sRGB #endif /* GL_ARB_geometry_shader4 */ #ifdef __GLEE_GL_ARB_geometry_shader4 #ifndef GLEE_C_DEFINED_glProgramParameteriARB #define GLEE_C_DEFINED_glProgramParameteriARB void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriARB(program, pname, value);} GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB; #endif #ifndef GLEE_C_DEFINED_glFramebufferTextureARB #define GLEE_C_DEFINED_glFramebufferTextureARB void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);} GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB; #endif #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB #define GLEE_C_DEFINED_glFramebufferTextureLayerARB void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);} GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB; #endif #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB #define GLEE_C_DEFINED_glFramebufferTextureFaceARB void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);} GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB; #endif #endif /* GL_ARB_half_float_vertex */ #ifdef __GLEE_GL_ARB_half_float_vertex #endif /* GL_ARB_instanced_arrays */ #ifdef __GLEE_GL_ARB_instanced_arrays #ifndef GLEE_C_DEFINED_glVertexAttribDivisorARB #define GLEE_C_DEFINED_glVertexAttribDivisorARB void __stdcall GLee_Lazy_glVertexAttribDivisorARB(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisorARB(index, divisor);} GLEEPFNGLVERTEXATTRIBDIVISORARBPROC GLeeFuncPtr_glVertexAttribDivisorARB=GLee_Lazy_glVertexAttribDivisorARB; #endif #endif /* GL_ARB_map_buffer_range */ #ifdef __GLEE_GL_ARB_map_buffer_range #ifndef GLEE_C_DEFINED_glMapBufferRange #define GLEE_C_DEFINED_glMapBufferRange GLvoid* __stdcall GLee_Lazy_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) return glMapBufferRange(target, offset, length, access); return (GLvoid*)0;} GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange; #endif #ifndef GLEE_C_DEFINED_glFlushMappedBufferRange #define GLEE_C_DEFINED_glFlushMappedBufferRange void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);} GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange; #endif #endif /* GL_ARB_texture_buffer_object */ #ifdef __GLEE_GL_ARB_texture_buffer_object #ifndef GLEE_C_DEFINED_glTexBufferARB #define GLEE_C_DEFINED_glTexBufferARB void __stdcall GLee_Lazy_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);} GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB; #endif #endif /* GL_ARB_texture_compression_rgtc */ #ifdef __GLEE_GL_ARB_texture_compression_rgtc #endif /* GL_ARB_texture_rg */ #ifdef __GLEE_GL_ARB_texture_rg #endif /* GL_ARB_vertex_array_object */ #ifdef __GLEE_GL_ARB_vertex_array_object #ifndef GLEE_C_DEFINED_glBindVertexArray #define GLEE_C_DEFINED_glBindVertexArray void __stdcall GLee_Lazy_glBindVertexArray(GLuint array) {if (GLeeInit()) glBindVertexArray(array);} GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray; #endif #ifndef GLEE_C_DEFINED_glDeleteVertexArrays #define GLEE_C_DEFINED_glDeleteVertexArrays void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArrays(n, arrays);} GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays; #endif #ifndef GLEE_C_DEFINED_glGenVertexArrays #define GLEE_C_DEFINED_glGenVertexArrays void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArrays(n, arrays);} GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays; #endif #ifndef GLEE_C_DEFINED_glIsVertexArray #define GLEE_C_DEFINED_glIsVertexArray GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint array) {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;} GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray; #endif #endif /* GL_ARB_uniform_buffer_object */ #ifdef __GLEE_GL_ARB_uniform_buffer_object #ifndef GLEE_C_DEFINED_glGetUniformIndices #define GLEE_C_DEFINED_glGetUniformIndices void __stdcall GLee_Lazy_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint * uniformIndices) {if (GLeeInit()) glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);} GLEEPFNGLGETUNIFORMINDICESPROC GLeeFuncPtr_glGetUniformIndices=GLee_Lazy_glGetUniformIndices; #endif #ifndef GLEE_C_DEFINED_glGetActiveUniformsiv #define GLEE_C_DEFINED_glGetActiveUniformsiv void __stdcall GLee_Lazy_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {if (GLeeInit()) glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);} GLEEPFNGLGETACTIVEUNIFORMSIVPROC GLeeFuncPtr_glGetActiveUniformsiv=GLee_Lazy_glGetActiveUniformsiv; #endif #ifndef GLEE_C_DEFINED_glGetActiveUniformName #define GLEE_C_DEFINED_glGetActiveUniformName void __stdcall GLee_Lazy_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {if (GLeeInit()) glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);} GLEEPFNGLGETACTIVEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveUniformName=GLee_Lazy_glGetActiveUniformName; #endif #ifndef GLEE_C_DEFINED_glGetUniformBlockIndex #define GLEE_C_DEFINED_glGetUniformBlockIndex GLuint __stdcall GLee_Lazy_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {if (GLeeInit()) return glGetUniformBlockIndex(program, uniformBlockName); return (GLuint)0;} GLEEPFNGLGETUNIFORMBLOCKINDEXPROC GLeeFuncPtr_glGetUniformBlockIndex=GLee_Lazy_glGetUniformBlockIndex; #endif #ifndef GLEE_C_DEFINED_glGetActiveUniformBlockiv #define GLEE_C_DEFINED_glGetActiveUniformBlockiv void __stdcall GLee_Lazy_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {if (GLeeInit()) glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);} GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC GLeeFuncPtr_glGetActiveUniformBlockiv=GLee_Lazy_glGetActiveUniformBlockiv; #endif #ifndef GLEE_C_DEFINED_glGetActiveUniformBlockName #define GLEE_C_DEFINED_glGetActiveUniformBlockName void __stdcall GLee_Lazy_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {if (GLeeInit()) glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);} GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GLeeFuncPtr_glGetActiveUniformBlockName=GLee_Lazy_glGetActiveUniformBlockName; #endif #ifndef GLEE_C_DEFINED_glUniformBlockBinding #define GLEE_C_DEFINED_glUniformBlockBinding void __stdcall GLee_Lazy_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {if (GLeeInit()) glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);} GLEEPFNGLUNIFORMBLOCKBINDINGPROC GLeeFuncPtr_glUniformBlockBinding=GLee_Lazy_glUniformBlockBinding; #endif #endif /* GL_ARB_compatibility */ #ifdef __GLEE_GL_ARB_compatibility #endif /* GL_ARB_copy_buffer */ #ifdef __GLEE_GL_ARB_copy_buffer #ifndef GLEE_C_DEFINED_glCopyBufferSubData #define GLEE_C_DEFINED_glCopyBufferSubData void __stdcall GLee_Lazy_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {if (GLeeInit()) glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);} GLEEPFNGLCOPYBUFFERSUBDATAPROC GLeeFuncPtr_glCopyBufferSubData=GLee_Lazy_glCopyBufferSubData; #endif #endif /* GL_ARB_shader_texture_lod */ #ifdef __GLEE_GL_ARB_shader_texture_lod #endif /* GL_ARB_depth_clamp */ #ifdef __GLEE_GL_ARB_depth_clamp #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef __GLEE_GL_ARB_draw_elements_base_vertex #ifndef GLEE_C_DEFINED_glDrawElementsBaseVertex #define GLEE_C_DEFINED_glDrawElementsBaseVertex void __stdcall GLee_Lazy_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) {if (GLeeInit()) glDrawElementsBaseVertex(mode, count, type, indices, basevertex);} GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawElementsBaseVertex=GLee_Lazy_glDrawElementsBaseVertex; #endif #ifndef GLEE_C_DEFINED_glDrawRangeElementsBaseVertex #define GLEE_C_DEFINED_glDrawRangeElementsBaseVertex void __stdcall GLee_Lazy_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) {if (GLeeInit()) glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);} GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawRangeElementsBaseVertex=GLee_Lazy_glDrawRangeElementsBaseVertex; #endif #ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex #define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex) {if (GLeeInit()) glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);} GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertex=GLee_Lazy_glDrawElementsInstancedBaseVertex; #endif #ifndef GLEE_C_DEFINED_glMultiDrawElementsBaseVertex #define GLEE_C_DEFINED_glMultiDrawElementsBaseVertex void __stdcall GLee_Lazy_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei drawcount, const GLint * basevertex) {if (GLeeInit()) glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);} GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glMultiDrawElementsBaseVertex=GLee_Lazy_glMultiDrawElementsBaseVertex; #endif #endif /* GL_ARB_fragment_coord_conventions */ #ifdef __GLEE_GL_ARB_fragment_coord_conventions #endif /* GL_ARB_provoking_vertex */ #ifdef __GLEE_GL_ARB_provoking_vertex #ifndef GLEE_C_DEFINED_glProvokingVertex #define GLEE_C_DEFINED_glProvokingVertex void __stdcall GLee_Lazy_glProvokingVertex(GLenum mode) {if (GLeeInit()) glProvokingVertex(mode);} GLEEPFNGLPROVOKINGVERTEXPROC GLeeFuncPtr_glProvokingVertex=GLee_Lazy_glProvokingVertex; #endif #endif /* GL_ARB_seamless_cube_map */ #ifdef __GLEE_GL_ARB_seamless_cube_map #endif /* GL_ARB_sync */ #ifdef __GLEE_GL_ARB_sync #ifndef GLEE_C_DEFINED_glFenceSync #define GLEE_C_DEFINED_glFenceSync GLsync __stdcall GLee_Lazy_glFenceSync(GLenum condition, GLbitfield flags) {if (GLeeInit()) return glFenceSync(condition, flags); return (GLsync)0;} GLEEPFNGLFENCESYNCPROC GLeeFuncPtr_glFenceSync=GLee_Lazy_glFenceSync; #endif #ifndef GLEE_C_DEFINED_glIsSync #define GLEE_C_DEFINED_glIsSync GLboolean __stdcall GLee_Lazy_glIsSync(GLsync sync) {if (GLeeInit()) return glIsSync(sync); return (GLboolean)0;} GLEEPFNGLISSYNCPROC GLeeFuncPtr_glIsSync=GLee_Lazy_glIsSync; #endif #ifndef GLEE_C_DEFINED_glDeleteSync #define GLEE_C_DEFINED_glDeleteSync void __stdcall GLee_Lazy_glDeleteSync(GLsync sync) {if (GLeeInit()) glDeleteSync(sync);} GLEEPFNGLDELETESYNCPROC GLeeFuncPtr_glDeleteSync=GLee_Lazy_glDeleteSync; #endif #ifndef GLEE_C_DEFINED_glClientWaitSync #define GLEE_C_DEFINED_glClientWaitSync GLenum __stdcall GLee_Lazy_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {if (GLeeInit()) return glClientWaitSync(sync, flags, timeout); return (GLenum)0;} GLEEPFNGLCLIENTWAITSYNCPROC GLeeFuncPtr_glClientWaitSync=GLee_Lazy_glClientWaitSync; #endif #ifndef GLEE_C_DEFINED_glWaitSync #define GLEE_C_DEFINED_glWaitSync void __stdcall GLee_Lazy_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {if (GLeeInit()) glWaitSync(sync, flags, timeout);} GLEEPFNGLWAITSYNCPROC GLeeFuncPtr_glWaitSync=GLee_Lazy_glWaitSync; #endif #ifndef GLEE_C_DEFINED_glGetInteger64v #define GLEE_C_DEFINED_glGetInteger64v void __stdcall GLee_Lazy_glGetInteger64v(GLenum pname, GLint64 * params) {if (GLeeInit()) glGetInteger64v(pname, params);} GLEEPFNGLGETINTEGER64VPROC GLeeFuncPtr_glGetInteger64v=GLee_Lazy_glGetInteger64v; #endif #ifndef GLEE_C_DEFINED_glGetSynciv #define GLEE_C_DEFINED_glGetSynciv void __stdcall GLee_Lazy_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {if (GLeeInit()) glGetSynciv(sync, pname, bufSize, length, values);} GLEEPFNGLGETSYNCIVPROC GLeeFuncPtr_glGetSynciv=GLee_Lazy_glGetSynciv; #endif #endif /* GL_ARB_texture_multisample */ #ifdef __GLEE_GL_ARB_texture_multisample #ifndef GLEE_C_DEFINED_glTexImage2DMultisample #define GLEE_C_DEFINED_glTexImage2DMultisample void __stdcall GLee_Lazy_glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {if (GLeeInit()) glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);} GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexImage2DMultisample=GLee_Lazy_glTexImage2DMultisample; #endif #ifndef GLEE_C_DEFINED_glTexImage3DMultisample #define GLEE_C_DEFINED_glTexImage3DMultisample void __stdcall GLee_Lazy_glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {if (GLeeInit()) glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);} GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexImage3DMultisample=GLee_Lazy_glTexImage3DMultisample; #endif #ifndef GLEE_C_DEFINED_glGetMultisamplefv #define GLEE_C_DEFINED_glGetMultisamplefv void __stdcall GLee_Lazy_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefv(pname, index, val);} GLEEPFNGLGETMULTISAMPLEFVPROC GLeeFuncPtr_glGetMultisamplefv=GLee_Lazy_glGetMultisamplefv; #endif #ifndef GLEE_C_DEFINED_glSampleMaski #define GLEE_C_DEFINED_glSampleMaski void __stdcall GLee_Lazy_glSampleMaski(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaski(index, mask);} GLEEPFNGLSAMPLEMASKIPROC GLeeFuncPtr_glSampleMaski=GLee_Lazy_glSampleMaski; #endif #endif /* GL_ARB_vertex_array_bgra */ #ifdef __GLEE_GL_ARB_vertex_array_bgra #endif /* GL_ARB_draw_buffers_blend */ #ifdef __GLEE_GL_ARB_draw_buffers_blend #ifndef GLEE_C_DEFINED_glBlendEquationiARB #define GLEE_C_DEFINED_glBlendEquationiARB void __stdcall GLee_Lazy_glBlendEquationiARB(GLuint buf, GLenum mode) {if (GLeeInit()) glBlendEquationiARB(buf, mode);} GLEEPFNGLBLENDEQUATIONIARBPROC GLeeFuncPtr_glBlendEquationiARB=GLee_Lazy_glBlendEquationiARB; #endif #ifndef GLEE_C_DEFINED_glBlendEquationSeparateiARB #define GLEE_C_DEFINED_glBlendEquationSeparateiARB void __stdcall GLee_Lazy_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha);} GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC GLeeFuncPtr_glBlendEquationSeparateiARB=GLee_Lazy_glBlendEquationSeparateiARB; #endif #ifndef GLEE_C_DEFINED_glBlendFunciARB #define GLEE_C_DEFINED_glBlendFunciARB void __stdcall GLee_Lazy_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) {if (GLeeInit()) glBlendFunciARB(buf, src, dst);} GLEEPFNGLBLENDFUNCIARBPROC GLeeFuncPtr_glBlendFunciARB=GLee_Lazy_glBlendFunciARB; #endif #ifndef GLEE_C_DEFINED_glBlendFuncSeparateiARB #define GLEE_C_DEFINED_glBlendFuncSeparateiARB void __stdcall GLee_Lazy_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {if (GLeeInit()) glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);} GLEEPFNGLBLENDFUNCSEPARATEIARBPROC GLeeFuncPtr_glBlendFuncSeparateiARB=GLee_Lazy_glBlendFuncSeparateiARB; #endif #endif /* GL_ARB_sample_shading */ #ifdef __GLEE_GL_ARB_sample_shading #ifndef GLEE_C_DEFINED_glMinSampleShadingARB #define GLEE_C_DEFINED_glMinSampleShadingARB void __stdcall GLee_Lazy_glMinSampleShadingARB(GLfloat value) {if (GLeeInit()) glMinSampleShadingARB(value);} GLEEPFNGLMINSAMPLESHADINGARBPROC GLeeFuncPtr_glMinSampleShadingARB=GLee_Lazy_glMinSampleShadingARB; #endif #endif /* GL_ARB_texture_cube_map_array */ #ifdef __GLEE_GL_ARB_texture_cube_map_array #endif /* GL_ARB_texture_gather */ #ifdef __GLEE_GL_ARB_texture_gather #endif /* GL_ARB_texture_query_lod */ #ifdef __GLEE_GL_ARB_texture_query_lod #endif /* GL_ARB_shading_language_include */ #ifdef __GLEE_GL_ARB_shading_language_include #ifndef GLEE_C_DEFINED_glNamedStringARB #define GLEE_C_DEFINED_glNamedStringARB void __stdcall GLee_Lazy_glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) {if (GLeeInit()) glNamedStringARB(type, namelen, name, stringlen, string);} GLEEPFNGLNAMEDSTRINGARBPROC GLeeFuncPtr_glNamedStringARB=GLee_Lazy_glNamedStringARB; #endif #ifndef GLEE_C_DEFINED_glDeleteNamedStringARB #define GLEE_C_DEFINED_glDeleteNamedStringARB void __stdcall GLee_Lazy_glDeleteNamedStringARB(GLint namelen, const GLchar * name) {if (GLeeInit()) glDeleteNamedStringARB(namelen, name);} GLEEPFNGLDELETENAMEDSTRINGARBPROC GLeeFuncPtr_glDeleteNamedStringARB=GLee_Lazy_glDeleteNamedStringARB; #endif #ifndef GLEE_C_DEFINED_glCompileShaderIncludeARB #define GLEE_C_DEFINED_glCompileShaderIncludeARB void __stdcall GLee_Lazy_glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar* * path, const GLint * length) {if (GLeeInit()) glCompileShaderIncludeARB(shader, count, path, length);} GLEEPFNGLCOMPILESHADERINCLUDEARBPROC GLeeFuncPtr_glCompileShaderIncludeARB=GLee_Lazy_glCompileShaderIncludeARB; #endif #ifndef GLEE_C_DEFINED_glIsNamedStringARB #define GLEE_C_DEFINED_glIsNamedStringARB GLboolean __stdcall GLee_Lazy_glIsNamedStringARB(GLint namelen, const GLchar * name) {if (GLeeInit()) return glIsNamedStringARB(namelen, name); return (GLboolean)0;} GLEEPFNGLISNAMEDSTRINGARBPROC GLeeFuncPtr_glIsNamedStringARB=GLee_Lazy_glIsNamedStringARB; #endif #ifndef GLEE_C_DEFINED_glGetNamedStringARB #define GLEE_C_DEFINED_glGetNamedStringARB void __stdcall GLee_Lazy_glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) {if (GLeeInit()) glGetNamedStringARB(namelen, name, bufSize, stringlen, string);} GLEEPFNGLGETNAMEDSTRINGARBPROC GLeeFuncPtr_glGetNamedStringARB=GLee_Lazy_glGetNamedStringARB; #endif #ifndef GLEE_C_DEFINED_glGetNamedStringivARB #define GLEE_C_DEFINED_glGetNamedStringivARB void __stdcall GLee_Lazy_glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedStringivARB(namelen, name, pname, params);} GLEEPFNGLGETNAMEDSTRINGIVARBPROC GLeeFuncPtr_glGetNamedStringivARB=GLee_Lazy_glGetNamedStringivARB; #endif #endif /* GL_ARB_texture_compression_bptc */ #ifdef __GLEE_GL_ARB_texture_compression_bptc #endif /* GL_ARB_blend_func_extended */ #ifdef __GLEE_GL_ARB_blend_func_extended #ifndef GLEE_C_DEFINED_glBindFragDataLocationIndexed #define GLEE_C_DEFINED_glBindFragDataLocationIndexed void __stdcall GLee_Lazy_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationIndexed(program, colorNumber, index, name);} GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC GLeeFuncPtr_glBindFragDataLocationIndexed=GLee_Lazy_glBindFragDataLocationIndexed; #endif #ifndef GLEE_C_DEFINED_glGetFragDataIndex #define GLEE_C_DEFINED_glGetFragDataIndex GLint __stdcall GLee_Lazy_glGetFragDataIndex(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataIndex(program, name); return (GLint)0;} GLEEPFNGLGETFRAGDATAINDEXPROC GLeeFuncPtr_glGetFragDataIndex=GLee_Lazy_glGetFragDataIndex; #endif #endif /* GL_ARB_explicit_attrib_location */ #ifdef __GLEE_GL_ARB_explicit_attrib_location #endif /* GL_ARB_occlusion_query2 */ #ifdef __GLEE_GL_ARB_occlusion_query2 #endif /* GL_ARB_sampler_objects */ #ifdef __GLEE_GL_ARB_sampler_objects #ifndef GLEE_C_DEFINED_glGenSamplers #define GLEE_C_DEFINED_glGenSamplers void __stdcall GLee_Lazy_glGenSamplers(GLsizei count, GLuint * samplers) {if (GLeeInit()) glGenSamplers(count, samplers);} GLEEPFNGLGENSAMPLERSPROC GLeeFuncPtr_glGenSamplers=GLee_Lazy_glGenSamplers; #endif #ifndef GLEE_C_DEFINED_glDeleteSamplers #define GLEE_C_DEFINED_glDeleteSamplers void __stdcall GLee_Lazy_glDeleteSamplers(GLsizei count, const GLuint * samplers) {if (GLeeInit()) glDeleteSamplers(count, samplers);} GLEEPFNGLDELETESAMPLERSPROC GLeeFuncPtr_glDeleteSamplers=GLee_Lazy_glDeleteSamplers; #endif #ifndef GLEE_C_DEFINED_glIsSampler #define GLEE_C_DEFINED_glIsSampler GLboolean __stdcall GLee_Lazy_glIsSampler(GLuint sampler) {if (GLeeInit()) return glIsSampler(sampler); return (GLboolean)0;} GLEEPFNGLISSAMPLERPROC GLeeFuncPtr_glIsSampler=GLee_Lazy_glIsSampler; #endif #ifndef GLEE_C_DEFINED_glBindSampler #define GLEE_C_DEFINED_glBindSampler void __stdcall GLee_Lazy_glBindSampler(GLuint unit, GLuint sampler) {if (GLeeInit()) glBindSampler(unit, sampler);} GLEEPFNGLBINDSAMPLERPROC GLeeFuncPtr_glBindSampler=GLee_Lazy_glBindSampler; #endif #ifndef GLEE_C_DEFINED_glSamplerParameteri #define GLEE_C_DEFINED_glSamplerParameteri void __stdcall GLee_Lazy_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {if (GLeeInit()) glSamplerParameteri(sampler, pname, param);} GLEEPFNGLSAMPLERPARAMETERIPROC GLeeFuncPtr_glSamplerParameteri=GLee_Lazy_glSamplerParameteri; #endif #ifndef GLEE_C_DEFINED_glSamplerParameteriv #define GLEE_C_DEFINED_glSamplerParameteriv void __stdcall GLee_Lazy_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) {if (GLeeInit()) glSamplerParameteriv(sampler, pname, param);} GLEEPFNGLSAMPLERPARAMETERIVPROC GLeeFuncPtr_glSamplerParameteriv=GLee_Lazy_glSamplerParameteriv; #endif #ifndef GLEE_C_DEFINED_glSamplerParameterf #define GLEE_C_DEFINED_glSamplerParameterf void __stdcall GLee_Lazy_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {if (GLeeInit()) glSamplerParameterf(sampler, pname, param);} GLEEPFNGLSAMPLERPARAMETERFPROC GLeeFuncPtr_glSamplerParameterf=GLee_Lazy_glSamplerParameterf; #endif #ifndef GLEE_C_DEFINED_glSamplerParameterfv #define GLEE_C_DEFINED_glSamplerParameterfv void __stdcall GLee_Lazy_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) {if (GLeeInit()) glSamplerParameterfv(sampler, pname, param);} GLEEPFNGLSAMPLERPARAMETERFVPROC GLeeFuncPtr_glSamplerParameterfv=GLee_Lazy_glSamplerParameterfv; #endif #ifndef GLEE_C_DEFINED_glSamplerParameterIiv #define GLEE_C_DEFINED_glSamplerParameterIiv void __stdcall GLee_Lazy_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) {if (GLeeInit()) glSamplerParameterIiv(sampler, pname, param);} GLEEPFNGLSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glSamplerParameterIiv=GLee_Lazy_glSamplerParameterIiv; #endif #ifndef GLEE_C_DEFINED_glSamplerParameterIuiv #define GLEE_C_DEFINED_glSamplerParameterIuiv void __stdcall GLee_Lazy_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) {if (GLeeInit()) glSamplerParameterIuiv(sampler, pname, param);} GLEEPFNGLSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glSamplerParameterIuiv=GLee_Lazy_glSamplerParameterIuiv; #endif #ifndef GLEE_C_DEFINED_glGetSamplerParameteriv #define GLEE_C_DEFINED_glGetSamplerParameteriv void __stdcall GLee_Lazy_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) {if (GLeeInit()) glGetSamplerParameteriv(sampler, pname, params);} GLEEPFNGLGETSAMPLERPARAMETERIVPROC GLeeFuncPtr_glGetSamplerParameteriv=GLee_Lazy_glGetSamplerParameteriv; #endif #ifndef GLEE_C_DEFINED_glGetSamplerParameterIiv #define GLEE_C_DEFINED_glGetSamplerParameterIiv void __stdcall GLee_Lazy_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) {if (GLeeInit()) glGetSamplerParameterIiv(sampler, pname, params);} GLEEPFNGLGETSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glGetSamplerParameterIiv=GLee_Lazy_glGetSamplerParameterIiv; #endif #ifndef GLEE_C_DEFINED_glGetSamplerParameterfv #define GLEE_C_DEFINED_glGetSamplerParameterfv void __stdcall GLee_Lazy_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetSamplerParameterfv(sampler, pname, params);} GLEEPFNGLGETSAMPLERPARAMETERFVPROC GLeeFuncPtr_glGetSamplerParameterfv=GLee_Lazy_glGetSamplerParameterfv; #endif #ifndef GLEE_C_DEFINED_glGetSamplerParameterIuiv #define GLEE_C_DEFINED_glGetSamplerParameterIuiv void __stdcall GLee_Lazy_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) {if (GLeeInit()) glGetSamplerParameterIuiv(sampler, pname, params);} GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glGetSamplerParameterIuiv=GLee_Lazy_glGetSamplerParameterIuiv; #endif #endif /* GL_ARB_shader_bit_encoding */ #ifdef __GLEE_GL_ARB_shader_bit_encoding #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef __GLEE_GL_ARB_texture_rgb10_a2ui #endif /* GL_ARB_texture_swizzle */ #ifdef __GLEE_GL_ARB_texture_swizzle #endif /* GL_ARB_timer_query */ #ifdef __GLEE_GL_ARB_timer_query #ifndef GLEE_C_DEFINED_glQueryCounter #define GLEE_C_DEFINED_glQueryCounter void __stdcall GLee_Lazy_glQueryCounter(GLuint id, GLenum target) {if (GLeeInit()) glQueryCounter(id, target);} GLEEPFNGLQUERYCOUNTERPROC GLeeFuncPtr_glQueryCounter=GLee_Lazy_glQueryCounter; #endif #ifndef GLEE_C_DEFINED_glGetQueryObjecti64v #define GLEE_C_DEFINED_glGetQueryObjecti64v void __stdcall GLee_Lazy_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) {if (GLeeInit()) glGetQueryObjecti64v(id, pname, params);} GLEEPFNGLGETQUERYOBJECTI64VPROC GLeeFuncPtr_glGetQueryObjecti64v=GLee_Lazy_glGetQueryObjecti64v; #endif #ifndef GLEE_C_DEFINED_glGetQueryObjectui64v #define GLEE_C_DEFINED_glGetQueryObjectui64v void __stdcall GLee_Lazy_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) {if (GLeeInit()) glGetQueryObjectui64v(id, pname, params);} GLEEPFNGLGETQUERYOBJECTUI64VPROC GLeeFuncPtr_glGetQueryObjectui64v=GLee_Lazy_glGetQueryObjectui64v; #endif #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev #ifndef GLEE_C_DEFINED_glVertexP2ui #define GLEE_C_DEFINED_glVertexP2ui void __stdcall GLee_Lazy_glVertexP2ui(GLenum type, GLuint value) {if (GLeeInit()) glVertexP2ui(type, value);} GLEEPFNGLVERTEXP2UIPROC GLeeFuncPtr_glVertexP2ui=GLee_Lazy_glVertexP2ui; #endif #ifndef GLEE_C_DEFINED_glVertexP2uiv #define GLEE_C_DEFINED_glVertexP2uiv void __stdcall GLee_Lazy_glVertexP2uiv(GLenum type, const GLuint * value) {if (GLeeInit()) glVertexP2uiv(type, value);} GLEEPFNGLVERTEXP2UIVPROC GLeeFuncPtr_glVertexP2uiv=GLee_Lazy_glVertexP2uiv; #endif #ifndef GLEE_C_DEFINED_glVertexP3ui #define GLEE_C_DEFINED_glVertexP3ui void __stdcall GLee_Lazy_glVertexP3ui(GLenum type, GLuint value) {if (GLeeInit()) glVertexP3ui(type, value);} GLEEPFNGLVERTEXP3UIPROC GLeeFuncPtr_glVertexP3ui=GLee_Lazy_glVertexP3ui; #endif #ifndef GLEE_C_DEFINED_glVertexP3uiv #define GLEE_C_DEFINED_glVertexP3uiv void __stdcall GLee_Lazy_glVertexP3uiv(GLenum type, const GLuint * value) {if (GLeeInit()) glVertexP3uiv(type, value);} GLEEPFNGLVERTEXP3UIVPROC GLeeFuncPtr_glVertexP3uiv=GLee_Lazy_glVertexP3uiv; #endif #ifndef GLEE_C_DEFINED_glVertexP4ui #define GLEE_C_DEFINED_glVertexP4ui void __stdcall GLee_Lazy_glVertexP4ui(GLenum type, GLuint value) {if (GLeeInit()) glVertexP4ui(type, value);} GLEEPFNGLVERTEXP4UIPROC GLeeFuncPtr_glVertexP4ui=GLee_Lazy_glVertexP4ui; #endif #ifndef GLEE_C_DEFINED_glVertexP4uiv #define GLEE_C_DEFINED_glVertexP4uiv void __stdcall GLee_Lazy_glVertexP4uiv(GLenum type, const GLuint * value) {if (GLeeInit()) glVertexP4uiv(type, value);} GLEEPFNGLVERTEXP4UIVPROC GLeeFuncPtr_glVertexP4uiv=GLee_Lazy_glVertexP4uiv; #endif #ifndef GLEE_C_DEFINED_glTexCoordP1ui #define GLEE_C_DEFINED_glTexCoordP1ui void __stdcall GLee_Lazy_glTexCoordP1ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP1ui(type, coords);} GLEEPFNGLTEXCOORDP1UIPROC GLeeFuncPtr_glTexCoordP1ui=GLee_Lazy_glTexCoordP1ui; #endif #ifndef GLEE_C_DEFINED_glTexCoordP1uiv #define GLEE_C_DEFINED_glTexCoordP1uiv void __stdcall GLee_Lazy_glTexCoordP1uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP1uiv(type, coords);} GLEEPFNGLTEXCOORDP1UIVPROC GLeeFuncPtr_glTexCoordP1uiv=GLee_Lazy_glTexCoordP1uiv; #endif #ifndef GLEE_C_DEFINED_glTexCoordP2ui #define GLEE_C_DEFINED_glTexCoordP2ui void __stdcall GLee_Lazy_glTexCoordP2ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP2ui(type, coords);} GLEEPFNGLTEXCOORDP2UIPROC GLeeFuncPtr_glTexCoordP2ui=GLee_Lazy_glTexCoordP2ui; #endif #ifndef GLEE_C_DEFINED_glTexCoordP2uiv #define GLEE_C_DEFINED_glTexCoordP2uiv void __stdcall GLee_Lazy_glTexCoordP2uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP2uiv(type, coords);} GLEEPFNGLTEXCOORDP2UIVPROC GLeeFuncPtr_glTexCoordP2uiv=GLee_Lazy_glTexCoordP2uiv; #endif #ifndef GLEE_C_DEFINED_glTexCoordP3ui #define GLEE_C_DEFINED_glTexCoordP3ui void __stdcall GLee_Lazy_glTexCoordP3ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP3ui(type, coords);} GLEEPFNGLTEXCOORDP3UIPROC GLeeFuncPtr_glTexCoordP3ui=GLee_Lazy_glTexCoordP3ui; #endif #ifndef GLEE_C_DEFINED_glTexCoordP3uiv #define GLEE_C_DEFINED_glTexCoordP3uiv void __stdcall GLee_Lazy_glTexCoordP3uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP3uiv(type, coords);} GLEEPFNGLTEXCOORDP3UIVPROC GLeeFuncPtr_glTexCoordP3uiv=GLee_Lazy_glTexCoordP3uiv; #endif #ifndef GLEE_C_DEFINED_glTexCoordP4ui #define GLEE_C_DEFINED_glTexCoordP4ui void __stdcall GLee_Lazy_glTexCoordP4ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP4ui(type, coords);} GLEEPFNGLTEXCOORDP4UIPROC GLeeFuncPtr_glTexCoordP4ui=GLee_Lazy_glTexCoordP4ui; #endif #ifndef GLEE_C_DEFINED_glTexCoordP4uiv #define GLEE_C_DEFINED_glTexCoordP4uiv void __stdcall GLee_Lazy_glTexCoordP4uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP4uiv(type, coords);} GLEEPFNGLTEXCOORDP4UIVPROC GLeeFuncPtr_glTexCoordP4uiv=GLee_Lazy_glTexCoordP4uiv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP1ui #define GLEE_C_DEFINED_glMultiTexCoordP1ui void __stdcall GLee_Lazy_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP1ui(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP1UIPROC GLeeFuncPtr_glMultiTexCoordP1ui=GLee_Lazy_glMultiTexCoordP1ui; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP1uiv #define GLEE_C_DEFINED_glMultiTexCoordP1uiv void __stdcall GLee_Lazy_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP1uiv(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP1UIVPROC GLeeFuncPtr_glMultiTexCoordP1uiv=GLee_Lazy_glMultiTexCoordP1uiv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP2ui #define GLEE_C_DEFINED_glMultiTexCoordP2ui void __stdcall GLee_Lazy_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP2ui(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP2UIPROC GLeeFuncPtr_glMultiTexCoordP2ui=GLee_Lazy_glMultiTexCoordP2ui; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP2uiv #define GLEE_C_DEFINED_glMultiTexCoordP2uiv void __stdcall GLee_Lazy_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP2uiv(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP2UIVPROC GLeeFuncPtr_glMultiTexCoordP2uiv=GLee_Lazy_glMultiTexCoordP2uiv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP3ui #define GLEE_C_DEFINED_glMultiTexCoordP3ui void __stdcall GLee_Lazy_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP3ui(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP3UIPROC GLeeFuncPtr_glMultiTexCoordP3ui=GLee_Lazy_glMultiTexCoordP3ui; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP3uiv #define GLEE_C_DEFINED_glMultiTexCoordP3uiv void __stdcall GLee_Lazy_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP3uiv(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP3UIVPROC GLeeFuncPtr_glMultiTexCoordP3uiv=GLee_Lazy_glMultiTexCoordP3uiv; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP4ui #define GLEE_C_DEFINED_glMultiTexCoordP4ui void __stdcall GLee_Lazy_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP4ui(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP4UIPROC GLeeFuncPtr_glMultiTexCoordP4ui=GLee_Lazy_glMultiTexCoordP4ui; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordP4uiv #define GLEE_C_DEFINED_glMultiTexCoordP4uiv void __stdcall GLee_Lazy_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP4uiv(texture, type, coords);} GLEEPFNGLMULTITEXCOORDP4UIVPROC GLeeFuncPtr_glMultiTexCoordP4uiv=GLee_Lazy_glMultiTexCoordP4uiv; #endif #ifndef GLEE_C_DEFINED_glNormalP3ui #define GLEE_C_DEFINED_glNormalP3ui void __stdcall GLee_Lazy_glNormalP3ui(GLenum type, GLuint coords) {if (GLeeInit()) glNormalP3ui(type, coords);} GLEEPFNGLNORMALP3UIPROC GLeeFuncPtr_glNormalP3ui=GLee_Lazy_glNormalP3ui; #endif #ifndef GLEE_C_DEFINED_glNormalP3uiv #define GLEE_C_DEFINED_glNormalP3uiv void __stdcall GLee_Lazy_glNormalP3uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glNormalP3uiv(type, coords);} GLEEPFNGLNORMALP3UIVPROC GLeeFuncPtr_glNormalP3uiv=GLee_Lazy_glNormalP3uiv; #endif #ifndef GLEE_C_DEFINED_glColorP3ui #define GLEE_C_DEFINED_glColorP3ui void __stdcall GLee_Lazy_glColorP3ui(GLenum type, GLuint color) {if (GLeeInit()) glColorP3ui(type, color);} GLEEPFNGLCOLORP3UIPROC GLeeFuncPtr_glColorP3ui=GLee_Lazy_glColorP3ui; #endif #ifndef GLEE_C_DEFINED_glColorP3uiv #define GLEE_C_DEFINED_glColorP3uiv void __stdcall GLee_Lazy_glColorP3uiv(GLenum type, const GLuint * color) {if (GLeeInit()) glColorP3uiv(type, color);} GLEEPFNGLCOLORP3UIVPROC GLeeFuncPtr_glColorP3uiv=GLee_Lazy_glColorP3uiv; #endif #ifndef GLEE_C_DEFINED_glColorP4ui #define GLEE_C_DEFINED_glColorP4ui void __stdcall GLee_Lazy_glColorP4ui(GLenum type, GLuint color) {if (GLeeInit()) glColorP4ui(type, color);} GLEEPFNGLCOLORP4UIPROC GLeeFuncPtr_glColorP4ui=GLee_Lazy_glColorP4ui; #endif #ifndef GLEE_C_DEFINED_glColorP4uiv #define GLEE_C_DEFINED_glColorP4uiv void __stdcall GLee_Lazy_glColorP4uiv(GLenum type, const GLuint * color) {if (GLeeInit()) glColorP4uiv(type, color);} GLEEPFNGLCOLORP4UIVPROC GLeeFuncPtr_glColorP4uiv=GLee_Lazy_glColorP4uiv; #endif #ifndef GLEE_C_DEFINED_glSecondaryColorP3ui #define GLEE_C_DEFINED_glSecondaryColorP3ui void __stdcall GLee_Lazy_glSecondaryColorP3ui(GLenum type, GLuint color) {if (GLeeInit()) glSecondaryColorP3ui(type, color);} GLEEPFNGLSECONDARYCOLORP3UIPROC GLeeFuncPtr_glSecondaryColorP3ui=GLee_Lazy_glSecondaryColorP3ui; #endif #ifndef GLEE_C_DEFINED_glSecondaryColorP3uiv #define GLEE_C_DEFINED_glSecondaryColorP3uiv void __stdcall GLee_Lazy_glSecondaryColorP3uiv(GLenum type, const GLuint * color) {if (GLeeInit()) glSecondaryColorP3uiv(type, color);} GLEEPFNGLSECONDARYCOLORP3UIVPROC GLeeFuncPtr_glSecondaryColorP3uiv=GLee_Lazy_glSecondaryColorP3uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP1ui #define GLEE_C_DEFINED_glVertexAttribP1ui void __stdcall GLee_Lazy_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP1ui(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP1UIPROC GLeeFuncPtr_glVertexAttribP1ui=GLee_Lazy_glVertexAttribP1ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP1uiv #define GLEE_C_DEFINED_glVertexAttribP1uiv void __stdcall GLee_Lazy_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP1uiv(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP1UIVPROC GLeeFuncPtr_glVertexAttribP1uiv=GLee_Lazy_glVertexAttribP1uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP2ui #define GLEE_C_DEFINED_glVertexAttribP2ui void __stdcall GLee_Lazy_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP2ui(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP2UIPROC GLeeFuncPtr_glVertexAttribP2ui=GLee_Lazy_glVertexAttribP2ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP2uiv #define GLEE_C_DEFINED_glVertexAttribP2uiv void __stdcall GLee_Lazy_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP2uiv(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP2UIVPROC GLeeFuncPtr_glVertexAttribP2uiv=GLee_Lazy_glVertexAttribP2uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP3ui #define GLEE_C_DEFINED_glVertexAttribP3ui void __stdcall GLee_Lazy_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP3ui(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP3UIPROC GLeeFuncPtr_glVertexAttribP3ui=GLee_Lazy_glVertexAttribP3ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP3uiv #define GLEE_C_DEFINED_glVertexAttribP3uiv void __stdcall GLee_Lazy_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP3uiv(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP3UIVPROC GLeeFuncPtr_glVertexAttribP3uiv=GLee_Lazy_glVertexAttribP3uiv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP4ui #define GLEE_C_DEFINED_glVertexAttribP4ui void __stdcall GLee_Lazy_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP4ui(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP4UIPROC GLeeFuncPtr_glVertexAttribP4ui=GLee_Lazy_glVertexAttribP4ui; #endif #ifndef GLEE_C_DEFINED_glVertexAttribP4uiv #define GLEE_C_DEFINED_glVertexAttribP4uiv void __stdcall GLee_Lazy_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP4uiv(index, type, normalized, value);} GLEEPFNGLVERTEXATTRIBP4UIVPROC GLeeFuncPtr_glVertexAttribP4uiv=GLee_Lazy_glVertexAttribP4uiv; #endif #endif /* GL_ARB_draw_indirect */ #ifdef __GLEE_GL_ARB_draw_indirect #ifndef GLEE_C_DEFINED_glDrawArraysIndirect #define GLEE_C_DEFINED_glDrawArraysIndirect void __stdcall GLee_Lazy_glDrawArraysIndirect(GLenum mode, const GLvoid * indirect) {if (GLeeInit()) glDrawArraysIndirect(mode, indirect);} GLEEPFNGLDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glDrawArraysIndirect=GLee_Lazy_glDrawArraysIndirect; #endif #ifndef GLEE_C_DEFINED_glDrawElementsIndirect #define GLEE_C_DEFINED_glDrawElementsIndirect void __stdcall GLee_Lazy_glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect) {if (GLeeInit()) glDrawElementsIndirect(mode, type, indirect);} GLEEPFNGLDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glDrawElementsIndirect=GLee_Lazy_glDrawElementsIndirect; #endif #endif /* GL_ARB_gpu_shader5 */ #ifdef __GLEE_GL_ARB_gpu_shader5 #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef __GLEE_GL_ARB_gpu_shader_fp64 #ifndef GLEE_C_DEFINED_glUniform1d #define GLEE_C_DEFINED_glUniform1d void __stdcall GLee_Lazy_glUniform1d(GLint location, GLdouble x) {if (GLeeInit()) glUniform1d(location, x);} GLEEPFNGLUNIFORM1DPROC GLeeFuncPtr_glUniform1d=GLee_Lazy_glUniform1d; #endif #ifndef GLEE_C_DEFINED_glUniform2d #define GLEE_C_DEFINED_glUniform2d void __stdcall GLee_Lazy_glUniform2d(GLint location, GLdouble x, GLdouble y) {if (GLeeInit()) glUniform2d(location, x, y);} GLEEPFNGLUNIFORM2DPROC GLeeFuncPtr_glUniform2d=GLee_Lazy_glUniform2d; #endif #ifndef GLEE_C_DEFINED_glUniform3d #define GLEE_C_DEFINED_glUniform3d void __stdcall GLee_Lazy_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glUniform3d(location, x, y, z);} GLEEPFNGLUNIFORM3DPROC GLeeFuncPtr_glUniform3d=GLee_Lazy_glUniform3d; #endif #ifndef GLEE_C_DEFINED_glUniform4d #define GLEE_C_DEFINED_glUniform4d void __stdcall GLee_Lazy_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glUniform4d(location, x, y, z, w);} GLEEPFNGLUNIFORM4DPROC GLeeFuncPtr_glUniform4d=GLee_Lazy_glUniform4d; #endif #ifndef GLEE_C_DEFINED_glUniform1dv #define GLEE_C_DEFINED_glUniform1dv void __stdcall GLee_Lazy_glUniform1dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform1dv(location, count, value);} GLEEPFNGLUNIFORM1DVPROC GLeeFuncPtr_glUniform1dv=GLee_Lazy_glUniform1dv; #endif #ifndef GLEE_C_DEFINED_glUniform2dv #define GLEE_C_DEFINED_glUniform2dv void __stdcall GLee_Lazy_glUniform2dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform2dv(location, count, value);} GLEEPFNGLUNIFORM2DVPROC GLeeFuncPtr_glUniform2dv=GLee_Lazy_glUniform2dv; #endif #ifndef GLEE_C_DEFINED_glUniform3dv #define GLEE_C_DEFINED_glUniform3dv void __stdcall GLee_Lazy_glUniform3dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform3dv(location, count, value);} GLEEPFNGLUNIFORM3DVPROC GLeeFuncPtr_glUniform3dv=GLee_Lazy_glUniform3dv; #endif #ifndef GLEE_C_DEFINED_glUniform4dv #define GLEE_C_DEFINED_glUniform4dv void __stdcall GLee_Lazy_glUniform4dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform4dv(location, count, value);} GLEEPFNGLUNIFORM4DVPROC GLeeFuncPtr_glUniform4dv=GLee_Lazy_glUniform4dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix2dv #define GLEE_C_DEFINED_glUniformMatrix2dv void __stdcall GLee_Lazy_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix2dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX2DVPROC GLeeFuncPtr_glUniformMatrix2dv=GLee_Lazy_glUniformMatrix2dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix3dv #define GLEE_C_DEFINED_glUniformMatrix3dv void __stdcall GLee_Lazy_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix3dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX3DVPROC GLeeFuncPtr_glUniformMatrix3dv=GLee_Lazy_glUniformMatrix3dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix4dv #define GLEE_C_DEFINED_glUniformMatrix4dv void __stdcall GLee_Lazy_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix4dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX4DVPROC GLeeFuncPtr_glUniformMatrix4dv=GLee_Lazy_glUniformMatrix4dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix2x3dv #define GLEE_C_DEFINED_glUniformMatrix2x3dv void __stdcall GLee_Lazy_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix2x3dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glUniformMatrix2x3dv=GLee_Lazy_glUniformMatrix2x3dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix2x4dv #define GLEE_C_DEFINED_glUniformMatrix2x4dv void __stdcall GLee_Lazy_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix2x4dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glUniformMatrix2x4dv=GLee_Lazy_glUniformMatrix2x4dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix3x2dv #define GLEE_C_DEFINED_glUniformMatrix3x2dv void __stdcall GLee_Lazy_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix3x2dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glUniformMatrix3x2dv=GLee_Lazy_glUniformMatrix3x2dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix3x4dv #define GLEE_C_DEFINED_glUniformMatrix3x4dv void __stdcall GLee_Lazy_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix3x4dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glUniformMatrix3x4dv=GLee_Lazy_glUniformMatrix3x4dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix4x2dv #define GLEE_C_DEFINED_glUniformMatrix4x2dv void __stdcall GLee_Lazy_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix4x2dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glUniformMatrix4x2dv=GLee_Lazy_glUniformMatrix4x2dv; #endif #ifndef GLEE_C_DEFINED_glUniformMatrix4x3dv #define GLEE_C_DEFINED_glUniformMatrix4x3dv void __stdcall GLee_Lazy_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix4x3dv(location, count, transpose, value);} GLEEPFNGLUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glUniformMatrix4x3dv=GLee_Lazy_glUniformMatrix4x3dv; #endif #ifndef GLEE_C_DEFINED_glGetUniformdv #define GLEE_C_DEFINED_glGetUniformdv void __stdcall GLee_Lazy_glGetUniformdv(GLuint program, GLint location, GLdouble * params) {if (GLeeInit()) glGetUniformdv(program, location, params);} GLEEPFNGLGETUNIFORMDVPROC GLeeFuncPtr_glGetUniformdv=GLee_Lazy_glGetUniformdv; #endif #endif /* GL_ARB_shader_subroutine */ #ifdef __GLEE_GL_ARB_shader_subroutine #ifndef GLEE_C_DEFINED_glGetSubroutineUniformLocation #define GLEE_C_DEFINED_glGetSubroutineUniformLocation GLint __stdcall GLee_Lazy_glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) {if (GLeeInit()) return glGetSubroutineUniformLocation(program, shadertype, name); return (GLint)0;} GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GLeeFuncPtr_glGetSubroutineUniformLocation=GLee_Lazy_glGetSubroutineUniformLocation; #endif #ifndef GLEE_C_DEFINED_glGetSubroutineIndex #define GLEE_C_DEFINED_glGetSubroutineIndex GLuint __stdcall GLee_Lazy_glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) {if (GLeeInit()) return glGetSubroutineIndex(program, shadertype, name); return (GLuint)0;} GLEEPFNGLGETSUBROUTINEINDEXPROC GLeeFuncPtr_glGetSubroutineIndex=GLee_Lazy_glGetSubroutineIndex; #endif #ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformiv #define GLEE_C_DEFINED_glGetActiveSubroutineUniformiv void __stdcall GLee_Lazy_glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) {if (GLeeInit()) glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);} GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GLeeFuncPtr_glGetActiveSubroutineUniformiv=GLee_Lazy_glGetActiveSubroutineUniformiv; #endif #ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformName #define GLEE_C_DEFINED_glGetActiveSubroutineUniformName void __stdcall GLee_Lazy_glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) {if (GLeeInit()) glGetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);} GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveSubroutineUniformName=GLee_Lazy_glGetActiveSubroutineUniformName; #endif #ifndef GLEE_C_DEFINED_glGetActiveSubroutineName #define GLEE_C_DEFINED_glGetActiveSubroutineName void __stdcall GLee_Lazy_glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) {if (GLeeInit()) glGetActiveSubroutineName(program, shadertype, index, bufsize, length, name);} GLEEPFNGLGETACTIVESUBROUTINENAMEPROC GLeeFuncPtr_glGetActiveSubroutineName=GLee_Lazy_glGetActiveSubroutineName; #endif #ifndef GLEE_C_DEFINED_glUniformSubroutinesuiv #define GLEE_C_DEFINED_glUniformSubroutinesuiv void __stdcall GLee_Lazy_glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) {if (GLeeInit()) glUniformSubroutinesuiv(shadertype, count, indices);} GLEEPFNGLUNIFORMSUBROUTINESUIVPROC GLeeFuncPtr_glUniformSubroutinesuiv=GLee_Lazy_glUniformSubroutinesuiv; #endif #ifndef GLEE_C_DEFINED_glGetUniformSubroutineuiv #define GLEE_C_DEFINED_glGetUniformSubroutineuiv void __stdcall GLee_Lazy_glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformSubroutineuiv(shadertype, location, params);} GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC GLeeFuncPtr_glGetUniformSubroutineuiv=GLee_Lazy_glGetUniformSubroutineuiv; #endif #ifndef GLEE_C_DEFINED_glGetProgramStageiv #define GLEE_C_DEFINED_glGetProgramStageiv void __stdcall GLee_Lazy_glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) {if (GLeeInit()) glGetProgramStageiv(program, shadertype, pname, values);} GLEEPFNGLGETPROGRAMSTAGEIVPROC GLeeFuncPtr_glGetProgramStageiv=GLee_Lazy_glGetProgramStageiv; #endif #endif /* GL_ARB_tessellation_shader */ #ifdef __GLEE_GL_ARB_tessellation_shader #ifndef GLEE_C_DEFINED_glPatchParameteri #define GLEE_C_DEFINED_glPatchParameteri void __stdcall GLee_Lazy_glPatchParameteri(GLenum pname, GLint value) {if (GLeeInit()) glPatchParameteri(pname, value);} GLEEPFNGLPATCHPARAMETERIPROC GLeeFuncPtr_glPatchParameteri=GLee_Lazy_glPatchParameteri; #endif #ifndef GLEE_C_DEFINED_glPatchParameterfv #define GLEE_C_DEFINED_glPatchParameterfv void __stdcall GLee_Lazy_glPatchParameterfv(GLenum pname, const GLfloat * values) {if (GLeeInit()) glPatchParameterfv(pname, values);} GLEEPFNGLPATCHPARAMETERFVPROC GLeeFuncPtr_glPatchParameterfv=GLee_Lazy_glPatchParameterfv; #endif #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef __GLEE_GL_ARB_texture_buffer_object_rgb32 #endif /* GL_ARB_transform_feedback2 */ #ifdef __GLEE_GL_ARB_transform_feedback2 #ifndef GLEE_C_DEFINED_glBindTransformFeedback #define GLEE_C_DEFINED_glBindTransformFeedback void __stdcall GLee_Lazy_glBindTransformFeedback(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedback(target, id);} GLEEPFNGLBINDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBindTransformFeedback=GLee_Lazy_glBindTransformFeedback; #endif #ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacks #define GLEE_C_DEFINED_glDeleteTransformFeedbacks void __stdcall GLee_Lazy_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacks(n, ids);} GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC GLeeFuncPtr_glDeleteTransformFeedbacks=GLee_Lazy_glDeleteTransformFeedbacks; #endif #ifndef GLEE_C_DEFINED_glGenTransformFeedbacks #define GLEE_C_DEFINED_glGenTransformFeedbacks void __stdcall GLee_Lazy_glGenTransformFeedbacks(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacks(n, ids);} GLEEPFNGLGENTRANSFORMFEEDBACKSPROC GLeeFuncPtr_glGenTransformFeedbacks=GLee_Lazy_glGenTransformFeedbacks; #endif #ifndef GLEE_C_DEFINED_glIsTransformFeedback #define GLEE_C_DEFINED_glIsTransformFeedback GLboolean __stdcall GLee_Lazy_glIsTransformFeedback(GLuint id) {if (GLeeInit()) return glIsTransformFeedback(id); return (GLboolean)0;} GLEEPFNGLISTRANSFORMFEEDBACKPROC GLeeFuncPtr_glIsTransformFeedback=GLee_Lazy_glIsTransformFeedback; #endif #ifndef GLEE_C_DEFINED_glPauseTransformFeedback #define GLEE_C_DEFINED_glPauseTransformFeedback void __stdcall GLee_Lazy_glPauseTransformFeedback(void) {if (GLeeInit()) glPauseTransformFeedback();} GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC GLeeFuncPtr_glPauseTransformFeedback=GLee_Lazy_glPauseTransformFeedback; #endif #ifndef GLEE_C_DEFINED_glResumeTransformFeedback #define GLEE_C_DEFINED_glResumeTransformFeedback void __stdcall GLee_Lazy_glResumeTransformFeedback(void) {if (GLeeInit()) glResumeTransformFeedback();} GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC GLeeFuncPtr_glResumeTransformFeedback=GLee_Lazy_glResumeTransformFeedback; #endif #ifndef GLEE_C_DEFINED_glDrawTransformFeedback #define GLEE_C_DEFINED_glDrawTransformFeedback void __stdcall GLee_Lazy_glDrawTransformFeedback(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedback(mode, id);} GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC GLeeFuncPtr_glDrawTransformFeedback=GLee_Lazy_glDrawTransformFeedback; #endif #endif /* GL_ARB_transform_feedback3 */ #ifdef __GLEE_GL_ARB_transform_feedback3 #ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStream #define GLEE_C_DEFINED_glDrawTransformFeedbackStream void __stdcall GLee_Lazy_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) {if (GLeeInit()) glDrawTransformFeedbackStream(mode, id, stream);} GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC GLeeFuncPtr_glDrawTransformFeedbackStream=GLee_Lazy_glDrawTransformFeedbackStream; #endif #ifndef GLEE_C_DEFINED_glBeginQueryIndexed #define GLEE_C_DEFINED_glBeginQueryIndexed void __stdcall GLee_Lazy_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) {if (GLeeInit()) glBeginQueryIndexed(target, index, id);} GLEEPFNGLBEGINQUERYINDEXEDPROC GLeeFuncPtr_glBeginQueryIndexed=GLee_Lazy_glBeginQueryIndexed; #endif #ifndef GLEE_C_DEFINED_glEndQueryIndexed #define GLEE_C_DEFINED_glEndQueryIndexed void __stdcall GLee_Lazy_glEndQueryIndexed(GLenum target, GLuint index) {if (GLeeInit()) glEndQueryIndexed(target, index);} GLEEPFNGLENDQUERYINDEXEDPROC GLeeFuncPtr_glEndQueryIndexed=GLee_Lazy_glEndQueryIndexed; #endif #ifndef GLEE_C_DEFINED_glGetQueryIndexediv #define GLEE_C_DEFINED_glGetQueryIndexediv void __stdcall GLee_Lazy_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryIndexediv(target, index, pname, params);} GLEEPFNGLGETQUERYINDEXEDIVPROC GLeeFuncPtr_glGetQueryIndexediv=GLee_Lazy_glGetQueryIndexediv; #endif #endif /* GL_ARB_ES2_compatibility */ #ifdef __GLEE_GL_ARB_ES2_compatibility #ifndef GLEE_C_DEFINED_glReleaseShaderCompiler #define GLEE_C_DEFINED_glReleaseShaderCompiler void __stdcall GLee_Lazy_glReleaseShaderCompiler(void) {if (GLeeInit()) glReleaseShaderCompiler();} GLEEPFNGLRELEASESHADERCOMPILERPROC GLeeFuncPtr_glReleaseShaderCompiler=GLee_Lazy_glReleaseShaderCompiler; #endif #ifndef GLEE_C_DEFINED_glShaderBinary #define GLEE_C_DEFINED_glShaderBinary void __stdcall GLee_Lazy_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) {if (GLeeInit()) glShaderBinary(count, shaders, binaryformat, binary, length);} GLEEPFNGLSHADERBINARYPROC GLeeFuncPtr_glShaderBinary=GLee_Lazy_glShaderBinary; #endif #ifndef GLEE_C_DEFINED_glGetShaderPrecisionFormat #define GLEE_C_DEFINED_glGetShaderPrecisionFormat void __stdcall GLee_Lazy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {if (GLeeInit()) glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);} GLEEPFNGLGETSHADERPRECISIONFORMATPROC GLeeFuncPtr_glGetShaderPrecisionFormat=GLee_Lazy_glGetShaderPrecisionFormat; #endif #ifndef GLEE_C_DEFINED_glDepthRangef #define GLEE_C_DEFINED_glDepthRangef void __stdcall GLee_Lazy_glDepthRangef(GLfloat n, GLfloat f) {if (GLeeInit()) glDepthRangef(n, f);} GLEEPFNGLDEPTHRANGEFPROC GLeeFuncPtr_glDepthRangef=GLee_Lazy_glDepthRangef; #endif #ifndef GLEE_C_DEFINED_glClearDepthf #define GLEE_C_DEFINED_glClearDepthf void __stdcall GLee_Lazy_glClearDepthf(GLfloat d) {if (GLeeInit()) glClearDepthf(d);} GLEEPFNGLCLEARDEPTHFPROC GLeeFuncPtr_glClearDepthf=GLee_Lazy_glClearDepthf; #endif #endif /* GL_ARB_get_program_binary */ #ifdef __GLEE_GL_ARB_get_program_binary #ifndef GLEE_C_DEFINED_glGetProgramBinary #define GLEE_C_DEFINED_glGetProgramBinary void __stdcall GLee_Lazy_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) {if (GLeeInit()) glGetProgramBinary(program, bufSize, length, binaryFormat, binary);} GLEEPFNGLGETPROGRAMBINARYPROC GLeeFuncPtr_glGetProgramBinary=GLee_Lazy_glGetProgramBinary; #endif #ifndef GLEE_C_DEFINED_glProgramBinary #define GLEE_C_DEFINED_glProgramBinary void __stdcall GLee_Lazy_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length) {if (GLeeInit()) glProgramBinary(program, binaryFormat, binary, length);} GLEEPFNGLPROGRAMBINARYPROC GLeeFuncPtr_glProgramBinary=GLee_Lazy_glProgramBinary; #endif #ifndef GLEE_C_DEFINED_glProgramParameteri #define GLEE_C_DEFINED_glProgramParameteri void __stdcall GLee_Lazy_glProgramParameteri(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteri(program, pname, value);} GLEEPFNGLPROGRAMPARAMETERIPROC GLeeFuncPtr_glProgramParameteri=GLee_Lazy_glProgramParameteri; #endif #endif /* GL_ARB_separate_shader_objects */ #ifdef __GLEE_GL_ARB_separate_shader_objects #ifndef GLEE_C_DEFINED_glUseProgramStages #define GLEE_C_DEFINED_glUseProgramStages void __stdcall GLee_Lazy_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) {if (GLeeInit()) glUseProgramStages(pipeline, stages, program);} GLEEPFNGLUSEPROGRAMSTAGESPROC GLeeFuncPtr_glUseProgramStages=GLee_Lazy_glUseProgramStages; #endif #ifndef GLEE_C_DEFINED_glActiveShaderProgram #define GLEE_C_DEFINED_glActiveShaderProgram void __stdcall GLee_Lazy_glActiveShaderProgram(GLuint pipeline, GLuint program) {if (GLeeInit()) glActiveShaderProgram(pipeline, program);} GLEEPFNGLACTIVESHADERPROGRAMPROC GLeeFuncPtr_glActiveShaderProgram=GLee_Lazy_glActiveShaderProgram; #endif #ifndef GLEE_C_DEFINED_glCreateShaderProgramv #define GLEE_C_DEFINED_glCreateShaderProgramv GLuint __stdcall GLee_Lazy_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const * strings) {if (GLeeInit()) return glCreateShaderProgramv(type, count, strings); return (GLuint)0;} GLEEPFNGLCREATESHADERPROGRAMVPROC GLeeFuncPtr_glCreateShaderProgramv=GLee_Lazy_glCreateShaderProgramv; #endif #ifndef GLEE_C_DEFINED_glBindProgramPipeline #define GLEE_C_DEFINED_glBindProgramPipeline void __stdcall GLee_Lazy_glBindProgramPipeline(GLuint pipeline) {if (GLeeInit()) glBindProgramPipeline(pipeline);} GLEEPFNGLBINDPROGRAMPIPELINEPROC GLeeFuncPtr_glBindProgramPipeline=GLee_Lazy_glBindProgramPipeline; #endif #ifndef GLEE_C_DEFINED_glDeleteProgramPipelines #define GLEE_C_DEFINED_glDeleteProgramPipelines void __stdcall GLee_Lazy_glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) {if (GLeeInit()) glDeleteProgramPipelines(n, pipelines);} GLEEPFNGLDELETEPROGRAMPIPELINESPROC GLeeFuncPtr_glDeleteProgramPipelines=GLee_Lazy_glDeleteProgramPipelines; #endif #ifndef GLEE_C_DEFINED_glGenProgramPipelines #define GLEE_C_DEFINED_glGenProgramPipelines void __stdcall GLee_Lazy_glGenProgramPipelines(GLsizei n, GLuint * pipelines) {if (GLeeInit()) glGenProgramPipelines(n, pipelines);} GLEEPFNGLGENPROGRAMPIPELINESPROC GLeeFuncPtr_glGenProgramPipelines=GLee_Lazy_glGenProgramPipelines; #endif #ifndef GLEE_C_DEFINED_glIsProgramPipeline #define GLEE_C_DEFINED_glIsProgramPipeline GLboolean __stdcall GLee_Lazy_glIsProgramPipeline(GLuint pipeline) {if (GLeeInit()) return glIsProgramPipeline(pipeline); return (GLboolean)0;} GLEEPFNGLISPROGRAMPIPELINEPROC GLeeFuncPtr_glIsProgramPipeline=GLee_Lazy_glIsProgramPipeline; #endif #ifndef GLEE_C_DEFINED_glGetProgramPipelineiv #define GLEE_C_DEFINED_glGetProgramPipelineiv void __stdcall GLee_Lazy_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramPipelineiv(pipeline, pname, params);} GLEEPFNGLGETPROGRAMPIPELINEIVPROC GLeeFuncPtr_glGetProgramPipelineiv=GLee_Lazy_glGetProgramPipelineiv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1i #define GLEE_C_DEFINED_glProgramUniform1i void __stdcall GLee_Lazy_glProgramUniform1i(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1i(program, location, v0);} GLEEPFNGLPROGRAMUNIFORM1IPROC GLeeFuncPtr_glProgramUniform1i=GLee_Lazy_glProgramUniform1i; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1iv #define GLEE_C_DEFINED_glProgramUniform1iv void __stdcall GLee_Lazy_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1iv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1IVPROC GLeeFuncPtr_glProgramUniform1iv=GLee_Lazy_glProgramUniform1iv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1f #define GLEE_C_DEFINED_glProgramUniform1f void __stdcall GLee_Lazy_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1f(program, location, v0);} GLEEPFNGLPROGRAMUNIFORM1FPROC GLeeFuncPtr_glProgramUniform1f=GLee_Lazy_glProgramUniform1f; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1fv #define GLEE_C_DEFINED_glProgramUniform1fv void __stdcall GLee_Lazy_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1FVPROC GLeeFuncPtr_glProgramUniform1fv=GLee_Lazy_glProgramUniform1fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1d #define GLEE_C_DEFINED_glProgramUniform1d void __stdcall GLee_Lazy_glProgramUniform1d(GLuint program, GLint location, GLdouble v0) {if (GLeeInit()) glProgramUniform1d(program, location, v0);} GLEEPFNGLPROGRAMUNIFORM1DPROC GLeeFuncPtr_glProgramUniform1d=GLee_Lazy_glProgramUniform1d; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1dv #define GLEE_C_DEFINED_glProgramUniform1dv void __stdcall GLee_Lazy_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform1dv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1DVPROC GLeeFuncPtr_glProgramUniform1dv=GLee_Lazy_glProgramUniform1dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1ui #define GLEE_C_DEFINED_glProgramUniform1ui void __stdcall GLee_Lazy_glProgramUniform1ui(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1ui(program, location, v0);} GLEEPFNGLPROGRAMUNIFORM1UIPROC GLeeFuncPtr_glProgramUniform1ui=GLee_Lazy_glProgramUniform1ui; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1uiv #define GLEE_C_DEFINED_glProgramUniform1uiv void __stdcall GLee_Lazy_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uiv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1UIVPROC GLeeFuncPtr_glProgramUniform1uiv=GLee_Lazy_glProgramUniform1uiv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2i #define GLEE_C_DEFINED_glProgramUniform2i void __stdcall GLee_Lazy_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2i(program, location, v0, v1);} GLEEPFNGLPROGRAMUNIFORM2IPROC GLeeFuncPtr_glProgramUniform2i=GLee_Lazy_glProgramUniform2i; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2iv #define GLEE_C_DEFINED_glProgramUniform2iv void __stdcall GLee_Lazy_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2iv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2IVPROC GLeeFuncPtr_glProgramUniform2iv=GLee_Lazy_glProgramUniform2iv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2f #define GLEE_C_DEFINED_glProgramUniform2f void __stdcall GLee_Lazy_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2f(program, location, v0, v1);} GLEEPFNGLPROGRAMUNIFORM2FPROC GLeeFuncPtr_glProgramUniform2f=GLee_Lazy_glProgramUniform2f; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2fv #define GLEE_C_DEFINED_glProgramUniform2fv void __stdcall GLee_Lazy_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2FVPROC GLeeFuncPtr_glProgramUniform2fv=GLee_Lazy_glProgramUniform2fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2d #define GLEE_C_DEFINED_glProgramUniform2d void __stdcall GLee_Lazy_glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) {if (GLeeInit()) glProgramUniform2d(program, location, v0, v1);} GLEEPFNGLPROGRAMUNIFORM2DPROC GLeeFuncPtr_glProgramUniform2d=GLee_Lazy_glProgramUniform2d; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2dv #define GLEE_C_DEFINED_glProgramUniform2dv void __stdcall GLee_Lazy_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform2dv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2DVPROC GLeeFuncPtr_glProgramUniform2dv=GLee_Lazy_glProgramUniform2dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2ui #define GLEE_C_DEFINED_glProgramUniform2ui void __stdcall GLee_Lazy_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2ui(program, location, v0, v1);} GLEEPFNGLPROGRAMUNIFORM2UIPROC GLeeFuncPtr_glProgramUniform2ui=GLee_Lazy_glProgramUniform2ui; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2uiv #define GLEE_C_DEFINED_glProgramUniform2uiv void __stdcall GLee_Lazy_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uiv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2UIVPROC GLeeFuncPtr_glProgramUniform2uiv=GLee_Lazy_glProgramUniform2uiv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3i #define GLEE_C_DEFINED_glProgramUniform3i void __stdcall GLee_Lazy_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3i(program, location, v0, v1, v2);} GLEEPFNGLPROGRAMUNIFORM3IPROC GLeeFuncPtr_glProgramUniform3i=GLee_Lazy_glProgramUniform3i; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3iv #define GLEE_C_DEFINED_glProgramUniform3iv void __stdcall GLee_Lazy_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3iv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3IVPROC GLeeFuncPtr_glProgramUniform3iv=GLee_Lazy_glProgramUniform3iv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3f #define GLEE_C_DEFINED_glProgramUniform3f void __stdcall GLee_Lazy_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3f(program, location, v0, v1, v2);} GLEEPFNGLPROGRAMUNIFORM3FPROC GLeeFuncPtr_glProgramUniform3f=GLee_Lazy_glProgramUniform3f; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3fv #define GLEE_C_DEFINED_glProgramUniform3fv void __stdcall GLee_Lazy_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3FVPROC GLeeFuncPtr_glProgramUniform3fv=GLee_Lazy_glProgramUniform3fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3d #define GLEE_C_DEFINED_glProgramUniform3d void __stdcall GLee_Lazy_glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {if (GLeeInit()) glProgramUniform3d(program, location, v0, v1, v2);} GLEEPFNGLPROGRAMUNIFORM3DPROC GLeeFuncPtr_glProgramUniform3d=GLee_Lazy_glProgramUniform3d; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3dv #define GLEE_C_DEFINED_glProgramUniform3dv void __stdcall GLee_Lazy_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform3dv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3DVPROC GLeeFuncPtr_glProgramUniform3dv=GLee_Lazy_glProgramUniform3dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3ui #define GLEE_C_DEFINED_glProgramUniform3ui void __stdcall GLee_Lazy_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3ui(program, location, v0, v1, v2);} GLEEPFNGLPROGRAMUNIFORM3UIPROC GLeeFuncPtr_glProgramUniform3ui=GLee_Lazy_glProgramUniform3ui; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3uiv #define GLEE_C_DEFINED_glProgramUniform3uiv void __stdcall GLee_Lazy_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uiv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3UIVPROC GLeeFuncPtr_glProgramUniform3uiv=GLee_Lazy_glProgramUniform3uiv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4i #define GLEE_C_DEFINED_glProgramUniform4i void __stdcall GLee_Lazy_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4i(program, location, v0, v1, v2, v3);} GLEEPFNGLPROGRAMUNIFORM4IPROC GLeeFuncPtr_glProgramUniform4i=GLee_Lazy_glProgramUniform4i; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4iv #define GLEE_C_DEFINED_glProgramUniform4iv void __stdcall GLee_Lazy_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4iv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4IVPROC GLeeFuncPtr_glProgramUniform4iv=GLee_Lazy_glProgramUniform4iv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4f #define GLEE_C_DEFINED_glProgramUniform4f void __stdcall GLee_Lazy_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4f(program, location, v0, v1, v2, v3);} GLEEPFNGLPROGRAMUNIFORM4FPROC GLeeFuncPtr_glProgramUniform4f=GLee_Lazy_glProgramUniform4f; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4fv #define GLEE_C_DEFINED_glProgramUniform4fv void __stdcall GLee_Lazy_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4FVPROC GLeeFuncPtr_glProgramUniform4fv=GLee_Lazy_glProgramUniform4fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4d #define GLEE_C_DEFINED_glProgramUniform4d void __stdcall GLee_Lazy_glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {if (GLeeInit()) glProgramUniform4d(program, location, v0, v1, v2, v3);} GLEEPFNGLPROGRAMUNIFORM4DPROC GLeeFuncPtr_glProgramUniform4d=GLee_Lazy_glProgramUniform4d; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4dv #define GLEE_C_DEFINED_glProgramUniform4dv void __stdcall GLee_Lazy_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform4dv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4DVPROC GLeeFuncPtr_glProgramUniform4dv=GLee_Lazy_glProgramUniform4dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4ui #define GLEE_C_DEFINED_glProgramUniform4ui void __stdcall GLee_Lazy_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4ui(program, location, v0, v1, v2, v3);} GLEEPFNGLPROGRAMUNIFORM4UIPROC GLeeFuncPtr_glProgramUniform4ui=GLee_Lazy_glProgramUniform4ui; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4uiv #define GLEE_C_DEFINED_glProgramUniform4uiv void __stdcall GLee_Lazy_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uiv(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4UIVPROC GLeeFuncPtr_glProgramUniform4uiv=GLee_Lazy_glProgramUniform4uiv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fv #define GLEE_C_DEFINED_glProgramUniformMatrix2fv void __stdcall GLee_Lazy_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC GLeeFuncPtr_glProgramUniformMatrix2fv=GLee_Lazy_glProgramUniformMatrix2fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fv #define GLEE_C_DEFINED_glProgramUniformMatrix3fv void __stdcall GLee_Lazy_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC GLeeFuncPtr_glProgramUniformMatrix3fv=GLee_Lazy_glProgramUniformMatrix3fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fv #define GLEE_C_DEFINED_glProgramUniformMatrix4fv void __stdcall GLee_Lazy_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC GLeeFuncPtr_glProgramUniformMatrix4fv=GLee_Lazy_glProgramUniformMatrix4fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dv #define GLEE_C_DEFINED_glProgramUniformMatrix2dv void __stdcall GLee_Lazy_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC GLeeFuncPtr_glProgramUniformMatrix2dv=GLee_Lazy_glProgramUniformMatrix2dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dv #define GLEE_C_DEFINED_glProgramUniformMatrix3dv void __stdcall GLee_Lazy_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC GLeeFuncPtr_glProgramUniformMatrix3dv=GLee_Lazy_glProgramUniformMatrix3dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dv #define GLEE_C_DEFINED_glProgramUniformMatrix4dv void __stdcall GLee_Lazy_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC GLeeFuncPtr_glProgramUniformMatrix4dv=GLee_Lazy_glProgramUniformMatrix4dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fv #define GLEE_C_DEFINED_glProgramUniformMatrix2x3fv void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glProgramUniformMatrix2x3fv=GLee_Lazy_glProgramUniformMatrix2x3fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fv #define GLEE_C_DEFINED_glProgramUniformMatrix3x2fv void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glProgramUniformMatrix3x2fv=GLee_Lazy_glProgramUniformMatrix3x2fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fv #define GLEE_C_DEFINED_glProgramUniformMatrix2x4fv void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glProgramUniformMatrix2x4fv=GLee_Lazy_glProgramUniformMatrix2x4fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fv #define GLEE_C_DEFINED_glProgramUniformMatrix4x2fv void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glProgramUniformMatrix4x2fv=GLee_Lazy_glProgramUniformMatrix4x2fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fv #define GLEE_C_DEFINED_glProgramUniformMatrix3x4fv void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glProgramUniformMatrix3x4fv=GLee_Lazy_glProgramUniformMatrix3x4fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fv #define GLEE_C_DEFINED_glProgramUniformMatrix4x3fv void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glProgramUniformMatrix4x3fv=GLee_Lazy_glProgramUniformMatrix4x3fv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dv #define GLEE_C_DEFINED_glProgramUniformMatrix2x3dv void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x3dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glProgramUniformMatrix2x3dv=GLee_Lazy_glProgramUniformMatrix2x3dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dv #define GLEE_C_DEFINED_glProgramUniformMatrix3x2dv void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x2dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glProgramUniformMatrix3x2dv=GLee_Lazy_glProgramUniformMatrix3x2dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dv #define GLEE_C_DEFINED_glProgramUniformMatrix2x4dv void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x4dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glProgramUniformMatrix2x4dv=GLee_Lazy_glProgramUniformMatrix2x4dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dv #define GLEE_C_DEFINED_glProgramUniformMatrix4x2dv void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x2dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glProgramUniformMatrix4x2dv=GLee_Lazy_glProgramUniformMatrix4x2dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dv #define GLEE_C_DEFINED_glProgramUniformMatrix3x4dv void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x4dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glProgramUniformMatrix3x4dv=GLee_Lazy_glProgramUniformMatrix3x4dv; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dv #define GLEE_C_DEFINED_glProgramUniformMatrix4x3dv void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x3dv(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glProgramUniformMatrix4x3dv=GLee_Lazy_glProgramUniformMatrix4x3dv; #endif #ifndef GLEE_C_DEFINED_glValidateProgramPipeline #define GLEE_C_DEFINED_glValidateProgramPipeline void __stdcall GLee_Lazy_glValidateProgramPipeline(GLuint pipeline) {if (GLeeInit()) glValidateProgramPipeline(pipeline);} GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC GLeeFuncPtr_glValidateProgramPipeline=GLee_Lazy_glValidateProgramPipeline; #endif #ifndef GLEE_C_DEFINED_glGetProgramPipelineInfoLog #define GLEE_C_DEFINED_glGetProgramPipelineInfoLog void __stdcall GLee_Lazy_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);} GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC GLeeFuncPtr_glGetProgramPipelineInfoLog=GLee_Lazy_glGetProgramPipelineInfoLog; #endif #endif /* GL_ARB_shader_precision */ #ifdef __GLEE_GL_ARB_shader_precision #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef __GLEE_GL_ARB_vertex_attrib_64bit #ifndef GLEE_C_DEFINED_glVertexAttribL1d #define GLEE_C_DEFINED_glVertexAttribL1d void __stdcall GLee_Lazy_glVertexAttribL1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttribL1d(index, x);} GLEEPFNGLVERTEXATTRIBL1DPROC GLeeFuncPtr_glVertexAttribL1d=GLee_Lazy_glVertexAttribL1d; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2d #define GLEE_C_DEFINED_glVertexAttribL2d void __stdcall GLee_Lazy_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttribL2d(index, x, y);} GLEEPFNGLVERTEXATTRIBL2DPROC GLeeFuncPtr_glVertexAttribL2d=GLee_Lazy_glVertexAttribL2d; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3d #define GLEE_C_DEFINED_glVertexAttribL3d void __stdcall GLee_Lazy_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttribL3d(index, x, y, z);} GLEEPFNGLVERTEXATTRIBL3DPROC GLeeFuncPtr_glVertexAttribL3d=GLee_Lazy_glVertexAttribL3d; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4d #define GLEE_C_DEFINED_glVertexAttribL4d void __stdcall GLee_Lazy_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttribL4d(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIBL4DPROC GLeeFuncPtr_glVertexAttribL4d=GLee_Lazy_glVertexAttribL4d; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL1dv #define GLEE_C_DEFINED_glVertexAttribL1dv void __stdcall GLee_Lazy_glVertexAttribL1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL1dv(index, v);} GLEEPFNGLVERTEXATTRIBL1DVPROC GLeeFuncPtr_glVertexAttribL1dv=GLee_Lazy_glVertexAttribL1dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2dv #define GLEE_C_DEFINED_glVertexAttribL2dv void __stdcall GLee_Lazy_glVertexAttribL2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL2dv(index, v);} GLEEPFNGLVERTEXATTRIBL2DVPROC GLeeFuncPtr_glVertexAttribL2dv=GLee_Lazy_glVertexAttribL2dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3dv #define GLEE_C_DEFINED_glVertexAttribL3dv void __stdcall GLee_Lazy_glVertexAttribL3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL3dv(index, v);} GLEEPFNGLVERTEXATTRIBL3DVPROC GLeeFuncPtr_glVertexAttribL3dv=GLee_Lazy_glVertexAttribL3dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4dv #define GLEE_C_DEFINED_glVertexAttribL4dv void __stdcall GLee_Lazy_glVertexAttribL4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL4dv(index, v);} GLEEPFNGLVERTEXATTRIBL4DVPROC GLeeFuncPtr_glVertexAttribL4dv=GLee_Lazy_glVertexAttribL4dv; #endif #ifndef GLEE_C_DEFINED_glVertexAttribLPointer #define GLEE_C_DEFINED_glVertexAttribLPointer void __stdcall GLee_Lazy_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribLPointer(index, size, type, stride, pointer);} GLEEPFNGLVERTEXATTRIBLPOINTERPROC GLeeFuncPtr_glVertexAttribLPointer=GLee_Lazy_glVertexAttribLPointer; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribLdv #define GLEE_C_DEFINED_glGetVertexAttribLdv void __stdcall GLee_Lazy_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribLdv(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBLDVPROC GLeeFuncPtr_glGetVertexAttribLdv=GLee_Lazy_glGetVertexAttribLdv; #endif #endif /* GL_ARB_viewport_array */ #ifdef __GLEE_GL_ARB_viewport_array #ifndef GLEE_C_DEFINED_glViewportArrayv #define GLEE_C_DEFINED_glViewportArrayv void __stdcall GLee_Lazy_glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) {if (GLeeInit()) glViewportArrayv(first, count, v);} GLEEPFNGLVIEWPORTARRAYVPROC GLeeFuncPtr_glViewportArrayv=GLee_Lazy_glViewportArrayv; #endif #ifndef GLEE_C_DEFINED_glViewportIndexedf #define GLEE_C_DEFINED_glViewportIndexedf void __stdcall GLee_Lazy_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {if (GLeeInit()) glViewportIndexedf(index, x, y, w, h);} GLEEPFNGLVIEWPORTINDEXEDFPROC GLeeFuncPtr_glViewportIndexedf=GLee_Lazy_glViewportIndexedf; #endif #ifndef GLEE_C_DEFINED_glViewportIndexedfv #define GLEE_C_DEFINED_glViewportIndexedfv void __stdcall GLee_Lazy_glViewportIndexedfv(GLuint index, const GLfloat * v) {if (GLeeInit()) glViewportIndexedfv(index, v);} GLEEPFNGLVIEWPORTINDEXEDFVPROC GLeeFuncPtr_glViewportIndexedfv=GLee_Lazy_glViewportIndexedfv; #endif #ifndef GLEE_C_DEFINED_glScissorArrayv #define GLEE_C_DEFINED_glScissorArrayv void __stdcall GLee_Lazy_glScissorArrayv(GLuint first, GLsizei count, const GLint * v) {if (GLeeInit()) glScissorArrayv(first, count, v);} GLEEPFNGLSCISSORARRAYVPROC GLeeFuncPtr_glScissorArrayv=GLee_Lazy_glScissorArrayv; #endif #ifndef GLEE_C_DEFINED_glScissorIndexed #define GLEE_C_DEFINED_glScissorIndexed void __stdcall GLee_Lazy_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {if (GLeeInit()) glScissorIndexed(index, left, bottom, width, height);} GLEEPFNGLSCISSORINDEXEDPROC GLeeFuncPtr_glScissorIndexed=GLee_Lazy_glScissorIndexed; #endif #ifndef GLEE_C_DEFINED_glScissorIndexedv #define GLEE_C_DEFINED_glScissorIndexedv void __stdcall GLee_Lazy_glScissorIndexedv(GLuint index, const GLint * v) {if (GLeeInit()) glScissorIndexedv(index, v);} GLEEPFNGLSCISSORINDEXEDVPROC GLeeFuncPtr_glScissorIndexedv=GLee_Lazy_glScissorIndexedv; #endif #ifndef GLEE_C_DEFINED_glDepthRangeArrayv #define GLEE_C_DEFINED_glDepthRangeArrayv void __stdcall GLee_Lazy_glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) {if (GLeeInit()) glDepthRangeArrayv(first, count, v);} GLEEPFNGLDEPTHRANGEARRAYVPROC GLeeFuncPtr_glDepthRangeArrayv=GLee_Lazy_glDepthRangeArrayv; #endif #ifndef GLEE_C_DEFINED_glDepthRangeIndexed #define GLEE_C_DEFINED_glDepthRangeIndexed void __stdcall GLee_Lazy_glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) {if (GLeeInit()) glDepthRangeIndexed(index, n, f);} GLEEPFNGLDEPTHRANGEINDEXEDPROC GLeeFuncPtr_glDepthRangeIndexed=GLee_Lazy_glDepthRangeIndexed; #endif #ifndef GLEE_C_DEFINED_glGetFloati_v #define GLEE_C_DEFINED_glGetFloati_v void __stdcall GLee_Lazy_glGetFloati_v(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloati_v(target, index, data);} GLEEPFNGLGETFLOATI_VPROC GLeeFuncPtr_glGetFloati_v=GLee_Lazy_glGetFloati_v; #endif #ifndef GLEE_C_DEFINED_glGetDoublei_v #define GLEE_C_DEFINED_glGetDoublei_v void __stdcall GLee_Lazy_glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoublei_v(target, index, data);} GLEEPFNGLGETDOUBLEI_VPROC GLeeFuncPtr_glGetDoublei_v=GLee_Lazy_glGetDoublei_v; #endif #endif /* GL_ARB_cl_event */ #ifdef __GLEE_GL_ARB_cl_event #ifndef GLEE_C_DEFINED_glCreateSyncFromCLeventARB #define GLEE_C_DEFINED_glCreateSyncFromCLeventARB GLsync __stdcall GLee_Lazy_glCreateSyncFromCLeventARB(struct _cl_context * context, struct _cl_event * event, GLbitfield flags) {if (GLeeInit()) return glCreateSyncFromCLeventARB(context, event, flags); return (GLsync)0;} GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC GLeeFuncPtr_glCreateSyncFromCLeventARB=GLee_Lazy_glCreateSyncFromCLeventARB; #endif #endif /* GL_ARB_debug_output */ #ifdef __GLEE_GL_ARB_debug_output #ifndef GLEE_C_DEFINED_glDebugMessageControlARB #define GLEE_C_DEFINED_glDebugMessageControlARB void __stdcall GLee_Lazy_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {if (GLeeInit()) glDebugMessageControlARB(source, type, severity, count, ids, enabled);} GLEEPFNGLDEBUGMESSAGECONTROLARBPROC GLeeFuncPtr_glDebugMessageControlARB=GLee_Lazy_glDebugMessageControlARB; #endif #ifndef GLEE_C_DEFINED_glDebugMessageInsertARB #define GLEE_C_DEFINED_glDebugMessageInsertARB void __stdcall GLee_Lazy_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {if (GLeeInit()) glDebugMessageInsertARB(source, type, id, severity, length, buf);} GLEEPFNGLDEBUGMESSAGEINSERTARBPROC GLeeFuncPtr_glDebugMessageInsertARB=GLee_Lazy_glDebugMessageInsertARB; #endif #ifndef GLEE_C_DEFINED_glDebugMessageCallbackARB #define GLEE_C_DEFINED_glDebugMessageCallbackARB void __stdcall GLee_Lazy_glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid * userParam) {if (GLeeInit()) glDebugMessageCallbackARB(callback, userParam);} GLEEPFNGLDEBUGMESSAGECALLBACKARBPROC GLeeFuncPtr_glDebugMessageCallbackARB=GLee_Lazy_glDebugMessageCallbackARB; #endif #ifndef GLEE_C_DEFINED_glGetDebugMessageLogARB #define GLEE_C_DEFINED_glGetDebugMessageLogARB GLuint __stdcall GLee_Lazy_glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {if (GLeeInit()) return glGetDebugMessageLogARB(count, bufsize, sources, types, ids, severities, lengths, messageLog); return (GLuint)0;} GLEEPFNGLGETDEBUGMESSAGELOGARBPROC GLeeFuncPtr_glGetDebugMessageLogARB=GLee_Lazy_glGetDebugMessageLogARB; #endif #endif /* GL_ARB_robustness */ #ifdef __GLEE_GL_ARB_robustness #ifndef GLEE_C_DEFINED_glGetGraphicsResetStatusARB #define GLEE_C_DEFINED_glGetGraphicsResetStatusARB GLenum __stdcall GLee_Lazy_glGetGraphicsResetStatusARB(void) {if (GLeeInit()) return glGetGraphicsResetStatusARB(); return (GLenum)0;} GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC GLeeFuncPtr_glGetGraphicsResetStatusARB=GLee_Lazy_glGetGraphicsResetStatusARB; #endif #ifndef GLEE_C_DEFINED_glGetnMapdvARB #define GLEE_C_DEFINED_glGetnMapdvARB void __stdcall GLee_Lazy_glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) {if (GLeeInit()) glGetnMapdvARB(target, query, bufSize, v);} GLEEPFNGLGETNMAPDVARBPROC GLeeFuncPtr_glGetnMapdvARB=GLee_Lazy_glGetnMapdvARB; #endif #ifndef GLEE_C_DEFINED_glGetnMapfvARB #define GLEE_C_DEFINED_glGetnMapfvARB void __stdcall GLee_Lazy_glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) {if (GLeeInit()) glGetnMapfvARB(target, query, bufSize, v);} GLEEPFNGLGETNMAPFVARBPROC GLeeFuncPtr_glGetnMapfvARB=GLee_Lazy_glGetnMapfvARB; #endif #ifndef GLEE_C_DEFINED_glGetnMapivARB #define GLEE_C_DEFINED_glGetnMapivARB void __stdcall GLee_Lazy_glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v) {if (GLeeInit()) glGetnMapivARB(target, query, bufSize, v);} GLEEPFNGLGETNMAPIVARBPROC GLeeFuncPtr_glGetnMapivARB=GLee_Lazy_glGetnMapivARB; #endif #ifndef GLEE_C_DEFINED_glGetnPixelMapfvARB #define GLEE_C_DEFINED_glGetnPixelMapfvARB void __stdcall GLee_Lazy_glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values) {if (GLeeInit()) glGetnPixelMapfvARB(map, bufSize, values);} GLEEPFNGLGETNPIXELMAPFVARBPROC GLeeFuncPtr_glGetnPixelMapfvARB=GLee_Lazy_glGetnPixelMapfvARB; #endif #ifndef GLEE_C_DEFINED_glGetnPixelMapuivARB #define GLEE_C_DEFINED_glGetnPixelMapuivARB void __stdcall GLee_Lazy_glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values) {if (GLeeInit()) glGetnPixelMapuivARB(map, bufSize, values);} GLEEPFNGLGETNPIXELMAPUIVARBPROC GLeeFuncPtr_glGetnPixelMapuivARB=GLee_Lazy_glGetnPixelMapuivARB; #endif #ifndef GLEE_C_DEFINED_glGetnPixelMapusvARB #define GLEE_C_DEFINED_glGetnPixelMapusvARB void __stdcall GLee_Lazy_glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values) {if (GLeeInit()) glGetnPixelMapusvARB(map, bufSize, values);} GLEEPFNGLGETNPIXELMAPUSVARBPROC GLeeFuncPtr_glGetnPixelMapusvARB=GLee_Lazy_glGetnPixelMapusvARB; #endif #ifndef GLEE_C_DEFINED_glGetnPolygonStippleARB #define GLEE_C_DEFINED_glGetnPolygonStippleARB void __stdcall GLee_Lazy_glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern) {if (GLeeInit()) glGetnPolygonStippleARB(bufSize, pattern);} GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC GLeeFuncPtr_glGetnPolygonStippleARB=GLee_Lazy_glGetnPolygonStippleARB; #endif #ifndef GLEE_C_DEFINED_glGetnColorTableARB #define GLEE_C_DEFINED_glGetnColorTableARB void __stdcall GLee_Lazy_glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table) {if (GLeeInit()) glGetnColorTableARB(target, format, type, bufSize, table);} GLEEPFNGLGETNCOLORTABLEARBPROC GLeeFuncPtr_glGetnColorTableARB=GLee_Lazy_glGetnColorTableARB; #endif #ifndef GLEE_C_DEFINED_glGetnConvolutionFilterARB #define GLEE_C_DEFINED_glGetnConvolutionFilterARB void __stdcall GLee_Lazy_glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image) {if (GLeeInit()) glGetnConvolutionFilterARB(target, format, type, bufSize, image);} GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC GLeeFuncPtr_glGetnConvolutionFilterARB=GLee_Lazy_glGetnConvolutionFilterARB; #endif #ifndef GLEE_C_DEFINED_glGetnSeparableFilterARB #define GLEE_C_DEFINED_glGetnSeparableFilterARB void __stdcall GLee_Lazy_glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetnSeparableFilterARB(target, format, type, rowBufSize, row, columnBufSize, column, span);} GLEEPFNGLGETNSEPARABLEFILTERARBPROC GLeeFuncPtr_glGetnSeparableFilterARB=GLee_Lazy_glGetnSeparableFilterARB; #endif #ifndef GLEE_C_DEFINED_glGetnHistogramARB #define GLEE_C_DEFINED_glGetnHistogramARB void __stdcall GLee_Lazy_glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) {if (GLeeInit()) glGetnHistogramARB(target, reset, format, type, bufSize, values);} GLEEPFNGLGETNHISTOGRAMARBPROC GLeeFuncPtr_glGetnHistogramARB=GLee_Lazy_glGetnHistogramARB; #endif #ifndef GLEE_C_DEFINED_glGetnMinmaxARB #define GLEE_C_DEFINED_glGetnMinmaxARB void __stdcall GLee_Lazy_glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) {if (GLeeInit()) glGetnMinmaxARB(target, reset, format, type, bufSize, values);} GLEEPFNGLGETNMINMAXARBPROC GLeeFuncPtr_glGetnMinmaxARB=GLee_Lazy_glGetnMinmaxARB; #endif #ifndef GLEE_C_DEFINED_glGetnTexImageARB #define GLEE_C_DEFINED_glGetnTexImageARB void __stdcall GLee_Lazy_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) {if (GLeeInit()) glGetnTexImageARB(target, level, format, type, bufSize, img);} GLEEPFNGLGETNTEXIMAGEARBPROC GLeeFuncPtr_glGetnTexImageARB=GLee_Lazy_glGetnTexImageARB; #endif #ifndef GLEE_C_DEFINED_glReadnPixelsARB #define GLEE_C_DEFINED_glReadnPixelsARB void __stdcall GLee_Lazy_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data) {if (GLeeInit()) glReadnPixelsARB(x, y, width, height, format, type, bufSize, data);} GLEEPFNGLREADNPIXELSARBPROC GLeeFuncPtr_glReadnPixelsARB=GLee_Lazy_glReadnPixelsARB; #endif #ifndef GLEE_C_DEFINED_glGetnCompressedTexImageARB #define GLEE_C_DEFINED_glGetnCompressedTexImageARB void __stdcall GLee_Lazy_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) {if (GLeeInit()) glGetnCompressedTexImageARB(target, lod, bufSize, img);} GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetnCompressedTexImageARB=GLee_Lazy_glGetnCompressedTexImageARB; #endif #ifndef GLEE_C_DEFINED_glGetnUniformfvARB #define GLEE_C_DEFINED_glGetnUniformfvARB void __stdcall GLee_Lazy_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {if (GLeeInit()) glGetnUniformfvARB(program, location, bufSize, params);} GLEEPFNGLGETNUNIFORMFVARBPROC GLeeFuncPtr_glGetnUniformfvARB=GLee_Lazy_glGetnUniformfvARB; #endif #ifndef GLEE_C_DEFINED_glGetnUniformivARB #define GLEE_C_DEFINED_glGetnUniformivARB void __stdcall GLee_Lazy_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params) {if (GLeeInit()) glGetnUniformivARB(program, location, bufSize, params);} GLEEPFNGLGETNUNIFORMIVARBPROC GLeeFuncPtr_glGetnUniformivARB=GLee_Lazy_glGetnUniformivARB; #endif #ifndef GLEE_C_DEFINED_glGetnUniformuivARB #define GLEE_C_DEFINED_glGetnUniformuivARB void __stdcall GLee_Lazy_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params) {if (GLeeInit()) glGetnUniformuivARB(program, location, bufSize, params);} GLEEPFNGLGETNUNIFORMUIVARBPROC GLeeFuncPtr_glGetnUniformuivARB=GLee_Lazy_glGetnUniformuivARB; #endif #ifndef GLEE_C_DEFINED_glGetnUniformdvARB #define GLEE_C_DEFINED_glGetnUniformdvARB void __stdcall GLee_Lazy_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) {if (GLeeInit()) glGetnUniformdvARB(program, location, bufSize, params);} GLEEPFNGLGETNUNIFORMDVARBPROC GLeeFuncPtr_glGetnUniformdvARB=GLee_Lazy_glGetnUniformdvARB; #endif #endif /* GL_ARB_shader_stencil_export */ #ifdef __GLEE_GL_ARB_shader_stencil_export #endif /* GL_ARB_base_instance */ #ifdef __GLEE_GL_ARB_base_instance #ifndef GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance #define GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance void __stdcall GLee_Lazy_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {if (GLeeInit()) glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);} GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawArraysInstancedBaseInstance=GLee_Lazy_glDrawArraysInstancedBaseInstance; #endif #ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance #define GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance void __stdcall GLee_Lazy_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) {if (GLeeInit()) glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);} GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseInstance; #endif #ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance #define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {if (GLeeInit()) glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);} GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance; #endif #endif /* GL_ARB_shading_language_420pack */ #ifdef __GLEE_GL_ARB_shading_language_420pack #endif /* GL_ARB_transform_feedback_instanced */ #ifdef __GLEE_GL_ARB_transform_feedback_instanced #ifndef GLEE_C_DEFINED_glDrawTransformFeedbackInstanced #define GLEE_C_DEFINED_glDrawTransformFeedbackInstanced void __stdcall GLee_Lazy_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) {if (GLeeInit()) glDrawTransformFeedbackInstanced(mode, id, instancecount);} GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackInstanced=GLee_Lazy_glDrawTransformFeedbackInstanced; #endif #ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced #define GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced void __stdcall GLee_Lazy_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) {if (GLeeInit()) glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);} GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced=GLee_Lazy_glDrawTransformFeedbackStreamInstanced; #endif #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef __GLEE_GL_ARB_compressed_texture_pixel_storage #endif /* GL_ARB_conservative_depth */ #ifdef __GLEE_GL_ARB_conservative_depth #endif /* GL_ARB_internalformat_query */ #ifdef __GLEE_GL_ARB_internalformat_query #ifndef GLEE_C_DEFINED_glGetInternalformativ #define GLEE_C_DEFINED_glGetInternalformativ void __stdcall GLee_Lazy_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {if (GLeeInit()) glGetInternalformativ(target, internalformat, pname, bufSize, params);} GLEEPFNGLGETINTERNALFORMATIVPROC GLeeFuncPtr_glGetInternalformativ=GLee_Lazy_glGetInternalformativ; #endif #endif /* GL_ARB_map_buffer_alignment */ #ifdef __GLEE_GL_ARB_map_buffer_alignment #endif /* GL_ARB_shader_atomic_counters */ #ifdef __GLEE_GL_ARB_shader_atomic_counters #ifndef GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv #define GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv void __stdcall GLee_Lazy_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) {if (GLeeInit()) glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);} GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GLeeFuncPtr_glGetActiveAtomicCounterBufferiv=GLee_Lazy_glGetActiveAtomicCounterBufferiv; #endif #endif /* GL_ARB_shader_image_load_store */ #ifdef __GLEE_GL_ARB_shader_image_load_store #ifndef GLEE_C_DEFINED_glBindImageTexture #define GLEE_C_DEFINED_glBindImageTexture void __stdcall GLee_Lazy_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {if (GLeeInit()) glBindImageTexture(unit, texture, level, layered, layer, access, format);} GLEEPFNGLBINDIMAGETEXTUREPROC GLeeFuncPtr_glBindImageTexture=GLee_Lazy_glBindImageTexture; #endif #ifndef GLEE_C_DEFINED_glMemoryBarrier #define GLEE_C_DEFINED_glMemoryBarrier void __stdcall GLee_Lazy_glMemoryBarrier(GLbitfield barriers) {if (GLeeInit()) glMemoryBarrier(barriers);} GLEEPFNGLMEMORYBARRIERPROC GLeeFuncPtr_glMemoryBarrier=GLee_Lazy_glMemoryBarrier; #endif #endif /* GL_ARB_shading_language_packing */ #ifdef __GLEE_GL_ARB_shading_language_packing #endif /* GL_ARB_texture_storage */ #ifdef __GLEE_GL_ARB_texture_storage #ifndef GLEE_C_DEFINED_glTexStorage1D #define GLEE_C_DEFINED_glTexStorage1D void __stdcall GLee_Lazy_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {if (GLeeInit()) glTexStorage1D(target, levels, internalformat, width);} GLEEPFNGLTEXSTORAGE1DPROC GLeeFuncPtr_glTexStorage1D=GLee_Lazy_glTexStorage1D; #endif #ifndef GLEE_C_DEFINED_glTexStorage2D #define GLEE_C_DEFINED_glTexStorage2D void __stdcall GLee_Lazy_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glTexStorage2D(target, levels, internalformat, width, height);} GLEEPFNGLTEXSTORAGE2DPROC GLeeFuncPtr_glTexStorage2D=GLee_Lazy_glTexStorage2D; #endif #ifndef GLEE_C_DEFINED_glTexStorage3D #define GLEE_C_DEFINED_glTexStorage3D void __stdcall GLee_Lazy_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glTexStorage3D(target, levels, internalformat, width, height, depth);} GLEEPFNGLTEXSTORAGE3DPROC GLeeFuncPtr_glTexStorage3D=GLee_Lazy_glTexStorage3D; #endif #ifndef GLEE_C_DEFINED_glTextureStorage1DEXT #define GLEE_C_DEFINED_glTextureStorage1DEXT void __stdcall GLee_Lazy_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {if (GLeeInit()) glTextureStorage1DEXT(texture, target, levels, internalformat, width);} GLEEPFNGLTEXTURESTORAGE1DEXTPROC GLeeFuncPtr_glTextureStorage1DEXT=GLee_Lazy_glTextureStorage1DEXT; #endif #ifndef GLEE_C_DEFINED_glTextureStorage2DEXT #define GLEE_C_DEFINED_glTextureStorage2DEXT void __stdcall GLee_Lazy_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glTextureStorage2DEXT(texture, target, levels, internalformat, width, height);} GLEEPFNGLTEXTURESTORAGE2DEXTPROC GLeeFuncPtr_glTextureStorage2DEXT=GLee_Lazy_glTextureStorage2DEXT; #endif #ifndef GLEE_C_DEFINED_glTextureStorage3DEXT #define GLEE_C_DEFINED_glTextureStorage3DEXT void __stdcall GLee_Lazy_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);} GLEEPFNGLTEXTURESTORAGE3DEXTPROC GLeeFuncPtr_glTextureStorage3DEXT=GLee_Lazy_glTextureStorage3DEXT; #endif #endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef __GLEE_GL_KHR_texture_compression_astc_ldr #endif /* GL_KHR_debug */ #ifdef __GLEE_GL_KHR_debug #ifndef GLEE_C_DEFINED_glDebugMessageControl #define GLEE_C_DEFINED_glDebugMessageControl void __stdcall GLee_Lazy_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {if (GLeeInit()) glDebugMessageControl(source, type, severity, count, ids, enabled);} GLEEPFNGLDEBUGMESSAGECONTROLPROC GLeeFuncPtr_glDebugMessageControl=GLee_Lazy_glDebugMessageControl; #endif #ifndef GLEE_C_DEFINED_glDebugMessageInsert #define GLEE_C_DEFINED_glDebugMessageInsert void __stdcall GLee_Lazy_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {if (GLeeInit()) glDebugMessageInsert(source, type, id, severity, length, buf);} GLEEPFNGLDEBUGMESSAGEINSERTPROC GLeeFuncPtr_glDebugMessageInsert=GLee_Lazy_glDebugMessageInsert; #endif #ifndef GLEE_C_DEFINED_glDebugMessageCallback #define GLEE_C_DEFINED_glDebugMessageCallback void __stdcall GLee_Lazy_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) {if (GLeeInit()) glDebugMessageCallback(callback, userParam);} GLEEPFNGLDEBUGMESSAGECALLBACKPROC GLeeFuncPtr_glDebugMessageCallback=GLee_Lazy_glDebugMessageCallback; #endif #ifndef GLEE_C_DEFINED_glGetDebugMessageLog #define GLEE_C_DEFINED_glGetDebugMessageLog GLuint __stdcall GLee_Lazy_glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {if (GLeeInit()) return glGetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog); return (GLuint)0;} GLEEPFNGLGETDEBUGMESSAGELOGPROC GLeeFuncPtr_glGetDebugMessageLog=GLee_Lazy_glGetDebugMessageLog; #endif #ifndef GLEE_C_DEFINED_glPushDebugGroup #define GLEE_C_DEFINED_glPushDebugGroup void __stdcall GLee_Lazy_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) {if (GLeeInit()) glPushDebugGroup(source, id, length, message);} GLEEPFNGLPUSHDEBUGGROUPPROC GLeeFuncPtr_glPushDebugGroup=GLee_Lazy_glPushDebugGroup; #endif #ifndef GLEE_C_DEFINED_glPopDebugGroup #define GLEE_C_DEFINED_glPopDebugGroup void __stdcall GLee_Lazy_glPopDebugGroup(void) {if (GLeeInit()) glPopDebugGroup();} GLEEPFNGLPOPDEBUGGROUPPROC GLeeFuncPtr_glPopDebugGroup=GLee_Lazy_glPopDebugGroup; #endif #ifndef GLEE_C_DEFINED_glObjectLabel #define GLEE_C_DEFINED_glObjectLabel void __stdcall GLee_Lazy_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {if (GLeeInit()) glObjectLabel(identifier, name, length, label);} GLEEPFNGLOBJECTLABELPROC GLeeFuncPtr_glObjectLabel=GLee_Lazy_glObjectLabel; #endif #ifndef GLEE_C_DEFINED_glGetObjectLabel #define GLEE_C_DEFINED_glGetObjectLabel void __stdcall GLee_Lazy_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {if (GLeeInit()) glGetObjectLabel(identifier, name, bufSize, length, label);} GLEEPFNGLGETOBJECTLABELPROC GLeeFuncPtr_glGetObjectLabel=GLee_Lazy_glGetObjectLabel; #endif #ifndef GLEE_C_DEFINED_glObjectPtrLabel #define GLEE_C_DEFINED_glObjectPtrLabel void __stdcall GLee_Lazy_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) {if (GLeeInit()) glObjectPtrLabel(ptr, length, label);} GLEEPFNGLOBJECTPTRLABELPROC GLeeFuncPtr_glObjectPtrLabel=GLee_Lazy_glObjectPtrLabel; #endif #ifndef GLEE_C_DEFINED_glGetObjectPtrLabel #define GLEE_C_DEFINED_glGetObjectPtrLabel void __stdcall GLee_Lazy_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {if (GLeeInit()) glGetObjectPtrLabel(ptr, bufSize, length, label);} GLEEPFNGLGETOBJECTPTRLABELPROC GLeeFuncPtr_glGetObjectPtrLabel=GLee_Lazy_glGetObjectPtrLabel; #endif #endif /* GL_ARB_arrays_of_arrays */ #ifdef __GLEE_GL_ARB_arrays_of_arrays #endif /* GL_ARB_clear_buffer_object */ #ifdef __GLEE_GL_ARB_clear_buffer_object #ifndef GLEE_C_DEFINED_glClearBufferData #define GLEE_C_DEFINED_glClearBufferData void __stdcall GLee_Lazy_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) {if (GLeeInit()) glClearBufferData(target, internalformat, format, type, data);} GLEEPFNGLCLEARBUFFERDATAPROC GLeeFuncPtr_glClearBufferData=GLee_Lazy_glClearBufferData; #endif #ifndef GLEE_C_DEFINED_glClearBufferSubData #define GLEE_C_DEFINED_glClearBufferSubData void __stdcall GLee_Lazy_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {if (GLeeInit()) glClearBufferSubData(target, internalformat, offset, size, format, type, data);} GLEEPFNGLCLEARBUFFERSUBDATAPROC GLeeFuncPtr_glClearBufferSubData=GLee_Lazy_glClearBufferSubData; #endif #ifndef GLEE_C_DEFINED_glClearNamedBufferDataEXT #define GLEE_C_DEFINED_glClearNamedBufferDataEXT void __stdcall GLee_Lazy_glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) {if (GLeeInit()) glClearNamedBufferDataEXT(buffer, internalformat, format, type, data);} GLEEPFNGLCLEARNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glClearNamedBufferDataEXT=GLee_Lazy_glClearNamedBufferDataEXT; #endif #ifndef GLEE_C_DEFINED_glClearNamedBufferSubDataEXT #define GLEE_C_DEFINED_glClearNamedBufferSubDataEXT void __stdcall GLee_Lazy_glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data) {if (GLeeInit()) glClearNamedBufferSubDataEXT(buffer, internalformat, format, type, offset, size, data);} GLEEPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glClearNamedBufferSubDataEXT=GLee_Lazy_glClearNamedBufferSubDataEXT; #endif #endif /* GL_ARB_compute_shader */ #ifdef __GLEE_GL_ARB_compute_shader #ifndef GLEE_C_DEFINED_glDispatchCompute #define GLEE_C_DEFINED_glDispatchCompute void __stdcall GLee_Lazy_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {if (GLeeInit()) glDispatchCompute(num_groups_x, num_groups_y, num_groups_z);} GLEEPFNGLDISPATCHCOMPUTEPROC GLeeFuncPtr_glDispatchCompute=GLee_Lazy_glDispatchCompute; #endif #ifndef GLEE_C_DEFINED_glDispatchComputeIndirect #define GLEE_C_DEFINED_glDispatchComputeIndirect void __stdcall GLee_Lazy_glDispatchComputeIndirect(GLintptr indirect) {if (GLeeInit()) glDispatchComputeIndirect(indirect);} GLEEPFNGLDISPATCHCOMPUTEINDIRECTPROC GLeeFuncPtr_glDispatchComputeIndirect=GLee_Lazy_glDispatchComputeIndirect; #endif #endif /* GL_ARB_copy_image */ #ifdef __GLEE_GL_ARB_copy_image #ifndef GLEE_C_DEFINED_glCopyImageSubData #define GLEE_C_DEFINED_glCopyImageSubData void __stdcall GLee_Lazy_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {if (GLeeInit()) glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);} GLEEPFNGLCOPYIMAGESUBDATAPROC GLeeFuncPtr_glCopyImageSubData=GLee_Lazy_glCopyImageSubData; #endif #endif /* GL_ARB_texture_view */ #ifdef __GLEE_GL_ARB_texture_view #ifndef GLEE_C_DEFINED_glTextureView #define GLEE_C_DEFINED_glTextureView void __stdcall GLee_Lazy_glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {if (GLeeInit()) glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);} GLEEPFNGLTEXTUREVIEWPROC GLeeFuncPtr_glTextureView=GLee_Lazy_glTextureView; #endif #endif /* GL_ARB_vertex_attrib_binding */ #ifdef __GLEE_GL_ARB_vertex_attrib_binding #ifndef GLEE_C_DEFINED_glBindVertexBuffer #define GLEE_C_DEFINED_glBindVertexBuffer void __stdcall GLee_Lazy_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {if (GLeeInit()) glBindVertexBuffer(bindingindex, buffer, offset, stride);} GLEEPFNGLBINDVERTEXBUFFERPROC GLeeFuncPtr_glBindVertexBuffer=GLee_Lazy_glBindVertexBuffer; #endif #ifndef GLEE_C_DEFINED_glVertexAttribFormat #define GLEE_C_DEFINED_glVertexAttribFormat void __stdcall GLee_Lazy_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {if (GLeeInit()) glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset);} GLEEPFNGLVERTEXATTRIBFORMATPROC GLeeFuncPtr_glVertexAttribFormat=GLee_Lazy_glVertexAttribFormat; #endif #ifndef GLEE_C_DEFINED_glVertexAttribIFormat #define GLEE_C_DEFINED_glVertexAttribIFormat void __stdcall GLee_Lazy_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {if (GLeeInit()) glVertexAttribIFormat(attribindex, size, type, relativeoffset);} GLEEPFNGLVERTEXATTRIBIFORMATPROC GLeeFuncPtr_glVertexAttribIFormat=GLee_Lazy_glVertexAttribIFormat; #endif #ifndef GLEE_C_DEFINED_glVertexAttribLFormat #define GLEE_C_DEFINED_glVertexAttribLFormat void __stdcall GLee_Lazy_glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {if (GLeeInit()) glVertexAttribLFormat(attribindex, size, type, relativeoffset);} GLEEPFNGLVERTEXATTRIBLFORMATPROC GLeeFuncPtr_glVertexAttribLFormat=GLee_Lazy_glVertexAttribLFormat; #endif #ifndef GLEE_C_DEFINED_glVertexAttribBinding #define GLEE_C_DEFINED_glVertexAttribBinding void __stdcall GLee_Lazy_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) {if (GLeeInit()) glVertexAttribBinding(attribindex, bindingindex);} GLEEPFNGLVERTEXATTRIBBINDINGPROC GLeeFuncPtr_glVertexAttribBinding=GLee_Lazy_glVertexAttribBinding; #endif #ifndef GLEE_C_DEFINED_glVertexBindingDivisor #define GLEE_C_DEFINED_glVertexBindingDivisor void __stdcall GLee_Lazy_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) {if (GLeeInit()) glVertexBindingDivisor(bindingindex, divisor);} GLEEPFNGLVERTEXBINDINGDIVISORPROC GLeeFuncPtr_glVertexBindingDivisor=GLee_Lazy_glVertexBindingDivisor; #endif #ifndef GLEE_C_DEFINED_glVertexArrayBindVertexBufferEXT #define GLEE_C_DEFINED_glVertexArrayBindVertexBufferEXT void __stdcall GLee_Lazy_glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {if (GLeeInit()) glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride);} GLEEPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC GLeeFuncPtr_glVertexArrayBindVertexBufferEXT=GLee_Lazy_glVertexArrayBindVertexBufferEXT; #endif #ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribFormatEXT #define GLEE_C_DEFINED_glVertexArrayVertexAttribFormatEXT void __stdcall GLee_Lazy_glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {if (GLeeInit()) glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset);} GLEEPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribFormatEXT=GLee_Lazy_glVertexArrayVertexAttribFormatEXT; #endif #ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribIFormatEXT #define GLEE_C_DEFINED_glVertexArrayVertexAttribIFormatEXT void __stdcall GLee_Lazy_glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {if (GLeeInit()) glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset);} GLEEPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribIFormatEXT=GLee_Lazy_glVertexArrayVertexAttribIFormatEXT; #endif #ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribLFormatEXT #define GLEE_C_DEFINED_glVertexArrayVertexAttribLFormatEXT void __stdcall GLee_Lazy_glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {if (GLeeInit()) glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset);} GLEEPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLFormatEXT=GLee_Lazy_glVertexArrayVertexAttribLFormatEXT; #endif #ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribBindingEXT #define GLEE_C_DEFINED_glVertexArrayVertexAttribBindingEXT void __stdcall GLee_Lazy_glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) {if (GLeeInit()) glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex);} GLEEPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribBindingEXT=GLee_Lazy_glVertexArrayVertexAttribBindingEXT; #endif #ifndef GLEE_C_DEFINED_glVertexArrayVertexBindingDivisorEXT #define GLEE_C_DEFINED_glVertexArrayVertexBindingDivisorEXT void __stdcall GLee_Lazy_glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) {if (GLeeInit()) glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor);} GLEEPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC GLeeFuncPtr_glVertexArrayVertexBindingDivisorEXT=GLee_Lazy_glVertexArrayVertexBindingDivisorEXT; #endif #endif /* GL_ARB_robustness_isolation */ #ifdef __GLEE_GL_ARB_robustness_isolation #endif /* GL_ARB_ES3_compatibility */ #ifdef __GLEE_GL_ARB_ES3_compatibility #endif /* GL_ARB_explicit_uniform_location */ #ifdef __GLEE_GL_ARB_explicit_uniform_location #endif /* GL_ARB_fragment_layer_viewport */ #ifdef __GLEE_GL_ARB_fragment_layer_viewport #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef __GLEE_GL_ARB_framebuffer_no_attachments #ifndef GLEE_C_DEFINED_glFramebufferParameteri #define GLEE_C_DEFINED_glFramebufferParameteri void __stdcall GLee_Lazy_glFramebufferParameteri(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glFramebufferParameteri(target, pname, param);} GLEEPFNGLFRAMEBUFFERPARAMETERIPROC GLeeFuncPtr_glFramebufferParameteri=GLee_Lazy_glFramebufferParameteri; #endif #ifndef GLEE_C_DEFINED_glGetFramebufferParameteriv #define GLEE_C_DEFINED_glGetFramebufferParameteriv void __stdcall GLee_Lazy_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferParameteriv(target, pname, params);} GLEEPFNGLGETFRAMEBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferParameteriv=GLee_Lazy_glGetFramebufferParameteriv; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferParameteriEXT #define GLEE_C_DEFINED_glNamedFramebufferParameteriEXT void __stdcall GLee_Lazy_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) {if (GLeeInit()) glNamedFramebufferParameteriEXT(framebuffer, pname, param);} GLEEPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC GLeeFuncPtr_glNamedFramebufferParameteriEXT=GLee_Lazy_glNamedFramebufferParameteriEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedFramebufferParameterivEXT #define GLEE_C_DEFINED_glGetNamedFramebufferParameterivEXT void __stdcall GLee_Lazy_glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedFramebufferParameterivEXT(framebuffer, pname, params);} GLEEPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferParameterivEXT=GLee_Lazy_glGetNamedFramebufferParameterivEXT; #endif #endif /* GL_ARB_internalformat_query2 */ #ifdef __GLEE_GL_ARB_internalformat_query2 #ifndef GLEE_C_DEFINED_glGetInternalformati64v #define GLEE_C_DEFINED_glGetInternalformati64v void __stdcall GLee_Lazy_glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) {if (GLeeInit()) glGetInternalformati64v(target, internalformat, pname, bufSize, params);} GLEEPFNGLGETINTERNALFORMATI64VPROC GLeeFuncPtr_glGetInternalformati64v=GLee_Lazy_glGetInternalformati64v; #endif #endif /* GL_ARB_invalidate_subdata */ #ifdef __GLEE_GL_ARB_invalidate_subdata #ifndef GLEE_C_DEFINED_glInvalidateTexSubImage #define GLEE_C_DEFINED_glInvalidateTexSubImage void __stdcall GLee_Lazy_glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);} GLEEPFNGLINVALIDATETEXSUBIMAGEPROC GLeeFuncPtr_glInvalidateTexSubImage=GLee_Lazy_glInvalidateTexSubImage; #endif #ifndef GLEE_C_DEFINED_glInvalidateTexImage #define GLEE_C_DEFINED_glInvalidateTexImage void __stdcall GLee_Lazy_glInvalidateTexImage(GLuint texture, GLint level) {if (GLeeInit()) glInvalidateTexImage(texture, level);} GLEEPFNGLINVALIDATETEXIMAGEPROC GLeeFuncPtr_glInvalidateTexImage=GLee_Lazy_glInvalidateTexImage; #endif #ifndef GLEE_C_DEFINED_glInvalidateBufferSubData #define GLEE_C_DEFINED_glInvalidateBufferSubData void __stdcall GLee_Lazy_glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glInvalidateBufferSubData(buffer, offset, length);} GLEEPFNGLINVALIDATEBUFFERSUBDATAPROC GLeeFuncPtr_glInvalidateBufferSubData=GLee_Lazy_glInvalidateBufferSubData; #endif #ifndef GLEE_C_DEFINED_glInvalidateBufferData #define GLEE_C_DEFINED_glInvalidateBufferData void __stdcall GLee_Lazy_glInvalidateBufferData(GLuint buffer) {if (GLeeInit()) glInvalidateBufferData(buffer);} GLEEPFNGLINVALIDATEBUFFERDATAPROC GLeeFuncPtr_glInvalidateBufferData=GLee_Lazy_glInvalidateBufferData; #endif #ifndef GLEE_C_DEFINED_glInvalidateFramebuffer #define GLEE_C_DEFINED_glInvalidateFramebuffer void __stdcall GLee_Lazy_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) {if (GLeeInit()) glInvalidateFramebuffer(target, numAttachments, attachments);} GLEEPFNGLINVALIDATEFRAMEBUFFERPROC GLeeFuncPtr_glInvalidateFramebuffer=GLee_Lazy_glInvalidateFramebuffer; #endif #ifndef GLEE_C_DEFINED_glInvalidateSubFramebuffer #define GLEE_C_DEFINED_glInvalidateSubFramebuffer void __stdcall GLee_Lazy_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);} GLEEPFNGLINVALIDATESUBFRAMEBUFFERPROC GLeeFuncPtr_glInvalidateSubFramebuffer=GLee_Lazy_glInvalidateSubFramebuffer; #endif #endif /* GL_ARB_multi_draw_indirect */ #ifdef __GLEE_GL_ARB_multi_draw_indirect #ifndef GLEE_C_DEFINED_glMultiDrawArraysIndirect #define GLEE_C_DEFINED_glMultiDrawArraysIndirect void __stdcall GLee_Lazy_glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) {if (GLeeInit()) glMultiDrawArraysIndirect(mode, indirect, drawcount, stride);} GLEEPFNGLMULTIDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glMultiDrawArraysIndirect=GLee_Lazy_glMultiDrawArraysIndirect; #endif #ifndef GLEE_C_DEFINED_glMultiDrawElementsIndirect #define GLEE_C_DEFINED_glMultiDrawElementsIndirect void __stdcall GLee_Lazy_glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) {if (GLeeInit()) glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);} GLEEPFNGLMULTIDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glMultiDrawElementsIndirect=GLee_Lazy_glMultiDrawElementsIndirect; #endif #endif /* GL_ARB_program_interface_query */ #ifdef __GLEE_GL_ARB_program_interface_query #ifndef GLEE_C_DEFINED_glGetProgramInterfaceiv #define GLEE_C_DEFINED_glGetProgramInterfaceiv void __stdcall GLee_Lazy_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramInterfaceiv(program, programInterface, pname, params);} GLEEPFNGLGETPROGRAMINTERFACEIVPROC GLeeFuncPtr_glGetProgramInterfaceiv=GLee_Lazy_glGetProgramInterfaceiv; #endif #ifndef GLEE_C_DEFINED_glGetProgramResourceIndex #define GLEE_C_DEFINED_glGetProgramResourceIndex GLuint __stdcall GLee_Lazy_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) {if (GLeeInit()) return glGetProgramResourceIndex(program, programInterface, name); return (GLuint)0;} GLEEPFNGLGETPROGRAMRESOURCEINDEXPROC GLeeFuncPtr_glGetProgramResourceIndex=GLee_Lazy_glGetProgramResourceIndex; #endif #ifndef GLEE_C_DEFINED_glGetProgramResourceName #define GLEE_C_DEFINED_glGetProgramResourceName void __stdcall GLee_Lazy_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {if (GLeeInit()) glGetProgramResourceName(program, programInterface, index, bufSize, length, name);} GLEEPFNGLGETPROGRAMRESOURCENAMEPROC GLeeFuncPtr_glGetProgramResourceName=GLee_Lazy_glGetProgramResourceName; #endif #ifndef GLEE_C_DEFINED_glGetProgramResourceiv #define GLEE_C_DEFINED_glGetProgramResourceiv void __stdcall GLee_Lazy_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) {if (GLeeInit()) glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);} GLEEPFNGLGETPROGRAMRESOURCEIVPROC GLeeFuncPtr_glGetProgramResourceiv=GLee_Lazy_glGetProgramResourceiv; #endif #ifndef GLEE_C_DEFINED_glGetProgramResourceLocation #define GLEE_C_DEFINED_glGetProgramResourceLocation GLint __stdcall GLee_Lazy_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) {if (GLeeInit()) return glGetProgramResourceLocation(program, programInterface, name); return (GLint)0;} GLEEPFNGLGETPROGRAMRESOURCELOCATIONPROC GLeeFuncPtr_glGetProgramResourceLocation=GLee_Lazy_glGetProgramResourceLocation; #endif #ifndef GLEE_C_DEFINED_glGetProgramResourceLocationIndex #define GLEE_C_DEFINED_glGetProgramResourceLocationIndex GLint __stdcall GLee_Lazy_glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) {if (GLeeInit()) return glGetProgramResourceLocationIndex(program, programInterface, name); return (GLint)0;} GLEEPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GLeeFuncPtr_glGetProgramResourceLocationIndex=GLee_Lazy_glGetProgramResourceLocationIndex; #endif #endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef __GLEE_GL_ARB_robust_buffer_access_behavior #endif /* GL_ARB_shader_image_size */ #ifdef __GLEE_GL_ARB_shader_image_size #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef __GLEE_GL_ARB_shader_storage_buffer_object #ifndef GLEE_C_DEFINED_glShaderStorageBlockBinding #define GLEE_C_DEFINED_glShaderStorageBlockBinding void __stdcall GLee_Lazy_glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) {if (GLeeInit()) glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);} GLEEPFNGLSHADERSTORAGEBLOCKBINDINGPROC GLeeFuncPtr_glShaderStorageBlockBinding=GLee_Lazy_glShaderStorageBlockBinding; #endif #endif /* GL_ARB_stencil_texturing */ #ifdef __GLEE_GL_ARB_stencil_texturing #endif /* GL_ARB_texture_buffer_range */ #ifdef __GLEE_GL_ARB_texture_buffer_range #ifndef GLEE_C_DEFINED_glTexBufferRange #define GLEE_C_DEFINED_glTexBufferRange void __stdcall GLee_Lazy_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glTexBufferRange(target, internalformat, buffer, offset, size);} GLEEPFNGLTEXBUFFERRANGEPROC GLeeFuncPtr_glTexBufferRange=GLee_Lazy_glTexBufferRange; #endif #ifndef GLEE_C_DEFINED_glTextureBufferRangeEXT #define GLEE_C_DEFINED_glTextureBufferRangeEXT void __stdcall GLee_Lazy_glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size);} GLEEPFNGLTEXTUREBUFFERRANGEEXTPROC GLeeFuncPtr_glTextureBufferRangeEXT=GLee_Lazy_glTextureBufferRangeEXT; #endif #endif /* GL_ARB_texture_query_levels */ #ifdef __GLEE_GL_ARB_texture_query_levels #endif /* GL_ARB_texture_storage_multisample */ #ifdef __GLEE_GL_ARB_texture_storage_multisample #ifndef GLEE_C_DEFINED_glTexStorage2DMultisample #define GLEE_C_DEFINED_glTexStorage2DMultisample void __stdcall GLee_Lazy_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {if (GLeeInit()) glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);} GLEEPFNGLTEXSTORAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexStorage2DMultisample=GLee_Lazy_glTexStorage2DMultisample; #endif #ifndef GLEE_C_DEFINED_glTexStorage3DMultisample #define GLEE_C_DEFINED_glTexStorage3DMultisample void __stdcall GLee_Lazy_glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {if (GLeeInit()) glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);} GLEEPFNGLTEXSTORAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexStorage3DMultisample=GLee_Lazy_glTexStorage3DMultisample; #endif #ifndef GLEE_C_DEFINED_glTextureStorage2DMultisampleEXT #define GLEE_C_DEFINED_glTextureStorage2DMultisampleEXT void __stdcall GLee_Lazy_glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {if (GLeeInit()) glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations);} GLEEPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC GLeeFuncPtr_glTextureStorage2DMultisampleEXT=GLee_Lazy_glTextureStorage2DMultisampleEXT; #endif #ifndef GLEE_C_DEFINED_glTextureStorage3DMultisampleEXT #define GLEE_C_DEFINED_glTextureStorage3DMultisampleEXT void __stdcall GLee_Lazy_glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {if (GLeeInit()) glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);} GLEEPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC GLeeFuncPtr_glTextureStorage3DMultisampleEXT=GLee_Lazy_glTextureStorage3DMultisampleEXT; #endif #endif /* GL_EXT_abgr */ #ifdef __GLEE_GL_EXT_abgr #endif /* GL_EXT_blend_color */ #ifdef __GLEE_GL_EXT_blend_color #ifndef GLEE_C_DEFINED_glBlendColorEXT #define GLEE_C_DEFINED_glBlendColorEXT void __stdcall GLee_Lazy_glBlendColorEXT(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);} GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT; #endif #endif /* GL_EXT_polygon_offset */ #ifdef __GLEE_GL_EXT_polygon_offset #ifndef GLEE_C_DEFINED_glPolygonOffsetEXT #define GLEE_C_DEFINED_glPolygonOffsetEXT void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);} GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT; #endif #endif /* GL_EXT_texture */ #ifdef __GLEE_GL_EXT_texture #endif /* GL_EXT_texture3D */ #ifdef __GLEE_GL_EXT_texture3D #ifndef GLEE_C_DEFINED_glTexImage3DEXT #define GLEE_C_DEFINED_glTexImage3DEXT void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);} GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glTexSubImage3DEXT #define GLEE_C_DEFINED_glTexSubImage3DEXT void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);} GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT; #endif #endif /* GL_SGIS_texture_filter4 */ #ifdef __GLEE_GL_SGIS_texture_filter4 #ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS #define GLEE_C_DEFINED_glGetTexFilterFuncSGIS void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights) {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);} GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS; #endif #ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS #define GLEE_C_DEFINED_glTexFilterFuncSGIS void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);} GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS; #endif #endif /* GL_EXT_subtexture */ #ifdef __GLEE_GL_EXT_subtexture #ifndef GLEE_C_DEFINED_glTexSubImage1DEXT #define GLEE_C_DEFINED_glTexSubImage1DEXT void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);} GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glTexSubImage2DEXT #define GLEE_C_DEFINED_glTexSubImage2DEXT void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);} GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT; #endif #endif /* GL_EXT_copy_texture */ #ifdef __GLEE_GL_EXT_copy_texture #ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT #define GLEE_C_DEFINED_glCopyTexImage1DEXT void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);} GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT #define GLEE_C_DEFINED_glCopyTexImage2DEXT void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);} GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT #define GLEE_C_DEFINED_glCopyTexSubImage1DEXT void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);} GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT #define GLEE_C_DEFINED_glCopyTexSubImage2DEXT void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);} GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT #define GLEE_C_DEFINED_glCopyTexSubImage3DEXT void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);} GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT; #endif #endif /* GL_EXT_histogram */ #ifdef __GLEE_GL_EXT_histogram #ifndef GLEE_C_DEFINED_glGetHistogramEXT #define GLEE_C_DEFINED_glGetHistogramEXT void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);} GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT; #endif #ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT #define GLEE_C_DEFINED_glGetHistogramParameterfvEXT void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);} GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT #define GLEE_C_DEFINED_glGetHistogramParameterivEXT void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);} GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGetMinmaxEXT #define GLEE_C_DEFINED_glGetMinmaxEXT void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);} GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT; #endif #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT #define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);} GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT #define GLEE_C_DEFINED_glGetMinmaxParameterivEXT void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);} GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glHistogramEXT #define GLEE_C_DEFINED_glHistogramEXT void __stdcall GLee_Lazy_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);} GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT; #endif #ifndef GLEE_C_DEFINED_glMinmaxEXT #define GLEE_C_DEFINED_glMinmaxEXT void __stdcall GLee_Lazy_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);} GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT; #endif #ifndef GLEE_C_DEFINED_glResetHistogramEXT #define GLEE_C_DEFINED_glResetHistogramEXT void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum target) {if (GLeeInit()) glResetHistogramEXT(target);} GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT; #endif #ifndef GLEE_C_DEFINED_glResetMinmaxEXT #define GLEE_C_DEFINED_glResetMinmaxEXT void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum target) {if (GLeeInit()) glResetMinmaxEXT(target);} GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT; #endif #endif /* GL_EXT_convolution */ #ifdef __GLEE_GL_EXT_convolution #ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT #define GLEE_C_DEFINED_glConvolutionFilter1DEXT void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);} GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT; #endif #ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT #define GLEE_C_DEFINED_glConvolutionFilter2DEXT void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);} GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT #define GLEE_C_DEFINED_glConvolutionParameterfEXT void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT #define GLEE_C_DEFINED_glConvolutionParameterfvEXT void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT #define GLEE_C_DEFINED_glConvolutionParameteriEXT void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT #define GLEE_C_DEFINED_glConvolutionParameterivEXT void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT #define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);} GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT #define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);} GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT; #endif #ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT #define GLEE_C_DEFINED_glGetConvolutionFilterEXT void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);} GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT; #endif #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT #define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);} GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT #define GLEE_C_DEFINED_glGetConvolutionParameterivEXT void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);} GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT #define GLEE_C_DEFINED_glGetSeparableFilterEXT void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);} GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT; #endif #ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT #define GLEE_C_DEFINED_glSeparableFilter2DEXT void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);} GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT; #endif #endif /* GL_SGI_color_matrix */ #ifdef __GLEE_GL_SGI_color_matrix #endif /* GL_SGI_color_table */ #ifdef __GLEE_GL_SGI_color_table #ifndef GLEE_C_DEFINED_glColorTableSGI #define GLEE_C_DEFINED_glColorTableSGI void __stdcall GLee_Lazy_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);} GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI; #endif #ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI #define GLEE_C_DEFINED_glColorTableParameterfvSGI void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);} GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI; #endif #ifndef GLEE_C_DEFINED_glColorTableParameterivSGI #define GLEE_C_DEFINED_glColorTableParameterivSGI void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);} GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI; #endif #ifndef GLEE_C_DEFINED_glCopyColorTableSGI #define GLEE_C_DEFINED_glCopyColorTableSGI void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);} GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI; #endif #ifndef GLEE_C_DEFINED_glGetColorTableSGI #define GLEE_C_DEFINED_glGetColorTableSGI void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);} GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI; #endif #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI #define GLEE_C_DEFINED_glGetColorTableParameterfvSGI void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);} GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI; #endif #ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI #define GLEE_C_DEFINED_glGetColorTableParameterivSGI void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);} GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI; #endif #endif /* GL_SGIS_pixel_texture */ #ifdef __GLEE_GL_SGIS_pixel_texture #ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS #define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname, GLint param) {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);} GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS; #endif #ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS #define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);} GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS; #endif #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS #define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);} GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS; #endif #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS #define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);} GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS; #endif #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS #define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params) {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);} GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS; #endif #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS #define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params) {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);} GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS; #endif #endif /* GL_SGIX_pixel_texture */ #ifdef __GLEE_GL_SGIX_pixel_texture #ifndef GLEE_C_DEFINED_glPixelTexGenSGIX #define GLEE_C_DEFINED_glPixelTexGenSGIX void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum mode) {if (GLeeInit()) glPixelTexGenSGIX(mode);} GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX; #endif #endif /* GL_SGIS_texture4D */ #ifdef __GLEE_GL_SGIS_texture4D #ifndef GLEE_C_DEFINED_glTexImage4DSGIS #define GLEE_C_DEFINED_glTexImage4DSGIS void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);} GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS; #endif #ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS #define GLEE_C_DEFINED_glTexSubImage4DSGIS void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);} GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS; #endif #endif /* GL_SGI_texture_color_table */ #ifdef __GLEE_GL_SGI_texture_color_table #endif /* GL_EXT_cmyka */ #ifdef __GLEE_GL_EXT_cmyka #endif /* GL_EXT_texture_object */ #ifdef __GLEE_GL_EXT_texture_object #ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT #define GLEE_C_DEFINED_glAreTexturesResidentEXT GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;} GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT; #endif #ifndef GLEE_C_DEFINED_glBindTextureEXT #define GLEE_C_DEFINED_glBindTextureEXT void __stdcall GLee_Lazy_glBindTextureEXT(GLenum target, GLuint texture) {if (GLeeInit()) glBindTextureEXT(target, texture);} GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT; #endif #ifndef GLEE_C_DEFINED_glDeleteTexturesEXT #define GLEE_C_DEFINED_glDeleteTexturesEXT void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) {if (GLeeInit()) glDeleteTexturesEXT(n, textures);} GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT; #endif #ifndef GLEE_C_DEFINED_glGenTexturesEXT #define GLEE_C_DEFINED_glGenTexturesEXT void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei n, GLuint * textures) {if (GLeeInit()) glGenTexturesEXT(n, textures);} GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT; #endif #ifndef GLEE_C_DEFINED_glIsTextureEXT #define GLEE_C_DEFINED_glIsTextureEXT GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint texture) {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;} GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT; #endif #ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT #define GLEE_C_DEFINED_glPrioritizeTexturesEXT void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);} GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT; #endif #endif /* GL_SGIS_detail_texture */ #ifdef __GLEE_GL_SGIS_detail_texture #ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS #define GLEE_C_DEFINED_glDetailTexFuncSGIS void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);} GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS; #endif #ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS #define GLEE_C_DEFINED_glGetDetailTexFuncSGIS void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);} GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS; #endif #endif /* GL_SGIS_sharpen_texture */ #ifdef __GLEE_GL_SGIS_sharpen_texture #ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS #define GLEE_C_DEFINED_glSharpenTexFuncSGIS void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);} GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS; #endif #ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS #define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);} GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS; #endif #endif /* GL_EXT_packed_pixels */ #ifdef __GLEE_GL_EXT_packed_pixels #endif /* GL_SGIS_texture_lod */ #ifdef __GLEE_GL_SGIS_texture_lod #endif /* GL_SGIS_multisample */ #ifdef __GLEE_GL_SGIS_multisample #ifndef GLEE_C_DEFINED_glSampleMaskSGIS #define GLEE_C_DEFINED_glSampleMaskSGIS void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskSGIS(value, invert);} GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS; #endif #ifndef GLEE_C_DEFINED_glSamplePatternSGIS #define GLEE_C_DEFINED_glSamplePatternSGIS void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum pattern) {if (GLeeInit()) glSamplePatternSGIS(pattern);} GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS; #endif #endif /* GL_EXT_rescale_normal */ #ifdef __GLEE_GL_EXT_rescale_normal #endif /* GL_EXT_vertex_array */ #ifdef __GLEE_GL_EXT_vertex_array #ifndef GLEE_C_DEFINED_glArrayElementEXT #define GLEE_C_DEFINED_glArrayElementEXT void __stdcall GLee_Lazy_glArrayElementEXT(GLint i) {if (GLeeInit()) glArrayElementEXT(i);} GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT; #endif #ifndef GLEE_C_DEFINED_glColorPointerEXT #define GLEE_C_DEFINED_glColorPointerEXT void __stdcall GLee_Lazy_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);} GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT; #endif #ifndef GLEE_C_DEFINED_glDrawArraysEXT #define GLEE_C_DEFINED_glDrawArraysEXT void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawArraysEXT(mode, first, count);} GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT; #endif #ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT #define GLEE_C_DEFINED_glEdgeFlagPointerEXT void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);} GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT; #endif #ifndef GLEE_C_DEFINED_glGetPointervEXT #define GLEE_C_DEFINED_glGetPointervEXT void __stdcall GLee_Lazy_glGetPointervEXT(GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetPointervEXT(pname, params);} GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT; #endif #ifndef GLEE_C_DEFINED_glIndexPointerEXT #define GLEE_C_DEFINED_glIndexPointerEXT void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);} GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT; #endif #ifndef GLEE_C_DEFINED_glNormalPointerEXT #define GLEE_C_DEFINED_glNormalPointerEXT void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);} GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT; #endif #ifndef GLEE_C_DEFINED_glTexCoordPointerEXT #define GLEE_C_DEFINED_glTexCoordPointerEXT void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);} GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT; #endif #ifndef GLEE_C_DEFINED_glVertexPointerEXT #define GLEE_C_DEFINED_glVertexPointerEXT void __stdcall GLee_Lazy_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);} GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT; #endif #endif /* GL_EXT_misc_attribute */ #ifdef __GLEE_GL_EXT_misc_attribute #endif /* GL_SGIS_generate_mipmap */ #ifdef __GLEE_GL_SGIS_generate_mipmap #endif /* GL_SGIX_clipmap */ #ifdef __GLEE_GL_SGIX_clipmap #endif /* GL_SGIX_shadow */ #ifdef __GLEE_GL_SGIX_shadow #endif /* GL_SGIS_texture_edge_clamp */ #ifdef __GLEE_GL_SGIS_texture_edge_clamp #endif /* GL_SGIS_texture_border_clamp */ #ifdef __GLEE_GL_SGIS_texture_border_clamp #endif /* GL_EXT_blend_minmax */ #ifdef __GLEE_GL_EXT_blend_minmax #ifndef GLEE_C_DEFINED_glBlendEquationEXT #define GLEE_C_DEFINED_glBlendEquationEXT void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum mode) {if (GLeeInit()) glBlendEquationEXT(mode);} GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT; #endif #endif /* GL_EXT_blend_subtract */ #ifdef __GLEE_GL_EXT_blend_subtract #endif /* GL_EXT_blend_logic_op */ #ifdef __GLEE_GL_EXT_blend_logic_op #endif /* GL_SGIX_interlace */ #ifdef __GLEE_GL_SGIX_interlace #endif /* GL_SGIX_pixel_tiles */ #ifdef __GLEE_GL_SGIX_pixel_tiles #endif /* GL_SGIS_texture_select */ #ifdef __GLEE_GL_SGIS_texture_select #endif /* GL_SGIX_sprite */ #ifdef __GLEE_GL_SGIX_sprite #ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX #define GLEE_C_DEFINED_glSpriteParameterfSGIX void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);} GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX; #endif #ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX #define GLEE_C_DEFINED_glSpriteParameterfvSGIX void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);} GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX; #endif #ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX #define GLEE_C_DEFINED_glSpriteParameteriSGIX void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum pname, GLint param) {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);} GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX; #endif #ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX #define GLEE_C_DEFINED_glSpriteParameterivSGIX void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);} GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX; #endif #endif /* GL_SGIX_texture_multi_buffer */ #ifdef __GLEE_GL_SGIX_texture_multi_buffer #endif /* GL_EXT_point_parameters */ #ifdef __GLEE_GL_EXT_point_parameters #ifndef GLEE_C_DEFINED_glPointParameterfEXT #define GLEE_C_DEFINED_glPointParameterfEXT void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfEXT(pname, param);} GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT; #endif #ifndef GLEE_C_DEFINED_glPointParameterfvEXT #define GLEE_C_DEFINED_glPointParameterfvEXT void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvEXT(pname, params);} GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT; #endif #endif /* GL_SGIS_point_parameters */ #ifdef __GLEE_GL_SGIS_point_parameters #ifndef GLEE_C_DEFINED_glPointParameterfSGIS #define GLEE_C_DEFINED_glPointParameterfSGIS void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfSGIS(pname, param);} GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS; #endif #ifndef GLEE_C_DEFINED_glPointParameterfvSGIS #define GLEE_C_DEFINED_glPointParameterfvSGIS void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvSGIS(pname, params);} GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS; #endif #endif /* GL_SGIX_instruments */ #ifdef __GLEE_GL_SGIX_instruments #ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX #define GLEE_C_DEFINED_glGetInstrumentsSGIX GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void) {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;} GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX; #endif #ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX #define GLEE_C_DEFINED_glInstrumentsBufferSGIX void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer) {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);} GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX; #endif #ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX #define GLEE_C_DEFINED_glPollInstrumentsSGIX GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p) {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;} GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX; #endif #ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX #define GLEE_C_DEFINED_glReadInstrumentsSGIX void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint marker) {if (GLeeInit()) glReadInstrumentsSGIX(marker);} GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX; #endif #ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX #define GLEE_C_DEFINED_glStartInstrumentsSGIX void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void) {if (GLeeInit()) glStartInstrumentsSGIX();} GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX; #endif #ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX #define GLEE_C_DEFINED_glStopInstrumentsSGIX void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint marker) {if (GLeeInit()) glStopInstrumentsSGIX(marker);} GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX; #endif #endif /* GL_SGIX_texture_scale_bias */ #ifdef __GLEE_GL_SGIX_texture_scale_bias #endif /* GL_SGIX_framezoom */ #ifdef __GLEE_GL_SGIX_framezoom #ifndef GLEE_C_DEFINED_glFrameZoomSGIX #define GLEE_C_DEFINED_glFrameZoomSGIX void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint factor) {if (GLeeInit()) glFrameZoomSGIX(factor);} GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX; #endif #endif /* GL_SGIX_tag_sample_buffer */ #ifdef __GLEE_GL_SGIX_tag_sample_buffer #ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX #define GLEE_C_DEFINED_glTagSampleBufferSGIX void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void) {if (GLeeInit()) glTagSampleBufferSGIX();} GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX; #endif #endif /* GL_FfdMaskSGIX */ #ifdef __GLEE_GL_FfdMaskSGIX #endif /* GL_SGIX_polynomial_ffd */ #ifdef __GLEE_GL_SGIX_polynomial_ffd #ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX #define GLEE_C_DEFINED_glDeformationMap3dSGIX void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);} GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX; #endif #ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX #define GLEE_C_DEFINED_glDeformationMap3fSGIX void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);} GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX; #endif #ifndef GLEE_C_DEFINED_glDeformSGIX #define GLEE_C_DEFINED_glDeformSGIX void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield mask) {if (GLeeInit()) glDeformSGIX(mask);} GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX; #endif #ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX #define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask) {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);} GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX; #endif #endif /* GL_SGIX_reference_plane */ #ifdef __GLEE_GL_SGIX_reference_plane #ifndef GLEE_C_DEFINED_glReferencePlaneSGIX #define GLEE_C_DEFINED_glReferencePlaneSGIX void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation) {if (GLeeInit()) glReferencePlaneSGIX(equation);} GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX; #endif #endif /* GL_SGIX_flush_raster */ #ifdef __GLEE_GL_SGIX_flush_raster #ifndef GLEE_C_DEFINED_glFlushRasterSGIX #define GLEE_C_DEFINED_glFlushRasterSGIX void __stdcall GLee_Lazy_glFlushRasterSGIX(void) {if (GLeeInit()) glFlushRasterSGIX();} GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX; #endif #endif /* GL_SGIX_depth_texture */ #ifdef __GLEE_GL_SGIX_depth_texture #endif /* GL_SGIS_fog_function */ #ifdef __GLEE_GL_SGIS_fog_function #ifndef GLEE_C_DEFINED_glFogFuncSGIS #define GLEE_C_DEFINED_glFogFuncSGIS void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei n, const GLfloat * points) {if (GLeeInit()) glFogFuncSGIS(n, points);} GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS; #endif #ifndef GLEE_C_DEFINED_glGetFogFuncSGIS #define GLEE_C_DEFINED_glGetFogFuncSGIS void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points) {if (GLeeInit()) glGetFogFuncSGIS(points);} GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS; #endif #endif /* GL_SGIX_fog_offset */ #ifdef __GLEE_GL_SGIX_fog_offset #endif /* GL_HP_image_transform */ #ifdef __GLEE_GL_HP_image_transform #ifndef GLEE_C_DEFINED_glImageTransformParameteriHP #define GLEE_C_DEFINED_glImageTransformParameteriHP void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);} GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP; #endif #ifndef GLEE_C_DEFINED_glImageTransformParameterfHP #define GLEE_C_DEFINED_glImageTransformParameterfHP void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);} GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP; #endif #ifndef GLEE_C_DEFINED_glImageTransformParameterivHP #define GLEE_C_DEFINED_glImageTransformParameterivHP void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);} GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP; #endif #ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP #define GLEE_C_DEFINED_glImageTransformParameterfvHP void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);} GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP; #endif #ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP #define GLEE_C_DEFINED_glGetImageTransformParameterivHP void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);} GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP; #endif #ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP #define GLEE_C_DEFINED_glGetImageTransformParameterfvHP void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);} GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP; #endif #endif /* GL_HP_convolution_border_modes */ #ifdef __GLEE_GL_HP_convolution_border_modes #endif /* GL_INGR_palette_buffer */ #ifdef __GLEE_GL_INGR_palette_buffer #endif /* GL_SGIX_texture_add_env */ #ifdef __GLEE_GL_SGIX_texture_add_env #endif /* GL_EXT_color_subtable */ #ifdef __GLEE_GL_EXT_color_subtable #ifndef GLEE_C_DEFINED_glColorSubTableEXT #define GLEE_C_DEFINED_glColorSubTableEXT void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);} GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT; #endif #ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT #define GLEE_C_DEFINED_glCopyColorSubTableEXT void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);} GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT; #endif #endif /* GL_PGI_vertex_hints */ #ifdef __GLEE_GL_PGI_vertex_hints #endif /* GL_PGI_misc_hints */ #ifdef __GLEE_GL_PGI_misc_hints #ifndef GLEE_C_DEFINED_glHintPGI #define GLEE_C_DEFINED_glHintPGI void __stdcall GLee_Lazy_glHintPGI(GLenum target, GLint mode) {if (GLeeInit()) glHintPGI(target, mode);} GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI; #endif #endif /* GL_EXT_paletted_texture */ #ifdef __GLEE_GL_EXT_paletted_texture #ifndef GLEE_C_DEFINED_glColorTableEXT #define GLEE_C_DEFINED_glColorTableEXT void __stdcall GLee_Lazy_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);} GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT; #endif #ifndef GLEE_C_DEFINED_glGetColorTableEXT #define GLEE_C_DEFINED_glGetColorTableEXT void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * data) {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);} GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT; #endif #ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT #define GLEE_C_DEFINED_glGetColorTableParameterivEXT void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);} GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT #define GLEE_C_DEFINED_glGetColorTableParameterfvEXT void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);} GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT; #endif #endif /* GL_EXT_clip_volume_hint */ #ifdef __GLEE_GL_EXT_clip_volume_hint #endif /* GL_SGIX_list_priority */ #ifdef __GLEE_GL_SGIX_list_priority #ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX #define GLEE_C_DEFINED_glGetListParameterfvSGIX void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);} GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX; #endif #ifndef GLEE_C_DEFINED_glGetListParameterivSGIX #define GLEE_C_DEFINED_glGetListParameterivSGIX void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params) {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);} GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX; #endif #ifndef GLEE_C_DEFINED_glListParameterfSGIX #define GLEE_C_DEFINED_glListParameterfSGIX void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param) {if (GLeeInit()) glListParameterfSGIX(list, pname, param);} GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX; #endif #ifndef GLEE_C_DEFINED_glListParameterfvSGIX #define GLEE_C_DEFINED_glListParameterfvSGIX void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params) {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);} GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX; #endif #ifndef GLEE_C_DEFINED_glListParameteriSGIX #define GLEE_C_DEFINED_glListParameteriSGIX void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint list, GLenum pname, GLint param) {if (GLeeInit()) glListParameteriSGIX(list, pname, param);} GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX; #endif #ifndef GLEE_C_DEFINED_glListParameterivSGIX #define GLEE_C_DEFINED_glListParameterivSGIX void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params) {if (GLeeInit()) glListParameterivSGIX(list, pname, params);} GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX; #endif #endif /* GL_SGIX_ir_instrument1 */ #ifdef __GLEE_GL_SGIX_ir_instrument1 #endif /* GL_SGIX_calligraphic_fragment */ #ifdef __GLEE_GL_SGIX_calligraphic_fragment #endif /* GL_SGIX_texture_lod_bias */ #ifdef __GLEE_GL_SGIX_texture_lod_bias #endif /* GL_SGIX_shadow_ambient */ #ifdef __GLEE_GL_SGIX_shadow_ambient #endif /* GL_EXT_index_texture */ #ifdef __GLEE_GL_EXT_index_texture #endif /* GL_EXT_index_material */ #ifdef __GLEE_GL_EXT_index_material #ifndef GLEE_C_DEFINED_glIndexMaterialEXT #define GLEE_C_DEFINED_glIndexMaterialEXT void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glIndexMaterialEXT(face, mode);} GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT; #endif #endif /* GL_EXT_index_func */ #ifdef __GLEE_GL_EXT_index_func #ifndef GLEE_C_DEFINED_glIndexFuncEXT #define GLEE_C_DEFINED_glIndexFuncEXT void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum func, GLclampf ref) {if (GLeeInit()) glIndexFuncEXT(func, ref);} GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT; #endif #endif /* GL_EXT_index_array_formats */ #ifdef __GLEE_GL_EXT_index_array_formats #endif /* GL_EXT_compiled_vertex_array */ #ifdef __GLEE_GL_EXT_compiled_vertex_array #ifndef GLEE_C_DEFINED_glLockArraysEXT #define GLEE_C_DEFINED_glLockArraysEXT void __stdcall GLee_Lazy_glLockArraysEXT(GLint first, GLsizei count) {if (GLeeInit()) glLockArraysEXT(first, count);} GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT; #endif #ifndef GLEE_C_DEFINED_glUnlockArraysEXT #define GLEE_C_DEFINED_glUnlockArraysEXT void __stdcall GLee_Lazy_glUnlockArraysEXT(void) {if (GLeeInit()) glUnlockArraysEXT();} GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT; #endif #endif /* GL_EXT_cull_vertex */ #ifdef __GLEE_GL_EXT_cull_vertex #ifndef GLEE_C_DEFINED_glCullParameterdvEXT #define GLEE_C_DEFINED_glCullParameterdvEXT void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum pname, GLdouble * params) {if (GLeeInit()) glCullParameterdvEXT(pname, params);} GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT; #endif #ifndef GLEE_C_DEFINED_glCullParameterfvEXT #define GLEE_C_DEFINED_glCullParameterfvEXT void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glCullParameterfvEXT(pname, params);} GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT; #endif #endif /* GL_SGIX_ycrcb */ #ifdef __GLEE_GL_SGIX_ycrcb #endif /* GL_SGIX_fragment_lighting */ #ifdef __GLEE_GL_SGIX_fragment_lighting #ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX #define GLEE_C_DEFINED_glFragmentColorMaterialSGIX void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);} GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightfSGIX #define GLEE_C_DEFINED_glFragmentLightfSGIX void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);} GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX #define GLEE_C_DEFINED_glFragmentLightfvSGIX void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);} GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightiSGIX #define GLEE_C_DEFINED_glFragmentLightiSGIX void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);} GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightivSGIX #define GLEE_C_DEFINED_glFragmentLightivSGIX void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);} GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX #define GLEE_C_DEFINED_glFragmentLightModelfSGIX void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);} GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX #define GLEE_C_DEFINED_glFragmentLightModelfvSGIX void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);} GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX #define GLEE_C_DEFINED_glFragmentLightModeliSGIX void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);} GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX #define GLEE_C_DEFINED_glFragmentLightModelivSGIX void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);} GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX #define GLEE_C_DEFINED_glFragmentMaterialfSGIX void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);} GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX #define GLEE_C_DEFINED_glFragmentMaterialfvSGIX void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);} GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX #define GLEE_C_DEFINED_glFragmentMaterialiSGIX void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);} GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX; #endif #ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX #define GLEE_C_DEFINED_glFragmentMaterialivSGIX void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);} GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX; #endif #ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX #define GLEE_C_DEFINED_glGetFragmentLightfvSGIX void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);} GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX; #endif #ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX #define GLEE_C_DEFINED_glGetFragmentLightivSGIX void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);} GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX; #endif #ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX #define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);} GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX; #endif #ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX #define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);} GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX; #endif #ifndef GLEE_C_DEFINED_glLightEnviSGIX #define GLEE_C_DEFINED_glLightEnviSGIX void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviSGIX(pname, param);} GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX; #endif #endif /* GL_IBM_rasterpos_clip */ #ifdef __GLEE_GL_IBM_rasterpos_clip #endif /* GL_HP_texture_lighting */ #ifdef __GLEE_GL_HP_texture_lighting #endif /* GL_EXT_draw_range_elements */ #ifdef __GLEE_GL_EXT_draw_range_elements #ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT #define GLEE_C_DEFINED_glDrawRangeElementsEXT void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);} GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT; #endif #endif /* GL_WIN_phong_shading */ #ifdef __GLEE_GL_WIN_phong_shading #endif /* GL_WIN_specular_fog */ #ifdef __GLEE_GL_WIN_specular_fog #endif /* GL_EXT_light_texture */ #ifdef __GLEE_GL_EXT_light_texture #ifndef GLEE_C_DEFINED_glApplyTextureEXT #define GLEE_C_DEFINED_glApplyTextureEXT void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum mode) {if (GLeeInit()) glApplyTextureEXT(mode);} GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT; #endif #ifndef GLEE_C_DEFINED_glTextureLightEXT #define GLEE_C_DEFINED_glTextureLightEXT void __stdcall GLee_Lazy_glTextureLightEXT(GLenum pname) {if (GLeeInit()) glTextureLightEXT(pname);} GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT; #endif #ifndef GLEE_C_DEFINED_glTextureMaterialEXT #define GLEE_C_DEFINED_glTextureMaterialEXT void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glTextureMaterialEXT(face, mode);} GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT; #endif #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef __GLEE_GL_SGIX_blend_alpha_minmax #endif /* GL_SGIX_impact_pixel_texture */ #ifdef __GLEE_GL_SGIX_impact_pixel_texture #endif /* GL_EXT_bgra */ #ifdef __GLEE_GL_EXT_bgra #endif /* GL_SGIX_async */ #ifdef __GLEE_GL_SGIX_async #ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX #define GLEE_C_DEFINED_glAsyncMarkerSGIX void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) glAsyncMarkerSGIX(marker);} GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX; #endif #ifndef GLEE_C_DEFINED_glFinishAsyncSGIX #define GLEE_C_DEFINED_glFinishAsyncSGIX GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;} GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX; #endif #ifndef GLEE_C_DEFINED_glPollAsyncSGIX #define GLEE_C_DEFINED_glPollAsyncSGIX GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;} GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX; #endif #ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX #define GLEE_C_DEFINED_glGenAsyncMarkersSGIX GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range) {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;} GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX; #endif #ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX #define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);} GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX; #endif #ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX #define GLEE_C_DEFINED_glIsAsyncMarkerSGIX GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;} GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX; #endif #endif /* GL_SGIX_async_pixel */ #ifdef __GLEE_GL_SGIX_async_pixel #endif /* GL_SGIX_async_histogram */ #ifdef __GLEE_GL_SGIX_async_histogram #endif /* GL_INTEL_texture_scissor */ #ifdef __GLEE_GL_INTEL_texture_scissor #endif /* GL_INTEL_parallel_arrays */ #ifdef __GLEE_GL_INTEL_parallel_arrays #ifndef GLEE_C_DEFINED_glVertexPointervINTEL #define GLEE_C_DEFINED_glVertexPointervINTEL void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);} GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL; #endif #ifndef GLEE_C_DEFINED_glNormalPointervINTEL #define GLEE_C_DEFINED_glNormalPointervINTEL void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glNormalPointervINTEL(type, pointer);} GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL; #endif #ifndef GLEE_C_DEFINED_glColorPointervINTEL #define GLEE_C_DEFINED_glColorPointervINTEL void __stdcall GLee_Lazy_glColorPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);} GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL; #endif #ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL #define GLEE_C_DEFINED_glTexCoordPointervINTEL void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);} GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL; #endif #endif /* GL_HP_occlusion_test */ #ifdef __GLEE_GL_HP_occlusion_test #endif /* GL_EXT_pixel_transform */ #ifdef __GLEE_GL_EXT_pixel_transform #ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT #define GLEE_C_DEFINED_glPixelTransformParameteriEXT void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);} GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT; #endif #ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT #define GLEE_C_DEFINED_glPixelTransformParameterfEXT void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);} GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT; #endif #ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT #define GLEE_C_DEFINED_glPixelTransformParameterivEXT void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);} GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT #define GLEE_C_DEFINED_glPixelTransformParameterfvEXT void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);} GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetPixelTransformParameterivEXT #define GLEE_C_DEFINED_glGetPixelTransformParameterivEXT void __stdcall GLee_Lazy_glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetPixelTransformParameterivEXT(target, pname, params);} GLEEPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glGetPixelTransformParameterivEXT=GLee_Lazy_glGetPixelTransformParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGetPixelTransformParameterfvEXT #define GLEE_C_DEFINED_glGetPixelTransformParameterfvEXT void __stdcall GLee_Lazy_glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetPixelTransformParameterfvEXT(target, pname, params);} GLEEPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glGetPixelTransformParameterfvEXT=GLee_Lazy_glGetPixelTransformParameterfvEXT; #endif #endif /* GL_EXT_pixel_transform_color_table */ #ifdef __GLEE_GL_EXT_pixel_transform_color_table #endif /* GL_EXT_shared_texture_palette */ #ifdef __GLEE_GL_EXT_shared_texture_palette #endif /* GL_EXT_separate_specular_color */ #ifdef __GLEE_GL_EXT_separate_specular_color #endif /* GL_EXT_secondary_color */ #ifdef __GLEE_GL_EXT_secondary_color #ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT #define GLEE_C_DEFINED_glSecondaryColor3bEXT void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT #define GLEE_C_DEFINED_glSecondaryColor3bvEXT void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bvEXT(v);} GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT #define GLEE_C_DEFINED_glSecondaryColor3dEXT void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT #define GLEE_C_DEFINED_glSecondaryColor3dvEXT void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dvEXT(v);} GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT #define GLEE_C_DEFINED_glSecondaryColor3fEXT void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT #define GLEE_C_DEFINED_glSecondaryColor3fvEXT void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fvEXT(v);} GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT #define GLEE_C_DEFINED_glSecondaryColor3iEXT void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT #define GLEE_C_DEFINED_glSecondaryColor3ivEXT void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v) {if (GLeeInit()) glSecondaryColor3ivEXT(v);} GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT #define GLEE_C_DEFINED_glSecondaryColor3sEXT void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT #define GLEE_C_DEFINED_glSecondaryColor3svEXT void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v) {if (GLeeInit()) glSecondaryColor3svEXT(v);} GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT #define GLEE_C_DEFINED_glSecondaryColor3ubEXT void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT #define GLEE_C_DEFINED_glSecondaryColor3ubvEXT void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubvEXT(v);} GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT #define GLEE_C_DEFINED_glSecondaryColor3uiEXT void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT #define GLEE_C_DEFINED_glSecondaryColor3uivEXT void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uivEXT(v);} GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT #define GLEE_C_DEFINED_glSecondaryColor3usEXT void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT #define GLEE_C_DEFINED_glSecondaryColor3usvEXT void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usvEXT(v);} GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT; #endif #ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT #define GLEE_C_DEFINED_glSecondaryColorPointerEXT void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);} GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT; #endif #endif /* GL_EXT_texture_perturb_normal */ #ifdef __GLEE_GL_EXT_texture_perturb_normal #ifndef GLEE_C_DEFINED_glTextureNormalEXT #define GLEE_C_DEFINED_glTextureNormalEXT void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum mode) {if (GLeeInit()) glTextureNormalEXT(mode);} GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT; #endif #endif /* GL_EXT_multi_draw_arrays */ #ifdef __GLEE_GL_EXT_multi_draw_arrays #ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT #define GLEE_C_DEFINED_glMultiDrawArraysEXT void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);} GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT; #endif #ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT #define GLEE_C_DEFINED_glMultiDrawElementsEXT void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);} GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT; #endif #endif /* GL_EXT_fog_coord */ #ifdef __GLEE_GL_EXT_fog_coord #ifndef GLEE_C_DEFINED_glFogCoordfEXT #define GLEE_C_DEFINED_glFogCoordfEXT void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat coord) {if (GLeeInit()) glFogCoordfEXT(coord);} GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT; #endif #ifndef GLEE_C_DEFINED_glFogCoordfvEXT #define GLEE_C_DEFINED_glFogCoordfvEXT void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord) {if (GLeeInit()) glFogCoordfvEXT(coord);} GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT; #endif #ifndef GLEE_C_DEFINED_glFogCoorddEXT #define GLEE_C_DEFINED_glFogCoorddEXT void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble coord) {if (GLeeInit()) glFogCoorddEXT(coord);} GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT; #endif #ifndef GLEE_C_DEFINED_glFogCoorddvEXT #define GLEE_C_DEFINED_glFogCoorddvEXT void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord) {if (GLeeInit()) glFogCoorddvEXT(coord);} GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT; #endif #ifndef GLEE_C_DEFINED_glFogCoordPointerEXT #define GLEE_C_DEFINED_glFogCoordPointerEXT void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);} GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT; #endif #endif /* GL_REND_screen_coordinates */ #ifdef __GLEE_GL_REND_screen_coordinates #endif /* GL_EXT_coordinate_frame */ #ifdef __GLEE_GL_EXT_coordinate_frame #ifndef GLEE_C_DEFINED_glTangent3bEXT #define GLEE_C_DEFINED_glTangent3bEXT void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);} GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3bvEXT #define GLEE_C_DEFINED_glTangent3bvEXT void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v) {if (GLeeInit()) glTangent3bvEXT(v);} GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3dEXT #define GLEE_C_DEFINED_glTangent3dEXT void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);} GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3dvEXT #define GLEE_C_DEFINED_glTangent3dvEXT void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v) {if (GLeeInit()) glTangent3dvEXT(v);} GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3fEXT #define GLEE_C_DEFINED_glTangent3fEXT void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);} GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3fvEXT #define GLEE_C_DEFINED_glTangent3fvEXT void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v) {if (GLeeInit()) glTangent3fvEXT(v);} GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3iEXT #define GLEE_C_DEFINED_glTangent3iEXT void __stdcall GLee_Lazy_glTangent3iEXT(GLint tx, GLint ty, GLint tz) {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);} GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3ivEXT #define GLEE_C_DEFINED_glTangent3ivEXT void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v) {if (GLeeInit()) glTangent3ivEXT(v);} GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3sEXT #define GLEE_C_DEFINED_glTangent3sEXT void __stdcall GLee_Lazy_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz) {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);} GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT; #endif #ifndef GLEE_C_DEFINED_glTangent3svEXT #define GLEE_C_DEFINED_glTangent3svEXT void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v) {if (GLeeInit()) glTangent3svEXT(v);} GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3bEXT #define GLEE_C_DEFINED_glBinormal3bEXT void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);} GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3bvEXT #define GLEE_C_DEFINED_glBinormal3bvEXT void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v) {if (GLeeInit()) glBinormal3bvEXT(v);} GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3dEXT #define GLEE_C_DEFINED_glBinormal3dEXT void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);} GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3dvEXT #define GLEE_C_DEFINED_glBinormal3dvEXT void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v) {if (GLeeInit()) glBinormal3dvEXT(v);} GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3fEXT #define GLEE_C_DEFINED_glBinormal3fEXT void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);} GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3fvEXT #define GLEE_C_DEFINED_glBinormal3fvEXT void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v) {if (GLeeInit()) glBinormal3fvEXT(v);} GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3iEXT #define GLEE_C_DEFINED_glBinormal3iEXT void __stdcall GLee_Lazy_glBinormal3iEXT(GLint bx, GLint by, GLint bz) {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);} GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3ivEXT #define GLEE_C_DEFINED_glBinormal3ivEXT void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v) {if (GLeeInit()) glBinormal3ivEXT(v);} GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3sEXT #define GLEE_C_DEFINED_glBinormal3sEXT void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz) {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);} GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT; #endif #ifndef GLEE_C_DEFINED_glBinormal3svEXT #define GLEE_C_DEFINED_glBinormal3svEXT void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v) {if (GLeeInit()) glBinormal3svEXT(v);} GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT; #endif #ifndef GLEE_C_DEFINED_glTangentPointerEXT #define GLEE_C_DEFINED_glTangentPointerEXT void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);} GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT; #endif #ifndef GLEE_C_DEFINED_glBinormalPointerEXT #define GLEE_C_DEFINED_glBinormalPointerEXT void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);} GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT; #endif #endif /* GL_EXT_texture_env_combine */ #ifdef __GLEE_GL_EXT_texture_env_combine #endif /* GL_APPLE_specular_vector */ #ifdef __GLEE_GL_APPLE_specular_vector #endif /* GL_APPLE_transform_hint */ #ifdef __GLEE_GL_APPLE_transform_hint #endif /* GL_SGIX_fog_scale */ #ifdef __GLEE_GL_SGIX_fog_scale #endif /* GL_SUNX_constant_data */ #ifdef __GLEE_GL_SUNX_constant_data #ifndef GLEE_C_DEFINED_glFinishTextureSUNX #define GLEE_C_DEFINED_glFinishTextureSUNX void __stdcall GLee_Lazy_glFinishTextureSUNX(void) {if (GLeeInit()) glFinishTextureSUNX();} GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX; #endif #endif /* GL_SUN_global_alpha */ #ifdef __GLEE_GL_SUN_global_alpha #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN #define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor) {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN; #endif #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN #define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor) {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN; #endif #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN #define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor) {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN; #endif #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN #define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor) {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN; #endif #ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN #define GLEE_C_DEFINED_glGlobalAlphaFactordSUN void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor) {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN; #endif #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN #define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor) {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN; #endif #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN #define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor) {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN; #endif #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN #define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor) {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);} GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN; #endif #endif /* GL_SUN_triangle_list */ #ifdef __GLEE_GL_SUN_triangle_list #ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN #define GLEE_C_DEFINED_glReplacementCodeuiSUN void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint code) {if (GLeeInit()) glReplacementCodeuiSUN(code);} GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeusSUN #define GLEE_C_DEFINED_glReplacementCodeusSUN void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort code) {if (GLeeInit()) glReplacementCodeusSUN(code);} GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeubSUN #define GLEE_C_DEFINED_glReplacementCodeubSUN void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte code) {if (GLeeInit()) glReplacementCodeubSUN(code);} GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN #define GLEE_C_DEFINED_glReplacementCodeuivSUN void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code) {if (GLeeInit()) glReplacementCodeuivSUN(code);} GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN #define GLEE_C_DEFINED_glReplacementCodeusvSUN void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code) {if (GLeeInit()) glReplacementCodeusvSUN(code);} GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN #define GLEE_C_DEFINED_glReplacementCodeubvSUN void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code) {if (GLeeInit()) glReplacementCodeubvSUN(code);} GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN #define GLEE_C_DEFINED_glReplacementCodePointerSUN void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer) {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);} GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN; #endif #endif /* GL_SUN_vertex */ #ifdef __GLEE_GL_SUN_vertex #ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN #define GLEE_C_DEFINED_glColor4ubVertex2fSUN void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);} GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN; #endif #ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN #define GLEE_C_DEFINED_glColor4ubVertex2fvSUN void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);} GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN; #endif #ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN #define GLEE_C_DEFINED_glColor4ubVertex3fSUN void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);} GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN #define GLEE_C_DEFINED_glColor4ubVertex3fvSUN void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);} GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN #define GLEE_C_DEFINED_glColor3fVertex3fSUN void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);} GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN #define GLEE_C_DEFINED_glColor3fVertex3fvSUN void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);} GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN #define GLEE_C_DEFINED_glNormal3fVertex3fSUN void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);} GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);} GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);} GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);} GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN #define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);} GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN #define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);} GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN #define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);} GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN #define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);} GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);} GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);} GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);} GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);} GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);} GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);} GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);} GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);} GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);} GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN; #endif #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);} GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);} GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);} GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);} GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);} GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);} GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);} GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);} GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);} GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);} GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);} GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);} GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);} GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);} GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);} GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);} GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; #endif #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);} GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; #endif #endif /* GL_EXT_blend_func_separate */ #ifdef __GLEE_GL_EXT_blend_func_separate #ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT #define GLEE_C_DEFINED_glBlendFuncSeparateEXT void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);} GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT; #endif #endif /* GL_INGR_color_clamp */ #ifdef __GLEE_GL_INGR_color_clamp #endif /* GL_INGR_interlace_read */ #ifdef __GLEE_GL_INGR_interlace_read #endif /* GL_EXT_stencil_wrap */ #ifdef __GLEE_GL_EXT_stencil_wrap #endif /* GL_EXT_422_pixels */ #ifdef __GLEE_GL_EXT_422_pixels #endif /* GL_NV_texgen_reflection */ #ifdef __GLEE_GL_NV_texgen_reflection #endif /* GL_EXT_texture_cube_map */ #ifdef __GLEE_GL_EXT_texture_cube_map #endif /* GL_SUN_convolution_border_modes */ #ifdef __GLEE_GL_SUN_convolution_border_modes #endif /* GL_EXT_texture_env_add */ #ifdef __GLEE_GL_EXT_texture_env_add #endif /* GL_EXT_texture_lod_bias */ #ifdef __GLEE_GL_EXT_texture_lod_bias #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef __GLEE_GL_EXT_texture_filter_anisotropic #endif /* GL_EXT_vertex_weighting */ #ifdef __GLEE_GL_EXT_vertex_weighting #ifndef GLEE_C_DEFINED_glVertexWeightfEXT #define GLEE_C_DEFINED_glVertexWeightfEXT void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat weight) {if (GLeeInit()) glVertexWeightfEXT(weight);} GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT; #endif #ifndef GLEE_C_DEFINED_glVertexWeightfvEXT #define GLEE_C_DEFINED_glVertexWeightfvEXT void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight) {if (GLeeInit()) glVertexWeightfvEXT(weight);} GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT; #endif #ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT #define GLEE_C_DEFINED_glVertexWeightPointerEXT void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);} GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT; #endif #endif /* GL_NV_light_max_exponent */ #ifdef __GLEE_GL_NV_light_max_exponent #endif /* GL_NV_vertex_array_range */ #ifdef __GLEE_GL_NV_vertex_array_range #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV #define GLEE_C_DEFINED_glFlushVertexArrayRangeNV void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void) {if (GLeeInit()) glFlushVertexArrayRangeNV();} GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV; #endif #ifndef GLEE_C_DEFINED_glVertexArrayRangeNV #define GLEE_C_DEFINED_glVertexArrayRangeNV void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);} GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV; #endif #endif /* GL_NV_register_combiners */ #ifdef __GLEE_GL_NV_register_combiners #ifndef GLEE_C_DEFINED_glCombinerParameterfvNV #define GLEE_C_DEFINED_glCombinerParameterfvNV void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerParameterfvNV(pname, params);} GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glCombinerParameterfNV #define GLEE_C_DEFINED_glCombinerParameterfNV void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param) {if (GLeeInit()) glCombinerParameterfNV(pname, param);} GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV; #endif #ifndef GLEE_C_DEFINED_glCombinerParameterivNV #define GLEE_C_DEFINED_glCombinerParameterivNV void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glCombinerParameterivNV(pname, params);} GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV; #endif #ifndef GLEE_C_DEFINED_glCombinerParameteriNV #define GLEE_C_DEFINED_glCombinerParameteriNV void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glCombinerParameteriNV(pname, param);} GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV; #endif #ifndef GLEE_C_DEFINED_glCombinerInputNV #define GLEE_C_DEFINED_glCombinerInputNV void __stdcall GLee_Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);} GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV; #endif #ifndef GLEE_C_DEFINED_glCombinerOutputNV #define GLEE_C_DEFINED_glCombinerOutputNV void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);} GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV; #endif #ifndef GLEE_C_DEFINED_glFinalCombinerInputNV #define GLEE_C_DEFINED_glFinalCombinerInputNV void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);} GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV; #endif #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV #define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);} GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV #define GLEE_C_DEFINED_glGetCombinerInputParameterivNV void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);} GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV; #endif #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV #define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);} GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV #define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);} GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV; #endif #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);} GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);} GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV; #endif #endif /* GL_NV_fog_distance */ #ifdef __GLEE_GL_NV_fog_distance #endif /* GL_NV_texgen_emboss */ #ifdef __GLEE_GL_NV_texgen_emboss #endif /* GL_NV_blend_square */ #ifdef __GLEE_GL_NV_blend_square #endif /* GL_NV_texture_env_combine4 */ #ifdef __GLEE_GL_NV_texture_env_combine4 #endif /* GL_MESA_resize_buffers */ #ifdef __GLEE_GL_MESA_resize_buffers #ifndef GLEE_C_DEFINED_glResizeBuffersMESA #define GLEE_C_DEFINED_glResizeBuffersMESA void __stdcall GLee_Lazy_glResizeBuffersMESA(void) {if (GLeeInit()) glResizeBuffersMESA();} GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA; #endif #endif /* GL_MESA_window_pos */ #ifdef __GLEE_GL_MESA_window_pos #ifndef GLEE_C_DEFINED_glWindowPos2dMESA #define GLEE_C_DEFINED_glWindowPos2dMESA void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dMESA(x, y);} GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos2dvMESA #define GLEE_C_DEFINED_glWindowPos2dvMESA void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvMESA(v);} GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos2fMESA #define GLEE_C_DEFINED_glWindowPos2fMESA void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fMESA(x, y);} GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos2fvMESA #define GLEE_C_DEFINED_glWindowPos2fvMESA void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvMESA(v);} GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos2iMESA #define GLEE_C_DEFINED_glWindowPos2iMESA void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iMESA(x, y);} GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos2ivMESA #define GLEE_C_DEFINED_glWindowPos2ivMESA void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos2ivMESA(v);} GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos2sMESA #define GLEE_C_DEFINED_glWindowPos2sMESA void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sMESA(x, y);} GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos2svMESA #define GLEE_C_DEFINED_glWindowPos2svMESA void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos2svMESA(v);} GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3dMESA #define GLEE_C_DEFINED_glWindowPos3dMESA void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dMESA(x, y, z);} GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3dvMESA #define GLEE_C_DEFINED_glWindowPos3dvMESA void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvMESA(v);} GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3fMESA #define GLEE_C_DEFINED_glWindowPos3fMESA void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fMESA(x, y, z);} GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3fvMESA #define GLEE_C_DEFINED_glWindowPos3fvMESA void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvMESA(v);} GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3iMESA #define GLEE_C_DEFINED_glWindowPos3iMESA void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iMESA(x, y, z);} GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3ivMESA #define GLEE_C_DEFINED_glWindowPos3ivMESA void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos3ivMESA(v);} GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3sMESA #define GLEE_C_DEFINED_glWindowPos3sMESA void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sMESA(x, y, z);} GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos3svMESA #define GLEE_C_DEFINED_glWindowPos3svMESA void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos3svMESA(v);} GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4dMESA #define GLEE_C_DEFINED_glWindowPos4dMESA void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);} GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4dvMESA #define GLEE_C_DEFINED_glWindowPos4dvMESA void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos4dvMESA(v);} GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4fMESA #define GLEE_C_DEFINED_glWindowPos4fMESA void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);} GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4fvMESA #define GLEE_C_DEFINED_glWindowPos4fvMESA void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos4fvMESA(v);} GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4iMESA #define GLEE_C_DEFINED_glWindowPos4iMESA void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);} GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4ivMESA #define GLEE_C_DEFINED_glWindowPos4ivMESA void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos4ivMESA(v);} GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4sMESA #define GLEE_C_DEFINED_glWindowPos4sMESA void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);} GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA; #endif #ifndef GLEE_C_DEFINED_glWindowPos4svMESA #define GLEE_C_DEFINED_glWindowPos4svMESA void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos4svMESA(v);} GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA; #endif #endif /* GL_EXT_texture_compression_s3tc */ #ifdef __GLEE_GL_EXT_texture_compression_s3tc #endif /* GL_IBM_cull_vertex */ #ifdef __GLEE_GL_IBM_cull_vertex #endif /* GL_IBM_multimode_draw_arrays */ #ifdef __GLEE_GL_IBM_multimode_draw_arrays #ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM #define GLEE_C_DEFINED_glMultiModeDrawArraysIBM void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);} GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM; #endif #ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM #define GLEE_C_DEFINED_glMultiModeDrawElementsIBM void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);} GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM; #endif #endif /* GL_IBM_vertex_array_lists */ #ifdef __GLEE_GL_IBM_vertex_array_lists #ifndef GLEE_C_DEFINED_glColorPointerListIBM #define GLEE_C_DEFINED_glColorPointerListIBM void __stdcall GLee_Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);} GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM; #endif #ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM #define GLEE_C_DEFINED_glSecondaryColorPointerListIBM void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);} GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM; #endif #ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM #define GLEE_C_DEFINED_glEdgeFlagPointerListIBM void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride) {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);} GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM; #endif #ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM #define GLEE_C_DEFINED_glFogCoordPointerListIBM void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);} GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM; #endif #ifndef GLEE_C_DEFINED_glIndexPointerListIBM #define GLEE_C_DEFINED_glIndexPointerListIBM void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);} GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM; #endif #ifndef GLEE_C_DEFINED_glNormalPointerListIBM #define GLEE_C_DEFINED_glNormalPointerListIBM void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);} GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM; #endif #ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM #define GLEE_C_DEFINED_glTexCoordPointerListIBM void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);} GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM; #endif #ifndef GLEE_C_DEFINED_glVertexPointerListIBM #define GLEE_C_DEFINED_glVertexPointerListIBM void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);} GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM; #endif #endif /* GL_SGIX_subsample */ #ifdef __GLEE_GL_SGIX_subsample #endif /* GL_SGIX_ycrcb_subsample */ #ifdef __GLEE_GL_SGIX_ycrcb_subsample #endif /* GL_SGIX_ycrcba */ #ifdef __GLEE_GL_SGIX_ycrcba #endif /* GL_SGI_depth_pass_instrument */ #ifdef __GLEE_GL_SGI_depth_pass_instrument #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef __GLEE_GL_3DFX_texture_compression_FXT1 #endif /* GL_3DFX_multisample */ #ifdef __GLEE_GL_3DFX_multisample #endif /* GL_3DFX_tbuffer */ #ifdef __GLEE_GL_3DFX_tbuffer #ifndef GLEE_C_DEFINED_glTbufferMask3DFX #define GLEE_C_DEFINED_glTbufferMask3DFX void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint mask) {if (GLeeInit()) glTbufferMask3DFX(mask);} GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX; #endif #endif /* GL_EXT_multisample */ #ifdef __GLEE_GL_EXT_multisample #ifndef GLEE_C_DEFINED_glSampleMaskEXT #define GLEE_C_DEFINED_glSampleMaskEXT void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskEXT(value, invert);} GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT; #endif #ifndef GLEE_C_DEFINED_glSamplePatternEXT #define GLEE_C_DEFINED_glSamplePatternEXT void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum pattern) {if (GLeeInit()) glSamplePatternEXT(pattern);} GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT; #endif #endif /* GL_SGIX_vertex_preclip */ #ifdef __GLEE_GL_SGIX_vertex_preclip #endif /* GL_SGIX_convolution_accuracy */ #ifdef __GLEE_GL_SGIX_convolution_accuracy #endif /* GL_SGIX_resample */ #ifdef __GLEE_GL_SGIX_resample #endif /* GL_SGIS_point_line_texgen */ #ifdef __GLEE_GL_SGIS_point_line_texgen #endif /* GL_SGIS_texture_color_mask */ #ifdef __GLEE_GL_SGIS_texture_color_mask #ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS #define GLEE_C_DEFINED_glTextureColorMaskSGIS void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);} GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS; #endif #endif /* GL_EXT_texture_env_dot3 */ #ifdef __GLEE_GL_EXT_texture_env_dot3 #endif /* GL_ATI_texture_mirror_once */ #ifdef __GLEE_GL_ATI_texture_mirror_once #endif /* GL_NV_fence */ #ifdef __GLEE_GL_NV_fence #ifndef GLEE_C_DEFINED_glDeleteFencesNV #define GLEE_C_DEFINED_glDeleteFencesNV void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesNV(n, fences);} GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV; #endif #ifndef GLEE_C_DEFINED_glGenFencesNV #define GLEE_C_DEFINED_glGenFencesNV void __stdcall GLee_Lazy_glGenFencesNV(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesNV(n, fences);} GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV; #endif #ifndef GLEE_C_DEFINED_glIsFenceNV #define GLEE_C_DEFINED_glIsFenceNV GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint fence) {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;} GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV; #endif #ifndef GLEE_C_DEFINED_glTestFenceNV #define GLEE_C_DEFINED_glTestFenceNV GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint fence) {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;} GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV; #endif #ifndef GLEE_C_DEFINED_glGetFenceivNV #define GLEE_C_DEFINED_glGetFenceivNV void __stdcall GLee_Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) {if (GLeeInit()) glGetFenceivNV(fence, pname, params);} GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV; #endif #ifndef GLEE_C_DEFINED_glFinishFenceNV #define GLEE_C_DEFINED_glFinishFenceNV void __stdcall GLee_Lazy_glFinishFenceNV(GLuint fence) {if (GLeeInit()) glFinishFenceNV(fence);} GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV; #endif #ifndef GLEE_C_DEFINED_glSetFenceNV #define GLEE_C_DEFINED_glSetFenceNV void __stdcall GLee_Lazy_glSetFenceNV(GLuint fence, GLenum condition) {if (GLeeInit()) glSetFenceNV(fence, condition);} GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV; #endif #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef __GLEE_GL_IBM_texture_mirrored_repeat #endif /* GL_NV_evaluators */ #ifdef __GLEE_GL_NV_evaluators #ifndef GLEE_C_DEFINED_glMapControlPointsNV #define GLEE_C_DEFINED_glMapControlPointsNV void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points) {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);} GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV; #endif #ifndef GLEE_C_DEFINED_glMapParameterivNV #define GLEE_C_DEFINED_glMapParameterivNV void __stdcall GLee_Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMapParameterivNV(target, pname, params);} GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV; #endif #ifndef GLEE_C_DEFINED_glMapParameterfvNV #define GLEE_C_DEFINED_glMapParameterfvNV void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMapParameterfvNV(target, pname, params);} GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetMapControlPointsNV #define GLEE_C_DEFINED_glGetMapControlPointsNV void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points) {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);} GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV; #endif #ifndef GLEE_C_DEFINED_glGetMapParameterivNV #define GLEE_C_DEFINED_glGetMapParameterivNV void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);} GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV; #endif #ifndef GLEE_C_DEFINED_glGetMapParameterfvNV #define GLEE_C_DEFINED_glGetMapParameterfvNV void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);} GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV #define GLEE_C_DEFINED_glGetMapAttribParameterivNV void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);} GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV; #endif #ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV #define GLEE_C_DEFINED_glGetMapAttribParameterfvNV void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);} GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glEvalMapsNV #define GLEE_C_DEFINED_glEvalMapsNV void __stdcall GLee_Lazy_glEvalMapsNV(GLenum target, GLenum mode) {if (GLeeInit()) glEvalMapsNV(target, mode);} GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV; #endif #endif /* GL_NV_packed_depth_stencil */ #ifdef __GLEE_GL_NV_packed_depth_stencil #endif /* GL_NV_register_combiners2 */ #ifdef __GLEE_GL_NV_register_combiners2 #ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV #define GLEE_C_DEFINED_glCombinerStageParameterfvNV void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);} GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV #define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);} GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV; #endif #endif /* GL_NV_texture_compression_vtc */ #ifdef __GLEE_GL_NV_texture_compression_vtc #endif /* GL_NV_texture_rectangle */ #ifdef __GLEE_GL_NV_texture_rectangle #endif /* GL_NV_texture_shader */ #ifdef __GLEE_GL_NV_texture_shader #endif /* GL_NV_texture_shader2 */ #ifdef __GLEE_GL_NV_texture_shader2 #endif /* GL_NV_vertex_array_range2 */ #ifdef __GLEE_GL_NV_vertex_array_range2 #endif /* GL_NV_vertex_program */ #ifdef __GLEE_GL_NV_vertex_program #ifndef GLEE_C_DEFINED_glAreProgramsResidentNV #define GLEE_C_DEFINED_glAreProgramsResidentNV GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;} GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV; #endif #ifndef GLEE_C_DEFINED_glBindProgramNV #define GLEE_C_DEFINED_glBindProgramNV void __stdcall GLee_Lazy_glBindProgramNV(GLenum target, GLuint id) {if (GLeeInit()) glBindProgramNV(target, id);} GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV; #endif #ifndef GLEE_C_DEFINED_glDeleteProgramsNV #define GLEE_C_DEFINED_glDeleteProgramsNV void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsNV(n, programs);} GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV; #endif #ifndef GLEE_C_DEFINED_glExecuteProgramNV #define GLEE_C_DEFINED_glExecuteProgramNV void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) {if (GLeeInit()) glExecuteProgramNV(target, id, params);} GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV; #endif #ifndef GLEE_C_DEFINED_glGenProgramsNV #define GLEE_C_DEFINED_glGenProgramsNV void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsNV(n, programs);} GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV; #endif #ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV #define GLEE_C_DEFINED_glGetProgramParameterdvNV void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);} GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV; #endif #ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV #define GLEE_C_DEFINED_glGetProgramParameterfvNV void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);} GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetProgramivNV #define GLEE_C_DEFINED_glGetProgramivNV void __stdcall GLee_Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivNV(id, pname, params);} GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV; #endif #ifndef GLEE_C_DEFINED_glGetProgramStringNV #define GLEE_C_DEFINED_glGetProgramStringNV void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) {if (GLeeInit()) glGetProgramStringNV(id, pname, program);} GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV; #endif #ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV #define GLEE_C_DEFINED_glGetTrackMatrixivNV void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);} GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV #define GLEE_C_DEFINED_glGetVertexAttribdvNV void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV #define GLEE_C_DEFINED_glGetVertexAttribfvNV void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribivNV #define GLEE_C_DEFINED_glGetVertexAttribivNV void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV #define GLEE_C_DEFINED_glGetVertexAttribPointervNV void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);} GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV; #endif #ifndef GLEE_C_DEFINED_glIsProgramNV #define GLEE_C_DEFINED_glIsProgramNV GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint id) {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;} GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV; #endif #ifndef GLEE_C_DEFINED_glLoadProgramNV #define GLEE_C_DEFINED_glLoadProgramNV void __stdcall GLee_Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) {if (GLeeInit()) glLoadProgramNV(target, id, len, program);} GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV; #endif #ifndef GLEE_C_DEFINED_glProgramParameter4dNV #define GLEE_C_DEFINED_glProgramParameter4dNV void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);} GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV; #endif #ifndef GLEE_C_DEFINED_glProgramParameter4dvNV #define GLEE_C_DEFINED_glProgramParameter4dvNV void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);} GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV; #endif #ifndef GLEE_C_DEFINED_glProgramParameter4fNV #define GLEE_C_DEFINED_glProgramParameter4fNV void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);} GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV; #endif #ifndef GLEE_C_DEFINED_glProgramParameter4fvNV #define GLEE_C_DEFINED_glProgramParameter4fvNV void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);} GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV; #endif #ifndef GLEE_C_DEFINED_glProgramParameters4dvNV #define GLEE_C_DEFINED_glProgramParameters4dvNV void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);} GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV; #endif #ifndef GLEE_C_DEFINED_glProgramParameters4fvNV #define GLEE_C_DEFINED_glProgramParameters4fvNV void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);} GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV; #endif #ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV #define GLEE_C_DEFINED_glRequestResidentProgramsNV void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);} GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV; #endif #ifndef GLEE_C_DEFINED_glTrackMatrixNV #define GLEE_C_DEFINED_glTrackMatrixNV void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);} GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribPointerNV #define GLEE_C_DEFINED_glVertexAttribPointerNV void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);} GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1dNV #define GLEE_C_DEFINED_glVertexAttrib1dNV void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dNV(index, x);} GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV #define GLEE_C_DEFINED_glVertexAttrib1dvNV void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvNV(index, v);} GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1fNV #define GLEE_C_DEFINED_glVertexAttrib1fNV void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fNV(index, x);} GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV #define GLEE_C_DEFINED_glVertexAttrib1fvNV void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvNV(index, v);} GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1sNV #define GLEE_C_DEFINED_glVertexAttrib1sNV void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sNV(index, x);} GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1svNV #define GLEE_C_DEFINED_glVertexAttrib1svNV void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svNV(index, v);} GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2dNV #define GLEE_C_DEFINED_glVertexAttrib2dNV void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);} GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV #define GLEE_C_DEFINED_glVertexAttrib2dvNV void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvNV(index, v);} GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2fNV #define GLEE_C_DEFINED_glVertexAttrib2fNV void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);} GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV #define GLEE_C_DEFINED_glVertexAttrib2fvNV void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvNV(index, v);} GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2sNV #define GLEE_C_DEFINED_glVertexAttrib2sNV void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);} GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2svNV #define GLEE_C_DEFINED_glVertexAttrib2svNV void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svNV(index, v);} GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3dNV #define GLEE_C_DEFINED_glVertexAttrib3dNV void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV #define GLEE_C_DEFINED_glVertexAttrib3dvNV void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvNV(index, v);} GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3fNV #define GLEE_C_DEFINED_glVertexAttrib3fNV void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV #define GLEE_C_DEFINED_glVertexAttrib3fvNV void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvNV(index, v);} GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3sNV #define GLEE_C_DEFINED_glVertexAttrib3sNV void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3svNV #define GLEE_C_DEFINED_glVertexAttrib3svNV void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svNV(index, v);} GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4dNV #define GLEE_C_DEFINED_glVertexAttrib4dNV void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV #define GLEE_C_DEFINED_glVertexAttrib4dvNV void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvNV(index, v);} GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4fNV #define GLEE_C_DEFINED_glVertexAttrib4fNV void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV #define GLEE_C_DEFINED_glVertexAttrib4fvNV void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvNV(index, v);} GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4sNV #define GLEE_C_DEFINED_glVertexAttrib4sNV void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4svNV #define GLEE_C_DEFINED_glVertexAttrib4svNV void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svNV(index, v);} GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV #define GLEE_C_DEFINED_glVertexAttrib4ubNV void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV #define GLEE_C_DEFINED_glVertexAttrib4ubvNV void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);} GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV #define GLEE_C_DEFINED_glVertexAttribs1dvNV void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV #define GLEE_C_DEFINED_glVertexAttribs1fvNV void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs1svNV #define GLEE_C_DEFINED_glVertexAttribs1svNV void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV #define GLEE_C_DEFINED_glVertexAttribs2dvNV void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV #define GLEE_C_DEFINED_glVertexAttribs2fvNV void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs2svNV #define GLEE_C_DEFINED_glVertexAttribs2svNV void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV #define GLEE_C_DEFINED_glVertexAttribs3dvNV void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV #define GLEE_C_DEFINED_glVertexAttribs3fvNV void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs3svNV #define GLEE_C_DEFINED_glVertexAttribs3svNV void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV #define GLEE_C_DEFINED_glVertexAttribs4dvNV void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV #define GLEE_C_DEFINED_glVertexAttribs4fvNV void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs4svNV #define GLEE_C_DEFINED_glVertexAttribs4svNV void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV #define GLEE_C_DEFINED_glVertexAttribs4ubvNV void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);} GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV; #endif #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef __GLEE_GL_SGIX_texture_coordinate_clamp #endif /* GL_SGIX_scalebias_hint */ #ifdef __GLEE_GL_SGIX_scalebias_hint #endif /* GL_OML_interlace */ #ifdef __GLEE_GL_OML_interlace #endif /* GL_OML_subsample */ #ifdef __GLEE_GL_OML_subsample #endif /* GL_OML_resample */ #ifdef __GLEE_GL_OML_resample #endif /* GL_NV_copy_depth_to_color */ #ifdef __GLEE_GL_NV_copy_depth_to_color #endif /* GL_ATI_envmap_bumpmap */ #ifdef __GLEE_GL_ATI_envmap_bumpmap #ifndef GLEE_C_DEFINED_glTexBumpParameterivATI #define GLEE_C_DEFINED_glTexBumpParameterivATI void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param) {if (GLeeInit()) glTexBumpParameterivATI(pname, param);} GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI; #endif #ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI #define GLEE_C_DEFINED_glTexBumpParameterfvATI void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param) {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);} GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI; #endif #ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI #define GLEE_C_DEFINED_glGetTexBumpParameterivATI void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param) {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);} GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI; #endif #ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI #define GLEE_C_DEFINED_glGetTexBumpParameterfvATI void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param) {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);} GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI; #endif #endif /* GL_ATI_fragment_shader */ #ifdef __GLEE_GL_ATI_fragment_shader #ifndef GLEE_C_DEFINED_glGenFragmentShadersATI #define GLEE_C_DEFINED_glGenFragmentShadersATI GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint range) {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;} GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI; #endif #ifndef GLEE_C_DEFINED_glBindFragmentShaderATI #define GLEE_C_DEFINED_glBindFragmentShaderATI void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint id) {if (GLeeInit()) glBindFragmentShaderATI(id);} GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI; #endif #ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI #define GLEE_C_DEFINED_glDeleteFragmentShaderATI void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint id) {if (GLeeInit()) glDeleteFragmentShaderATI(id);} GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI; #endif #ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI #define GLEE_C_DEFINED_glBeginFragmentShaderATI void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void) {if (GLeeInit()) glBeginFragmentShaderATI();} GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI; #endif #ifndef GLEE_C_DEFINED_glEndFragmentShaderATI #define GLEE_C_DEFINED_glEndFragmentShaderATI void __stdcall GLee_Lazy_glEndFragmentShaderATI(void) {if (GLeeInit()) glEndFragmentShaderATI();} GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI; #endif #ifndef GLEE_C_DEFINED_glPassTexCoordATI #define GLEE_C_DEFINED_glPassTexCoordATI void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);} GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI; #endif #ifndef GLEE_C_DEFINED_glSampleMapATI #define GLEE_C_DEFINED_glSampleMapATI void __stdcall GLee_Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);} GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI; #endif #ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI #define GLEE_C_DEFINED_glColorFragmentOp1ATI void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);} GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI; #endif #ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI #define GLEE_C_DEFINED_glColorFragmentOp2ATI void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);} GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI; #endif #ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI #define GLEE_C_DEFINED_glColorFragmentOp3ATI void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);} GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI; #endif #ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI #define GLEE_C_DEFINED_glAlphaFragmentOp1ATI void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);} GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI; #endif #ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI #define GLEE_C_DEFINED_glAlphaFragmentOp2ATI void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);} GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI; #endif #ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI #define GLEE_C_DEFINED_glAlphaFragmentOp3ATI void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);} GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI; #endif #ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI #define GLEE_C_DEFINED_glSetFragmentShaderConstantATI void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);} GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI; #endif #endif /* GL_ATI_pn_triangles */ #ifdef __GLEE_GL_ATI_pn_triangles #ifndef GLEE_C_DEFINED_glPNTrianglesiATI #define GLEE_C_DEFINED_glPNTrianglesiATI void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum pname, GLint param) {if (GLeeInit()) glPNTrianglesiATI(pname, param);} GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI; #endif #ifndef GLEE_C_DEFINED_glPNTrianglesfATI #define GLEE_C_DEFINED_glPNTrianglesfATI void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glPNTrianglesfATI(pname, param);} GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI; #endif #endif /* GL_ATI_vertex_array_object */ #ifdef __GLEE_GL_ATI_vertex_array_object #ifndef GLEE_C_DEFINED_glNewObjectBufferATI #define GLEE_C_DEFINED_glNewObjectBufferATI GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage) {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;} GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI; #endif #ifndef GLEE_C_DEFINED_glIsObjectBufferATI #define GLEE_C_DEFINED_glIsObjectBufferATI GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;} GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI; #endif #ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI #define GLEE_C_DEFINED_glUpdateObjectBufferATI void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve) {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);} GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI; #endif #ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI #define GLEE_C_DEFINED_glGetObjectBufferfvATI void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);} GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI; #endif #ifndef GLEE_C_DEFINED_glGetObjectBufferivATI #define GLEE_C_DEFINED_glGetObjectBufferivATI void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);} GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI; #endif #ifndef GLEE_C_DEFINED_glFreeObjectBufferATI #define GLEE_C_DEFINED_glFreeObjectBufferATI void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint buffer) {if (GLeeInit()) glFreeObjectBufferATI(buffer);} GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI; #endif #ifndef GLEE_C_DEFINED_glArrayObjectATI #define GLEE_C_DEFINED_glArrayObjectATI void __stdcall GLee_Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);} GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI; #endif #ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI #define GLEE_C_DEFINED_glGetArrayObjectfvATI void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);} GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI; #endif #ifndef GLEE_C_DEFINED_glGetArrayObjectivATI #define GLEE_C_DEFINED_glGetArrayObjectivATI void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params) {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);} GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI; #endif #ifndef GLEE_C_DEFINED_glVariantArrayObjectATI #define GLEE_C_DEFINED_glVariantArrayObjectATI void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);} GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI; #endif #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI #define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);} GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI; #endif #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI #define GLEE_C_DEFINED_glGetVariantArrayObjectivATI void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);} GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI; #endif #endif /* GL_EXT_vertex_shader */ #ifdef __GLEE_GL_EXT_vertex_shader #ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT #define GLEE_C_DEFINED_glBeginVertexShaderEXT void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void) {if (GLeeInit()) glBeginVertexShaderEXT();} GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT; #endif #ifndef GLEE_C_DEFINED_glEndVertexShaderEXT #define GLEE_C_DEFINED_glEndVertexShaderEXT void __stdcall GLee_Lazy_glEndVertexShaderEXT(void) {if (GLeeInit()) glEndVertexShaderEXT();} GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT; #endif #ifndef GLEE_C_DEFINED_glBindVertexShaderEXT #define GLEE_C_DEFINED_glBindVertexShaderEXT void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint id) {if (GLeeInit()) glBindVertexShaderEXT(id);} GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT; #endif #ifndef GLEE_C_DEFINED_glGenVertexShadersEXT #define GLEE_C_DEFINED_glGenVertexShadersEXT GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint range) {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;} GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT; #endif #ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT #define GLEE_C_DEFINED_glDeleteVertexShaderEXT void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint id) {if (GLeeInit()) glDeleteVertexShaderEXT(id);} GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT; #endif #ifndef GLEE_C_DEFINED_glShaderOp1EXT #define GLEE_C_DEFINED_glShaderOp1EXT void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);} GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT; #endif #ifndef GLEE_C_DEFINED_glShaderOp2EXT #define GLEE_C_DEFINED_glShaderOp2EXT void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);} GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT; #endif #ifndef GLEE_C_DEFINED_glShaderOp3EXT #define GLEE_C_DEFINED_glShaderOp3EXT void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);} GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT; #endif #ifndef GLEE_C_DEFINED_glSwizzleEXT #define GLEE_C_DEFINED_glSwizzleEXT void __stdcall GLee_Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);} GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT; #endif #ifndef GLEE_C_DEFINED_glWriteMaskEXT #define GLEE_C_DEFINED_glWriteMaskEXT void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);} GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT; #endif #ifndef GLEE_C_DEFINED_glInsertComponentEXT #define GLEE_C_DEFINED_glInsertComponentEXT void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glInsertComponentEXT(res, src, num);} GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT; #endif #ifndef GLEE_C_DEFINED_glExtractComponentEXT #define GLEE_C_DEFINED_glExtractComponentEXT void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glExtractComponentEXT(res, src, num);} GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT; #endif #ifndef GLEE_C_DEFINED_glGenSymbolsEXT #define GLEE_C_DEFINED_glGenSymbolsEXT GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;} GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT; #endif #ifndef GLEE_C_DEFINED_glSetInvariantEXT #define GLEE_C_DEFINED_glSetInvariantEXT void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetInvariantEXT(id, type, addr);} GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT; #endif #ifndef GLEE_C_DEFINED_glSetLocalConstantEXT #define GLEE_C_DEFINED_glSetLocalConstantEXT void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);} GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT; #endif #ifndef GLEE_C_DEFINED_glVariantbvEXT #define GLEE_C_DEFINED_glVariantbvEXT void __stdcall GLee_Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr) {if (GLeeInit()) glVariantbvEXT(id, addr);} GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT; #endif #ifndef GLEE_C_DEFINED_glVariantsvEXT #define GLEE_C_DEFINED_glVariantsvEXT void __stdcall GLee_Lazy_glVariantsvEXT(GLuint id, const GLshort * addr) {if (GLeeInit()) glVariantsvEXT(id, addr);} GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT; #endif #ifndef GLEE_C_DEFINED_glVariantivEXT #define GLEE_C_DEFINED_glVariantivEXT void __stdcall GLee_Lazy_glVariantivEXT(GLuint id, const GLint * addr) {if (GLeeInit()) glVariantivEXT(id, addr);} GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT; #endif #ifndef GLEE_C_DEFINED_glVariantfvEXT #define GLEE_C_DEFINED_glVariantfvEXT void __stdcall GLee_Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr) {if (GLeeInit()) glVariantfvEXT(id, addr);} GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT; #endif #ifndef GLEE_C_DEFINED_glVariantdvEXT #define GLEE_C_DEFINED_glVariantdvEXT void __stdcall GLee_Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr) {if (GLeeInit()) glVariantdvEXT(id, addr);} GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT; #endif #ifndef GLEE_C_DEFINED_glVariantubvEXT #define GLEE_C_DEFINED_glVariantubvEXT void __stdcall GLee_Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr) {if (GLeeInit()) glVariantubvEXT(id, addr);} GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT; #endif #ifndef GLEE_C_DEFINED_glVariantusvEXT #define GLEE_C_DEFINED_glVariantusvEXT void __stdcall GLee_Lazy_glVariantusvEXT(GLuint id, const GLushort * addr) {if (GLeeInit()) glVariantusvEXT(id, addr);} GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT; #endif #ifndef GLEE_C_DEFINED_glVariantuivEXT #define GLEE_C_DEFINED_glVariantuivEXT void __stdcall GLee_Lazy_glVariantuivEXT(GLuint id, const GLuint * addr) {if (GLeeInit()) glVariantuivEXT(id, addr);} GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT; #endif #ifndef GLEE_C_DEFINED_glVariantPointerEXT #define GLEE_C_DEFINED_glVariantPointerEXT void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);} GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT; #endif #ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT #define GLEE_C_DEFINED_glEnableVariantClientStateEXT void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glEnableVariantClientStateEXT(id);} GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT; #endif #ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT #define GLEE_C_DEFINED_glDisableVariantClientStateEXT void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glDisableVariantClientStateEXT(id);} GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT; #endif #ifndef GLEE_C_DEFINED_glBindLightParameterEXT #define GLEE_C_DEFINED_glBindLightParameterEXT GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum light, GLenum value) {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;} GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT; #endif #ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT #define GLEE_C_DEFINED_glBindMaterialParameterEXT GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value) {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;} GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT; #endif #ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT #define GLEE_C_DEFINED_glBindTexGenParameterEXT GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;} GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT; #endif #ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT #define GLEE_C_DEFINED_glBindTextureUnitParameterEXT GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value) {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;} GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT; #endif #ifndef GLEE_C_DEFINED_glBindParameterEXT #define GLEE_C_DEFINED_glBindParameterEXT GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum value) {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;} GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT; #endif #ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT #define GLEE_C_DEFINED_glIsVariantEnabledEXT GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap) {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;} GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT; #endif #ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT #define GLEE_C_DEFINED_glGetVariantBooleanvEXT void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);} GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT; #endif #ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT #define GLEE_C_DEFINED_glGetVariantIntegervEXT void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);} GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT; #endif #ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT #define GLEE_C_DEFINED_glGetVariantFloatvEXT void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);} GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT; #endif #ifndef GLEE_C_DEFINED_glGetVariantPointervEXT #define GLEE_C_DEFINED_glGetVariantPointervEXT void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data) {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);} GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT; #endif #ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT #define GLEE_C_DEFINED_glGetInvariantBooleanvEXT void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);} GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT; #endif #ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT #define GLEE_C_DEFINED_glGetInvariantIntegervEXT void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);} GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT; #endif #ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT #define GLEE_C_DEFINED_glGetInvariantFloatvEXT void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);} GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT; #endif #ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT #define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);} GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT; #endif #ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT #define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);} GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT; #endif #ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT #define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);} GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT; #endif #endif /* GL_ATI_vertex_streams */ #ifdef __GLEE_GL_ATI_vertex_streams #ifndef GLEE_C_DEFINED_glVertexStream1sATI #define GLEE_C_DEFINED_glVertexStream1sATI void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum stream, GLshort x) {if (GLeeInit()) glVertexStream1sATI(stream, x);} GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream1svATI #define GLEE_C_DEFINED_glVertexStream1svATI void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream1svATI(stream, coords);} GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream1iATI #define GLEE_C_DEFINED_glVertexStream1iATI void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum stream, GLint x) {if (GLeeInit()) glVertexStream1iATI(stream, x);} GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream1ivATI #define GLEE_C_DEFINED_glVertexStream1ivATI void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream1ivATI(stream, coords);} GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream1fATI #define GLEE_C_DEFINED_glVertexStream1fATI void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum stream, GLfloat x) {if (GLeeInit()) glVertexStream1fATI(stream, x);} GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream1fvATI #define GLEE_C_DEFINED_glVertexStream1fvATI void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream1fvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream1dATI #define GLEE_C_DEFINED_glVertexStream1dATI void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum stream, GLdouble x) {if (GLeeInit()) glVertexStream1dATI(stream, x);} GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream1dvATI #define GLEE_C_DEFINED_glVertexStream1dvATI void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream1dvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2sATI #define GLEE_C_DEFINED_glVertexStream2sATI void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) {if (GLeeInit()) glVertexStream2sATI(stream, x, y);} GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2svATI #define GLEE_C_DEFINED_glVertexStream2svATI void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream2svATI(stream, coords);} GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2iATI #define GLEE_C_DEFINED_glVertexStream2iATI void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y) {if (GLeeInit()) glVertexStream2iATI(stream, x, y);} GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2ivATI #define GLEE_C_DEFINED_glVertexStream2ivATI void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream2ivATI(stream, coords);} GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2fATI #define GLEE_C_DEFINED_glVertexStream2fATI void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexStream2fATI(stream, x, y);} GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2fvATI #define GLEE_C_DEFINED_glVertexStream2fvATI void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream2fvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2dATI #define GLEE_C_DEFINED_glVertexStream2dATI void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexStream2dATI(stream, x, y);} GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream2dvATI #define GLEE_C_DEFINED_glVertexStream2dvATI void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream2dvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3sATI #define GLEE_C_DEFINED_glVertexStream3sATI void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);} GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3svATI #define GLEE_C_DEFINED_glVertexStream3svATI void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream3svATI(stream, coords);} GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3iATI #define GLEE_C_DEFINED_glVertexStream3iATI void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);} GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3ivATI #define GLEE_C_DEFINED_glVertexStream3ivATI void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream3ivATI(stream, coords);} GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3fATI #define GLEE_C_DEFINED_glVertexStream3fATI void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);} GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3fvATI #define GLEE_C_DEFINED_glVertexStream3fvATI void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream3fvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3dATI #define GLEE_C_DEFINED_glVertexStream3dATI void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);} GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream3dvATI #define GLEE_C_DEFINED_glVertexStream3dvATI void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream3dvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4sATI #define GLEE_C_DEFINED_glVertexStream4sATI void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);} GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4svATI #define GLEE_C_DEFINED_glVertexStream4svATI void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream4svATI(stream, coords);} GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4iATI #define GLEE_C_DEFINED_glVertexStream4iATI void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);} GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4ivATI #define GLEE_C_DEFINED_glVertexStream4ivATI void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream4ivATI(stream, coords);} GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4fATI #define GLEE_C_DEFINED_glVertexStream4fATI void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);} GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4fvATI #define GLEE_C_DEFINED_glVertexStream4fvATI void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream4fvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4dATI #define GLEE_C_DEFINED_glVertexStream4dATI void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);} GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI; #endif #ifndef GLEE_C_DEFINED_glVertexStream4dvATI #define GLEE_C_DEFINED_glVertexStream4dvATI void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream4dvATI(stream, coords);} GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3bATI #define GLEE_C_DEFINED_glNormalStream3bATI void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);} GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3bvATI #define GLEE_C_DEFINED_glNormalStream3bvATI void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords) {if (GLeeInit()) glNormalStream3bvATI(stream, coords);} GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3sATI #define GLEE_C_DEFINED_glNormalStream3sATI void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz) {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);} GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3svATI #define GLEE_C_DEFINED_glNormalStream3svATI void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glNormalStream3svATI(stream, coords);} GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3iATI #define GLEE_C_DEFINED_glNormalStream3iATI void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz) {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);} GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3ivATI #define GLEE_C_DEFINED_glNormalStream3ivATI void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glNormalStream3ivATI(stream, coords);} GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3fATI #define GLEE_C_DEFINED_glNormalStream3fATI void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);} GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3fvATI #define GLEE_C_DEFINED_glNormalStream3fvATI void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glNormalStream3fvATI(stream, coords);} GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3dATI #define GLEE_C_DEFINED_glNormalStream3dATI void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);} GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI; #endif #ifndef GLEE_C_DEFINED_glNormalStream3dvATI #define GLEE_C_DEFINED_glNormalStream3dvATI void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glNormalStream3dvATI(stream, coords);} GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI; #endif #ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI #define GLEE_C_DEFINED_glClientActiveVertexStreamATI void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream) {if (GLeeInit()) glClientActiveVertexStreamATI(stream);} GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI; #endif #ifndef GLEE_C_DEFINED_glVertexBlendEnviATI #define GLEE_C_DEFINED_glVertexBlendEnviATI void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum pname, GLint param) {if (GLeeInit()) glVertexBlendEnviATI(pname, param);} GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI; #endif #ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI #define GLEE_C_DEFINED_glVertexBlendEnvfATI void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);} GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI; #endif #endif /* GL_ATI_element_array */ #ifdef __GLEE_GL_ATI_element_array #ifndef GLEE_C_DEFINED_glElementPointerATI #define GLEE_C_DEFINED_glElementPointerATI void __stdcall GLee_Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerATI(type, pointer);} GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI; #endif #ifndef GLEE_C_DEFINED_glDrawElementArrayATI #define GLEE_C_DEFINED_glDrawElementArrayATI void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count) {if (GLeeInit()) glDrawElementArrayATI(mode, count);} GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI; #endif #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI #define GLEE_C_DEFINED_glDrawRangeElementArrayATI void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);} GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI; #endif #endif /* GL_SUN_mesh_array */ #ifdef __GLEE_GL_SUN_mesh_array #ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN #define GLEE_C_DEFINED_glDrawMeshArraysSUN void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width) {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);} GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN; #endif #endif /* GL_SUN_slice_accum */ #ifdef __GLEE_GL_SUN_slice_accum #endif /* GL_NV_multisample_filter_hint */ #ifdef __GLEE_GL_NV_multisample_filter_hint #endif /* GL_NV_depth_clamp */ #ifdef __GLEE_GL_NV_depth_clamp #endif /* GL_NV_occlusion_query */ #ifdef __GLEE_GL_NV_occlusion_query #ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV #define GLEE_C_DEFINED_glGenOcclusionQueriesNV void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);} GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV; #endif #ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV #define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);} GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV; #endif #ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV #define GLEE_C_DEFINED_glIsOcclusionQueryNV GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint id) {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;} GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV; #endif #ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV #define GLEE_C_DEFINED_glBeginOcclusionQueryNV void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint id) {if (GLeeInit()) glBeginOcclusionQueryNV(id);} GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV; #endif #ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV #define GLEE_C_DEFINED_glEndOcclusionQueryNV void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void) {if (GLeeInit()) glEndOcclusionQueryNV();} GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV; #endif #ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV #define GLEE_C_DEFINED_glGetOcclusionQueryivNV void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);} GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV; #endif #ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV #define GLEE_C_DEFINED_glGetOcclusionQueryuivNV void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);} GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV; #endif #endif /* GL_NV_point_sprite */ #ifdef __GLEE_GL_NV_point_sprite #ifndef GLEE_C_DEFINED_glPointParameteriNV #define GLEE_C_DEFINED_glPointParameteriNV void __stdcall GLee_Lazy_glPointParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteriNV(pname, param);} GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV; #endif #ifndef GLEE_C_DEFINED_glPointParameterivNV #define GLEE_C_DEFINED_glPointParameterivNV void __stdcall GLee_Lazy_glPointParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameterivNV(pname, params);} GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV; #endif #endif /* GL_NV_texture_shader3 */ #ifdef __GLEE_GL_NV_texture_shader3 #endif /* GL_NV_vertex_program1_1 */ #ifdef __GLEE_GL_NV_vertex_program1_1 #endif /* GL_EXT_shadow_funcs */ #ifdef __GLEE_GL_EXT_shadow_funcs #endif /* GL_EXT_stencil_two_side */ #ifdef __GLEE_GL_EXT_stencil_two_side #ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT #define GLEE_C_DEFINED_glActiveStencilFaceEXT void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum face) {if (GLeeInit()) glActiveStencilFaceEXT(face);} GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT; #endif #endif /* GL_ATI_text_fragment_shader */ #ifdef __GLEE_GL_ATI_text_fragment_shader #endif /* GL_APPLE_client_storage */ #ifdef __GLEE_GL_APPLE_client_storage #endif /* GL_APPLE_element_array */ #ifdef __GLEE_GL_APPLE_element_array #ifndef GLEE_C_DEFINED_glElementPointerAPPLE #define GLEE_C_DEFINED_glElementPointerAPPLE void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerAPPLE(type, pointer);} GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE; #endif #ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE #define GLEE_C_DEFINED_glDrawElementArrayAPPLE void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);} GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE; #endif #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE #define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);} GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE; #endif #ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE #define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);} GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE; #endif #ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE #define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);} GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE; #endif #endif /* GL_APPLE_fence */ #ifdef __GLEE_GL_APPLE_fence #ifndef GLEE_C_DEFINED_glGenFencesAPPLE #define GLEE_C_DEFINED_glGenFencesAPPLE void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesAPPLE(n, fences);} GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE; #endif #ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE #define GLEE_C_DEFINED_glDeleteFencesAPPLE void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);} GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE; #endif #ifndef GLEE_C_DEFINED_glSetFenceAPPLE #define GLEE_C_DEFINED_glSetFenceAPPLE void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint fence) {if (GLeeInit()) glSetFenceAPPLE(fence);} GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE; #endif #ifndef GLEE_C_DEFINED_glIsFenceAPPLE #define GLEE_C_DEFINED_glIsFenceAPPLE GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint fence) {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;} GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE; #endif #ifndef GLEE_C_DEFINED_glTestFenceAPPLE #define GLEE_C_DEFINED_glTestFenceAPPLE GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint fence) {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;} GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE; #endif #ifndef GLEE_C_DEFINED_glFinishFenceAPPLE #define GLEE_C_DEFINED_glFinishFenceAPPLE void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint fence) {if (GLeeInit()) glFinishFenceAPPLE(fence);} GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE; #endif #ifndef GLEE_C_DEFINED_glTestObjectAPPLE #define GLEE_C_DEFINED_glTestObjectAPPLE GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum object, GLuint name) {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;} GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE; #endif #ifndef GLEE_C_DEFINED_glFinishObjectAPPLE #define GLEE_C_DEFINED_glFinishObjectAPPLE void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum object, GLint name) {if (GLeeInit()) glFinishObjectAPPLE(object, name);} GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE; #endif #endif /* GL_APPLE_vertex_array_object */ #ifdef __GLEE_GL_APPLE_vertex_array_object #ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE #define GLEE_C_DEFINED_glBindVertexArrayAPPLE void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint array) {if (GLeeInit()) glBindVertexArrayAPPLE(array);} GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE; #endif #ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE #define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);} GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE; #endif #ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE #define GLEE_C_DEFINED_glGenVertexArraysAPPLE void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);} GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE; #endif #ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE #define GLEE_C_DEFINED_glIsVertexArrayAPPLE GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint array) {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;} GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE; #endif #endif /* GL_APPLE_vertex_array_range */ #ifdef __GLEE_GL_APPLE_vertex_array_range #ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE #define GLEE_C_DEFINED_glVertexArrayRangeAPPLE void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);} GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE; #endif #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE #define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);} GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE; #endif #ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE #define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname, GLint param) {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);} GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE; #endif #endif /* GL_APPLE_ycbcr_422 */ #ifdef __GLEE_GL_APPLE_ycbcr_422 #endif /* GL_S3_s3tc */ #ifdef __GLEE_GL_S3_s3tc #endif /* GL_ATI_draw_buffers */ #ifdef __GLEE_GL_ATI_draw_buffers #ifndef GLEE_C_DEFINED_glDrawBuffersATI #define GLEE_C_DEFINED_glDrawBuffersATI void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersATI(n, bufs);} GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI; #endif #endif /* GL_ATI_pixel_format_float */ #ifdef __GLEE_GL_ATI_pixel_format_float #endif /* GL_ATI_texture_env_combine3 */ #ifdef __GLEE_GL_ATI_texture_env_combine3 #endif /* GL_ATI_texture_float */ #ifdef __GLEE_GL_ATI_texture_float #endif /* GL_NV_float_buffer */ #ifdef __GLEE_GL_NV_float_buffer #endif /* GL_NV_fragment_program */ #ifdef __GLEE_GL_NV_fragment_program #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV #define GLEE_C_DEFINED_glProgramNamedParameter4fNV void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);} GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV; #endif #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV #define GLEE_C_DEFINED_glProgramNamedParameter4fvNV void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);} GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV; #endif #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV #define GLEE_C_DEFINED_glProgramNamedParameter4dNV void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);} GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV; #endif #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV #define GLEE_C_DEFINED_glProgramNamedParameter4dvNV void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);} GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV; #endif #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV #define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);} GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV #define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);} GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV; #endif #endif /* GL_NV_half_float */ #ifdef __GLEE_GL_NV_half_float #ifndef GLEE_C_DEFINED_glVertex2hNV #define GLEE_C_DEFINED_glVertex2hNV void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertex2hNV(x, y);} GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV; #endif #ifndef GLEE_C_DEFINED_glVertex2hvNV #define GLEE_C_DEFINED_glVertex2hvNV void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex2hvNV(v);} GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV; #endif #ifndef GLEE_C_DEFINED_glVertex3hNV #define GLEE_C_DEFINED_glVertex3hNV void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertex3hNV(x, y, z);} GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV; #endif #ifndef GLEE_C_DEFINED_glVertex3hvNV #define GLEE_C_DEFINED_glVertex3hvNV void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex3hvNV(v);} GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV; #endif #ifndef GLEE_C_DEFINED_glVertex4hNV #define GLEE_C_DEFINED_glVertex4hNV void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertex4hNV(x, y, z, w);} GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV; #endif #ifndef GLEE_C_DEFINED_glVertex4hvNV #define GLEE_C_DEFINED_glVertex4hvNV void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex4hvNV(v);} GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV; #endif #ifndef GLEE_C_DEFINED_glNormal3hNV #define GLEE_C_DEFINED_glNormal3hNV void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) {if (GLeeInit()) glNormal3hNV(nx, ny, nz);} GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV; #endif #ifndef GLEE_C_DEFINED_glNormal3hvNV #define GLEE_C_DEFINED_glNormal3hvNV void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v) {if (GLeeInit()) glNormal3hvNV(v);} GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV; #endif #ifndef GLEE_C_DEFINED_glColor3hNV #define GLEE_C_DEFINED_glColor3hNV void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glColor3hNV(red, green, blue);} GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV; #endif #ifndef GLEE_C_DEFINED_glColor3hvNV #define GLEE_C_DEFINED_glColor3hvNV void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor3hvNV(v);} GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV; #endif #ifndef GLEE_C_DEFINED_glColor4hNV #define GLEE_C_DEFINED_glColor4hNV void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);} GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV; #endif #ifndef GLEE_C_DEFINED_glColor4hvNV #define GLEE_C_DEFINED_glColor4hvNV void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor4hvNV(v);} GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord1hNV #define GLEE_C_DEFINED_glTexCoord1hNV void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV s) {if (GLeeInit()) glTexCoord1hNV(s);} GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord1hvNV #define GLEE_C_DEFINED_glTexCoord1hvNV void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord1hvNV(v);} GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord2hNV #define GLEE_C_DEFINED_glTexCoord2hNV void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glTexCoord2hNV(s, t);} GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord2hvNV #define GLEE_C_DEFINED_glTexCoord2hvNV void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord2hvNV(v);} GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord3hNV #define GLEE_C_DEFINED_glTexCoord3hNV void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glTexCoord3hNV(s, t, r);} GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord3hvNV #define GLEE_C_DEFINED_glTexCoord3hvNV void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord3hvNV(v);} GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord4hNV #define GLEE_C_DEFINED_glTexCoord4hNV void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);} GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV; #endif #ifndef GLEE_C_DEFINED_glTexCoord4hvNV #define GLEE_C_DEFINED_glTexCoord4hvNV void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord4hvNV(v);} GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV #define GLEE_C_DEFINED_glMultiTexCoord1hNV void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum target, GLhalfNV s) {if (GLeeInit()) glMultiTexCoord1hNV(target, s);} GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV #define GLEE_C_DEFINED_glMultiTexCoord1hvNV void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);} GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV #define GLEE_C_DEFINED_glMultiTexCoord2hNV void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);} GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV #define GLEE_C_DEFINED_glMultiTexCoord2hvNV void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);} GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV #define GLEE_C_DEFINED_glMultiTexCoord3hNV void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);} GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV #define GLEE_C_DEFINED_glMultiTexCoord3hvNV void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);} GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV #define GLEE_C_DEFINED_glMultiTexCoord4hNV void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV #define GLEE_C_DEFINED_glMultiTexCoord4hvNV void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);} GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV; #endif #ifndef GLEE_C_DEFINED_glFogCoordhNV #define GLEE_C_DEFINED_glFogCoordhNV void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV fog) {if (GLeeInit()) glFogCoordhNV(fog);} GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV; #endif #ifndef GLEE_C_DEFINED_glFogCoordhvNV #define GLEE_C_DEFINED_glFogCoordhvNV void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog) {if (GLeeInit()) glFogCoordhvNV(fog);} GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3hNV #define GLEE_C_DEFINED_glSecondaryColor3hNV void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);} GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV; #endif #ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV #define GLEE_C_DEFINED_glSecondaryColor3hvNV void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glSecondaryColor3hvNV(v);} GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexWeighthNV #define GLEE_C_DEFINED_glVertexWeighthNV void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV weight) {if (GLeeInit()) glVertexWeighthNV(weight);} GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV; #endif #ifndef GLEE_C_DEFINED_glVertexWeighthvNV #define GLEE_C_DEFINED_glVertexWeighthvNV void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight) {if (GLeeInit()) glVertexWeighthvNV(weight);} GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1hNV #define GLEE_C_DEFINED_glVertexAttrib1hNV void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint index, GLhalfNV x) {if (GLeeInit()) glVertexAttrib1hNV(index, x);} GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV #define GLEE_C_DEFINED_glVertexAttrib1hvNV void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib1hvNV(index, v);} GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2hNV #define GLEE_C_DEFINED_glVertexAttrib2hNV void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);} GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV #define GLEE_C_DEFINED_glVertexAttrib2hvNV void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib2hvNV(index, v);} GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3hNV #define GLEE_C_DEFINED_glVertexAttrib3hNV void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);} GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV #define GLEE_C_DEFINED_glVertexAttrib3hvNV void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib3hvNV(index, v);} GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4hNV #define GLEE_C_DEFINED_glVertexAttrib4hNV void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV #define GLEE_C_DEFINED_glVertexAttrib4hvNV void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib4hvNV(index, v);} GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV #define GLEE_C_DEFINED_glVertexAttribs1hvNV void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);} GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV #define GLEE_C_DEFINED_glVertexAttribs2hvNV void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);} GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV #define GLEE_C_DEFINED_glVertexAttribs3hvNV void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);} GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV #define GLEE_C_DEFINED_glVertexAttribs4hvNV void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);} GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV; #endif #endif /* GL_NV_pixel_data_range */ #ifdef __GLEE_GL_NV_pixel_data_range #ifndef GLEE_C_DEFINED_glPixelDataRangeNV #define GLEE_C_DEFINED_glPixelDataRangeNV void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum target, GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);} GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV; #endif #ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV #define GLEE_C_DEFINED_glFlushPixelDataRangeNV void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum target) {if (GLeeInit()) glFlushPixelDataRangeNV(target);} GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV; #endif #endif /* GL_NV_primitive_restart */ #ifdef __GLEE_GL_NV_primitive_restart #ifndef GLEE_C_DEFINED_glPrimitiveRestartNV #define GLEE_C_DEFINED_glPrimitiveRestartNV void __stdcall GLee_Lazy_glPrimitiveRestartNV(void) {if (GLeeInit()) glPrimitiveRestartNV();} GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV; #endif #ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV #define GLEE_C_DEFINED_glPrimitiveRestartIndexNV void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndexNV(index);} GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV; #endif #endif /* GL_NV_texture_expand_normal */ #ifdef __GLEE_GL_NV_texture_expand_normal #endif /* GL_NV_vertex_program2 */ #ifdef __GLEE_GL_NV_vertex_program2 #endif /* GL_ATI_map_object_buffer */ #ifdef __GLEE_GL_ATI_map_object_buffer #ifndef GLEE_C_DEFINED_glMapObjectBufferATI #define GLEE_C_DEFINED_glMapObjectBufferATI GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;} GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI; #endif #ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI #define GLEE_C_DEFINED_glUnmapObjectBufferATI void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer) {if (GLeeInit()) glUnmapObjectBufferATI(buffer);} GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI; #endif #endif /* GL_ATI_separate_stencil */ #ifdef __GLEE_GL_ATI_separate_stencil #ifndef GLEE_C_DEFINED_glStencilOpSeparateATI #define GLEE_C_DEFINED_glStencilOpSeparateATI void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);} GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI; #endif #ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI #define GLEE_C_DEFINED_glStencilFuncSeparateATI void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);} GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI; #endif #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef __GLEE_GL_ATI_vertex_attrib_array_object #ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI #define GLEE_C_DEFINED_glVertexAttribArrayObjectATI void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);} GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI; #endif #endif /* GL_OES_byte_coordinates */ #ifdef __GLEE_GL_OES_byte_coordinates #ifndef GLEE_C_DEFINED_glMultiTexCoord1bOES #define GLEE_C_DEFINED_glMultiTexCoord1bOES void __stdcall GLee_Lazy_glMultiTexCoord1bOES(GLenum texture, GLbyte s) {if (GLeeInit()) glMultiTexCoord1bOES(texture, s);} GLEEPFNGLMULTITEXCOORD1BOESPROC GLeeFuncPtr_glMultiTexCoord1bOES=GLee_Lazy_glMultiTexCoord1bOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1bvOES #define GLEE_C_DEFINED_glMultiTexCoord1bvOES void __stdcall GLee_Lazy_glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords) {if (GLeeInit()) glMultiTexCoord1bvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD1BVOESPROC GLeeFuncPtr_glMultiTexCoord1bvOES=GLee_Lazy_glMultiTexCoord1bvOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2bOES #define GLEE_C_DEFINED_glMultiTexCoord2bOES void __stdcall GLee_Lazy_glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t) {if (GLeeInit()) glMultiTexCoord2bOES(texture, s, t);} GLEEPFNGLMULTITEXCOORD2BOESPROC GLeeFuncPtr_glMultiTexCoord2bOES=GLee_Lazy_glMultiTexCoord2bOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2bvOES #define GLEE_C_DEFINED_glMultiTexCoord2bvOES void __stdcall GLee_Lazy_glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords) {if (GLeeInit()) glMultiTexCoord2bvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD2BVOESPROC GLeeFuncPtr_glMultiTexCoord2bvOES=GLee_Lazy_glMultiTexCoord2bvOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3bOES #define GLEE_C_DEFINED_glMultiTexCoord3bOES void __stdcall GLee_Lazy_glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {if (GLeeInit()) glMultiTexCoord3bOES(texture, s, t, r);} GLEEPFNGLMULTITEXCOORD3BOESPROC GLeeFuncPtr_glMultiTexCoord3bOES=GLee_Lazy_glMultiTexCoord3bOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3bvOES #define GLEE_C_DEFINED_glMultiTexCoord3bvOES void __stdcall GLee_Lazy_glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords) {if (GLeeInit()) glMultiTexCoord3bvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD3BVOESPROC GLeeFuncPtr_glMultiTexCoord3bvOES=GLee_Lazy_glMultiTexCoord3bvOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4bOES #define GLEE_C_DEFINED_glMultiTexCoord4bOES void __stdcall GLee_Lazy_glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {if (GLeeInit()) glMultiTexCoord4bOES(texture, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4BOESPROC GLeeFuncPtr_glMultiTexCoord4bOES=GLee_Lazy_glMultiTexCoord4bOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4bvOES #define GLEE_C_DEFINED_glMultiTexCoord4bvOES void __stdcall GLee_Lazy_glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords) {if (GLeeInit()) glMultiTexCoord4bvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD4BVOESPROC GLeeFuncPtr_glMultiTexCoord4bvOES=GLee_Lazy_glMultiTexCoord4bvOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord1bOES #define GLEE_C_DEFINED_glTexCoord1bOES void __stdcall GLee_Lazy_glTexCoord1bOES(GLbyte s) {if (GLeeInit()) glTexCoord1bOES(s);} GLEEPFNGLTEXCOORD1BOESPROC GLeeFuncPtr_glTexCoord1bOES=GLee_Lazy_glTexCoord1bOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord1bvOES #define GLEE_C_DEFINED_glTexCoord1bvOES void __stdcall GLee_Lazy_glTexCoord1bvOES(const GLbyte * coords) {if (GLeeInit()) glTexCoord1bvOES(coords);} GLEEPFNGLTEXCOORD1BVOESPROC GLeeFuncPtr_glTexCoord1bvOES=GLee_Lazy_glTexCoord1bvOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord2bOES #define GLEE_C_DEFINED_glTexCoord2bOES void __stdcall GLee_Lazy_glTexCoord2bOES(GLbyte s, GLbyte t) {if (GLeeInit()) glTexCoord2bOES(s, t);} GLEEPFNGLTEXCOORD2BOESPROC GLeeFuncPtr_glTexCoord2bOES=GLee_Lazy_glTexCoord2bOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord2bvOES #define GLEE_C_DEFINED_glTexCoord2bvOES void __stdcall GLee_Lazy_glTexCoord2bvOES(const GLbyte * coords) {if (GLeeInit()) glTexCoord2bvOES(coords);} GLEEPFNGLTEXCOORD2BVOESPROC GLeeFuncPtr_glTexCoord2bvOES=GLee_Lazy_glTexCoord2bvOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord3bOES #define GLEE_C_DEFINED_glTexCoord3bOES void __stdcall GLee_Lazy_glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r) {if (GLeeInit()) glTexCoord3bOES(s, t, r);} GLEEPFNGLTEXCOORD3BOESPROC GLeeFuncPtr_glTexCoord3bOES=GLee_Lazy_glTexCoord3bOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord3bvOES #define GLEE_C_DEFINED_glTexCoord3bvOES void __stdcall GLee_Lazy_glTexCoord3bvOES(const GLbyte * coords) {if (GLeeInit()) glTexCoord3bvOES(coords);} GLEEPFNGLTEXCOORD3BVOESPROC GLeeFuncPtr_glTexCoord3bvOES=GLee_Lazy_glTexCoord3bvOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord4bOES #define GLEE_C_DEFINED_glTexCoord4bOES void __stdcall GLee_Lazy_glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {if (GLeeInit()) glTexCoord4bOES(s, t, r, q);} GLEEPFNGLTEXCOORD4BOESPROC GLeeFuncPtr_glTexCoord4bOES=GLee_Lazy_glTexCoord4bOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord4bvOES #define GLEE_C_DEFINED_glTexCoord4bvOES void __stdcall GLee_Lazy_glTexCoord4bvOES(const GLbyte * coords) {if (GLeeInit()) glTexCoord4bvOES(coords);} GLEEPFNGLTEXCOORD4BVOESPROC GLeeFuncPtr_glTexCoord4bvOES=GLee_Lazy_glTexCoord4bvOES; #endif #ifndef GLEE_C_DEFINED_glVertex2bOES #define GLEE_C_DEFINED_glVertex2bOES void __stdcall GLee_Lazy_glVertex2bOES(GLbyte x) {if (GLeeInit()) glVertex2bOES(x);} GLEEPFNGLVERTEX2BOESPROC GLeeFuncPtr_glVertex2bOES=GLee_Lazy_glVertex2bOES; #endif #ifndef GLEE_C_DEFINED_glVertex2bvOES #define GLEE_C_DEFINED_glVertex2bvOES void __stdcall GLee_Lazy_glVertex2bvOES(const GLbyte * coords) {if (GLeeInit()) glVertex2bvOES(coords);} GLEEPFNGLVERTEX2BVOESPROC GLeeFuncPtr_glVertex2bvOES=GLee_Lazy_glVertex2bvOES; #endif #ifndef GLEE_C_DEFINED_glVertex3bOES #define GLEE_C_DEFINED_glVertex3bOES void __stdcall GLee_Lazy_glVertex3bOES(GLbyte x, GLbyte y) {if (GLeeInit()) glVertex3bOES(x, y);} GLEEPFNGLVERTEX3BOESPROC GLeeFuncPtr_glVertex3bOES=GLee_Lazy_glVertex3bOES; #endif #ifndef GLEE_C_DEFINED_glVertex3bvOES #define GLEE_C_DEFINED_glVertex3bvOES void __stdcall GLee_Lazy_glVertex3bvOES(const GLbyte * coords) {if (GLeeInit()) glVertex3bvOES(coords);} GLEEPFNGLVERTEX3BVOESPROC GLeeFuncPtr_glVertex3bvOES=GLee_Lazy_glVertex3bvOES; #endif #ifndef GLEE_C_DEFINED_glVertex4bOES #define GLEE_C_DEFINED_glVertex4bOES void __stdcall GLee_Lazy_glVertex4bOES(GLbyte x, GLbyte y, GLbyte z) {if (GLeeInit()) glVertex4bOES(x, y, z);} GLEEPFNGLVERTEX4BOESPROC GLeeFuncPtr_glVertex4bOES=GLee_Lazy_glVertex4bOES; #endif #ifndef GLEE_C_DEFINED_glVertex4bvOES #define GLEE_C_DEFINED_glVertex4bvOES void __stdcall GLee_Lazy_glVertex4bvOES(const GLbyte * coords) {if (GLeeInit()) glVertex4bvOES(coords);} GLEEPFNGLVERTEX4BVOESPROC GLeeFuncPtr_glVertex4bvOES=GLee_Lazy_glVertex4bvOES; #endif #endif /* GL_OES_fixed_point */ #ifdef __GLEE_GL_OES_fixed_point #ifndef GLEE_C_DEFINED_glAccumxOES #define GLEE_C_DEFINED_glAccumxOES void __stdcall GLee_Lazy_glAccumxOES(GLenum op, GLfixed value) {if (GLeeInit()) glAccumxOES(op, value);} GLEEPFNGLACCUMXOESPROC GLeeFuncPtr_glAccumxOES=GLee_Lazy_glAccumxOES; #endif #ifndef GLEE_C_DEFINED_glAlphaFuncxOES #define GLEE_C_DEFINED_glAlphaFuncxOES void __stdcall GLee_Lazy_glAlphaFuncxOES(GLenum func, GLfixed ref) {if (GLeeInit()) glAlphaFuncxOES(func, ref);} GLEEPFNGLALPHAFUNCXOESPROC GLeeFuncPtr_glAlphaFuncxOES=GLee_Lazy_glAlphaFuncxOES; #endif #ifndef GLEE_C_DEFINED_glBitmapxOES #define GLEE_C_DEFINED_glBitmapxOES void __stdcall GLee_Lazy_glBitmapxOES(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap) {if (GLeeInit()) glBitmapxOES(width, height, xorig, yorig, xmove, ymove, bitmap);} GLEEPFNGLBITMAPXOESPROC GLeeFuncPtr_glBitmapxOES=GLee_Lazy_glBitmapxOES; #endif #ifndef GLEE_C_DEFINED_glBlendColorxOES #define GLEE_C_DEFINED_glBlendColorxOES void __stdcall GLee_Lazy_glBlendColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {if (GLeeInit()) glBlendColorxOES(red, green, blue, alpha);} GLEEPFNGLBLENDCOLORXOESPROC GLeeFuncPtr_glBlendColorxOES=GLee_Lazy_glBlendColorxOES; #endif #ifndef GLEE_C_DEFINED_glClearAccumxOES #define GLEE_C_DEFINED_glClearAccumxOES void __stdcall GLee_Lazy_glClearAccumxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {if (GLeeInit()) glClearAccumxOES(red, green, blue, alpha);} GLEEPFNGLCLEARACCUMXOESPROC GLeeFuncPtr_glClearAccumxOES=GLee_Lazy_glClearAccumxOES; #endif #ifndef GLEE_C_DEFINED_glClearColorxOES #define GLEE_C_DEFINED_glClearColorxOES void __stdcall GLee_Lazy_glClearColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {if (GLeeInit()) glClearColorxOES(red, green, blue, alpha);} GLEEPFNGLCLEARCOLORXOESPROC GLeeFuncPtr_glClearColorxOES=GLee_Lazy_glClearColorxOES; #endif #ifndef GLEE_C_DEFINED_glClearDepthxOES #define GLEE_C_DEFINED_glClearDepthxOES void __stdcall GLee_Lazy_glClearDepthxOES(GLfixed depth) {if (GLeeInit()) glClearDepthxOES(depth);} GLEEPFNGLCLEARDEPTHXOESPROC GLeeFuncPtr_glClearDepthxOES=GLee_Lazy_glClearDepthxOES; #endif #ifndef GLEE_C_DEFINED_glClipPlanexOES #define GLEE_C_DEFINED_glClipPlanexOES void __stdcall GLee_Lazy_glClipPlanexOES(GLenum plane, const GLfixed * equation) {if (GLeeInit()) glClipPlanexOES(plane, equation);} GLEEPFNGLCLIPPLANEXOESPROC GLeeFuncPtr_glClipPlanexOES=GLee_Lazy_glClipPlanexOES; #endif #ifndef GLEE_C_DEFINED_glColor3xOES #define GLEE_C_DEFINED_glColor3xOES void __stdcall GLee_Lazy_glColor3xOES(GLfixed red, GLfixed green, GLfixed blue) {if (GLeeInit()) glColor3xOES(red, green, blue);} GLEEPFNGLCOLOR3XOESPROC GLeeFuncPtr_glColor3xOES=GLee_Lazy_glColor3xOES; #endif #ifndef GLEE_C_DEFINED_glColor4xOES #define GLEE_C_DEFINED_glColor4xOES void __stdcall GLee_Lazy_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {if (GLeeInit()) glColor4xOES(red, green, blue, alpha);} GLEEPFNGLCOLOR4XOESPROC GLeeFuncPtr_glColor4xOES=GLee_Lazy_glColor4xOES; #endif #ifndef GLEE_C_DEFINED_glColor3xvOES #define GLEE_C_DEFINED_glColor3xvOES void __stdcall GLee_Lazy_glColor3xvOES(const GLfixed * components) {if (GLeeInit()) glColor3xvOES(components);} GLEEPFNGLCOLOR3XVOESPROC GLeeFuncPtr_glColor3xvOES=GLee_Lazy_glColor3xvOES; #endif #ifndef GLEE_C_DEFINED_glColor4xvOES #define GLEE_C_DEFINED_glColor4xvOES void __stdcall GLee_Lazy_glColor4xvOES(const GLfixed * components) {if (GLeeInit()) glColor4xvOES(components);} GLEEPFNGLCOLOR4XVOESPROC GLeeFuncPtr_glColor4xvOES=GLee_Lazy_glColor4xvOES; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameterxOES #define GLEE_C_DEFINED_glConvolutionParameterxOES void __stdcall GLee_Lazy_glConvolutionParameterxOES(GLenum target, GLenum pname, GLfixed param) {if (GLeeInit()) glConvolutionParameterxOES(target, pname, param);} GLEEPFNGLCONVOLUTIONPARAMETERXOESPROC GLeeFuncPtr_glConvolutionParameterxOES=GLee_Lazy_glConvolutionParameterxOES; #endif #ifndef GLEE_C_DEFINED_glConvolutionParameterxvOES #define GLEE_C_DEFINED_glConvolutionParameterxvOES void __stdcall GLee_Lazy_glConvolutionParameterxvOES(GLenum target, GLenum pname, const GLfixed * params) {if (GLeeInit()) glConvolutionParameterxvOES(target, pname, params);} GLEEPFNGLCONVOLUTIONPARAMETERXVOESPROC GLeeFuncPtr_glConvolutionParameterxvOES=GLee_Lazy_glConvolutionParameterxvOES; #endif #ifndef GLEE_C_DEFINED_glDepthRangexOES #define GLEE_C_DEFINED_glDepthRangexOES void __stdcall GLee_Lazy_glDepthRangexOES(GLfixed n, GLfixed f) {if (GLeeInit()) glDepthRangexOES(n, f);} GLEEPFNGLDEPTHRANGEXOESPROC GLeeFuncPtr_glDepthRangexOES=GLee_Lazy_glDepthRangexOES; #endif #ifndef GLEE_C_DEFINED_glEvalCoord1xOES #define GLEE_C_DEFINED_glEvalCoord1xOES void __stdcall GLee_Lazy_glEvalCoord1xOES(GLfixed u) {if (GLeeInit()) glEvalCoord1xOES(u);} GLEEPFNGLEVALCOORD1XOESPROC GLeeFuncPtr_glEvalCoord1xOES=GLee_Lazy_glEvalCoord1xOES; #endif #ifndef GLEE_C_DEFINED_glEvalCoord2xOES #define GLEE_C_DEFINED_glEvalCoord2xOES void __stdcall GLee_Lazy_glEvalCoord2xOES(GLfixed u, GLfixed v) {if (GLeeInit()) glEvalCoord2xOES(u, v);} GLEEPFNGLEVALCOORD2XOESPROC GLeeFuncPtr_glEvalCoord2xOES=GLee_Lazy_glEvalCoord2xOES; #endif #ifndef GLEE_C_DEFINED_glEvalCoord1xvOES #define GLEE_C_DEFINED_glEvalCoord1xvOES void __stdcall GLee_Lazy_glEvalCoord1xvOES(const GLfixed * coords) {if (GLeeInit()) glEvalCoord1xvOES(coords);} GLEEPFNGLEVALCOORD1XVOESPROC GLeeFuncPtr_glEvalCoord1xvOES=GLee_Lazy_glEvalCoord1xvOES; #endif #ifndef GLEE_C_DEFINED_glEvalCoord2xvOES #define GLEE_C_DEFINED_glEvalCoord2xvOES void __stdcall GLee_Lazy_glEvalCoord2xvOES(const GLfixed * coords) {if (GLeeInit()) glEvalCoord2xvOES(coords);} GLEEPFNGLEVALCOORD2XVOESPROC GLeeFuncPtr_glEvalCoord2xvOES=GLee_Lazy_glEvalCoord2xvOES; #endif #ifndef GLEE_C_DEFINED_glFeedbackBufferxOES #define GLEE_C_DEFINED_glFeedbackBufferxOES void __stdcall GLee_Lazy_glFeedbackBufferxOES(GLsizei n, GLenum type, const GLfixed * buffer) {if (GLeeInit()) glFeedbackBufferxOES(n, type, buffer);} GLEEPFNGLFEEDBACKBUFFERXOESPROC GLeeFuncPtr_glFeedbackBufferxOES=GLee_Lazy_glFeedbackBufferxOES; #endif #ifndef GLEE_C_DEFINED_glFogxOES #define GLEE_C_DEFINED_glFogxOES void __stdcall GLee_Lazy_glFogxOES(GLenum pname, GLfixed param) {if (GLeeInit()) glFogxOES(pname, param);} GLEEPFNGLFOGXOESPROC GLeeFuncPtr_glFogxOES=GLee_Lazy_glFogxOES; #endif #ifndef GLEE_C_DEFINED_glFogxvOES #define GLEE_C_DEFINED_glFogxvOES void __stdcall GLee_Lazy_glFogxvOES(GLenum pname, const GLfixed * param) {if (GLeeInit()) glFogxvOES(pname, param);} GLEEPFNGLFOGXVOESPROC GLeeFuncPtr_glFogxvOES=GLee_Lazy_glFogxvOES; #endif #ifndef GLEE_C_DEFINED_glFrustumxOES #define GLEE_C_DEFINED_glFrustumxOES void __stdcall GLee_Lazy_glFrustumxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {if (GLeeInit()) glFrustumxOES(l, r, b, t, n, f);} GLEEPFNGLFRUSTUMXOESPROC GLeeFuncPtr_glFrustumxOES=GLee_Lazy_glFrustumxOES; #endif #ifndef GLEE_C_DEFINED_glGetClipPlanexOES #define GLEE_C_DEFINED_glGetClipPlanexOES void __stdcall GLee_Lazy_glGetClipPlanexOES(GLenum plane, GLfixed * equation) {if (GLeeInit()) glGetClipPlanexOES(plane, equation);} GLEEPFNGLGETCLIPPLANEXOESPROC GLeeFuncPtr_glGetClipPlanexOES=GLee_Lazy_glGetClipPlanexOES; #endif #ifndef GLEE_C_DEFINED_glGetConvolutionParameterxvOES #define GLEE_C_DEFINED_glGetConvolutionParameterxvOES void __stdcall GLee_Lazy_glGetConvolutionParameterxvOES(GLenum target, GLenum pname, GLfixed * params) {if (GLeeInit()) glGetConvolutionParameterxvOES(target, pname, params);} GLEEPFNGLGETCONVOLUTIONPARAMETERXVOESPROC GLeeFuncPtr_glGetConvolutionParameterxvOES=GLee_Lazy_glGetConvolutionParameterxvOES; #endif #ifndef GLEE_C_DEFINED_glGetFixedvOES #define GLEE_C_DEFINED_glGetFixedvOES void __stdcall GLee_Lazy_glGetFixedvOES(GLenum pname, GLfixed * params) {if (GLeeInit()) glGetFixedvOES(pname, params);} GLEEPFNGLGETFIXEDVOESPROC GLeeFuncPtr_glGetFixedvOES=GLee_Lazy_glGetFixedvOES; #endif #ifndef GLEE_C_DEFINED_glGetHistogramParameterxvOES #define GLEE_C_DEFINED_glGetHistogramParameterxvOES void __stdcall GLee_Lazy_glGetHistogramParameterxvOES(GLenum target, GLenum pname, GLfixed * params) {if (GLeeInit()) glGetHistogramParameterxvOES(target, pname, params);} GLEEPFNGLGETHISTOGRAMPARAMETERXVOESPROC GLeeFuncPtr_glGetHistogramParameterxvOES=GLee_Lazy_glGetHistogramParameterxvOES; #endif #ifndef GLEE_C_DEFINED_glGetLightxOES #define GLEE_C_DEFINED_glGetLightxOES void __stdcall GLee_Lazy_glGetLightxOES(GLenum light, GLenum pname, GLfixed * params) {if (GLeeInit()) glGetLightxOES(light, pname, params);} GLEEPFNGLGETLIGHTXOESPROC GLeeFuncPtr_glGetLightxOES=GLee_Lazy_glGetLightxOES; #endif #ifndef GLEE_C_DEFINED_glGetMapxvOES #define GLEE_C_DEFINED_glGetMapxvOES void __stdcall GLee_Lazy_glGetMapxvOES(GLenum target, GLenum query, GLfixed * v) {if (GLeeInit()) glGetMapxvOES(target, query, v);} GLEEPFNGLGETMAPXVOESPROC GLeeFuncPtr_glGetMapxvOES=GLee_Lazy_glGetMapxvOES; #endif #ifndef GLEE_C_DEFINED_glGetMaterialxOES #define GLEE_C_DEFINED_glGetMaterialxOES void __stdcall GLee_Lazy_glGetMaterialxOES(GLenum face, GLenum pname, GLfixed param) {if (GLeeInit()) glGetMaterialxOES(face, pname, param);} GLEEPFNGLGETMATERIALXOESPROC GLeeFuncPtr_glGetMaterialxOES=GLee_Lazy_glGetMaterialxOES; #endif #ifndef GLEE_C_DEFINED_glGetPixelMapxv #define GLEE_C_DEFINED_glGetPixelMapxv void __stdcall GLee_Lazy_glGetPixelMapxv(GLenum map, GLint size, GLfixed * values) {if (GLeeInit()) glGetPixelMapxv(map, size, values);} GLEEPFNGLGETPIXELMAPXVPROC GLeeFuncPtr_glGetPixelMapxv=GLee_Lazy_glGetPixelMapxv; #endif #ifndef GLEE_C_DEFINED_glGetTexEnvxvOES #define GLEE_C_DEFINED_glGetTexEnvxvOES void __stdcall GLee_Lazy_glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params) {if (GLeeInit()) glGetTexEnvxvOES(target, pname, params);} GLEEPFNGLGETTEXENVXVOESPROC GLeeFuncPtr_glGetTexEnvxvOES=GLee_Lazy_glGetTexEnvxvOES; #endif #ifndef GLEE_C_DEFINED_glGetTexGenxvOES #define GLEE_C_DEFINED_glGetTexGenxvOES void __stdcall GLee_Lazy_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params) {if (GLeeInit()) glGetTexGenxvOES(coord, pname, params);} GLEEPFNGLGETTEXGENXVOESPROC GLeeFuncPtr_glGetTexGenxvOES=GLee_Lazy_glGetTexGenxvOES; #endif #ifndef GLEE_C_DEFINED_glGetTexLevelParameterxvOES #define GLEE_C_DEFINED_glGetTexLevelParameterxvOES void __stdcall GLee_Lazy_glGetTexLevelParameterxvOES(GLenum target, GLint level, GLenum pname, GLfixed * params) {if (GLeeInit()) glGetTexLevelParameterxvOES(target, level, pname, params);} GLEEPFNGLGETTEXLEVELPARAMETERXVOESPROC GLeeFuncPtr_glGetTexLevelParameterxvOES=GLee_Lazy_glGetTexLevelParameterxvOES; #endif #ifndef GLEE_C_DEFINED_glGetTexParameterxvOES #define GLEE_C_DEFINED_glGetTexParameterxvOES void __stdcall GLee_Lazy_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params) {if (GLeeInit()) glGetTexParameterxvOES(target, pname, params);} GLEEPFNGLGETTEXPARAMETERXVOESPROC GLeeFuncPtr_glGetTexParameterxvOES=GLee_Lazy_glGetTexParameterxvOES; #endif #ifndef GLEE_C_DEFINED_glIndexxOES #define GLEE_C_DEFINED_glIndexxOES void __stdcall GLee_Lazy_glIndexxOES(GLfixed component) {if (GLeeInit()) glIndexxOES(component);} GLEEPFNGLINDEXXOESPROC GLeeFuncPtr_glIndexxOES=GLee_Lazy_glIndexxOES; #endif #ifndef GLEE_C_DEFINED_glIndexxvOES #define GLEE_C_DEFINED_glIndexxvOES void __stdcall GLee_Lazy_glIndexxvOES(const GLfixed * component) {if (GLeeInit()) glIndexxvOES(component);} GLEEPFNGLINDEXXVOESPROC GLeeFuncPtr_glIndexxvOES=GLee_Lazy_glIndexxvOES; #endif #ifndef GLEE_C_DEFINED_glLightModelxOES #define GLEE_C_DEFINED_glLightModelxOES void __stdcall GLee_Lazy_glLightModelxOES(GLenum pname, GLfixed param) {if (GLeeInit()) glLightModelxOES(pname, param);} GLEEPFNGLLIGHTMODELXOESPROC GLeeFuncPtr_glLightModelxOES=GLee_Lazy_glLightModelxOES; #endif #ifndef GLEE_C_DEFINED_glLightModelxvOES #define GLEE_C_DEFINED_glLightModelxvOES void __stdcall GLee_Lazy_glLightModelxvOES(GLenum pname, const GLfixed * param) {if (GLeeInit()) glLightModelxvOES(pname, param);} GLEEPFNGLLIGHTMODELXVOESPROC GLeeFuncPtr_glLightModelxvOES=GLee_Lazy_glLightModelxvOES; #endif #ifndef GLEE_C_DEFINED_glLightxOES #define GLEE_C_DEFINED_glLightxOES void __stdcall GLee_Lazy_glLightxOES(GLenum light, GLenum pname, GLfixed param) {if (GLeeInit()) glLightxOES(light, pname, param);} GLEEPFNGLLIGHTXOESPROC GLeeFuncPtr_glLightxOES=GLee_Lazy_glLightxOES; #endif #ifndef GLEE_C_DEFINED_glLightxvOES #define GLEE_C_DEFINED_glLightxvOES void __stdcall GLee_Lazy_glLightxvOES(GLenum light, GLenum pname, const GLfixed * params) {if (GLeeInit()) glLightxvOES(light, pname, params);} GLEEPFNGLLIGHTXVOESPROC GLeeFuncPtr_glLightxvOES=GLee_Lazy_glLightxvOES; #endif #ifndef GLEE_C_DEFINED_glLineWidthxOES #define GLEE_C_DEFINED_glLineWidthxOES void __stdcall GLee_Lazy_glLineWidthxOES(GLfixed width) {if (GLeeInit()) glLineWidthxOES(width);} GLEEPFNGLLINEWIDTHXOESPROC GLeeFuncPtr_glLineWidthxOES=GLee_Lazy_glLineWidthxOES; #endif #ifndef GLEE_C_DEFINED_glLoadMatrixxOES #define GLEE_C_DEFINED_glLoadMatrixxOES void __stdcall GLee_Lazy_glLoadMatrixxOES(const GLfixed * m) {if (GLeeInit()) glLoadMatrixxOES(m);} GLEEPFNGLLOADMATRIXXOESPROC GLeeFuncPtr_glLoadMatrixxOES=GLee_Lazy_glLoadMatrixxOES; #endif #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixxOES #define GLEE_C_DEFINED_glLoadTransposeMatrixxOES void __stdcall GLee_Lazy_glLoadTransposeMatrixxOES(const GLfixed * m) {if (GLeeInit()) glLoadTransposeMatrixxOES(m);} GLEEPFNGLLOADTRANSPOSEMATRIXXOESPROC GLeeFuncPtr_glLoadTransposeMatrixxOES=GLee_Lazy_glLoadTransposeMatrixxOES; #endif #ifndef GLEE_C_DEFINED_glMap1xOES #define GLEE_C_DEFINED_glMap1xOES void __stdcall GLee_Lazy_glMap1xOES(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points) {if (GLeeInit()) glMap1xOES(target, u1, u2, stride, order, points);} GLEEPFNGLMAP1XOESPROC GLeeFuncPtr_glMap1xOES=GLee_Lazy_glMap1xOES; #endif #ifndef GLEE_C_DEFINED_glMap2xOES #define GLEE_C_DEFINED_glMap2xOES void __stdcall GLee_Lazy_glMap2xOES(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points) {if (GLeeInit()) glMap2xOES(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);} GLEEPFNGLMAP2XOESPROC GLeeFuncPtr_glMap2xOES=GLee_Lazy_glMap2xOES; #endif #ifndef GLEE_C_DEFINED_glMapGrid1xOES #define GLEE_C_DEFINED_glMapGrid1xOES void __stdcall GLee_Lazy_glMapGrid1xOES(GLint n, GLfixed u1, GLfixed u2) {if (GLeeInit()) glMapGrid1xOES(n, u1, u2);} GLEEPFNGLMAPGRID1XOESPROC GLeeFuncPtr_glMapGrid1xOES=GLee_Lazy_glMapGrid1xOES; #endif #ifndef GLEE_C_DEFINED_glMapGrid2xOES #define GLEE_C_DEFINED_glMapGrid2xOES void __stdcall GLee_Lazy_glMapGrid2xOES(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2) {if (GLeeInit()) glMapGrid2xOES(n, u1, u2, v1, v2);} GLEEPFNGLMAPGRID2XOESPROC GLeeFuncPtr_glMapGrid2xOES=GLee_Lazy_glMapGrid2xOES; #endif #ifndef GLEE_C_DEFINED_glMaterialxOES #define GLEE_C_DEFINED_glMaterialxOES void __stdcall GLee_Lazy_glMaterialxOES(GLenum face, GLenum pname, GLfixed param) {if (GLeeInit()) glMaterialxOES(face, pname, param);} GLEEPFNGLMATERIALXOESPROC GLeeFuncPtr_glMaterialxOES=GLee_Lazy_glMaterialxOES; #endif #ifndef GLEE_C_DEFINED_glMaterialxvOES #define GLEE_C_DEFINED_glMaterialxvOES void __stdcall GLee_Lazy_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * param) {if (GLeeInit()) glMaterialxvOES(face, pname, param);} GLEEPFNGLMATERIALXVOESPROC GLeeFuncPtr_glMaterialxvOES=GLee_Lazy_glMaterialxvOES; #endif #ifndef GLEE_C_DEFINED_glMultMatrixxOES #define GLEE_C_DEFINED_glMultMatrixxOES void __stdcall GLee_Lazy_glMultMatrixxOES(const GLfixed * m) {if (GLeeInit()) glMultMatrixxOES(m);} GLEEPFNGLMULTMATRIXXOESPROC GLeeFuncPtr_glMultMatrixxOES=GLee_Lazy_glMultMatrixxOES; #endif #ifndef GLEE_C_DEFINED_glMultTransposeMatrixxOES #define GLEE_C_DEFINED_glMultTransposeMatrixxOES void __stdcall GLee_Lazy_glMultTransposeMatrixxOES(const GLfixed * m) {if (GLeeInit()) glMultTransposeMatrixxOES(m);} GLEEPFNGLMULTTRANSPOSEMATRIXXOESPROC GLeeFuncPtr_glMultTransposeMatrixxOES=GLee_Lazy_glMultTransposeMatrixxOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1xOES #define GLEE_C_DEFINED_glMultiTexCoord1xOES void __stdcall GLee_Lazy_glMultiTexCoord1xOES(GLenum texture, GLfixed s) {if (GLeeInit()) glMultiTexCoord1xOES(texture, s);} GLEEPFNGLMULTITEXCOORD1XOESPROC GLeeFuncPtr_glMultiTexCoord1xOES=GLee_Lazy_glMultiTexCoord1xOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2xOES #define GLEE_C_DEFINED_glMultiTexCoord2xOES void __stdcall GLee_Lazy_glMultiTexCoord2xOES(GLenum texture, GLfixed s, GLfixed t) {if (GLeeInit()) glMultiTexCoord2xOES(texture, s, t);} GLEEPFNGLMULTITEXCOORD2XOESPROC GLeeFuncPtr_glMultiTexCoord2xOES=GLee_Lazy_glMultiTexCoord2xOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3xOES #define GLEE_C_DEFINED_glMultiTexCoord3xOES void __stdcall GLee_Lazy_glMultiTexCoord3xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r) {if (GLeeInit()) glMultiTexCoord3xOES(texture, s, t, r);} GLEEPFNGLMULTITEXCOORD3XOESPROC GLeeFuncPtr_glMultiTexCoord3xOES=GLee_Lazy_glMultiTexCoord3xOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4xOES #define GLEE_C_DEFINED_glMultiTexCoord4xOES void __stdcall GLee_Lazy_glMultiTexCoord4xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {if (GLeeInit()) glMultiTexCoord4xOES(texture, s, t, r, q);} GLEEPFNGLMULTITEXCOORD4XOESPROC GLeeFuncPtr_glMultiTexCoord4xOES=GLee_Lazy_glMultiTexCoord4xOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord1xvOES #define GLEE_C_DEFINED_glMultiTexCoord1xvOES void __stdcall GLee_Lazy_glMultiTexCoord1xvOES(GLenum texture, const GLfixed * coords) {if (GLeeInit()) glMultiTexCoord1xvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD1XVOESPROC GLeeFuncPtr_glMultiTexCoord1xvOES=GLee_Lazy_glMultiTexCoord1xvOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord2xvOES #define GLEE_C_DEFINED_glMultiTexCoord2xvOES void __stdcall GLee_Lazy_glMultiTexCoord2xvOES(GLenum texture, const GLfixed * coords) {if (GLeeInit()) glMultiTexCoord2xvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD2XVOESPROC GLeeFuncPtr_glMultiTexCoord2xvOES=GLee_Lazy_glMultiTexCoord2xvOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord3xvOES #define GLEE_C_DEFINED_glMultiTexCoord3xvOES void __stdcall GLee_Lazy_glMultiTexCoord3xvOES(GLenum texture, const GLfixed * coords) {if (GLeeInit()) glMultiTexCoord3xvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD3XVOESPROC GLeeFuncPtr_glMultiTexCoord3xvOES=GLee_Lazy_glMultiTexCoord3xvOES; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoord4xvOES #define GLEE_C_DEFINED_glMultiTexCoord4xvOES void __stdcall GLee_Lazy_glMultiTexCoord4xvOES(GLenum texture, const GLfixed * coords) {if (GLeeInit()) glMultiTexCoord4xvOES(texture, coords);} GLEEPFNGLMULTITEXCOORD4XVOESPROC GLeeFuncPtr_glMultiTexCoord4xvOES=GLee_Lazy_glMultiTexCoord4xvOES; #endif #ifndef GLEE_C_DEFINED_glNormal3xOES #define GLEE_C_DEFINED_glNormal3xOES void __stdcall GLee_Lazy_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) {if (GLeeInit()) glNormal3xOES(nx, ny, nz);} GLEEPFNGLNORMAL3XOESPROC GLeeFuncPtr_glNormal3xOES=GLee_Lazy_glNormal3xOES; #endif #ifndef GLEE_C_DEFINED_glNormal3xvOES #define GLEE_C_DEFINED_glNormal3xvOES void __stdcall GLee_Lazy_glNormal3xvOES(const GLfixed * coords) {if (GLeeInit()) glNormal3xvOES(coords);} GLEEPFNGLNORMAL3XVOESPROC GLeeFuncPtr_glNormal3xvOES=GLee_Lazy_glNormal3xvOES; #endif #ifndef GLEE_C_DEFINED_glOrthoxOES #define GLEE_C_DEFINED_glOrthoxOES void __stdcall GLee_Lazy_glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {if (GLeeInit()) glOrthoxOES(l, r, b, t, n, f);} GLEEPFNGLORTHOXOESPROC GLeeFuncPtr_glOrthoxOES=GLee_Lazy_glOrthoxOES; #endif #ifndef GLEE_C_DEFINED_glPassThroughxOES #define GLEE_C_DEFINED_glPassThroughxOES void __stdcall GLee_Lazy_glPassThroughxOES(GLfixed token) {if (GLeeInit()) glPassThroughxOES(token);} GLEEPFNGLPASSTHROUGHXOESPROC GLeeFuncPtr_glPassThroughxOES=GLee_Lazy_glPassThroughxOES; #endif #ifndef GLEE_C_DEFINED_glPixelMapx #define GLEE_C_DEFINED_glPixelMapx void __stdcall GLee_Lazy_glPixelMapx(GLenum map, GLint size, const GLfixed * values) {if (GLeeInit()) glPixelMapx(map, size, values);} GLEEPFNGLPIXELMAPXPROC GLeeFuncPtr_glPixelMapx=GLee_Lazy_glPixelMapx; #endif #ifndef GLEE_C_DEFINED_glPixelStorex #define GLEE_C_DEFINED_glPixelStorex void __stdcall GLee_Lazy_glPixelStorex(GLenum pname, GLfixed param) {if (GLeeInit()) glPixelStorex(pname, param);} GLEEPFNGLPIXELSTOREXPROC GLeeFuncPtr_glPixelStorex=GLee_Lazy_glPixelStorex; #endif #ifndef GLEE_C_DEFINED_glPixelTransferxOES #define GLEE_C_DEFINED_glPixelTransferxOES void __stdcall GLee_Lazy_glPixelTransferxOES(GLenum pname, GLfixed param) {if (GLeeInit()) glPixelTransferxOES(pname, param);} GLEEPFNGLPIXELTRANSFERXOESPROC GLeeFuncPtr_glPixelTransferxOES=GLee_Lazy_glPixelTransferxOES; #endif #ifndef GLEE_C_DEFINED_glPixelZoomxOES #define GLEE_C_DEFINED_glPixelZoomxOES void __stdcall GLee_Lazy_glPixelZoomxOES(GLfixed xfactor, GLfixed yfactor) {if (GLeeInit()) glPixelZoomxOES(xfactor, yfactor);} GLEEPFNGLPIXELZOOMXOESPROC GLeeFuncPtr_glPixelZoomxOES=GLee_Lazy_glPixelZoomxOES; #endif #ifndef GLEE_C_DEFINED_glPointParameterxvOES #define GLEE_C_DEFINED_glPointParameterxvOES void __stdcall GLee_Lazy_glPointParameterxvOES(GLenum pname, const GLfixed * params) {if (GLeeInit()) glPointParameterxvOES(pname, params);} GLEEPFNGLPOINTPARAMETERXVOESPROC GLeeFuncPtr_glPointParameterxvOES=GLee_Lazy_glPointParameterxvOES; #endif #ifndef GLEE_C_DEFINED_glPointSizexOES #define GLEE_C_DEFINED_glPointSizexOES void __stdcall GLee_Lazy_glPointSizexOES(GLfixed size) {if (GLeeInit()) glPointSizexOES(size);} GLEEPFNGLPOINTSIZEXOESPROC GLeeFuncPtr_glPointSizexOES=GLee_Lazy_glPointSizexOES; #endif #ifndef GLEE_C_DEFINED_glPolygonOffsetxOES #define GLEE_C_DEFINED_glPolygonOffsetxOES void __stdcall GLee_Lazy_glPolygonOffsetxOES(GLfixed factor, GLfixed units) {if (GLeeInit()) glPolygonOffsetxOES(factor, units);} GLEEPFNGLPOLYGONOFFSETXOESPROC GLeeFuncPtr_glPolygonOffsetxOES=GLee_Lazy_glPolygonOffsetxOES; #endif #ifndef GLEE_C_DEFINED_glPrioritizeTexturesxOES #define GLEE_C_DEFINED_glPrioritizeTexturesxOES void __stdcall GLee_Lazy_glPrioritizeTexturesxOES(GLsizei n, const GLuint * textures, const GLfixed * priorities) {if (GLeeInit()) glPrioritizeTexturesxOES(n, textures, priorities);} GLEEPFNGLPRIORITIZETEXTURESXOESPROC GLeeFuncPtr_glPrioritizeTexturesxOES=GLee_Lazy_glPrioritizeTexturesxOES; #endif #ifndef GLEE_C_DEFINED_glRasterPos2xOES #define GLEE_C_DEFINED_glRasterPos2xOES void __stdcall GLee_Lazy_glRasterPos2xOES(GLfixed x, GLfixed y) {if (GLeeInit()) glRasterPos2xOES(x, y);} GLEEPFNGLRASTERPOS2XOESPROC GLeeFuncPtr_glRasterPos2xOES=GLee_Lazy_glRasterPos2xOES; #endif #ifndef GLEE_C_DEFINED_glRasterPos3xOES #define GLEE_C_DEFINED_glRasterPos3xOES void __stdcall GLee_Lazy_glRasterPos3xOES(GLfixed x, GLfixed y, GLfixed z) {if (GLeeInit()) glRasterPos3xOES(x, y, z);} GLEEPFNGLRASTERPOS3XOESPROC GLeeFuncPtr_glRasterPos3xOES=GLee_Lazy_glRasterPos3xOES; #endif #ifndef GLEE_C_DEFINED_glRasterPos4xOES #define GLEE_C_DEFINED_glRasterPos4xOES void __stdcall GLee_Lazy_glRasterPos4xOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w) {if (GLeeInit()) glRasterPos4xOES(x, y, z, w);} GLEEPFNGLRASTERPOS4XOESPROC GLeeFuncPtr_glRasterPos4xOES=GLee_Lazy_glRasterPos4xOES; #endif #ifndef GLEE_C_DEFINED_glRasterPos2xvOES #define GLEE_C_DEFINED_glRasterPos2xvOES void __stdcall GLee_Lazy_glRasterPos2xvOES(const GLfixed * coords) {if (GLeeInit()) glRasterPos2xvOES(coords);} GLEEPFNGLRASTERPOS2XVOESPROC GLeeFuncPtr_glRasterPos2xvOES=GLee_Lazy_glRasterPos2xvOES; #endif #ifndef GLEE_C_DEFINED_glRasterPos3xvOES #define GLEE_C_DEFINED_glRasterPos3xvOES void __stdcall GLee_Lazy_glRasterPos3xvOES(const GLfixed * coords) {if (GLeeInit()) glRasterPos3xvOES(coords);} GLEEPFNGLRASTERPOS3XVOESPROC GLeeFuncPtr_glRasterPos3xvOES=GLee_Lazy_glRasterPos3xvOES; #endif #ifndef GLEE_C_DEFINED_glRasterPos4xvOES #define GLEE_C_DEFINED_glRasterPos4xvOES void __stdcall GLee_Lazy_glRasterPos4xvOES(const GLfixed * coords) {if (GLeeInit()) glRasterPos4xvOES(coords);} GLEEPFNGLRASTERPOS4XVOESPROC GLeeFuncPtr_glRasterPos4xvOES=GLee_Lazy_glRasterPos4xvOES; #endif #ifndef GLEE_C_DEFINED_glRectxOES #define GLEE_C_DEFINED_glRectxOES void __stdcall GLee_Lazy_glRectxOES(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2) {if (GLeeInit()) glRectxOES(x1, y1, x2, y2);} GLEEPFNGLRECTXOESPROC GLeeFuncPtr_glRectxOES=GLee_Lazy_glRectxOES; #endif #ifndef GLEE_C_DEFINED_glRectxvOES #define GLEE_C_DEFINED_glRectxvOES void __stdcall GLee_Lazy_glRectxvOES(const GLfixed * v1, const GLfixed * v2) {if (GLeeInit()) glRectxvOES(v1, v2);} GLEEPFNGLRECTXVOESPROC GLeeFuncPtr_glRectxvOES=GLee_Lazy_glRectxvOES; #endif #ifndef GLEE_C_DEFINED_glRotatexOES #define GLEE_C_DEFINED_glRotatexOES void __stdcall GLee_Lazy_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {if (GLeeInit()) glRotatexOES(angle, x, y, z);} GLEEPFNGLROTATEXOESPROC GLeeFuncPtr_glRotatexOES=GLee_Lazy_glRotatexOES; #endif #ifndef GLEE_C_DEFINED_glSampleCoverageOES #define GLEE_C_DEFINED_glSampleCoverageOES void __stdcall GLee_Lazy_glSampleCoverageOES(GLfixed value, GLboolean invert) {if (GLeeInit()) glSampleCoverageOES(value, invert);} GLEEPFNGLSAMPLECOVERAGEOESPROC GLeeFuncPtr_glSampleCoverageOES=GLee_Lazy_glSampleCoverageOES; #endif #ifndef GLEE_C_DEFINED_glScalexOES #define GLEE_C_DEFINED_glScalexOES void __stdcall GLee_Lazy_glScalexOES(GLfixed x, GLfixed y, GLfixed z) {if (GLeeInit()) glScalexOES(x, y, z);} GLEEPFNGLSCALEXOESPROC GLeeFuncPtr_glScalexOES=GLee_Lazy_glScalexOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord1xOES #define GLEE_C_DEFINED_glTexCoord1xOES void __stdcall GLee_Lazy_glTexCoord1xOES(GLfixed s) {if (GLeeInit()) glTexCoord1xOES(s);} GLEEPFNGLTEXCOORD1XOESPROC GLeeFuncPtr_glTexCoord1xOES=GLee_Lazy_glTexCoord1xOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord2xOES #define GLEE_C_DEFINED_glTexCoord2xOES void __stdcall GLee_Lazy_glTexCoord2xOES(GLfixed s, GLfixed t) {if (GLeeInit()) glTexCoord2xOES(s, t);} GLEEPFNGLTEXCOORD2XOESPROC GLeeFuncPtr_glTexCoord2xOES=GLee_Lazy_glTexCoord2xOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord3xOES #define GLEE_C_DEFINED_glTexCoord3xOES void __stdcall GLee_Lazy_glTexCoord3xOES(GLfixed s, GLfixed t, GLfixed r) {if (GLeeInit()) glTexCoord3xOES(s, t, r);} GLEEPFNGLTEXCOORD3XOESPROC GLeeFuncPtr_glTexCoord3xOES=GLee_Lazy_glTexCoord3xOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord4xOES #define GLEE_C_DEFINED_glTexCoord4xOES void __stdcall GLee_Lazy_glTexCoord4xOES(GLfixed s, GLfixed t, GLfixed r, GLfixed q) {if (GLeeInit()) glTexCoord4xOES(s, t, r, q);} GLEEPFNGLTEXCOORD4XOESPROC GLeeFuncPtr_glTexCoord4xOES=GLee_Lazy_glTexCoord4xOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord1xvOES #define GLEE_C_DEFINED_glTexCoord1xvOES void __stdcall GLee_Lazy_glTexCoord1xvOES(const GLfixed * coords) {if (GLeeInit()) glTexCoord1xvOES(coords);} GLEEPFNGLTEXCOORD1XVOESPROC GLeeFuncPtr_glTexCoord1xvOES=GLee_Lazy_glTexCoord1xvOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord2xvOES #define GLEE_C_DEFINED_glTexCoord2xvOES void __stdcall GLee_Lazy_glTexCoord2xvOES(const GLfixed * coords) {if (GLeeInit()) glTexCoord2xvOES(coords);} GLEEPFNGLTEXCOORD2XVOESPROC GLeeFuncPtr_glTexCoord2xvOES=GLee_Lazy_glTexCoord2xvOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord3xvOES #define GLEE_C_DEFINED_glTexCoord3xvOES void __stdcall GLee_Lazy_glTexCoord3xvOES(const GLfixed * coords) {if (GLeeInit()) glTexCoord3xvOES(coords);} GLEEPFNGLTEXCOORD3XVOESPROC GLeeFuncPtr_glTexCoord3xvOES=GLee_Lazy_glTexCoord3xvOES; #endif #ifndef GLEE_C_DEFINED_glTexCoord4xvOES #define GLEE_C_DEFINED_glTexCoord4xvOES void __stdcall GLee_Lazy_glTexCoord4xvOES(const GLfixed * coords) {if (GLeeInit()) glTexCoord4xvOES(coords);} GLEEPFNGLTEXCOORD4XVOESPROC GLeeFuncPtr_glTexCoord4xvOES=GLee_Lazy_glTexCoord4xvOES; #endif #ifndef GLEE_C_DEFINED_glTexEnvxOES #define GLEE_C_DEFINED_glTexEnvxOES void __stdcall GLee_Lazy_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) {if (GLeeInit()) glTexEnvxOES(target, pname, param);} GLEEPFNGLTEXENVXOESPROC GLeeFuncPtr_glTexEnvxOES=GLee_Lazy_glTexEnvxOES; #endif #ifndef GLEE_C_DEFINED_glTexEnvxvOES #define GLEE_C_DEFINED_glTexEnvxvOES void __stdcall GLee_Lazy_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params) {if (GLeeInit()) glTexEnvxvOES(target, pname, params);} GLEEPFNGLTEXENVXVOESPROC GLeeFuncPtr_glTexEnvxvOES=GLee_Lazy_glTexEnvxvOES; #endif #ifndef GLEE_C_DEFINED_glTexGenxOES #define GLEE_C_DEFINED_glTexGenxOES void __stdcall GLee_Lazy_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) {if (GLeeInit()) glTexGenxOES(coord, pname, param);} GLEEPFNGLTEXGENXOESPROC GLeeFuncPtr_glTexGenxOES=GLee_Lazy_glTexGenxOES; #endif #ifndef GLEE_C_DEFINED_glTexGenxvOES #define GLEE_C_DEFINED_glTexGenxvOES void __stdcall GLee_Lazy_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params) {if (GLeeInit()) glTexGenxvOES(coord, pname, params);} GLEEPFNGLTEXGENXVOESPROC GLeeFuncPtr_glTexGenxvOES=GLee_Lazy_glTexGenxvOES; #endif #ifndef GLEE_C_DEFINED_glTexParameterxOES #define GLEE_C_DEFINED_glTexParameterxOES void __stdcall GLee_Lazy_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) {if (GLeeInit()) glTexParameterxOES(target, pname, param);} GLEEPFNGLTEXPARAMETERXOESPROC GLeeFuncPtr_glTexParameterxOES=GLee_Lazy_glTexParameterxOES; #endif #ifndef GLEE_C_DEFINED_glTexParameterxvOES #define GLEE_C_DEFINED_glTexParameterxvOES void __stdcall GLee_Lazy_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params) {if (GLeeInit()) glTexParameterxvOES(target, pname, params);} GLEEPFNGLTEXPARAMETERXVOESPROC GLeeFuncPtr_glTexParameterxvOES=GLee_Lazy_glTexParameterxvOES; #endif #ifndef GLEE_C_DEFINED_glTranslatexOES #define GLEE_C_DEFINED_glTranslatexOES void __stdcall GLee_Lazy_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) {if (GLeeInit()) glTranslatexOES(x, y, z);} GLEEPFNGLTRANSLATEXOESPROC GLeeFuncPtr_glTranslatexOES=GLee_Lazy_glTranslatexOES; #endif #ifndef GLEE_C_DEFINED_glVertex2xOES #define GLEE_C_DEFINED_glVertex2xOES void __stdcall GLee_Lazy_glVertex2xOES(GLfixed x) {if (GLeeInit()) glVertex2xOES(x);} GLEEPFNGLVERTEX2XOESPROC GLeeFuncPtr_glVertex2xOES=GLee_Lazy_glVertex2xOES; #endif #ifndef GLEE_C_DEFINED_glVertex3xOES #define GLEE_C_DEFINED_glVertex3xOES void __stdcall GLee_Lazy_glVertex3xOES(GLfixed x, GLfixed y) {if (GLeeInit()) glVertex3xOES(x, y);} GLEEPFNGLVERTEX3XOESPROC GLeeFuncPtr_glVertex3xOES=GLee_Lazy_glVertex3xOES; #endif #ifndef GLEE_C_DEFINED_glVertex4xOES #define GLEE_C_DEFINED_glVertex4xOES void __stdcall GLee_Lazy_glVertex4xOES(GLfixed x, GLfixed y, GLfixed z) {if (GLeeInit()) glVertex4xOES(x, y, z);} GLEEPFNGLVERTEX4XOESPROC GLeeFuncPtr_glVertex4xOES=GLee_Lazy_glVertex4xOES; #endif #ifndef GLEE_C_DEFINED_glVertex2xvOES #define GLEE_C_DEFINED_glVertex2xvOES void __stdcall GLee_Lazy_glVertex2xvOES(const GLfixed * coords) {if (GLeeInit()) glVertex2xvOES(coords);} GLEEPFNGLVERTEX2XVOESPROC GLeeFuncPtr_glVertex2xvOES=GLee_Lazy_glVertex2xvOES; #endif #ifndef GLEE_C_DEFINED_glVertex3xvOES #define GLEE_C_DEFINED_glVertex3xvOES void __stdcall GLee_Lazy_glVertex3xvOES(const GLfixed * coords) {if (GLeeInit()) glVertex3xvOES(coords);} GLEEPFNGLVERTEX3XVOESPROC GLeeFuncPtr_glVertex3xvOES=GLee_Lazy_glVertex3xvOES; #endif #ifndef GLEE_C_DEFINED_glVertex4xvOES #define GLEE_C_DEFINED_glVertex4xvOES void __stdcall GLee_Lazy_glVertex4xvOES(const GLfixed * coords) {if (GLeeInit()) glVertex4xvOES(coords);} GLEEPFNGLVERTEX4XVOESPROC GLeeFuncPtr_glVertex4xvOES=GLee_Lazy_glVertex4xvOES; #endif #endif /* GL_OES_single_precision */ #ifdef __GLEE_GL_OES_single_precision #ifndef GLEE_C_DEFINED_glDepthRangefOES #define GLEE_C_DEFINED_glDepthRangefOES void __stdcall GLee_Lazy_glDepthRangefOES(GLclampf n, GLclampf f) {if (GLeeInit()) glDepthRangefOES(n, f);} GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES=GLee_Lazy_glDepthRangefOES; #endif #ifndef GLEE_C_DEFINED_glFrustumfOES #define GLEE_C_DEFINED_glFrustumfOES void __stdcall GLee_Lazy_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glFrustumfOES(l, r, b, t, n, f);} GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES=GLee_Lazy_glFrustumfOES; #endif #ifndef GLEE_C_DEFINED_glOrthofOES #define GLEE_C_DEFINED_glOrthofOES void __stdcall GLee_Lazy_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glOrthofOES(l, r, b, t, n, f);} GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES=GLee_Lazy_glOrthofOES; #endif #ifndef GLEE_C_DEFINED_glClipPlanefOES #define GLEE_C_DEFINED_glClipPlanefOES void __stdcall GLee_Lazy_glClipPlanefOES(GLenum plane, const GLfloat * equation) {if (GLeeInit()) glClipPlanefOES(plane, equation);} GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES=GLee_Lazy_glClipPlanefOES; #endif #ifndef GLEE_C_DEFINED_glClearDepthfOES #define GLEE_C_DEFINED_glClearDepthfOES void __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth) {if (GLeeInit()) glClearDepthfOES(depth);} GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES; #endif #ifndef GLEE_C_DEFINED_glGetClipPlanefOES #define GLEE_C_DEFINED_glGetClipPlanefOES void __stdcall GLee_Lazy_glGetClipPlanefOES(GLenum plane, GLfloat * equation) {if (GLeeInit()) glGetClipPlanefOES(plane, equation);} GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES=GLee_Lazy_glGetClipPlanefOES; #endif #endif /* GL_OES_compressed_paletted_texture */ #ifdef __GLEE_GL_OES_compressed_paletted_texture #endif /* GL_OES_read_format */ #ifdef __GLEE_GL_OES_read_format #endif /* GL_OES_query_matrix */ #ifdef __GLEE_GL_OES_query_matrix #ifndef GLEE_C_DEFINED_glQueryMatrixxOES #define GLEE_C_DEFINED_glQueryMatrixxOES GLbitfield __stdcall GLee_Lazy_glQueryMatrixxOES(const GLfixed * mantissa, const GLint * exponent) {if (GLeeInit()) return glQueryMatrixxOES(mantissa, exponent); return (GLbitfield)0;} GLEEPFNGLQUERYMATRIXXOESPROC GLeeFuncPtr_glQueryMatrixxOES=GLee_Lazy_glQueryMatrixxOES; #endif #endif /* GL_EXT_depth_bounds_test */ #ifdef __GLEE_GL_EXT_depth_bounds_test #ifndef GLEE_C_DEFINED_glDepthBoundsEXT #define GLEE_C_DEFINED_glDepthBoundsEXT void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);} GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT; #endif #endif /* GL_EXT_texture_mirror_clamp */ #ifdef __GLEE_GL_EXT_texture_mirror_clamp #endif /* GL_EXT_blend_equation_separate */ #ifdef __GLEE_GL_EXT_blend_equation_separate #ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT #define GLEE_C_DEFINED_glBlendEquationSeparateEXT void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);} GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT; #endif #endif /* GL_MESA_pack_invert */ #ifdef __GLEE_GL_MESA_pack_invert #endif /* GL_MESA_ycbcr_texture */ #ifdef __GLEE_GL_MESA_ycbcr_texture #endif /* GL_EXT_pixel_buffer_object */ #ifdef __GLEE_GL_EXT_pixel_buffer_object #endif /* GL_NV_fragment_program_option */ #ifdef __GLEE_GL_NV_fragment_program_option #endif /* GL_NV_fragment_program2 */ #ifdef __GLEE_GL_NV_fragment_program2 #endif /* GL_NV_vertex_program2_option */ #ifdef __GLEE_GL_NV_vertex_program2_option #endif /* GL_NV_vertex_program3 */ #ifdef __GLEE_GL_NV_vertex_program3 #endif /* GL_EXT_framebuffer_object */ #ifdef __GLEE_GL_EXT_framebuffer_object #ifndef GLEE_C_DEFINED_glIsRenderbufferEXT #define GLEE_C_DEFINED_glIsRenderbufferEXT GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;} GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT; #endif #ifndef GLEE_C_DEFINED_glBindRenderbufferEXT #define GLEE_C_DEFINED_glBindRenderbufferEXT void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);} GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT; #endif #ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT #define GLEE_C_DEFINED_glDeleteRenderbuffersEXT void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);} GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT; #endif #ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT #define GLEE_C_DEFINED_glGenRenderbuffersEXT void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);} GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT; #endif #ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT #define GLEE_C_DEFINED_glRenderbufferStorageEXT void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);} GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT; #endif #ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT #define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);} GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glIsFramebufferEXT #define GLEE_C_DEFINED_glIsFramebufferEXT GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer) {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;} GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT; #endif #ifndef GLEE_C_DEFINED_glBindFramebufferEXT #define GLEE_C_DEFINED_glBindFramebufferEXT void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);} GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT; #endif #ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT #define GLEE_C_DEFINED_glDeleteFramebuffersEXT void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);} GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT; #endif #ifndef GLEE_C_DEFINED_glGenFramebuffersEXT #define GLEE_C_DEFINED_glGenFramebuffersEXT void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);} GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT; #endif #ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT #define GLEE_C_DEFINED_glCheckFramebufferStatusEXT GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;} GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT; #endif #ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT #define GLEE_C_DEFINED_glFramebufferTexture1DEXT void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);} GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT; #endif #ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT #define GLEE_C_DEFINED_glFramebufferTexture2DEXT void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);} GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT; #endif #ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT #define GLEE_C_DEFINED_glFramebufferTexture3DEXT void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);} GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT; #endif #ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT #define GLEE_C_DEFINED_glFramebufferRenderbufferEXT void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);} GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT; #endif #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);} GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGenerateMipmapEXT #define GLEE_C_DEFINED_glGenerateMipmapEXT void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum target) {if (GLeeInit()) glGenerateMipmapEXT(target);} GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT; #endif #endif /* GL_GREMEDY_string_marker */ #ifdef __GLEE_GL_GREMEDY_string_marker #ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY #define GLEE_C_DEFINED_glStringMarkerGREMEDY void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei len, const GLvoid * string) {if (GLeeInit()) glStringMarkerGREMEDY(len, string);} GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY; #endif #endif /* GL_EXT_packed_depth_stencil */ #ifdef __GLEE_GL_EXT_packed_depth_stencil #endif /* GL_EXT_stencil_clear_tag */ #ifdef __GLEE_GL_EXT_stencil_clear_tag #ifndef GLEE_C_DEFINED_glStencilClearTagEXT #define GLEE_C_DEFINED_glStencilClearTagEXT void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);} GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT; #endif #endif /* GL_EXT_texture_sRGB */ #ifdef __GLEE_GL_EXT_texture_sRGB #endif /* GL_EXT_framebuffer_blit */ #ifdef __GLEE_GL_EXT_framebuffer_blit #ifndef GLEE_C_DEFINED_glBlitFramebufferEXT #define GLEE_C_DEFINED_glBlitFramebufferEXT void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);} GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT; #endif #endif /* GL_EXT_framebuffer_multisample */ #ifdef __GLEE_GL_EXT_framebuffer_multisample #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);} GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT; #endif #endif /* GL_MESAX_texture_stack */ #ifdef __GLEE_GL_MESAX_texture_stack #endif /* GL_EXT_timer_query */ #ifdef __GLEE_GL_EXT_timer_query #ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT #define GLEE_C_DEFINED_glGetQueryObjecti64vEXT void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);} GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT; #endif #ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT #define GLEE_C_DEFINED_glGetQueryObjectui64vEXT void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);} GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT; #endif #endif /* GL_EXT_gpu_program_parameters */ #ifdef __GLEE_GL_EXT_gpu_program_parameters #ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT #define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);} GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT #define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);} GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT; #endif #endif /* GL_APPLE_flush_buffer_range */ #ifdef __GLEE_GL_APPLE_flush_buffer_range #ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE #define GLEE_C_DEFINED_glBufferParameteriAPPLE void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);} GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE; #endif #ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE #define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);} GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE; #endif #endif /* GL_EXT_gpu_shader4 */ #ifdef __GLEE_GL_EXT_gpu_shader4 #ifndef GLEE_C_DEFINED_glGetUniformuivEXT #define GLEE_C_DEFINED_glGetUniformuivEXT void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuivEXT(program, location, params);} GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT; #endif #ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT #define GLEE_C_DEFINED_glBindFragDataLocationEXT void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);} GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT; #endif #ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT #define GLEE_C_DEFINED_glGetFragDataLocationEXT GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;} GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT; #endif #ifndef GLEE_C_DEFINED_glUniform1uiEXT #define GLEE_C_DEFINED_glUniform1uiEXT void __stdcall GLee_Lazy_glUniform1uiEXT(GLint location, GLuint v0) {if (GLeeInit()) glUniform1uiEXT(location, v0);} GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT; #endif #ifndef GLEE_C_DEFINED_glUniform2uiEXT #define GLEE_C_DEFINED_glUniform2uiEXT void __stdcall GLee_Lazy_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);} GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT; #endif #ifndef GLEE_C_DEFINED_glUniform3uiEXT #define GLEE_C_DEFINED_glUniform3uiEXT void __stdcall GLee_Lazy_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);} GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT; #endif #ifndef GLEE_C_DEFINED_glUniform4uiEXT #define GLEE_C_DEFINED_glUniform4uiEXT void __stdcall GLee_Lazy_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);} GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT; #endif #ifndef GLEE_C_DEFINED_glUniform1uivEXT #define GLEE_C_DEFINED_glUniform1uivEXT void __stdcall GLee_Lazy_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uivEXT(location, count, value);} GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT; #endif #ifndef GLEE_C_DEFINED_glUniform2uivEXT #define GLEE_C_DEFINED_glUniform2uivEXT void __stdcall GLee_Lazy_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uivEXT(location, count, value);} GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT; #endif #ifndef GLEE_C_DEFINED_glUniform3uivEXT #define GLEE_C_DEFINED_glUniform3uivEXT void __stdcall GLee_Lazy_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uivEXT(location, count, value);} GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT; #endif #ifndef GLEE_C_DEFINED_glUniform4uivEXT #define GLEE_C_DEFINED_glUniform4uivEXT void __stdcall GLee_Lazy_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uivEXT(location, count, value);} GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT; #endif #endif /* GL_EXT_draw_instanced */ #ifdef __GLEE_GL_EXT_draw_instanced #ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT #define GLEE_C_DEFINED_glDrawArraysInstancedEXT void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);} GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT; #endif #ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT #define GLEE_C_DEFINED_glDrawElementsInstancedEXT void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);} GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT; #endif #endif /* GL_EXT_packed_float */ #ifdef __GLEE_GL_EXT_packed_float #endif /* GL_EXT_texture_array */ #ifdef __GLEE_GL_EXT_texture_array #endif /* GL_EXT_texture_buffer_object */ #ifdef __GLEE_GL_EXT_texture_buffer_object #ifndef GLEE_C_DEFINED_glTexBufferEXT #define GLEE_C_DEFINED_glTexBufferEXT void __stdcall GLee_Lazy_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);} GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT; #endif #endif /* GL_EXT_texture_compression_latc */ #ifdef __GLEE_GL_EXT_texture_compression_latc #endif /* GL_EXT_texture_compression_rgtc */ #ifdef __GLEE_GL_EXT_texture_compression_rgtc #endif /* GL_EXT_texture_shared_exponent */ #ifdef __GLEE_GL_EXT_texture_shared_exponent #endif /* GL_NV_depth_buffer_float */ #ifdef __GLEE_GL_NV_depth_buffer_float #ifndef GLEE_C_DEFINED_glDepthRangedNV #define GLEE_C_DEFINED_glDepthRangedNV void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glDepthRangedNV(zNear, zFar);} GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV; #endif #ifndef GLEE_C_DEFINED_glClearDepthdNV #define GLEE_C_DEFINED_glClearDepthdNV void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble depth) {if (GLeeInit()) glClearDepthdNV(depth);} GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV; #endif #ifndef GLEE_C_DEFINED_glDepthBoundsdNV #define GLEE_C_DEFINED_glDepthBoundsdNV void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);} GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV; #endif #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);} GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV; #endif #endif /* GL_EXT_framebuffer_sRGB */ #ifdef __GLEE_GL_EXT_framebuffer_sRGB #endif /* GL_NV_geometry_shader4 */ #ifdef __GLEE_GL_NV_geometry_shader4 #endif /* GL_NV_parameter_buffer_object */ #ifdef __GLEE_GL_NV_parameter_buffer_object #ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV #define GLEE_C_DEFINED_glProgramBufferParametersfvNV void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramBufferParametersfvNV(target, bindingIndex, wordIndex, count, params);} GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV; #endif #ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV #define GLEE_C_DEFINED_glProgramBufferParametersIivNV void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramBufferParametersIivNV(target, bindingIndex, wordIndex, count, params);} GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV; #endif #ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV #define GLEE_C_DEFINED_glProgramBufferParametersIuivNV void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramBufferParametersIuivNV(target, bindingIndex, wordIndex, count, params);} GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV; #endif #endif /* GL_EXT_draw_buffers2 */ #ifdef __GLEE_GL_EXT_draw_buffers2 #ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT #define GLEE_C_DEFINED_glColorMaskIndexedEXT void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);} GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT; #endif #ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT #define GLEE_C_DEFINED_glGetBooleanIndexedvEXT void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);} GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT; #endif #ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT #define GLEE_C_DEFINED_glGetIntegerIndexedvEXT void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);} GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT; #endif #ifndef GLEE_C_DEFINED_glEnableIndexedEXT #define GLEE_C_DEFINED_glEnableIndexedEXT void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glEnableIndexedEXT(target, index);} GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT; #endif #ifndef GLEE_C_DEFINED_glDisableIndexedEXT #define GLEE_C_DEFINED_glDisableIndexedEXT void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glDisableIndexedEXT(target, index);} GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT; #endif #ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT #define GLEE_C_DEFINED_glIsEnabledIndexedEXT GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;} GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT; #endif #endif /* GL_NV_transform_feedback */ #ifdef __GLEE_GL_NV_transform_feedback #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV #define GLEE_C_DEFINED_glBeginTransformFeedbackNV void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);} GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV; #endif #ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV #define GLEE_C_DEFINED_glEndTransformFeedbackNV void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void) {if (GLeeInit()) glEndTransformFeedbackNV();} GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV; #endif #ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV #define GLEE_C_DEFINED_glTransformFeedbackAttribsNV void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);} GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV; #endif #ifndef GLEE_C_DEFINED_glBindBufferRangeNV #define GLEE_C_DEFINED_glBindBufferRangeNV void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);} GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV; #endif #ifndef GLEE_C_DEFINED_glBindBufferOffsetNV #define GLEE_C_DEFINED_glBindBufferOffsetNV void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);} GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV; #endif #ifndef GLEE_C_DEFINED_glBindBufferBaseNV #define GLEE_C_DEFINED_glBindBufferBaseNV void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);} GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV; #endif #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV #define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);} GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV; #endif #ifndef GLEE_C_DEFINED_glActiveVaryingNV #define GLEE_C_DEFINED_glActiveVaryingNV void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint program, const GLchar * name) {if (GLeeInit()) glActiveVaryingNV(program, name);} GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV; #endif #ifndef GLEE_C_DEFINED_glGetVaryingLocationNV #define GLEE_C_DEFINED_glGetVaryingLocationNV GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;} GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV; #endif #ifndef GLEE_C_DEFINED_glGetActiveVaryingNV #define GLEE_C_DEFINED_glGetActiveVaryingNV void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);} GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV; #endif #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);} GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV; #endif #ifndef GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV #define GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV void __stdcall GLee_Lazy_glTransformFeedbackStreamAttribsNV(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode);} GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackStreamAttribsNV=GLee_Lazy_glTransformFeedbackStreamAttribsNV; #endif #endif /* GL_EXT_bindable_uniform */ #ifdef __GLEE_GL_EXT_bindable_uniform #ifndef GLEE_C_DEFINED_glUniformBufferEXT #define GLEE_C_DEFINED_glUniformBufferEXT void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);} GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT; #endif #ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT #define GLEE_C_DEFINED_glGetUniformBufferSizeEXT GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;} GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT; #endif #ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT #define GLEE_C_DEFINED_glGetUniformOffsetEXT GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;} GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT; #endif #endif /* GL_EXT_texture_integer */ #ifdef __GLEE_GL_EXT_texture_integer #ifndef GLEE_C_DEFINED_glTexParameterIivEXT #define GLEE_C_DEFINED_glTexParameterIivEXT void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);} GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT; #endif #ifndef GLEE_C_DEFINED_glTexParameterIuivEXT #define GLEE_C_DEFINED_glTexParameterIuivEXT void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);} GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT; #endif #ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT #define GLEE_C_DEFINED_glGetTexParameterIivEXT void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);} GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT; #endif #ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT #define GLEE_C_DEFINED_glGetTexParameterIuivEXT void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);} GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT; #endif #ifndef GLEE_C_DEFINED_glClearColorIiEXT #define GLEE_C_DEFINED_glClearColorIiEXT void __stdcall GLee_Lazy_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);} GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT; #endif #ifndef GLEE_C_DEFINED_glClearColorIuiEXT #define GLEE_C_DEFINED_glClearColorIuiEXT void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);} GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT; #endif #endif /* GL_GREMEDY_frame_terminator */ #ifdef __GLEE_GL_GREMEDY_frame_terminator #ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY #define GLEE_C_DEFINED_glFrameTerminatorGREMEDY void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void) {if (GLeeInit()) glFrameTerminatorGREMEDY();} GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY; #endif #endif /* GL_NV_conditional_render */ #ifdef __GLEE_GL_NV_conditional_render #ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV #define GLEE_C_DEFINED_glBeginConditionalRenderNV void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);} GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV; #endif #ifndef GLEE_C_DEFINED_glEndConditionalRenderNV #define GLEE_C_DEFINED_glEndConditionalRenderNV void __stdcall GLee_Lazy_glEndConditionalRenderNV(void) {if (GLeeInit()) glEndConditionalRenderNV();} GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV; #endif #endif /* GL_NV_present_video */ #ifdef __GLEE_GL_NV_present_video #ifndef GLEE_C_DEFINED_glPresentFrameKeyedNV #define GLEE_C_DEFINED_glPresentFrameKeyedNV void __stdcall GLee_Lazy_glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) {if (GLeeInit()) glPresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1);} GLEEPFNGLPRESENTFRAMEKEYEDNVPROC GLeeFuncPtr_glPresentFrameKeyedNV=GLee_Lazy_glPresentFrameKeyedNV; #endif #ifndef GLEE_C_DEFINED_glPresentFrameDualFillNV #define GLEE_C_DEFINED_glPresentFrameDualFillNV void __stdcall GLee_Lazy_glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) {if (GLeeInit()) glPresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3);} GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC GLeeFuncPtr_glPresentFrameDualFillNV=GLee_Lazy_glPresentFrameDualFillNV; #endif #ifndef GLEE_C_DEFINED_glGetVideoivNV #define GLEE_C_DEFINED_glGetVideoivNV void __stdcall GLee_Lazy_glGetVideoivNV(GLuint video_slot, GLenum pname, GLint * params) {if (GLeeInit()) glGetVideoivNV(video_slot, pname, params);} GLEEPFNGLGETVIDEOIVNVPROC GLeeFuncPtr_glGetVideoivNV=GLee_Lazy_glGetVideoivNV; #endif #ifndef GLEE_C_DEFINED_glGetVideouivNV #define GLEE_C_DEFINED_glGetVideouivNV void __stdcall GLee_Lazy_glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVideouivNV(video_slot, pname, params);} GLEEPFNGLGETVIDEOUIVNVPROC GLeeFuncPtr_glGetVideouivNV=GLee_Lazy_glGetVideouivNV; #endif #ifndef GLEE_C_DEFINED_glGetVideoi64vNV #define GLEE_C_DEFINED_glGetVideoi64vNV void __stdcall GLee_Lazy_glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetVideoi64vNV(video_slot, pname, params);} GLEEPFNGLGETVIDEOI64VNVPROC GLeeFuncPtr_glGetVideoi64vNV=GLee_Lazy_glGetVideoi64vNV; #endif #ifndef GLEE_C_DEFINED_glGetVideoui64vNV #define GLEE_C_DEFINED_glGetVideoui64vNV void __stdcall GLee_Lazy_glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetVideoui64vNV(video_slot, pname, params);} GLEEPFNGLGETVIDEOUI64VNVPROC GLeeFuncPtr_glGetVideoui64vNV=GLee_Lazy_glGetVideoui64vNV; #endif #endif /* GL_EXT_transform_feedback */ #ifdef __GLEE_GL_EXT_transform_feedback #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT #define GLEE_C_DEFINED_glBeginTransformFeedbackEXT void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);} GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT; #endif #ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT #define GLEE_C_DEFINED_glEndTransformFeedbackEXT void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void) {if (GLeeInit()) glEndTransformFeedbackEXT();} GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT; #endif #ifndef GLEE_C_DEFINED_glBindBufferRangeEXT #define GLEE_C_DEFINED_glBindBufferRangeEXT void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);} GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT; #endif #ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT #define GLEE_C_DEFINED_glBindBufferOffsetEXT void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);} GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT; #endif #ifndef GLEE_C_DEFINED_glBindBufferBaseEXT #define GLEE_C_DEFINED_glBindBufferBaseEXT void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);} GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT; #endif #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT #define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, varyings, bufferMode);} GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT; #endif #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name);} GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT; #endif #endif /* GL_EXT_direct_state_access */ #ifdef __GLEE_GL_EXT_direct_state_access #ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT #define GLEE_C_DEFINED_glClientAttribDefaultEXT void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glClientAttribDefaultEXT(mask);} GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT; #endif #ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT #define GLEE_C_DEFINED_glPushClientAttribDefaultEXT void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);} GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixLoadfEXT #define GLEE_C_DEFINED_glMatrixLoadfEXT void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadfEXT(mode, m);} GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixLoaddEXT #define GLEE_C_DEFINED_glMatrixLoaddEXT void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoaddEXT(mode, m);} GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixMultfEXT #define GLEE_C_DEFINED_glMatrixMultfEXT void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultfEXT(mode, m);} GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixMultdEXT #define GLEE_C_DEFINED_glMatrixMultdEXT void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultdEXT(mode, m);} GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT #define GLEE_C_DEFINED_glMatrixLoadIdentityEXT void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode) {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);} GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixRotatefEXT #define GLEE_C_DEFINED_glMatrixRotatefEXT void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);} GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixRotatedEXT #define GLEE_C_DEFINED_glMatrixRotatedEXT void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);} GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixScalefEXT #define GLEE_C_DEFINED_glMatrixScalefEXT void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);} GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixScaledEXT #define GLEE_C_DEFINED_glMatrixScaledEXT void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);} GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT #define GLEE_C_DEFINED_glMatrixTranslatefEXT void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);} GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT #define GLEE_C_DEFINED_glMatrixTranslatedEXT void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);} GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixFrustumEXT #define GLEE_C_DEFINED_glMatrixFrustumEXT void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);} GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixOrthoEXT #define GLEE_C_DEFINED_glMatrixOrthoEXT void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);} GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixPopEXT #define GLEE_C_DEFINED_glMatrixPopEXT void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum mode) {if (GLeeInit()) glMatrixPopEXT(mode);} GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixPushEXT #define GLEE_C_DEFINED_glMatrixPushEXT void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum mode) {if (GLeeInit()) glMatrixPushEXT(mode);} GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT #define GLEE_C_DEFINED_glMatrixLoadTransposefEXT void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);} GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT #define GLEE_C_DEFINED_glMatrixLoadTransposedEXT void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);} GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT #define GLEE_C_DEFINED_glMatrixMultTransposefEXT void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);} GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT; #endif #ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT #define GLEE_C_DEFINED_glMatrixMultTransposedEXT void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);} GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT; #endif #ifndef GLEE_C_DEFINED_glTextureParameterfEXT #define GLEE_C_DEFINED_glTextureParameterfEXT void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);} GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT; #endif #ifndef GLEE_C_DEFINED_glTextureParameterfvEXT #define GLEE_C_DEFINED_glTextureParameterfvEXT void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);} GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glTextureParameteriEXT #define GLEE_C_DEFINED_glTextureParameteriEXT void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);} GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT; #endif #ifndef GLEE_C_DEFINED_glTextureParameterivEXT #define GLEE_C_DEFINED_glTextureParameterivEXT void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);} GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glTextureImage1DEXT #define GLEE_C_DEFINED_glTextureImage1DEXT void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);} GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glTextureImage2DEXT #define GLEE_C_DEFINED_glTextureImage2DEXT void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);} GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT #define GLEE_C_DEFINED_glTextureSubImage1DEXT void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);} GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT #define GLEE_C_DEFINED_glTextureSubImage2DEXT void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);} GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT #define GLEE_C_DEFINED_glCopyTextureImage1DEXT void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);} GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT #define GLEE_C_DEFINED_glCopyTextureImage2DEXT void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);} GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT #define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);} GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT #define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);} GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glGetTextureImageEXT #define GLEE_C_DEFINED_glGetTextureImageEXT void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);} GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT; #endif #ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT #define GLEE_C_DEFINED_glGetTextureParameterfvEXT void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);} GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT #define GLEE_C_DEFINED_glGetTextureParameterivEXT void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);} GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT #define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);} GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT #define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);} GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glTextureImage3DEXT #define GLEE_C_DEFINED_glTextureImage3DEXT void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);} GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT #define GLEE_C_DEFINED_glTextureSubImage3DEXT void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);} GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT #define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);} GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT #define GLEE_C_DEFINED_glMultiTexParameterfEXT void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);} GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT #define GLEE_C_DEFINED_glMultiTexParameterfvEXT void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);} GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT #define GLEE_C_DEFINED_glMultiTexParameteriEXT void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);} GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT #define GLEE_C_DEFINED_glMultiTexParameterivEXT void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);} GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT #define GLEE_C_DEFINED_glMultiTexImage1DEXT void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);} GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT #define GLEE_C_DEFINED_glMultiTexImage2DEXT void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);} GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT #define GLEE_C_DEFINED_glMultiTexSubImage1DEXT void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);} GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT #define GLEE_C_DEFINED_glMultiTexSubImage2DEXT void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);} GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT #define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);} GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT #define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);} GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT #define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);} GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT #define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);} GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT #define GLEE_C_DEFINED_glGetMultiTexImageEXT void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);} GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT #define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);} GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT #define GLEE_C_DEFINED_glGetMultiTexParameterivEXT void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);} GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT #define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);} GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT #define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);} GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT #define GLEE_C_DEFINED_glMultiTexImage3DEXT void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);} GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT #define GLEE_C_DEFINED_glMultiTexSubImage3DEXT void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);} GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT #define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);} GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glBindMultiTextureEXT #define GLEE_C_DEFINED_glBindMultiTextureEXT void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);} GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT; #endif #ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT #define GLEE_C_DEFINED_glEnableClientStateIndexedEXT void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);} GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT; #endif #ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT #define GLEE_C_DEFINED_glDisableClientStateIndexedEXT void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);} GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT #define GLEE_C_DEFINED_glMultiTexCoordPointerEXT void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);} GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT #define GLEE_C_DEFINED_glMultiTexEnvfEXT void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);} GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT #define GLEE_C_DEFINED_glMultiTexEnvfvEXT void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);} GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexEnviEXT #define GLEE_C_DEFINED_glMultiTexEnviEXT void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);} GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT #define GLEE_C_DEFINED_glMultiTexEnvivEXT void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);} GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexGendEXT #define GLEE_C_DEFINED_glMultiTexGendEXT void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);} GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexGendvEXT #define GLEE_C_DEFINED_glMultiTexGendvEXT void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);} GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexGenfEXT #define GLEE_C_DEFINED_glMultiTexGenfEXT void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);} GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT #define GLEE_C_DEFINED_glMultiTexGenfvEXT void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);} GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexGeniEXT #define GLEE_C_DEFINED_glMultiTexGeniEXT void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);} GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexGenivEXT #define GLEE_C_DEFINED_glMultiTexGenivEXT void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);} GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT #define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);} GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT #define GLEE_C_DEFINED_glGetMultiTexEnvivEXT void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);} GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT #define GLEE_C_DEFINED_glGetMultiTexGendvEXT void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);} GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT #define GLEE_C_DEFINED_glGetMultiTexGenfvEXT void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);} GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT #define GLEE_C_DEFINED_glGetMultiTexGenivEXT void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);} GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT; #endif #ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT #define GLEE_C_DEFINED_glGetFloatIndexedvEXT void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);} GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT; #endif #ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT #define GLEE_C_DEFINED_glGetDoubleIndexedvEXT void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);} GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT; #endif #ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT #define GLEE_C_DEFINED_glGetPointerIndexedvEXT void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* * data) {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);} GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT #define GLEE_C_DEFINED_glCompressedTextureImage3DEXT void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);} GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT #define GLEE_C_DEFINED_glCompressedTextureImage2DEXT void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);} GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT #define GLEE_C_DEFINED_glCompressedTextureImage1DEXT void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);} GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT #define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);} GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT #define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);} GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT #define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);} GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT #define GLEE_C_DEFINED_glGetCompressedTextureImageEXT void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);} GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT #define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);} GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT #define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);} GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT #define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);} GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT #define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);} GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT #define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);} GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT; #endif #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT #define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);} GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT; #endif #ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT #define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);} GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramStringEXT #define GLEE_C_DEFINED_glNamedProgramStringEXT void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);} GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);} GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);} GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT #define GLEE_C_DEFINED_glGetNamedProgramivEXT void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);} GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT #define GLEE_C_DEFINED_glGetNamedProgramStringEXT void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);} GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT; #endif #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);} GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);} GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);} GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT; #endif #ifndef GLEE_C_DEFINED_glTextureParameterIivEXT #define GLEE_C_DEFINED_glTextureParameterIivEXT void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);} GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT; #endif #ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT #define GLEE_C_DEFINED_glTextureParameterIuivEXT void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);} GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT; #endif #ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT #define GLEE_C_DEFINED_glGetTextureParameterIivEXT void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);} GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT; #endif #ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT #define GLEE_C_DEFINED_glGetTextureParameterIuivEXT void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);} GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT #define GLEE_C_DEFINED_glMultiTexParameterIivEXT void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);} GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT #define GLEE_C_DEFINED_glMultiTexParameterIuivEXT void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);} GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT #define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);} GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT; #endif #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT #define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);} GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1fEXT #define GLEE_C_DEFINED_glProgramUniform1fEXT void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);} GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2fEXT #define GLEE_C_DEFINED_glProgramUniform2fEXT void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);} GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3fEXT #define GLEE_C_DEFINED_glProgramUniform3fEXT void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);} GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4fEXT #define GLEE_C_DEFINED_glProgramUniform4fEXT void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);} GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1iEXT #define GLEE_C_DEFINED_glProgramUniform1iEXT void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);} GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2iEXT #define GLEE_C_DEFINED_glProgramUniform2iEXT void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);} GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3iEXT #define GLEE_C_DEFINED_glProgramUniform3iEXT void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);} GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4iEXT #define GLEE_C_DEFINED_glProgramUniform4iEXT void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);} GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT #define GLEE_C_DEFINED_glProgramUniform1fvEXT void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT #define GLEE_C_DEFINED_glProgramUniform2fvEXT void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT #define GLEE_C_DEFINED_glProgramUniform3fvEXT void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT #define GLEE_C_DEFINED_glProgramUniform4fvEXT void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT #define GLEE_C_DEFINED_glProgramUniform1ivEXT void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT #define GLEE_C_DEFINED_glProgramUniform2ivEXT void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT #define GLEE_C_DEFINED_glProgramUniform3ivEXT void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT #define GLEE_C_DEFINED_glProgramUniform4ivEXT void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT #define GLEE_C_DEFINED_glProgramUniform1uiEXT void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);} GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT #define GLEE_C_DEFINED_glProgramUniform2uiEXT void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);} GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT #define GLEE_C_DEFINED_glProgramUniform3uiEXT void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);} GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT #define GLEE_C_DEFINED_glProgramUniform4uiEXT void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);} GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT #define GLEE_C_DEFINED_glProgramUniform1uivEXT void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT #define GLEE_C_DEFINED_glProgramUniform2uivEXT void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT #define GLEE_C_DEFINED_glProgramUniform3uivEXT void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT #define GLEE_C_DEFINED_glProgramUniform4uivEXT void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT; #endif #ifndef GLEE_C_DEFINED_glNamedBufferDataEXT #define GLEE_C_DEFINED_glNamedBufferDataEXT void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);} GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT; #endif #ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT #define GLEE_C_DEFINED_glNamedBufferSubDataEXT void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);} GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT; #endif #ifndef GLEE_C_DEFINED_glMapNamedBufferEXT #define GLEE_C_DEFINED_glMapNamedBufferEXT GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint buffer, GLenum access) {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;} GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT; #endif #ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT #define GLEE_C_DEFINED_glUnmapNamedBufferEXT GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer) {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;} GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT; #endif #ifndef GLEE_C_DEFINED_glMapNamedBufferRangeEXT #define GLEE_C_DEFINED_glMapNamedBufferRangeEXT GLvoid* __stdcall GLee_Lazy_glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) return glMapNamedBufferRangeEXT(buffer, offset, length, access); return (GLvoid*)0;} GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glMapNamedBufferRangeEXT=GLee_Lazy_glMapNamedBufferRangeEXT; #endif #ifndef GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT #define GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT void __stdcall GLee_Lazy_glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedNamedBufferRangeEXT(buffer, offset, length);} GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT=GLee_Lazy_glFlushMappedNamedBufferRangeEXT; #endif #ifndef GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT #define GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT void __stdcall GLee_Lazy_glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {if (GLeeInit()) glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size);} GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedCopyBufferSubDataEXT=GLee_Lazy_glNamedCopyBufferSubDataEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT #define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);} GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT #define GLEE_C_DEFINED_glGetNamedBufferPointervEXT void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);} GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT #define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);} GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT; #endif #ifndef GLEE_C_DEFINED_glTextureBufferEXT #define GLEE_C_DEFINED_glTextureBufferEXT void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);} GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexBufferEXT #define GLEE_C_DEFINED_glMultiTexBufferEXT void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);} GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT; #endif #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT #define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);} GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT #define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);} GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT #define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;} GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT #define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);} GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT #define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);} GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT #define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);} GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT #define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);} GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT; #endif #ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT #define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);} GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT #define GLEE_C_DEFINED_glGenerateTextureMipmapEXT void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);} GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT; #endif #ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT #define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);} GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT; #endif #ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT #define GLEE_C_DEFINED_glFramebufferDrawBufferEXT void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);} GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT; #endif #ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT #define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);} GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT; #endif #ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT #define GLEE_C_DEFINED_glFramebufferReadBufferEXT void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);} GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT; #endif #ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT #define GLEE_C_DEFINED_glGetFramebufferParameterivEXT void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);} GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT; #endif #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);} GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT; #endif #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);} GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT #define GLEE_C_DEFINED_glNamedFramebufferTextureEXT void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);} GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT #define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);} GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT; #endif #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT #define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);} GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT; #endif #ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT #define GLEE_C_DEFINED_glTextureRenderbufferEXT void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);} GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT; #endif #ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT #define GLEE_C_DEFINED_glMultiTexRenderbufferEXT void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);} GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1dEXT #define GLEE_C_DEFINED_glProgramUniform1dEXT void __stdcall GLee_Lazy_glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x) {if (GLeeInit()) glProgramUniform1dEXT(program, location, x);} GLEEPFNGLPROGRAMUNIFORM1DEXTPROC GLeeFuncPtr_glProgramUniform1dEXT=GLee_Lazy_glProgramUniform1dEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2dEXT #define GLEE_C_DEFINED_glProgramUniform2dEXT void __stdcall GLee_Lazy_glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y) {if (GLeeInit()) glProgramUniform2dEXT(program, location, x, y);} GLEEPFNGLPROGRAMUNIFORM2DEXTPROC GLeeFuncPtr_glProgramUniform2dEXT=GLee_Lazy_glProgramUniform2dEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3dEXT #define GLEE_C_DEFINED_glProgramUniform3dEXT void __stdcall GLee_Lazy_glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glProgramUniform3dEXT(program, location, x, y, z);} GLEEPFNGLPROGRAMUNIFORM3DEXTPROC GLeeFuncPtr_glProgramUniform3dEXT=GLee_Lazy_glProgramUniform3dEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4dEXT #define GLEE_C_DEFINED_glProgramUniform4dEXT void __stdcall GLee_Lazy_glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramUniform4dEXT(program, location, x, y, z, w);} GLEEPFNGLPROGRAMUNIFORM4DEXTPROC GLeeFuncPtr_glProgramUniform4dEXT=GLee_Lazy_glProgramUniform4dEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1dvEXT #define GLEE_C_DEFINED_glProgramUniform1dvEXT void __stdcall GLee_Lazy_glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform1dvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC GLeeFuncPtr_glProgramUniform1dvEXT=GLee_Lazy_glProgramUniform1dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2dvEXT #define GLEE_C_DEFINED_glProgramUniform2dvEXT void __stdcall GLee_Lazy_glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform2dvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC GLeeFuncPtr_glProgramUniform2dvEXT=GLee_Lazy_glProgramUniform2dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3dvEXT #define GLEE_C_DEFINED_glProgramUniform3dvEXT void __stdcall GLee_Lazy_glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform3dvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC GLeeFuncPtr_glProgramUniform3dvEXT=GLee_Lazy_glProgramUniform3dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4dvEXT #define GLEE_C_DEFINED_glProgramUniform4dvEXT void __stdcall GLee_Lazy_glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform4dvEXT(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC GLeeFuncPtr_glProgramUniform4dvEXT=GLee_Lazy_glProgramUniform4dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2dvEXT=GLee_Lazy_glProgramUniformMatrix2dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3dvEXT=GLee_Lazy_glProgramUniformMatrix3dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4dvEXT=GLee_Lazy_glProgramUniformMatrix4dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT=GLee_Lazy_glProgramUniformMatrix2x3dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT=GLee_Lazy_glProgramUniformMatrix2x4dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT=GLee_Lazy_glProgramUniformMatrix3x2dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT=GLee_Lazy_glProgramUniformMatrix3x4dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT=GLee_Lazy_glProgramUniformMatrix4x2dvEXT; #endif #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT #define GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value);} GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT=GLee_Lazy_glProgramUniformMatrix4x3dvEXT; #endif #endif /* GL_EXT_vertex_array_bgra */ #ifdef __GLEE_GL_EXT_vertex_array_bgra #endif /* GL_EXT_texture_swizzle */ #ifdef __GLEE_GL_EXT_texture_swizzle #endif /* GL_NV_explicit_multisample */ #ifdef __GLEE_GL_NV_explicit_multisample #ifndef GLEE_C_DEFINED_glGetMultisamplefvNV #define GLEE_C_DEFINED_glGetMultisamplefvNV void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);} GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV; #endif #ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV #define GLEE_C_DEFINED_glSampleMaskIndexedNV void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);} GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV; #endif #ifndef GLEE_C_DEFINED_glTexRenderbufferNV #define GLEE_C_DEFINED_glTexRenderbufferNV void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);} GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV; #endif #endif /* GL_NV_transform_feedback2 */ #ifdef __GLEE_GL_NV_transform_feedback2 #ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV #define GLEE_C_DEFINED_glBindTransformFeedbackNV void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedbackNV(target, id);} GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV; #endif #ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV #define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);} GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV; #endif #ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV #define GLEE_C_DEFINED_glGenTransformFeedbacksNV void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);} GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV; #endif #ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV #define GLEE_C_DEFINED_glIsTransformFeedbackNV GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint id) {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;} GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV; #endif #ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV #define GLEE_C_DEFINED_glPauseTransformFeedbackNV void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void) {if (GLeeInit()) glPauseTransformFeedbackNV();} GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV; #endif #ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV #define GLEE_C_DEFINED_glResumeTransformFeedbackNV void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void) {if (GLeeInit()) glResumeTransformFeedbackNV();} GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV; #endif #ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV #define GLEE_C_DEFINED_glDrawTransformFeedbackNV void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);} GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV; #endif #endif /* GL_ATI_meminfo */ #ifdef __GLEE_GL_ATI_meminfo #endif /* GL_AMD_performance_monitor */ #ifdef __GLEE_GL_AMD_performance_monitor #ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD #define GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD void __stdcall GLee_Lazy_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {if (GLeeInit()) glGetPerfMonitorGroupsAMD(numGroups, groupsSize, groups);} GLEEPFNGLGETPERFMONITORGROUPSAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupsAMD=GLee_Lazy_glGetPerfMonitorGroupsAMD; #endif #ifndef GLEE_C_DEFINED_glGetPerfMonitorCountersAMD #define GLEE_C_DEFINED_glGetPerfMonitorCountersAMD void __stdcall GLee_Lazy_glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {if (GLeeInit()) glGetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters);} GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glGetPerfMonitorCountersAMD=GLee_Lazy_glGetPerfMonitorCountersAMD; #endif #ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD #define GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD void __stdcall GLee_Lazy_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {if (GLeeInit()) glGetPerfMonitorGroupStringAMD(group, bufSize, length, groupString);} GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupStringAMD=GLee_Lazy_glGetPerfMonitorGroupStringAMD; #endif #ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD #define GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD void __stdcall GLee_Lazy_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {if (GLeeInit()) glGetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString);} GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterStringAMD=GLee_Lazy_glGetPerfMonitorCounterStringAMD; #endif #ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD #define GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD void __stdcall GLee_Lazy_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data) {if (GLeeInit()) glGetPerfMonitorCounterInfoAMD(group, counter, pname, data);} GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD=GLee_Lazy_glGetPerfMonitorCounterInfoAMD; #endif #ifndef GLEE_C_DEFINED_glGenPerfMonitorsAMD #define GLEE_C_DEFINED_glGenPerfMonitorsAMD void __stdcall GLee_Lazy_glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) {if (GLeeInit()) glGenPerfMonitorsAMD(n, monitors);} GLEEPFNGLGENPERFMONITORSAMDPROC GLeeFuncPtr_glGenPerfMonitorsAMD=GLee_Lazy_glGenPerfMonitorsAMD; #endif #ifndef GLEE_C_DEFINED_glDeletePerfMonitorsAMD #define GLEE_C_DEFINED_glDeletePerfMonitorsAMD void __stdcall GLee_Lazy_glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) {if (GLeeInit()) glDeletePerfMonitorsAMD(n, monitors);} GLEEPFNGLDELETEPERFMONITORSAMDPROC GLeeFuncPtr_glDeletePerfMonitorsAMD=GLee_Lazy_glDeletePerfMonitorsAMD; #endif #ifndef GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD #define GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD void __stdcall GLee_Lazy_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {if (GLeeInit()) glSelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList);} GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glSelectPerfMonitorCountersAMD=GLee_Lazy_glSelectPerfMonitorCountersAMD; #endif #ifndef GLEE_C_DEFINED_glBeginPerfMonitorAMD #define GLEE_C_DEFINED_glBeginPerfMonitorAMD void __stdcall GLee_Lazy_glBeginPerfMonitorAMD(GLuint monitor) {if (GLeeInit()) glBeginPerfMonitorAMD(monitor);} GLEEPFNGLBEGINPERFMONITORAMDPROC GLeeFuncPtr_glBeginPerfMonitorAMD=GLee_Lazy_glBeginPerfMonitorAMD; #endif #ifndef GLEE_C_DEFINED_glEndPerfMonitorAMD #define GLEE_C_DEFINED_glEndPerfMonitorAMD void __stdcall GLee_Lazy_glEndPerfMonitorAMD(GLuint monitor) {if (GLeeInit()) glEndPerfMonitorAMD(monitor);} GLEEPFNGLENDPERFMONITORAMDPROC GLeeFuncPtr_glEndPerfMonitorAMD=GLee_Lazy_glEndPerfMonitorAMD; #endif #ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD #define GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD void __stdcall GLee_Lazy_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {if (GLeeInit()) glGetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten);} GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterDataAMD=GLee_Lazy_glGetPerfMonitorCounterDataAMD; #endif #endif /* GL_AMD_texture_texture4 */ #ifdef __GLEE_GL_AMD_texture_texture4 #endif /* GL_AMD_vertex_shader_tesselator */ #ifdef __GLEE_GL_AMD_vertex_shader_tesselator #ifndef GLEE_C_DEFINED_glTessellationFactorAMD #define GLEE_C_DEFINED_glTessellationFactorAMD void __stdcall GLee_Lazy_glTessellationFactorAMD(GLfloat factor) {if (GLeeInit()) glTessellationFactorAMD(factor);} GLEEPFNGLTESSELLATIONFACTORAMDPROC GLeeFuncPtr_glTessellationFactorAMD=GLee_Lazy_glTessellationFactorAMD; #endif #ifndef GLEE_C_DEFINED_glTessellationModeAMD #define GLEE_C_DEFINED_glTessellationModeAMD void __stdcall GLee_Lazy_glTessellationModeAMD(GLenum mode) {if (GLeeInit()) glTessellationModeAMD(mode);} GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD=GLee_Lazy_glTessellationModeAMD; #endif #endif /* GL_EXT_provoking_vertex */ #ifdef __GLEE_GL_EXT_provoking_vertex #ifndef GLEE_C_DEFINED_glProvokingVertexEXT #define GLEE_C_DEFINED_glProvokingVertexEXT void __stdcall GLee_Lazy_glProvokingVertexEXT(GLenum mode) {if (GLeeInit()) glProvokingVertexEXT(mode);} GLEEPFNGLPROVOKINGVERTEXEXTPROC GLeeFuncPtr_glProvokingVertexEXT=GLee_Lazy_glProvokingVertexEXT; #endif #endif /* GL_EXT_texture_snorm */ #ifdef __GLEE_GL_EXT_texture_snorm #endif /* GL_AMD_draw_buffers_blend */ #ifdef __GLEE_GL_AMD_draw_buffers_blend #ifndef GLEE_C_DEFINED_glBlendFuncIndexedAMD #define GLEE_C_DEFINED_glBlendFuncIndexedAMD void __stdcall GLee_Lazy_glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst) {if (GLeeInit()) glBlendFuncIndexedAMD(buf, src, dst);} GLEEPFNGLBLENDFUNCINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncIndexedAMD=GLee_Lazy_glBlendFuncIndexedAMD; #endif #ifndef GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD #define GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD void __stdcall GLee_Lazy_glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {if (GLeeInit()) glBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);} GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncSeparateIndexedAMD=GLee_Lazy_glBlendFuncSeparateIndexedAMD; #endif #ifndef GLEE_C_DEFINED_glBlendEquationIndexedAMD #define GLEE_C_DEFINED_glBlendEquationIndexedAMD void __stdcall GLee_Lazy_glBlendEquationIndexedAMD(GLuint buf, GLenum mode) {if (GLeeInit()) glBlendEquationIndexedAMD(buf, mode);} GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationIndexedAMD=GLee_Lazy_glBlendEquationIndexedAMD; #endif #ifndef GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD #define GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD void __stdcall GLee_Lazy_glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha);} GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationSeparateIndexedAMD=GLee_Lazy_glBlendEquationSeparateIndexedAMD; #endif #endif /* GL_APPLE_texture_range */ #ifdef __GLEE_GL_APPLE_texture_range #ifndef GLEE_C_DEFINED_glTextureRangeAPPLE #define GLEE_C_DEFINED_glTextureRangeAPPLE void __stdcall GLee_Lazy_glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glTextureRangeAPPLE(target, length, pointer);} GLEEPFNGLTEXTURERANGEAPPLEPROC GLeeFuncPtr_glTextureRangeAPPLE=GLee_Lazy_glTextureRangeAPPLE; #endif #ifndef GLEE_C_DEFINED_glGetTexParameterPointervAPPLE #define GLEE_C_DEFINED_glGetTexParameterPointervAPPLE void __stdcall GLee_Lazy_glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetTexParameterPointervAPPLE(target, pname, params);} GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC GLeeFuncPtr_glGetTexParameterPointervAPPLE=GLee_Lazy_glGetTexParameterPointervAPPLE; #endif #endif /* GL_APPLE_float_pixels */ #ifdef __GLEE_GL_APPLE_float_pixels #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef __GLEE_GL_APPLE_vertex_program_evaluators #ifndef GLEE_C_DEFINED_glEnableVertexAttribAPPLE #define GLEE_C_DEFINED_glEnableVertexAttribAPPLE void __stdcall GLee_Lazy_glEnableVertexAttribAPPLE(GLuint index, GLenum pname) {if (GLeeInit()) glEnableVertexAttribAPPLE(index, pname);} GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glEnableVertexAttribAPPLE=GLee_Lazy_glEnableVertexAttribAPPLE; #endif #ifndef GLEE_C_DEFINED_glDisableVertexAttribAPPLE #define GLEE_C_DEFINED_glDisableVertexAttribAPPLE void __stdcall GLee_Lazy_glDisableVertexAttribAPPLE(GLuint index, GLenum pname) {if (GLeeInit()) glDisableVertexAttribAPPLE(index, pname);} GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glDisableVertexAttribAPPLE=GLee_Lazy_glDisableVertexAttribAPPLE; #endif #ifndef GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE #define GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE GLboolean __stdcall GLee_Lazy_glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname) {if (GLeeInit()) return glIsVertexAttribEnabledAPPLE(index, pname); return (GLboolean)0;} GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC GLeeFuncPtr_glIsVertexAttribEnabledAPPLE=GLee_Lazy_glIsVertexAttribEnabledAPPLE; #endif #ifndef GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE #define GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE void __stdcall GLee_Lazy_glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) {if (GLeeInit()) glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points);} GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1dAPPLE=GLee_Lazy_glMapVertexAttrib1dAPPLE; #endif #ifndef GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE #define GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE void __stdcall GLee_Lazy_glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) {if (GLeeInit()) glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points);} GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1fAPPLE=GLee_Lazy_glMapVertexAttrib1fAPPLE; #endif #ifndef GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE #define GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE void __stdcall GLee_Lazy_glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) {if (GLeeInit()) glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);} GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2dAPPLE=GLee_Lazy_glMapVertexAttrib2dAPPLE; #endif #ifndef GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE #define GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE void __stdcall GLee_Lazy_glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) {if (GLeeInit()) glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);} GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2fAPPLE=GLee_Lazy_glMapVertexAttrib2fAPPLE; #endif #endif /* GL_APPLE_aux_depth_stencil */ #ifdef __GLEE_GL_APPLE_aux_depth_stencil #endif /* GL_APPLE_object_purgeable */ #ifdef __GLEE_GL_APPLE_object_purgeable #ifndef GLEE_C_DEFINED_glObjectPurgeableAPPLE #define GLEE_C_DEFINED_glObjectPurgeableAPPLE GLenum __stdcall GLee_Lazy_glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) {if (GLeeInit()) return glObjectPurgeableAPPLE(objectType, name, option); return (GLenum)0;} GLEEPFNGLOBJECTPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectPurgeableAPPLE=GLee_Lazy_glObjectPurgeableAPPLE; #endif #ifndef GLEE_C_DEFINED_glObjectUnpurgeableAPPLE #define GLEE_C_DEFINED_glObjectUnpurgeableAPPLE GLenum __stdcall GLee_Lazy_glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) {if (GLeeInit()) return glObjectUnpurgeableAPPLE(objectType, name, option); return (GLenum)0;} GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectUnpurgeableAPPLE=GLee_Lazy_glObjectUnpurgeableAPPLE; #endif #ifndef GLEE_C_DEFINED_glGetObjectParameterivAPPLE #define GLEE_C_DEFINED_glGetObjectParameterivAPPLE void __stdcall GLee_Lazy_glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivAPPLE(objectType, name, pname, params);} GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC GLeeFuncPtr_glGetObjectParameterivAPPLE=GLee_Lazy_glGetObjectParameterivAPPLE; #endif #endif /* GL_APPLE_row_bytes */ #ifdef __GLEE_GL_APPLE_row_bytes #endif /* GL_APPLE_rgb_422 */ #ifdef __GLEE_GL_APPLE_rgb_422 #endif /* GL_NV_video_capture */ #ifdef __GLEE_GL_NV_video_capture #ifndef GLEE_C_DEFINED_glBeginVideoCaptureNV #define GLEE_C_DEFINED_glBeginVideoCaptureNV void __stdcall GLee_Lazy_glBeginVideoCaptureNV(GLuint video_capture_slot) {if (GLeeInit()) glBeginVideoCaptureNV(video_capture_slot);} GLEEPFNGLBEGINVIDEOCAPTURENVPROC GLeeFuncPtr_glBeginVideoCaptureNV=GLee_Lazy_glBeginVideoCaptureNV; #endif #ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV #define GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV void __stdcall GLee_Lazy_glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) {if (GLeeInit()) glBindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset);} GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC GLeeFuncPtr_glBindVideoCaptureStreamBufferNV=GLee_Lazy_glBindVideoCaptureStreamBufferNV; #endif #ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV #define GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV void __stdcall GLee_Lazy_glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) {if (GLeeInit()) glBindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture);} GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC GLeeFuncPtr_glBindVideoCaptureStreamTextureNV=GLee_Lazy_glBindVideoCaptureStreamTextureNV; #endif #ifndef GLEE_C_DEFINED_glEndVideoCaptureNV #define GLEE_C_DEFINED_glEndVideoCaptureNV void __stdcall GLee_Lazy_glEndVideoCaptureNV(GLuint video_capture_slot) {if (GLeeInit()) glEndVideoCaptureNV(video_capture_slot);} GLEEPFNGLENDVIDEOCAPTURENVPROC GLeeFuncPtr_glEndVideoCaptureNV=GLee_Lazy_glEndVideoCaptureNV; #endif #ifndef GLEE_C_DEFINED_glGetVideoCaptureivNV #define GLEE_C_DEFINED_glGetVideoCaptureivNV void __stdcall GLee_Lazy_glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params) {if (GLeeInit()) glGetVideoCaptureivNV(video_capture_slot, pname, params);} GLEEPFNGLGETVIDEOCAPTUREIVNVPROC GLeeFuncPtr_glGetVideoCaptureivNV=GLee_Lazy_glGetVideoCaptureivNV; #endif #ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamivNV #define GLEE_C_DEFINED_glGetVideoCaptureStreamivNV void __stdcall GLee_Lazy_glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) {if (GLeeInit()) glGetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params);} GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamivNV=GLee_Lazy_glGetVideoCaptureStreamivNV; #endif #ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV #define GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV void __stdcall GLee_Lazy_glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params);} GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamfvNV=GLee_Lazy_glGetVideoCaptureStreamfvNV; #endif #ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV #define GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV void __stdcall GLee_Lazy_glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params);} GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamdvNV=GLee_Lazy_glGetVideoCaptureStreamdvNV; #endif #ifndef GLEE_C_DEFINED_glVideoCaptureNV #define GLEE_C_DEFINED_glVideoCaptureNV GLenum __stdcall GLee_Lazy_glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) {if (GLeeInit()) return glVideoCaptureNV(video_capture_slot, sequence_num, capture_time); return (GLenum)0;} GLEEPFNGLVIDEOCAPTURENVPROC GLeeFuncPtr_glVideoCaptureNV=GLee_Lazy_glVideoCaptureNV; #endif #ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV #define GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV void __stdcall GLee_Lazy_glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) {if (GLeeInit()) glVideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params);} GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterivNV=GLee_Lazy_glVideoCaptureStreamParameterivNV; #endif #ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV #define GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV void __stdcall GLee_Lazy_glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) {if (GLeeInit()) glVideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params);} GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterfvNV=GLee_Lazy_glVideoCaptureStreamParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV #define GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV void __stdcall GLee_Lazy_glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) {if (GLeeInit()) glVideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params);} GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterdvNV=GLee_Lazy_glVideoCaptureStreamParameterdvNV; #endif #endif /* GL_NV_copy_image */ #ifdef __GLEE_GL_NV_copy_image #ifndef GLEE_C_DEFINED_glCopyImageSubDataNV #define GLEE_C_DEFINED_glCopyImageSubDataNV void __stdcall GLee_Lazy_glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);} GLEEPFNGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glCopyImageSubDataNV=GLee_Lazy_glCopyImageSubDataNV; #endif #endif /* GL_EXT_separate_shader_objects */ #ifdef __GLEE_GL_EXT_separate_shader_objects #ifndef GLEE_C_DEFINED_glUseShaderProgramEXT #define GLEE_C_DEFINED_glUseShaderProgramEXT void __stdcall GLee_Lazy_glUseShaderProgramEXT(GLenum type, GLuint program) {if (GLeeInit()) glUseShaderProgramEXT(type, program);} GLEEPFNGLUSESHADERPROGRAMEXTPROC GLeeFuncPtr_glUseShaderProgramEXT=GLee_Lazy_glUseShaderProgramEXT; #endif #ifndef GLEE_C_DEFINED_glActiveProgramEXT #define GLEE_C_DEFINED_glActiveProgramEXT void __stdcall GLee_Lazy_glActiveProgramEXT(GLuint program) {if (GLeeInit()) glActiveProgramEXT(program);} GLEEPFNGLACTIVEPROGRAMEXTPROC GLeeFuncPtr_glActiveProgramEXT=GLee_Lazy_glActiveProgramEXT; #endif #ifndef GLEE_C_DEFINED_glCreateShaderProgramEXT #define GLEE_C_DEFINED_glCreateShaderProgramEXT GLuint __stdcall GLee_Lazy_glCreateShaderProgramEXT(GLenum type, const GLchar * string) {if (GLeeInit()) return glCreateShaderProgramEXT(type, string); return (GLuint)0;} GLEEPFNGLCREATESHADERPROGRAMEXTPROC GLeeFuncPtr_glCreateShaderProgramEXT=GLee_Lazy_glCreateShaderProgramEXT; #endif #endif /* GL_NV_parameter_buffer_object2 */ #ifdef __GLEE_GL_NV_parameter_buffer_object2 #endif /* GL_NV_shader_buffer_load */ #ifdef __GLEE_GL_NV_shader_buffer_load #ifndef GLEE_C_DEFINED_glMakeBufferResidentNV #define GLEE_C_DEFINED_glMakeBufferResidentNV void __stdcall GLee_Lazy_glMakeBufferResidentNV(GLenum target, GLenum access) {if (GLeeInit()) glMakeBufferResidentNV(target, access);} GLEEPFNGLMAKEBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeBufferResidentNV=GLee_Lazy_glMakeBufferResidentNV; #endif #ifndef GLEE_C_DEFINED_glMakeBufferNonResidentNV #define GLEE_C_DEFINED_glMakeBufferNonResidentNV void __stdcall GLee_Lazy_glMakeBufferNonResidentNV(GLenum target) {if (GLeeInit()) glMakeBufferNonResidentNV(target);} GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeBufferNonResidentNV=GLee_Lazy_glMakeBufferNonResidentNV; #endif #ifndef GLEE_C_DEFINED_glIsBufferResidentNV #define GLEE_C_DEFINED_glIsBufferResidentNV GLboolean __stdcall GLee_Lazy_glIsBufferResidentNV(GLenum target) {if (GLeeInit()) return glIsBufferResidentNV(target); return (GLboolean)0;} GLEEPFNGLISBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsBufferResidentNV=GLee_Lazy_glIsBufferResidentNV; #endif #ifndef GLEE_C_DEFINED_glMakeNamedBufferResidentNV #define GLEE_C_DEFINED_glMakeNamedBufferResidentNV void __stdcall GLee_Lazy_glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) {if (GLeeInit()) glMakeNamedBufferResidentNV(buffer, access);} GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferResidentNV=GLee_Lazy_glMakeNamedBufferResidentNV; #endif #ifndef GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV #define GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV void __stdcall GLee_Lazy_glMakeNamedBufferNonResidentNV(GLuint buffer) {if (GLeeInit()) glMakeNamedBufferNonResidentNV(buffer);} GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferNonResidentNV=GLee_Lazy_glMakeNamedBufferNonResidentNV; #endif #ifndef GLEE_C_DEFINED_glIsNamedBufferResidentNV #define GLEE_C_DEFINED_glIsNamedBufferResidentNV GLboolean __stdcall GLee_Lazy_glIsNamedBufferResidentNV(GLuint buffer) {if (GLeeInit()) return glIsNamedBufferResidentNV(buffer); return (GLboolean)0;} GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsNamedBufferResidentNV=GLee_Lazy_glIsNamedBufferResidentNV; #endif #ifndef GLEE_C_DEFINED_glGetBufferParameterui64vNV #define GLEE_C_DEFINED_glGetBufferParameterui64vNV void __stdcall GLee_Lazy_glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetBufferParameterui64vNV(target, pname, params);} GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetBufferParameterui64vNV=GLee_Lazy_glGetBufferParameterui64vNV; #endif #ifndef GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV #define GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV void __stdcall GLee_Lazy_glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetNamedBufferParameterui64vNV(buffer, pname, params);} GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetNamedBufferParameterui64vNV=GLee_Lazy_glGetNamedBufferParameterui64vNV; #endif #ifndef GLEE_C_DEFINED_glGetIntegerui64vNV #define GLEE_C_DEFINED_glGetIntegerui64vNV void __stdcall GLee_Lazy_glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) {if (GLeeInit()) glGetIntegerui64vNV(value, result);} GLEEPFNGLGETINTEGERUI64VNVPROC GLeeFuncPtr_glGetIntegerui64vNV=GLee_Lazy_glGetIntegerui64vNV; #endif #ifndef GLEE_C_DEFINED_glUniformui64NV #define GLEE_C_DEFINED_glUniformui64NV void __stdcall GLee_Lazy_glUniformui64NV(GLint location, GLuint64EXT value) {if (GLeeInit()) glUniformui64NV(location, value);} GLEEPFNGLUNIFORMUI64NVPROC GLeeFuncPtr_glUniformui64NV=GLee_Lazy_glUniformui64NV; #endif #ifndef GLEE_C_DEFINED_glUniformui64vNV #define GLEE_C_DEFINED_glUniformui64vNV void __stdcall GLee_Lazy_glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniformui64vNV(location, count, value);} GLEEPFNGLUNIFORMUI64VNVPROC GLeeFuncPtr_glUniformui64vNV=GLee_Lazy_glUniformui64vNV; #endif #ifndef GLEE_C_DEFINED_glGetUniformui64vNV #define GLEE_C_DEFINED_glGetUniformui64vNV void __stdcall GLee_Lazy_glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) {if (GLeeInit()) glGetUniformui64vNV(program, location, params);} GLEEPFNGLGETUNIFORMUI64VNVPROC GLeeFuncPtr_glGetUniformui64vNV=GLee_Lazy_glGetUniformui64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniformui64NV #define GLEE_C_DEFINED_glProgramUniformui64NV void __stdcall GLee_Lazy_glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) {if (GLeeInit()) glProgramUniformui64NV(program, location, value);} GLEEPFNGLPROGRAMUNIFORMUI64NVPROC GLeeFuncPtr_glProgramUniformui64NV=GLee_Lazy_glProgramUniformui64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniformui64vNV #define GLEE_C_DEFINED_glProgramUniformui64vNV void __stdcall GLee_Lazy_glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniformui64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC GLeeFuncPtr_glProgramUniformui64vNV=GLee_Lazy_glProgramUniformui64vNV; #endif #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef __GLEE_GL_NV_vertex_buffer_unified_memory #ifndef GLEE_C_DEFINED_glBufferAddressRangeNV #define GLEE_C_DEFINED_glBufferAddressRangeNV void __stdcall GLee_Lazy_glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) {if (GLeeInit()) glBufferAddressRangeNV(pname, index, address, length);} GLEEPFNGLBUFFERADDRESSRANGENVPROC GLeeFuncPtr_glBufferAddressRangeNV=GLee_Lazy_glBufferAddressRangeNV; #endif #ifndef GLEE_C_DEFINED_glVertexFormatNV #define GLEE_C_DEFINED_glVertexFormatNV void __stdcall GLee_Lazy_glVertexFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glVertexFormatNV(size, type, stride);} GLEEPFNGLVERTEXFORMATNVPROC GLeeFuncPtr_glVertexFormatNV=GLee_Lazy_glVertexFormatNV; #endif #ifndef GLEE_C_DEFINED_glNormalFormatNV #define GLEE_C_DEFINED_glNormalFormatNV void __stdcall GLee_Lazy_glNormalFormatNV(GLenum type, GLsizei stride) {if (GLeeInit()) glNormalFormatNV(type, stride);} GLEEPFNGLNORMALFORMATNVPROC GLeeFuncPtr_glNormalFormatNV=GLee_Lazy_glNormalFormatNV; #endif #ifndef GLEE_C_DEFINED_glColorFormatNV #define GLEE_C_DEFINED_glColorFormatNV void __stdcall GLee_Lazy_glColorFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glColorFormatNV(size, type, stride);} GLEEPFNGLCOLORFORMATNVPROC GLeeFuncPtr_glColorFormatNV=GLee_Lazy_glColorFormatNV; #endif #ifndef GLEE_C_DEFINED_glIndexFormatNV #define GLEE_C_DEFINED_glIndexFormatNV void __stdcall GLee_Lazy_glIndexFormatNV(GLenum type, GLsizei stride) {if (GLeeInit()) glIndexFormatNV(type, stride);} GLEEPFNGLINDEXFORMATNVPROC GLeeFuncPtr_glIndexFormatNV=GLee_Lazy_glIndexFormatNV; #endif #ifndef GLEE_C_DEFINED_glTexCoordFormatNV #define GLEE_C_DEFINED_glTexCoordFormatNV void __stdcall GLee_Lazy_glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glTexCoordFormatNV(size, type, stride);} GLEEPFNGLTEXCOORDFORMATNVPROC GLeeFuncPtr_glTexCoordFormatNV=GLee_Lazy_glTexCoordFormatNV; #endif #ifndef GLEE_C_DEFINED_glEdgeFlagFormatNV #define GLEE_C_DEFINED_glEdgeFlagFormatNV void __stdcall GLee_Lazy_glEdgeFlagFormatNV(GLsizei stride) {if (GLeeInit()) glEdgeFlagFormatNV(stride);} GLEEPFNGLEDGEFLAGFORMATNVPROC GLeeFuncPtr_glEdgeFlagFormatNV=GLee_Lazy_glEdgeFlagFormatNV; #endif #ifndef GLEE_C_DEFINED_glSecondaryColorFormatNV #define GLEE_C_DEFINED_glSecondaryColorFormatNV void __stdcall GLee_Lazy_glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glSecondaryColorFormatNV(size, type, stride);} GLEEPFNGLSECONDARYCOLORFORMATNVPROC GLeeFuncPtr_glSecondaryColorFormatNV=GLee_Lazy_glSecondaryColorFormatNV; #endif #ifndef GLEE_C_DEFINED_glFogCoordFormatNV #define GLEE_C_DEFINED_glFogCoordFormatNV void __stdcall GLee_Lazy_glFogCoordFormatNV(GLenum type, GLsizei stride) {if (GLeeInit()) glFogCoordFormatNV(type, stride);} GLEEPFNGLFOGCOORDFORMATNVPROC GLeeFuncPtr_glFogCoordFormatNV=GLee_Lazy_glFogCoordFormatNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribFormatNV #define GLEE_C_DEFINED_glVertexAttribFormatNV void __stdcall GLee_Lazy_glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) {if (GLeeInit()) glVertexAttribFormatNV(index, size, type, normalized, stride);} GLEEPFNGLVERTEXATTRIBFORMATNVPROC GLeeFuncPtr_glVertexAttribFormatNV=GLee_Lazy_glVertexAttribFormatNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribIFormatNV #define GLEE_C_DEFINED_glVertexAttribIFormatNV void __stdcall GLee_Lazy_glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glVertexAttribIFormatNV(index, size, type, stride);} GLEEPFNGLVERTEXATTRIBIFORMATNVPROC GLeeFuncPtr_glVertexAttribIFormatNV=GLee_Lazy_glVertexAttribIFormatNV; #endif #ifndef GLEE_C_DEFINED_glGetIntegerui64i_vNV #define GLEE_C_DEFINED_glGetIntegerui64i_vNV void __stdcall GLee_Lazy_glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) {if (GLeeInit()) glGetIntegerui64i_vNV(value, index, result);} GLEEPFNGLGETINTEGERUI64I_VNVPROC GLeeFuncPtr_glGetIntegerui64i_vNV=GLee_Lazy_glGetIntegerui64i_vNV; #endif #endif /* GL_NV_texture_barrier */ #ifdef __GLEE_GL_NV_texture_barrier #ifndef GLEE_C_DEFINED_glTextureBarrierNV #define GLEE_C_DEFINED_glTextureBarrierNV void __stdcall GLee_Lazy_glTextureBarrierNV(void) {if (GLeeInit()) glTextureBarrierNV();} GLEEPFNGLTEXTUREBARRIERNVPROC GLeeFuncPtr_glTextureBarrierNV=GLee_Lazy_glTextureBarrierNV; #endif #endif /* GL_AMD_shader_stencil_export */ #ifdef __GLEE_GL_AMD_shader_stencil_export #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef __GLEE_GL_AMD_seamless_cubemap_per_texture #endif /* GL_AMD_conservative_depth */ #ifdef __GLEE_GL_AMD_conservative_depth #endif /* GL_EXT_shader_image_load_store */ #ifdef __GLEE_GL_EXT_shader_image_load_store #ifndef GLEE_C_DEFINED_glBindImageTextureEXT #define GLEE_C_DEFINED_glBindImageTextureEXT void __stdcall GLee_Lazy_glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) {if (GLeeInit()) glBindImageTextureEXT(index, texture, level, layered, layer, access, format);} GLEEPFNGLBINDIMAGETEXTUREEXTPROC GLeeFuncPtr_glBindImageTextureEXT=GLee_Lazy_glBindImageTextureEXT; #endif #ifndef GLEE_C_DEFINED_glMemoryBarrierEXT #define GLEE_C_DEFINED_glMemoryBarrierEXT void __stdcall GLee_Lazy_glMemoryBarrierEXT(GLbitfield barriers) {if (GLeeInit()) glMemoryBarrierEXT(barriers);} GLEEPFNGLMEMORYBARRIEREXTPROC GLeeFuncPtr_glMemoryBarrierEXT=GLee_Lazy_glMemoryBarrierEXT; #endif #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef __GLEE_GL_EXT_vertex_attrib_64bit #ifndef GLEE_C_DEFINED_glVertexAttribL1dEXT #define GLEE_C_DEFINED_glVertexAttribL1dEXT void __stdcall GLee_Lazy_glVertexAttribL1dEXT(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttribL1dEXT(index, x);} GLEEPFNGLVERTEXATTRIBL1DEXTPROC GLeeFuncPtr_glVertexAttribL1dEXT=GLee_Lazy_glVertexAttribL1dEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2dEXT #define GLEE_C_DEFINED_glVertexAttribL2dEXT void __stdcall GLee_Lazy_glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttribL2dEXT(index, x, y);} GLEEPFNGLVERTEXATTRIBL2DEXTPROC GLeeFuncPtr_glVertexAttribL2dEXT=GLee_Lazy_glVertexAttribL2dEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3dEXT #define GLEE_C_DEFINED_glVertexAttribL3dEXT void __stdcall GLee_Lazy_glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttribL3dEXT(index, x, y, z);} GLEEPFNGLVERTEXATTRIBL3DEXTPROC GLeeFuncPtr_glVertexAttribL3dEXT=GLee_Lazy_glVertexAttribL3dEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4dEXT #define GLEE_C_DEFINED_glVertexAttribL4dEXT void __stdcall GLee_Lazy_glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttribL4dEXT(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIBL4DEXTPROC GLeeFuncPtr_glVertexAttribL4dEXT=GLee_Lazy_glVertexAttribL4dEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL1dvEXT #define GLEE_C_DEFINED_glVertexAttribL1dvEXT void __stdcall GLee_Lazy_glVertexAttribL1dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL1dvEXT(index, v);} GLEEPFNGLVERTEXATTRIBL1DVEXTPROC GLeeFuncPtr_glVertexAttribL1dvEXT=GLee_Lazy_glVertexAttribL1dvEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2dvEXT #define GLEE_C_DEFINED_glVertexAttribL2dvEXT void __stdcall GLee_Lazy_glVertexAttribL2dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL2dvEXT(index, v);} GLEEPFNGLVERTEXATTRIBL2DVEXTPROC GLeeFuncPtr_glVertexAttribL2dvEXT=GLee_Lazy_glVertexAttribL2dvEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3dvEXT #define GLEE_C_DEFINED_glVertexAttribL3dvEXT void __stdcall GLee_Lazy_glVertexAttribL3dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL3dvEXT(index, v);} GLEEPFNGLVERTEXATTRIBL3DVEXTPROC GLeeFuncPtr_glVertexAttribL3dvEXT=GLee_Lazy_glVertexAttribL3dvEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4dvEXT #define GLEE_C_DEFINED_glVertexAttribL4dvEXT void __stdcall GLee_Lazy_glVertexAttribL4dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL4dvEXT(index, v);} GLEEPFNGLVERTEXATTRIBL4DVEXTPROC GLeeFuncPtr_glVertexAttribL4dvEXT=GLee_Lazy_glVertexAttribL4dvEXT; #endif #ifndef GLEE_C_DEFINED_glVertexAttribLPointerEXT #define GLEE_C_DEFINED_glVertexAttribLPointerEXT void __stdcall GLee_Lazy_glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribLPointerEXT(index, size, type, stride, pointer);} GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC GLeeFuncPtr_glVertexAttribLPointerEXT=GLee_Lazy_glVertexAttribLPointerEXT; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribLdvEXT #define GLEE_C_DEFINED_glGetVertexAttribLdvEXT void __stdcall GLee_Lazy_glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribLdvEXT(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC GLeeFuncPtr_glGetVertexAttribLdvEXT=GLee_Lazy_glGetVertexAttribLdvEXT; #endif #ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT #define GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT void __stdcall GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {if (GLeeInit()) glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset);} GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT=GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT; #endif #endif /* GL_NV_gpu_program5 */ #ifdef __GLEE_GL_NV_gpu_program5 #ifndef GLEE_C_DEFINED_glProgramSubroutineParametersuivNV #define GLEE_C_DEFINED_glProgramSubroutineParametersuivNV void __stdcall GLee_Lazy_glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramSubroutineParametersuivNV(target, count, params);} GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC GLeeFuncPtr_glProgramSubroutineParametersuivNV=GLee_Lazy_glProgramSubroutineParametersuivNV; #endif #ifndef GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV #define GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV void __stdcall GLee_Lazy_glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param) {if (GLeeInit()) glGetProgramSubroutineParameteruivNV(target, index, param);} GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC GLeeFuncPtr_glGetProgramSubroutineParameteruivNV=GLee_Lazy_glGetProgramSubroutineParameteruivNV; #endif #endif /* GL_NV_gpu_shader5 */ #ifdef __GLEE_GL_NV_gpu_shader5 #ifndef GLEE_C_DEFINED_glUniform1i64NV #define GLEE_C_DEFINED_glUniform1i64NV void __stdcall GLee_Lazy_glUniform1i64NV(GLint location, GLint64EXT x) {if (GLeeInit()) glUniform1i64NV(location, x);} GLEEPFNGLUNIFORM1I64NVPROC GLeeFuncPtr_glUniform1i64NV=GLee_Lazy_glUniform1i64NV; #endif #ifndef GLEE_C_DEFINED_glUniform2i64NV #define GLEE_C_DEFINED_glUniform2i64NV void __stdcall GLee_Lazy_glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y) {if (GLeeInit()) glUniform2i64NV(location, x, y);} GLEEPFNGLUNIFORM2I64NVPROC GLeeFuncPtr_glUniform2i64NV=GLee_Lazy_glUniform2i64NV; #endif #ifndef GLEE_C_DEFINED_glUniform3i64NV #define GLEE_C_DEFINED_glUniform3i64NV void __stdcall GLee_Lazy_glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {if (GLeeInit()) glUniform3i64NV(location, x, y, z);} GLEEPFNGLUNIFORM3I64NVPROC GLeeFuncPtr_glUniform3i64NV=GLee_Lazy_glUniform3i64NV; #endif #ifndef GLEE_C_DEFINED_glUniform4i64NV #define GLEE_C_DEFINED_glUniform4i64NV void __stdcall GLee_Lazy_glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {if (GLeeInit()) glUniform4i64NV(location, x, y, z, w);} GLEEPFNGLUNIFORM4I64NVPROC GLeeFuncPtr_glUniform4i64NV=GLee_Lazy_glUniform4i64NV; #endif #ifndef GLEE_C_DEFINED_glUniform1i64vNV #define GLEE_C_DEFINED_glUniform1i64vNV void __stdcall GLee_Lazy_glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform1i64vNV(location, count, value);} GLEEPFNGLUNIFORM1I64VNVPROC GLeeFuncPtr_glUniform1i64vNV=GLee_Lazy_glUniform1i64vNV; #endif #ifndef GLEE_C_DEFINED_glUniform2i64vNV #define GLEE_C_DEFINED_glUniform2i64vNV void __stdcall GLee_Lazy_glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform2i64vNV(location, count, value);} GLEEPFNGLUNIFORM2I64VNVPROC GLeeFuncPtr_glUniform2i64vNV=GLee_Lazy_glUniform2i64vNV; #endif #ifndef GLEE_C_DEFINED_glUniform3i64vNV #define GLEE_C_DEFINED_glUniform3i64vNV void __stdcall GLee_Lazy_glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform3i64vNV(location, count, value);} GLEEPFNGLUNIFORM3I64VNVPROC GLeeFuncPtr_glUniform3i64vNV=GLee_Lazy_glUniform3i64vNV; #endif #ifndef GLEE_C_DEFINED_glUniform4i64vNV #define GLEE_C_DEFINED_glUniform4i64vNV void __stdcall GLee_Lazy_glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform4i64vNV(location, count, value);} GLEEPFNGLUNIFORM4I64VNVPROC GLeeFuncPtr_glUniform4i64vNV=GLee_Lazy_glUniform4i64vNV; #endif #ifndef GLEE_C_DEFINED_glUniform1ui64NV #define GLEE_C_DEFINED_glUniform1ui64NV void __stdcall GLee_Lazy_glUniform1ui64NV(GLint location, GLuint64EXT x) {if (GLeeInit()) glUniform1ui64NV(location, x);} GLEEPFNGLUNIFORM1UI64NVPROC GLeeFuncPtr_glUniform1ui64NV=GLee_Lazy_glUniform1ui64NV; #endif #ifndef GLEE_C_DEFINED_glUniform2ui64NV #define GLEE_C_DEFINED_glUniform2ui64NV void __stdcall GLee_Lazy_glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y) {if (GLeeInit()) glUniform2ui64NV(location, x, y);} GLEEPFNGLUNIFORM2UI64NVPROC GLeeFuncPtr_glUniform2ui64NV=GLee_Lazy_glUniform2ui64NV; #endif #ifndef GLEE_C_DEFINED_glUniform3ui64NV #define GLEE_C_DEFINED_glUniform3ui64NV void __stdcall GLee_Lazy_glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {if (GLeeInit()) glUniform3ui64NV(location, x, y, z);} GLEEPFNGLUNIFORM3UI64NVPROC GLeeFuncPtr_glUniform3ui64NV=GLee_Lazy_glUniform3ui64NV; #endif #ifndef GLEE_C_DEFINED_glUniform4ui64NV #define GLEE_C_DEFINED_glUniform4ui64NV void __stdcall GLee_Lazy_glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {if (GLeeInit()) glUniform4ui64NV(location, x, y, z, w);} GLEEPFNGLUNIFORM4UI64NVPROC GLeeFuncPtr_glUniform4ui64NV=GLee_Lazy_glUniform4ui64NV; #endif #ifndef GLEE_C_DEFINED_glUniform1ui64vNV #define GLEE_C_DEFINED_glUniform1ui64vNV void __stdcall GLee_Lazy_glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform1ui64vNV(location, count, value);} GLEEPFNGLUNIFORM1UI64VNVPROC GLeeFuncPtr_glUniform1ui64vNV=GLee_Lazy_glUniform1ui64vNV; #endif #ifndef GLEE_C_DEFINED_glUniform2ui64vNV #define GLEE_C_DEFINED_glUniform2ui64vNV void __stdcall GLee_Lazy_glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform2ui64vNV(location, count, value);} GLEEPFNGLUNIFORM2UI64VNVPROC GLeeFuncPtr_glUniform2ui64vNV=GLee_Lazy_glUniform2ui64vNV; #endif #ifndef GLEE_C_DEFINED_glUniform3ui64vNV #define GLEE_C_DEFINED_glUniform3ui64vNV void __stdcall GLee_Lazy_glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform3ui64vNV(location, count, value);} GLEEPFNGLUNIFORM3UI64VNVPROC GLeeFuncPtr_glUniform3ui64vNV=GLee_Lazy_glUniform3ui64vNV; #endif #ifndef GLEE_C_DEFINED_glUniform4ui64vNV #define GLEE_C_DEFINED_glUniform4ui64vNV void __stdcall GLee_Lazy_glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform4ui64vNV(location, count, value);} GLEEPFNGLUNIFORM4UI64VNVPROC GLeeFuncPtr_glUniform4ui64vNV=GLee_Lazy_glUniform4ui64vNV; #endif #ifndef GLEE_C_DEFINED_glGetUniformi64vNV #define GLEE_C_DEFINED_glGetUniformi64vNV void __stdcall GLee_Lazy_glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params) {if (GLeeInit()) glGetUniformi64vNV(program, location, params);} GLEEPFNGLGETUNIFORMI64VNVPROC GLeeFuncPtr_glGetUniformi64vNV=GLee_Lazy_glGetUniformi64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1i64NV #define GLEE_C_DEFINED_glProgramUniform1i64NV void __stdcall GLee_Lazy_glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x) {if (GLeeInit()) glProgramUniform1i64NV(program, location, x);} GLEEPFNGLPROGRAMUNIFORM1I64NVPROC GLeeFuncPtr_glProgramUniform1i64NV=GLee_Lazy_glProgramUniform1i64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2i64NV #define GLEE_C_DEFINED_glProgramUniform2i64NV void __stdcall GLee_Lazy_glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) {if (GLeeInit()) glProgramUniform2i64NV(program, location, x, y);} GLEEPFNGLPROGRAMUNIFORM2I64NVPROC GLeeFuncPtr_glProgramUniform2i64NV=GLee_Lazy_glProgramUniform2i64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3i64NV #define GLEE_C_DEFINED_glProgramUniform3i64NV void __stdcall GLee_Lazy_glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {if (GLeeInit()) glProgramUniform3i64NV(program, location, x, y, z);} GLEEPFNGLPROGRAMUNIFORM3I64NVPROC GLeeFuncPtr_glProgramUniform3i64NV=GLee_Lazy_glProgramUniform3i64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4i64NV #define GLEE_C_DEFINED_glProgramUniform4i64NV void __stdcall GLee_Lazy_glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {if (GLeeInit()) glProgramUniform4i64NV(program, location, x, y, z, w);} GLEEPFNGLPROGRAMUNIFORM4I64NVPROC GLeeFuncPtr_glProgramUniform4i64NV=GLee_Lazy_glProgramUniform4i64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1i64vNV #define GLEE_C_DEFINED_glProgramUniform1i64vNV void __stdcall GLee_Lazy_glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform1i64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC GLeeFuncPtr_glProgramUniform1i64vNV=GLee_Lazy_glProgramUniform1i64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2i64vNV #define GLEE_C_DEFINED_glProgramUniform2i64vNV void __stdcall GLee_Lazy_glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform2i64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC GLeeFuncPtr_glProgramUniform2i64vNV=GLee_Lazy_glProgramUniform2i64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3i64vNV #define GLEE_C_DEFINED_glProgramUniform3i64vNV void __stdcall GLee_Lazy_glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform3i64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC GLeeFuncPtr_glProgramUniform3i64vNV=GLee_Lazy_glProgramUniform3i64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4i64vNV #define GLEE_C_DEFINED_glProgramUniform4i64vNV void __stdcall GLee_Lazy_glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform4i64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC GLeeFuncPtr_glProgramUniform4i64vNV=GLee_Lazy_glProgramUniform4i64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1ui64NV #define GLEE_C_DEFINED_glProgramUniform1ui64NV void __stdcall GLee_Lazy_glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x) {if (GLeeInit()) glProgramUniform1ui64NV(program, location, x);} GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC GLeeFuncPtr_glProgramUniform1ui64NV=GLee_Lazy_glProgramUniform1ui64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2ui64NV #define GLEE_C_DEFINED_glProgramUniform2ui64NV void __stdcall GLee_Lazy_glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) {if (GLeeInit()) glProgramUniform2ui64NV(program, location, x, y);} GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC GLeeFuncPtr_glProgramUniform2ui64NV=GLee_Lazy_glProgramUniform2ui64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3ui64NV #define GLEE_C_DEFINED_glProgramUniform3ui64NV void __stdcall GLee_Lazy_glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {if (GLeeInit()) glProgramUniform3ui64NV(program, location, x, y, z);} GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC GLeeFuncPtr_glProgramUniform3ui64NV=GLee_Lazy_glProgramUniform3ui64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4ui64NV #define GLEE_C_DEFINED_glProgramUniform4ui64NV void __stdcall GLee_Lazy_glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {if (GLeeInit()) glProgramUniform4ui64NV(program, location, x, y, z, w);} GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC GLeeFuncPtr_glProgramUniform4ui64NV=GLee_Lazy_glProgramUniform4ui64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform1ui64vNV #define GLEE_C_DEFINED_glProgramUniform1ui64vNV void __stdcall GLee_Lazy_glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform1ui64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC GLeeFuncPtr_glProgramUniform1ui64vNV=GLee_Lazy_glProgramUniform1ui64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform2ui64vNV #define GLEE_C_DEFINED_glProgramUniform2ui64vNV void __stdcall GLee_Lazy_glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform2ui64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC GLeeFuncPtr_glProgramUniform2ui64vNV=GLee_Lazy_glProgramUniform2ui64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform3ui64vNV #define GLEE_C_DEFINED_glProgramUniform3ui64vNV void __stdcall GLee_Lazy_glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform3ui64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC GLeeFuncPtr_glProgramUniform3ui64vNV=GLee_Lazy_glProgramUniform3ui64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniform4ui64vNV #define GLEE_C_DEFINED_glProgramUniform4ui64vNV void __stdcall GLee_Lazy_glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform4ui64vNV(program, location, count, value);} GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC GLeeFuncPtr_glProgramUniform4ui64vNV=GLee_Lazy_glProgramUniform4ui64vNV; #endif #endif /* GL_NV_shader_buffer_store */ #ifdef __GLEE_GL_NV_shader_buffer_store #endif /* GL_NV_tessellation_program5 */ #ifdef __GLEE_GL_NV_tessellation_program5 #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit #ifndef GLEE_C_DEFINED_glVertexAttribL1i64NV #define GLEE_C_DEFINED_glVertexAttribL1i64NV void __stdcall GLee_Lazy_glVertexAttribL1i64NV(GLuint index, GLint64EXT x) {if (GLeeInit()) glVertexAttribL1i64NV(index, x);} GLEEPFNGLVERTEXATTRIBL1I64NVPROC GLeeFuncPtr_glVertexAttribL1i64NV=GLee_Lazy_glVertexAttribL1i64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2i64NV #define GLEE_C_DEFINED_glVertexAttribL2i64NV void __stdcall GLee_Lazy_glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y) {if (GLeeInit()) glVertexAttribL2i64NV(index, x, y);} GLEEPFNGLVERTEXATTRIBL2I64NVPROC GLeeFuncPtr_glVertexAttribL2i64NV=GLee_Lazy_glVertexAttribL2i64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3i64NV #define GLEE_C_DEFINED_glVertexAttribL3i64NV void __stdcall GLee_Lazy_glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) {if (GLeeInit()) glVertexAttribL3i64NV(index, x, y, z);} GLEEPFNGLVERTEXATTRIBL3I64NVPROC GLeeFuncPtr_glVertexAttribL3i64NV=GLee_Lazy_glVertexAttribL3i64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4i64NV #define GLEE_C_DEFINED_glVertexAttribL4i64NV void __stdcall GLee_Lazy_glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {if (GLeeInit()) glVertexAttribL4i64NV(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIBL4I64NVPROC GLeeFuncPtr_glVertexAttribL4i64NV=GLee_Lazy_glVertexAttribL4i64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL1i64vNV #define GLEE_C_DEFINED_glVertexAttribL1i64vNV void __stdcall GLee_Lazy_glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL1i64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL1I64VNVPROC GLeeFuncPtr_glVertexAttribL1i64vNV=GLee_Lazy_glVertexAttribL1i64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2i64vNV #define GLEE_C_DEFINED_glVertexAttribL2i64vNV void __stdcall GLee_Lazy_glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL2i64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL2I64VNVPROC GLeeFuncPtr_glVertexAttribL2i64vNV=GLee_Lazy_glVertexAttribL2i64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3i64vNV #define GLEE_C_DEFINED_glVertexAttribL3i64vNV void __stdcall GLee_Lazy_glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL3i64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL3I64VNVPROC GLeeFuncPtr_glVertexAttribL3i64vNV=GLee_Lazy_glVertexAttribL3i64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4i64vNV #define GLEE_C_DEFINED_glVertexAttribL4i64vNV void __stdcall GLee_Lazy_glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL4i64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL4I64VNVPROC GLeeFuncPtr_glVertexAttribL4i64vNV=GLee_Lazy_glVertexAttribL4i64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL1ui64NV #define GLEE_C_DEFINED_glVertexAttribL1ui64NV void __stdcall GLee_Lazy_glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x) {if (GLeeInit()) glVertexAttribL1ui64NV(index, x);} GLEEPFNGLVERTEXATTRIBL1UI64NVPROC GLeeFuncPtr_glVertexAttribL1ui64NV=GLee_Lazy_glVertexAttribL1ui64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2ui64NV #define GLEE_C_DEFINED_glVertexAttribL2ui64NV void __stdcall GLee_Lazy_glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y) {if (GLeeInit()) glVertexAttribL2ui64NV(index, x, y);} GLEEPFNGLVERTEXATTRIBL2UI64NVPROC GLeeFuncPtr_glVertexAttribL2ui64NV=GLee_Lazy_glVertexAttribL2ui64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3ui64NV #define GLEE_C_DEFINED_glVertexAttribL3ui64NV void __stdcall GLee_Lazy_glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {if (GLeeInit()) glVertexAttribL3ui64NV(index, x, y, z);} GLEEPFNGLVERTEXATTRIBL3UI64NVPROC GLeeFuncPtr_glVertexAttribL3ui64NV=GLee_Lazy_glVertexAttribL3ui64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4ui64NV #define GLEE_C_DEFINED_glVertexAttribL4ui64NV void __stdcall GLee_Lazy_glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {if (GLeeInit()) glVertexAttribL4ui64NV(index, x, y, z, w);} GLEEPFNGLVERTEXATTRIBL4UI64NVPROC GLeeFuncPtr_glVertexAttribL4ui64NV=GLee_Lazy_glVertexAttribL4ui64NV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL1ui64vNV #define GLEE_C_DEFINED_glVertexAttribL1ui64vNV void __stdcall GLee_Lazy_glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL1ui64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC GLeeFuncPtr_glVertexAttribL1ui64vNV=GLee_Lazy_glVertexAttribL1ui64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL2ui64vNV #define GLEE_C_DEFINED_glVertexAttribL2ui64vNV void __stdcall GLee_Lazy_glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL2ui64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC GLeeFuncPtr_glVertexAttribL2ui64vNV=GLee_Lazy_glVertexAttribL2ui64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL3ui64vNV #define GLEE_C_DEFINED_glVertexAttribL3ui64vNV void __stdcall GLee_Lazy_glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL3ui64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC GLeeFuncPtr_glVertexAttribL3ui64vNV=GLee_Lazy_glVertexAttribL3ui64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribL4ui64vNV #define GLEE_C_DEFINED_glVertexAttribL4ui64vNV void __stdcall GLee_Lazy_glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL4ui64vNV(index, v);} GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC GLeeFuncPtr_glVertexAttribL4ui64vNV=GLee_Lazy_glVertexAttribL4ui64vNV; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribLi64vNV #define GLEE_C_DEFINED_glGetVertexAttribLi64vNV void __stdcall GLee_Lazy_glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetVertexAttribLi64vNV(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC GLeeFuncPtr_glGetVertexAttribLi64vNV=GLee_Lazy_glGetVertexAttribLi64vNV; #endif #ifndef GLEE_C_DEFINED_glGetVertexAttribLui64vNV #define GLEE_C_DEFINED_glGetVertexAttribLui64vNV void __stdcall GLee_Lazy_glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetVertexAttribLui64vNV(index, pname, params);} GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC GLeeFuncPtr_glGetVertexAttribLui64vNV=GLee_Lazy_glGetVertexAttribLui64vNV; #endif #ifndef GLEE_C_DEFINED_glVertexAttribLFormatNV #define GLEE_C_DEFINED_glVertexAttribLFormatNV void __stdcall GLee_Lazy_glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glVertexAttribLFormatNV(index, size, type, stride);} GLEEPFNGLVERTEXATTRIBLFORMATNVPROC GLeeFuncPtr_glVertexAttribLFormatNV=GLee_Lazy_glVertexAttribLFormatNV; #endif #endif /* GL_NV_multisample_coverage */ #ifdef __GLEE_GL_NV_multisample_coverage #endif /* GL_AMD_name_gen_delete */ #ifdef __GLEE_GL_AMD_name_gen_delete #ifndef GLEE_C_DEFINED_glGenNamesAMD #define GLEE_C_DEFINED_glGenNamesAMD void __stdcall GLee_Lazy_glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names) {if (GLeeInit()) glGenNamesAMD(identifier, num, names);} GLEEPFNGLGENNAMESAMDPROC GLeeFuncPtr_glGenNamesAMD=GLee_Lazy_glGenNamesAMD; #endif #ifndef GLEE_C_DEFINED_glDeleteNamesAMD #define GLEE_C_DEFINED_glDeleteNamesAMD void __stdcall GLee_Lazy_glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names) {if (GLeeInit()) glDeleteNamesAMD(identifier, num, names);} GLEEPFNGLDELETENAMESAMDPROC GLeeFuncPtr_glDeleteNamesAMD=GLee_Lazy_glDeleteNamesAMD; #endif #ifndef GLEE_C_DEFINED_glIsNameAMD #define GLEE_C_DEFINED_glIsNameAMD GLboolean __stdcall GLee_Lazy_glIsNameAMD(GLenum identifier, GLuint name) {if (GLeeInit()) return glIsNameAMD(identifier, name); return (GLboolean)0;} GLEEPFNGLISNAMEAMDPROC GLeeFuncPtr_glIsNameAMD=GLee_Lazy_glIsNameAMD; #endif #endif /* GL_AMD_debug_output */ #ifdef __GLEE_GL_AMD_debug_output #ifndef GLEE_C_DEFINED_glDebugMessageEnableAMD #define GLEE_C_DEFINED_glDebugMessageEnableAMD void __stdcall GLee_Lazy_glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {if (GLeeInit()) glDebugMessageEnableAMD(category, severity, count, ids, enabled);} GLEEPFNGLDEBUGMESSAGEENABLEAMDPROC GLeeFuncPtr_glDebugMessageEnableAMD=GLee_Lazy_glDebugMessageEnableAMD; #endif #ifndef GLEE_C_DEFINED_glDebugMessageInsertAMD #define GLEE_C_DEFINED_glDebugMessageInsertAMD void __stdcall GLee_Lazy_glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) {if (GLeeInit()) glDebugMessageInsertAMD(category, severity, id, length, buf);} GLEEPFNGLDEBUGMESSAGEINSERTAMDPROC GLeeFuncPtr_glDebugMessageInsertAMD=GLee_Lazy_glDebugMessageInsertAMD; #endif #ifndef GLEE_C_DEFINED_glDebugMessageCallbackAMD #define GLEE_C_DEFINED_glDebugMessageCallbackAMD void __stdcall GLee_Lazy_glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, GLvoid * userParam) {if (GLeeInit()) glDebugMessageCallbackAMD(callback, userParam);} GLEEPFNGLDEBUGMESSAGECALLBACKAMDPROC GLeeFuncPtr_glDebugMessageCallbackAMD=GLee_Lazy_glDebugMessageCallbackAMD; #endif #ifndef GLEE_C_DEFINED_glGetDebugMessageLogAMD #define GLEE_C_DEFINED_glGetDebugMessageLogAMD GLuint __stdcall GLee_Lazy_glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) {if (GLeeInit()) return glGetDebugMessageLogAMD(count, bufsize, categories, severities, ids, lengths, message); return (GLuint)0;} GLEEPFNGLGETDEBUGMESSAGELOGAMDPROC GLeeFuncPtr_glGetDebugMessageLogAMD=GLee_Lazy_glGetDebugMessageLogAMD; #endif #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef __GLEE_GL_AMD_transform_feedback3_lines_triangles #endif /* GL_AMD_depth_clamp_separate */ #ifdef __GLEE_GL_AMD_depth_clamp_separate #endif /* GL_EXT_texture_sRGB_decode */ #ifdef __GLEE_GL_EXT_texture_sRGB_decode #endif /* GL_NV_texture_multisample */ #ifdef __GLEE_GL_NV_texture_multisample #ifndef GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV #define GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV void __stdcall GLee_Lazy_glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {if (GLeeInit()) glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);} GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage2DMultisampleCoverageNV=GLee_Lazy_glTexImage2DMultisampleCoverageNV; #endif #ifndef GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV #define GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV void __stdcall GLee_Lazy_glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {if (GLeeInit()) glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);} GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage3DMultisampleCoverageNV=GLee_Lazy_glTexImage3DMultisampleCoverageNV; #endif #ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleNV #define GLEE_C_DEFINED_glTextureImage2DMultisampleNV void __stdcall GLee_Lazy_glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);} GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage2DMultisampleNV=GLee_Lazy_glTextureImage2DMultisampleNV; #endif #ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleNV #define GLEE_C_DEFINED_glTextureImage3DMultisampleNV void __stdcall GLee_Lazy_glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);} GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage3DMultisampleNV=GLee_Lazy_glTextureImage3DMultisampleNV; #endif #ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV #define GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV void __stdcall GLee_Lazy_glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);} GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV=GLee_Lazy_glTextureImage2DMultisampleCoverageNV; #endif #ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV #define GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV void __stdcall GLee_Lazy_glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);} GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV=GLee_Lazy_glTextureImage3DMultisampleCoverageNV; #endif #endif /* GL_AMD_blend_minmax_factor */ #ifdef __GLEE_GL_AMD_blend_minmax_factor #endif /* GL_AMD_sample_positions */ #ifdef __GLEE_GL_AMD_sample_positions #ifndef GLEE_C_DEFINED_glSetMultisamplefvAMD #define GLEE_C_DEFINED_glSetMultisamplefvAMD void __stdcall GLee_Lazy_glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) {if (GLeeInit()) glSetMultisamplefvAMD(pname, index, val);} GLEEPFNGLSETMULTISAMPLEFVAMDPROC GLeeFuncPtr_glSetMultisamplefvAMD=GLee_Lazy_glSetMultisamplefvAMD; #endif #endif /* GL_EXT_x11_sync_object */ #ifdef __GLEE_GL_EXT_x11_sync_object #ifndef GLEE_C_DEFINED_glImportSyncEXT #define GLEE_C_DEFINED_glImportSyncEXT GLsync __stdcall GLee_Lazy_glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) {if (GLeeInit()) return glImportSyncEXT(external_sync_type, external_sync, flags); return (GLsync)0;} GLEEPFNGLIMPORTSYNCEXTPROC GLeeFuncPtr_glImportSyncEXT=GLee_Lazy_glImportSyncEXT; #endif #endif /* GL_AMD_multi_draw_indirect */ #ifdef __GLEE_GL_AMD_multi_draw_indirect #ifndef GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD #define GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD void __stdcall GLee_Lazy_glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride) {if (GLeeInit()) glMultiDrawArraysIndirectAMD(mode, indirect, primcount, stride);} GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawArraysIndirectAMD=GLee_Lazy_glMultiDrawArraysIndirectAMD; #endif #ifndef GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD #define GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD void __stdcall GLee_Lazy_glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride) {if (GLeeInit()) glMultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride);} GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawElementsIndirectAMD=GLee_Lazy_glMultiDrawElementsIndirectAMD; #endif #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef __GLEE_GL_EXT_framebuffer_multisample_blit_scaled #endif /* GL_NV_path_rendering */ #ifdef __GLEE_GL_NV_path_rendering #ifndef GLEE_C_DEFINED_glGenPathsNV #define GLEE_C_DEFINED_glGenPathsNV GLuint __stdcall GLee_Lazy_glGenPathsNV(GLsizei range) {if (GLeeInit()) return glGenPathsNV(range); return (GLuint)0;} GLEEPFNGLGENPATHSNVPROC GLeeFuncPtr_glGenPathsNV=GLee_Lazy_glGenPathsNV; #endif #ifndef GLEE_C_DEFINED_glDeletePathsNV #define GLEE_C_DEFINED_glDeletePathsNV void __stdcall GLee_Lazy_glDeletePathsNV(GLuint path, GLsizei range) {if (GLeeInit()) glDeletePathsNV(path, range);} GLEEPFNGLDELETEPATHSNVPROC GLeeFuncPtr_glDeletePathsNV=GLee_Lazy_glDeletePathsNV; #endif #ifndef GLEE_C_DEFINED_glIsPathNV #define GLEE_C_DEFINED_glIsPathNV GLboolean __stdcall GLee_Lazy_glIsPathNV(GLuint path) {if (GLeeInit()) return glIsPathNV(path); return (GLboolean)0;} GLEEPFNGLISPATHNVPROC GLeeFuncPtr_glIsPathNV=GLee_Lazy_glIsPathNV; #endif #ifndef GLEE_C_DEFINED_glPathCommandsNV #define GLEE_C_DEFINED_glPathCommandsNV void __stdcall GLee_Lazy_glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords) {if (GLeeInit()) glPathCommandsNV(path, numCommands, commands, numCoords, coordType, coords);} GLEEPFNGLPATHCOMMANDSNVPROC GLeeFuncPtr_glPathCommandsNV=GLee_Lazy_glPathCommandsNV; #endif #ifndef GLEE_C_DEFINED_glPathCoordsNV #define GLEE_C_DEFINED_glPathCoordsNV void __stdcall GLee_Lazy_glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid * coords) {if (GLeeInit()) glPathCoordsNV(path, numCoords, coordType, coords);} GLEEPFNGLPATHCOORDSNVPROC GLeeFuncPtr_glPathCoordsNV=GLee_Lazy_glPathCoordsNV; #endif #ifndef GLEE_C_DEFINED_glPathSubCommandsNV #define GLEE_C_DEFINED_glPathSubCommandsNV void __stdcall GLee_Lazy_glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords) {if (GLeeInit()) glPathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);} GLEEPFNGLPATHSUBCOMMANDSNVPROC GLeeFuncPtr_glPathSubCommandsNV=GLee_Lazy_glPathSubCommandsNV; #endif #ifndef GLEE_C_DEFINED_glPathSubCoordsNV #define GLEE_C_DEFINED_glPathSubCoordsNV void __stdcall GLee_Lazy_glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid * coords) {if (GLeeInit()) glPathSubCoordsNV(path, coordStart, numCoords, coordType, coords);} GLEEPFNGLPATHSUBCOORDSNVPROC GLeeFuncPtr_glPathSubCoordsNV=GLee_Lazy_glPathSubCoordsNV; #endif #ifndef GLEE_C_DEFINED_glPathStringNV #define GLEE_C_DEFINED_glPathStringNV void __stdcall GLee_Lazy_glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid * pathString) {if (GLeeInit()) glPathStringNV(path, format, length, pathString);} GLEEPFNGLPATHSTRINGNVPROC GLeeFuncPtr_glPathStringNV=GLee_Lazy_glPathStringNV; #endif #ifndef GLEE_C_DEFINED_glPathGlyphsNV #define GLEE_C_DEFINED_glPathGlyphsNV void __stdcall GLee_Lazy_glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {if (GLeeInit()) glPathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);} GLEEPFNGLPATHGLYPHSNVPROC GLeeFuncPtr_glPathGlyphsNV=GLee_Lazy_glPathGlyphsNV; #endif #ifndef GLEE_C_DEFINED_glPathGlyphRangeNV #define GLEE_C_DEFINED_glPathGlyphRangeNV void __stdcall GLee_Lazy_glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {if (GLeeInit()) glPathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);} GLEEPFNGLPATHGLYPHRANGENVPROC GLeeFuncPtr_glPathGlyphRangeNV=GLee_Lazy_glPathGlyphRangeNV; #endif #ifndef GLEE_C_DEFINED_glWeightPathsNV #define GLEE_C_DEFINED_glWeightPathsNV void __stdcall GLee_Lazy_glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) {if (GLeeInit()) glWeightPathsNV(resultPath, numPaths, paths, weights);} GLEEPFNGLWEIGHTPATHSNVPROC GLeeFuncPtr_glWeightPathsNV=GLee_Lazy_glWeightPathsNV; #endif #ifndef GLEE_C_DEFINED_glCopyPathNV #define GLEE_C_DEFINED_glCopyPathNV void __stdcall GLee_Lazy_glCopyPathNV(GLuint resultPath, GLuint srcPath) {if (GLeeInit()) glCopyPathNV(resultPath, srcPath);} GLEEPFNGLCOPYPATHNVPROC GLeeFuncPtr_glCopyPathNV=GLee_Lazy_glCopyPathNV; #endif #ifndef GLEE_C_DEFINED_glInterpolatePathsNV #define GLEE_C_DEFINED_glInterpolatePathsNV void __stdcall GLee_Lazy_glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) {if (GLeeInit()) glInterpolatePathsNV(resultPath, pathA, pathB, weight);} GLEEPFNGLINTERPOLATEPATHSNVPROC GLeeFuncPtr_glInterpolatePathsNV=GLee_Lazy_glInterpolatePathsNV; #endif #ifndef GLEE_C_DEFINED_glTransformPathNV #define GLEE_C_DEFINED_glTransformPathNV void __stdcall GLee_Lazy_glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) {if (GLeeInit()) glTransformPathNV(resultPath, srcPath, transformType, transformValues);} GLEEPFNGLTRANSFORMPATHNVPROC GLeeFuncPtr_glTransformPathNV=GLee_Lazy_glTransformPathNV; #endif #ifndef GLEE_C_DEFINED_glPathParameterivNV #define GLEE_C_DEFINED_glPathParameterivNV void __stdcall GLee_Lazy_glPathParameterivNV(GLuint path, GLenum pname, const GLint * value) {if (GLeeInit()) glPathParameterivNV(path, pname, value);} GLEEPFNGLPATHPARAMETERIVNVPROC GLeeFuncPtr_glPathParameterivNV=GLee_Lazy_glPathParameterivNV; #endif #ifndef GLEE_C_DEFINED_glPathParameteriNV #define GLEE_C_DEFINED_glPathParameteriNV void __stdcall GLee_Lazy_glPathParameteriNV(GLuint path, GLenum pname, GLint value) {if (GLeeInit()) glPathParameteriNV(path, pname, value);} GLEEPFNGLPATHPARAMETERINVPROC GLeeFuncPtr_glPathParameteriNV=GLee_Lazy_glPathParameteriNV; #endif #ifndef GLEE_C_DEFINED_glPathParameterfvNV #define GLEE_C_DEFINED_glPathParameterfvNV void __stdcall GLee_Lazy_glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value) {if (GLeeInit()) glPathParameterfvNV(path, pname, value);} GLEEPFNGLPATHPARAMETERFVNVPROC GLeeFuncPtr_glPathParameterfvNV=GLee_Lazy_glPathParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glPathParameterfNV #define GLEE_C_DEFINED_glPathParameterfNV void __stdcall GLee_Lazy_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value) {if (GLeeInit()) glPathParameterfNV(path, pname, value);} GLEEPFNGLPATHPARAMETERFNVPROC GLeeFuncPtr_glPathParameterfNV=GLee_Lazy_glPathParameterfNV; #endif #ifndef GLEE_C_DEFINED_glPathDashArrayNV #define GLEE_C_DEFINED_glPathDashArrayNV void __stdcall GLee_Lazy_glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray) {if (GLeeInit()) glPathDashArrayNV(path, dashCount, dashArray);} GLEEPFNGLPATHDASHARRAYNVPROC GLeeFuncPtr_glPathDashArrayNV=GLee_Lazy_glPathDashArrayNV; #endif #ifndef GLEE_C_DEFINED_glPathStencilFuncNV #define GLEE_C_DEFINED_glPathStencilFuncNV void __stdcall GLee_Lazy_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask) {if (GLeeInit()) glPathStencilFuncNV(func, ref, mask);} GLEEPFNGLPATHSTENCILFUNCNVPROC GLeeFuncPtr_glPathStencilFuncNV=GLee_Lazy_glPathStencilFuncNV; #endif #ifndef GLEE_C_DEFINED_glPathStencilDepthOffsetNV #define GLEE_C_DEFINED_glPathStencilDepthOffsetNV void __stdcall GLee_Lazy_glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units) {if (GLeeInit()) glPathStencilDepthOffsetNV(factor, units);} GLEEPFNGLPATHSTENCILDEPTHOFFSETNVPROC GLeeFuncPtr_glPathStencilDepthOffsetNV=GLee_Lazy_glPathStencilDepthOffsetNV; #endif #ifndef GLEE_C_DEFINED_glStencilFillPathNV #define GLEE_C_DEFINED_glStencilFillPathNV void __stdcall GLee_Lazy_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask) {if (GLeeInit()) glStencilFillPathNV(path, fillMode, mask);} GLEEPFNGLSTENCILFILLPATHNVPROC GLeeFuncPtr_glStencilFillPathNV=GLee_Lazy_glStencilFillPathNV; #endif #ifndef GLEE_C_DEFINED_glStencilStrokePathNV #define GLEE_C_DEFINED_glStencilStrokePathNV void __stdcall GLee_Lazy_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask) {if (GLeeInit()) glStencilStrokePathNV(path, reference, mask);} GLEEPFNGLSTENCILSTROKEPATHNVPROC GLeeFuncPtr_glStencilStrokePathNV=GLee_Lazy_glStencilStrokePathNV; #endif #ifndef GLEE_C_DEFINED_glStencilFillPathInstancedNV #define GLEE_C_DEFINED_glStencilFillPathInstancedNV void __stdcall GLee_Lazy_glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) {if (GLeeInit()) glStencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);} GLEEPFNGLSTENCILFILLPATHINSTANCEDNVPROC GLeeFuncPtr_glStencilFillPathInstancedNV=GLee_Lazy_glStencilFillPathInstancedNV; #endif #ifndef GLEE_C_DEFINED_glStencilStrokePathInstancedNV #define GLEE_C_DEFINED_glStencilStrokePathInstancedNV void __stdcall GLee_Lazy_glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) {if (GLeeInit()) glStencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);} GLEEPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC GLeeFuncPtr_glStencilStrokePathInstancedNV=GLee_Lazy_glStencilStrokePathInstancedNV; #endif #ifndef GLEE_C_DEFINED_glPathCoverDepthFuncNV #define GLEE_C_DEFINED_glPathCoverDepthFuncNV void __stdcall GLee_Lazy_glPathCoverDepthFuncNV(GLenum func) {if (GLeeInit()) glPathCoverDepthFuncNV(func);} GLEEPFNGLPATHCOVERDEPTHFUNCNVPROC GLeeFuncPtr_glPathCoverDepthFuncNV=GLee_Lazy_glPathCoverDepthFuncNV; #endif #ifndef GLEE_C_DEFINED_glPathColorGenNV #define GLEE_C_DEFINED_glPathColorGenNV void __stdcall GLee_Lazy_glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs) {if (GLeeInit()) glPathColorGenNV(color, genMode, colorFormat, coeffs);} GLEEPFNGLPATHCOLORGENNVPROC GLeeFuncPtr_glPathColorGenNV=GLee_Lazy_glPathColorGenNV; #endif #ifndef GLEE_C_DEFINED_glPathTexGenNV #define GLEE_C_DEFINED_glPathTexGenNV void __stdcall GLee_Lazy_glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs) {if (GLeeInit()) glPathTexGenNV(texCoordSet, genMode, components, coeffs);} GLEEPFNGLPATHTEXGENNVPROC GLeeFuncPtr_glPathTexGenNV=GLee_Lazy_glPathTexGenNV; #endif #ifndef GLEE_C_DEFINED_glPathFogGenNV #define GLEE_C_DEFINED_glPathFogGenNV void __stdcall GLee_Lazy_glPathFogGenNV(GLenum genMode) {if (GLeeInit()) glPathFogGenNV(genMode);} GLEEPFNGLPATHFOGGENNVPROC GLeeFuncPtr_glPathFogGenNV=GLee_Lazy_glPathFogGenNV; #endif #ifndef GLEE_C_DEFINED_glCoverFillPathNV #define GLEE_C_DEFINED_glCoverFillPathNV void __stdcall GLee_Lazy_glCoverFillPathNV(GLuint path, GLenum coverMode) {if (GLeeInit()) glCoverFillPathNV(path, coverMode);} GLEEPFNGLCOVERFILLPATHNVPROC GLeeFuncPtr_glCoverFillPathNV=GLee_Lazy_glCoverFillPathNV; #endif #ifndef GLEE_C_DEFINED_glCoverStrokePathNV #define GLEE_C_DEFINED_glCoverStrokePathNV void __stdcall GLee_Lazy_glCoverStrokePathNV(GLuint path, GLenum coverMode) {if (GLeeInit()) glCoverStrokePathNV(path, coverMode);} GLEEPFNGLCOVERSTROKEPATHNVPROC GLeeFuncPtr_glCoverStrokePathNV=GLee_Lazy_glCoverStrokePathNV; #endif #ifndef GLEE_C_DEFINED_glCoverFillPathInstancedNV #define GLEE_C_DEFINED_glCoverFillPathInstancedNV void __stdcall GLee_Lazy_glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {if (GLeeInit()) glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);} GLEEPFNGLCOVERFILLPATHINSTANCEDNVPROC GLeeFuncPtr_glCoverFillPathInstancedNV=GLee_Lazy_glCoverFillPathInstancedNV; #endif #ifndef GLEE_C_DEFINED_glCoverStrokePathInstancedNV #define GLEE_C_DEFINED_glCoverStrokePathInstancedNV void __stdcall GLee_Lazy_glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {if (GLeeInit()) glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);} GLEEPFNGLCOVERSTROKEPATHINSTANCEDNVPROC GLeeFuncPtr_glCoverStrokePathInstancedNV=GLee_Lazy_glCoverStrokePathInstancedNV; #endif #ifndef GLEE_C_DEFINED_glGetPathParameterivNV #define GLEE_C_DEFINED_glGetPathParameterivNV void __stdcall GLee_Lazy_glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value) {if (GLeeInit()) glGetPathParameterivNV(path, pname, value);} GLEEPFNGLGETPATHPARAMETERIVNVPROC GLeeFuncPtr_glGetPathParameterivNV=GLee_Lazy_glGetPathParameterivNV; #endif #ifndef GLEE_C_DEFINED_glGetPathParameterfvNV #define GLEE_C_DEFINED_glGetPathParameterfvNV void __stdcall GLee_Lazy_glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value) {if (GLeeInit()) glGetPathParameterfvNV(path, pname, value);} GLEEPFNGLGETPATHPARAMETERFVNVPROC GLeeFuncPtr_glGetPathParameterfvNV=GLee_Lazy_glGetPathParameterfvNV; #endif #ifndef GLEE_C_DEFINED_glGetPathCommandsNV #define GLEE_C_DEFINED_glGetPathCommandsNV void __stdcall GLee_Lazy_glGetPathCommandsNV(GLuint path, GLubyte * commands) {if (GLeeInit()) glGetPathCommandsNV(path, commands);} GLEEPFNGLGETPATHCOMMANDSNVPROC GLeeFuncPtr_glGetPathCommandsNV=GLee_Lazy_glGetPathCommandsNV; #endif #ifndef GLEE_C_DEFINED_glGetPathCoordsNV #define GLEE_C_DEFINED_glGetPathCoordsNV void __stdcall GLee_Lazy_glGetPathCoordsNV(GLuint path, GLfloat * coords) {if (GLeeInit()) glGetPathCoordsNV(path, coords);} GLEEPFNGLGETPATHCOORDSNVPROC GLeeFuncPtr_glGetPathCoordsNV=GLee_Lazy_glGetPathCoordsNV; #endif #ifndef GLEE_C_DEFINED_glGetPathDashArrayNV #define GLEE_C_DEFINED_glGetPathDashArrayNV void __stdcall GLee_Lazy_glGetPathDashArrayNV(GLuint path, GLfloat * dashArray) {if (GLeeInit()) glGetPathDashArrayNV(path, dashArray);} GLEEPFNGLGETPATHDASHARRAYNVPROC GLeeFuncPtr_glGetPathDashArrayNV=GLee_Lazy_glGetPathDashArrayNV; #endif #ifndef GLEE_C_DEFINED_glGetPathMetricsNV #define GLEE_C_DEFINED_glGetPathMetricsNV void __stdcall GLee_Lazy_glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) {if (GLeeInit()) glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);} GLEEPFNGLGETPATHMETRICSNVPROC GLeeFuncPtr_glGetPathMetricsNV=GLee_Lazy_glGetPathMetricsNV; #endif #ifndef GLEE_C_DEFINED_glGetPathMetricRangeNV #define GLEE_C_DEFINED_glGetPathMetricRangeNV void __stdcall GLee_Lazy_glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) {if (GLeeInit()) glGetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics);} GLEEPFNGLGETPATHMETRICRANGENVPROC GLeeFuncPtr_glGetPathMetricRangeNV=GLee_Lazy_glGetPathMetricRangeNV; #endif #ifndef GLEE_C_DEFINED_glGetPathSpacingNV #define GLEE_C_DEFINED_glGetPathSpacingNV void __stdcall GLee_Lazy_glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) {if (GLeeInit()) glGetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);} GLEEPFNGLGETPATHSPACINGNVPROC GLeeFuncPtr_glGetPathSpacingNV=GLee_Lazy_glGetPathSpacingNV; #endif #ifndef GLEE_C_DEFINED_glGetPathColorGenivNV #define GLEE_C_DEFINED_glGetPathColorGenivNV void __stdcall GLee_Lazy_glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value) {if (GLeeInit()) glGetPathColorGenivNV(color, pname, value);} GLEEPFNGLGETPATHCOLORGENIVNVPROC GLeeFuncPtr_glGetPathColorGenivNV=GLee_Lazy_glGetPathColorGenivNV; #endif #ifndef GLEE_C_DEFINED_glGetPathColorGenfvNV #define GLEE_C_DEFINED_glGetPathColorGenfvNV void __stdcall GLee_Lazy_glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value) {if (GLeeInit()) glGetPathColorGenfvNV(color, pname, value);} GLEEPFNGLGETPATHCOLORGENFVNVPROC GLeeFuncPtr_glGetPathColorGenfvNV=GLee_Lazy_glGetPathColorGenfvNV; #endif #ifndef GLEE_C_DEFINED_glGetPathTexGenivNV #define GLEE_C_DEFINED_glGetPathTexGenivNV void __stdcall GLee_Lazy_glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value) {if (GLeeInit()) glGetPathTexGenivNV(texCoordSet, pname, value);} GLEEPFNGLGETPATHTEXGENIVNVPROC GLeeFuncPtr_glGetPathTexGenivNV=GLee_Lazy_glGetPathTexGenivNV; #endif #ifndef GLEE_C_DEFINED_glGetPathTexGenfvNV #define GLEE_C_DEFINED_glGetPathTexGenfvNV void __stdcall GLee_Lazy_glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value) {if (GLeeInit()) glGetPathTexGenfvNV(texCoordSet, pname, value);} GLEEPFNGLGETPATHTEXGENFVNVPROC GLeeFuncPtr_glGetPathTexGenfvNV=GLee_Lazy_glGetPathTexGenfvNV; #endif #ifndef GLEE_C_DEFINED_glIsPointInFillPathNV #define GLEE_C_DEFINED_glIsPointInFillPathNV GLboolean __stdcall GLee_Lazy_glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y) {if (GLeeInit()) return glIsPointInFillPathNV(path, mask, x, y); return (GLboolean)0;} GLEEPFNGLISPOINTINFILLPATHNVPROC GLeeFuncPtr_glIsPointInFillPathNV=GLee_Lazy_glIsPointInFillPathNV; #endif #ifndef GLEE_C_DEFINED_glIsPointInStrokePathNV #define GLEE_C_DEFINED_glIsPointInStrokePathNV GLboolean __stdcall GLee_Lazy_glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y) {if (GLeeInit()) return glIsPointInStrokePathNV(path, x, y); return (GLboolean)0;} GLEEPFNGLISPOINTINSTROKEPATHNVPROC GLeeFuncPtr_glIsPointInStrokePathNV=GLee_Lazy_glIsPointInStrokePathNV; #endif #ifndef GLEE_C_DEFINED_glGetPathLengthNV #define GLEE_C_DEFINED_glGetPathLengthNV GLfloat __stdcall GLee_Lazy_glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments) {if (GLeeInit()) return glGetPathLengthNV(path, startSegment, numSegments); return (GLfloat)0;} GLEEPFNGLGETPATHLENGTHNVPROC GLeeFuncPtr_glGetPathLengthNV=GLee_Lazy_glGetPathLengthNV; #endif #ifndef GLEE_C_DEFINED_glPointAlongPathNV #define GLEE_C_DEFINED_glPointAlongPathNV GLboolean __stdcall GLee_Lazy_glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) {if (GLeeInit()) return glPointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY); return (GLboolean)0;} GLEEPFNGLPOINTALONGPATHNVPROC GLeeFuncPtr_glPointAlongPathNV=GLee_Lazy_glPointAlongPathNV; #endif #endif /* GL_AMD_pinned_memory */ #ifdef __GLEE_GL_AMD_pinned_memory #endif /* GL_AMD_stencil_operation_extended */ #ifdef __GLEE_GL_AMD_stencil_operation_extended #ifndef GLEE_C_DEFINED_glStencilOpValueAMD #define GLEE_C_DEFINED_glStencilOpValueAMD void __stdcall GLee_Lazy_glStencilOpValueAMD(GLenum face, GLuint value) {if (GLeeInit()) glStencilOpValueAMD(face, value);} GLEEPFNGLSTENCILOPVALUEAMDPROC GLeeFuncPtr_glStencilOpValueAMD=GLee_Lazy_glStencilOpValueAMD; #endif #endif /* GL_AMD_vertex_shader_viewport_index */ #ifdef __GLEE_GL_AMD_vertex_shader_viewport_index #endif /* GL_AMD_vertex_shader_layer */ #ifdef __GLEE_GL_AMD_vertex_shader_layer #endif /* GL_NV_bindless_texture */ #ifdef __GLEE_GL_NV_bindless_texture #ifndef GLEE_C_DEFINED_glGetTextureHandleNV #define GLEE_C_DEFINED_glGetTextureHandleNV GLuint64 __stdcall GLee_Lazy_glGetTextureHandleNV(GLuint texture) {if (GLeeInit()) return glGetTextureHandleNV(texture); return (GLuint64)0;} GLEEPFNGLGETTEXTUREHANDLENVPROC GLeeFuncPtr_glGetTextureHandleNV=GLee_Lazy_glGetTextureHandleNV; #endif #ifndef GLEE_C_DEFINED_glGetTextureSamplerHandleNV #define GLEE_C_DEFINED_glGetTextureSamplerHandleNV GLuint64 __stdcall GLee_Lazy_glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler) {if (GLeeInit()) return glGetTextureSamplerHandleNV(texture, sampler); return (GLuint64)0;} GLEEPFNGLGETTEXTURESAMPLERHANDLENVPROC GLeeFuncPtr_glGetTextureSamplerHandleNV=GLee_Lazy_glGetTextureSamplerHandleNV; #endif #ifndef GLEE_C_DEFINED_glMakeTextureHandleResidentNV #define GLEE_C_DEFINED_glMakeTextureHandleResidentNV void __stdcall GLee_Lazy_glMakeTextureHandleResidentNV(GLuint64 handle) {if (GLeeInit()) glMakeTextureHandleResidentNV(handle);} GLEEPFNGLMAKETEXTUREHANDLERESIDENTNVPROC GLeeFuncPtr_glMakeTextureHandleResidentNV=GLee_Lazy_glMakeTextureHandleResidentNV; #endif #ifndef GLEE_C_DEFINED_glMakeTextureHandleNonResidentNV #define GLEE_C_DEFINED_glMakeTextureHandleNonResidentNV void __stdcall GLee_Lazy_glMakeTextureHandleNonResidentNV(GLuint64 handle) {if (GLeeInit()) glMakeTextureHandleNonResidentNV(handle);} GLEEPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC GLeeFuncPtr_glMakeTextureHandleNonResidentNV=GLee_Lazy_glMakeTextureHandleNonResidentNV; #endif #ifndef GLEE_C_DEFINED_glGetImageHandleNV #define GLEE_C_DEFINED_glGetImageHandleNV GLuint64 __stdcall GLee_Lazy_glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {if (GLeeInit()) return glGetImageHandleNV(texture, level, layered, layer, format); return (GLuint64)0;} GLEEPFNGLGETIMAGEHANDLENVPROC GLeeFuncPtr_glGetImageHandleNV=GLee_Lazy_glGetImageHandleNV; #endif #ifndef GLEE_C_DEFINED_glMakeImageHandleResidentNV #define GLEE_C_DEFINED_glMakeImageHandleResidentNV void __stdcall GLee_Lazy_glMakeImageHandleResidentNV(GLuint64 handle, GLenum access) {if (GLeeInit()) glMakeImageHandleResidentNV(handle, access);} GLEEPFNGLMAKEIMAGEHANDLERESIDENTNVPROC GLeeFuncPtr_glMakeImageHandleResidentNV=GLee_Lazy_glMakeImageHandleResidentNV; #endif #ifndef GLEE_C_DEFINED_glMakeImageHandleNonResidentNV #define GLEE_C_DEFINED_glMakeImageHandleNonResidentNV void __stdcall GLee_Lazy_glMakeImageHandleNonResidentNV(GLuint64 handle) {if (GLeeInit()) glMakeImageHandleNonResidentNV(handle);} GLEEPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC GLeeFuncPtr_glMakeImageHandleNonResidentNV=GLee_Lazy_glMakeImageHandleNonResidentNV; #endif #ifndef GLEE_C_DEFINED_glUniformHandleui64NV #define GLEE_C_DEFINED_glUniformHandleui64NV void __stdcall GLee_Lazy_glUniformHandleui64NV(GLint location, GLuint64 value) {if (GLeeInit()) glUniformHandleui64NV(location, value);} GLEEPFNGLUNIFORMHANDLEUI64NVPROC GLeeFuncPtr_glUniformHandleui64NV=GLee_Lazy_glUniformHandleui64NV; #endif #ifndef GLEE_C_DEFINED_glUniformHandleui64vNV #define GLEE_C_DEFINED_glUniformHandleui64vNV void __stdcall GLee_Lazy_glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value) {if (GLeeInit()) glUniformHandleui64vNV(location, count, value);} GLEEPFNGLUNIFORMHANDLEUI64VNVPROC GLeeFuncPtr_glUniformHandleui64vNV=GLee_Lazy_glUniformHandleui64vNV; #endif #ifndef GLEE_C_DEFINED_glProgramUniformHandleui64NV #define GLEE_C_DEFINED_glProgramUniformHandleui64NV void __stdcall GLee_Lazy_glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value) {if (GLeeInit()) glProgramUniformHandleui64NV(program, location, value);} GLEEPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC GLeeFuncPtr_glProgramUniformHandleui64NV=GLee_Lazy_glProgramUniformHandleui64NV; #endif #ifndef GLEE_C_DEFINED_glProgramUniformHandleui64vNV #define GLEE_C_DEFINED_glProgramUniformHandleui64vNV void __stdcall GLee_Lazy_glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values) {if (GLeeInit()) glProgramUniformHandleui64vNV(program, location, count, values);} GLEEPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC GLeeFuncPtr_glProgramUniformHandleui64vNV=GLee_Lazy_glProgramUniformHandleui64vNV; #endif #ifndef GLEE_C_DEFINED_glIsTextureHandleResidentNV #define GLEE_C_DEFINED_glIsTextureHandleResidentNV GLboolean __stdcall GLee_Lazy_glIsTextureHandleResidentNV(GLuint64 handle) {if (GLeeInit()) return glIsTextureHandleResidentNV(handle); return (GLboolean)0;} GLEEPFNGLISTEXTUREHANDLERESIDENTNVPROC GLeeFuncPtr_glIsTextureHandleResidentNV=GLee_Lazy_glIsTextureHandleResidentNV; #endif #ifndef GLEE_C_DEFINED_glIsImageHandleResidentNV #define GLEE_C_DEFINED_glIsImageHandleResidentNV GLboolean __stdcall GLee_Lazy_glIsImageHandleResidentNV(GLuint64 handle) {if (GLeeInit()) return glIsImageHandleResidentNV(handle); return (GLboolean)0;} GLEEPFNGLISIMAGEHANDLERESIDENTNVPROC GLeeFuncPtr_glIsImageHandleResidentNV=GLee_Lazy_glIsImageHandleResidentNV; #endif #endif /* GL_NV_shader_atomic_float */ #ifdef __GLEE_GL_NV_shader_atomic_float #endif /* GL_AMD_query_buffer_object */ #ifdef __GLEE_GL_AMD_query_buffer_object #endif /* GL_NV_compute_program5 */ #ifdef __GLEE_GL_NV_compute_program5 #endif /* GL_NV_shader_storage_buffer_object */ #ifdef __GLEE_GL_NV_shader_storage_buffer_object #endif /* GL_NV_shader_atomic_counters */ #ifdef __GLEE_GL_NV_shader_atomic_counters #endif /* GL_NV_deep_texture3D */ #ifdef __GLEE_GL_NV_deep_texture3D #endif /* GL_NVX_conditional_render */ #ifdef __GLEE_GL_NVX_conditional_render #ifndef GLEE_C_DEFINED_glBeginConditionalRenderNVX #define GLEE_C_DEFINED_glBeginConditionalRenderNVX void __stdcall GLee_Lazy_glBeginConditionalRenderNVX(GLuint id) {if (GLeeInit()) glBeginConditionalRenderNVX(id);} GLEEPFNGLBEGINCONDITIONALRENDERNVXPROC GLeeFuncPtr_glBeginConditionalRenderNVX=GLee_Lazy_glBeginConditionalRenderNVX; #endif #ifndef GLEE_C_DEFINED_glEndConditionalRenderNVX #define GLEE_C_DEFINED_glEndConditionalRenderNVX void __stdcall GLee_Lazy_glEndConditionalRenderNVX(void) {if (GLeeInit()) glEndConditionalRenderNVX();} GLEEPFNGLENDCONDITIONALRENDERNVXPROC GLeeFuncPtr_glEndConditionalRenderNVX=GLee_Lazy_glEndConditionalRenderNVX; #endif #endif /* GL_AMD_sparse_texture */ #ifdef __GLEE_GL_AMD_sparse_texture #ifndef GLEE_C_DEFINED_glTexStorageSparseAMD #define GLEE_C_DEFINED_glTexStorageSparseAMD void __stdcall GLee_Lazy_glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) {if (GLeeInit()) glTexStorageSparseAMD(target, internalFormat, width, height, depth, layers, flags);} GLEEPFNGLTEXSTORAGESPARSEAMDPROC GLeeFuncPtr_glTexStorageSparseAMD=GLee_Lazy_glTexStorageSparseAMD; #endif #ifndef GLEE_C_DEFINED_glTextureStorageSparseAMD #define GLEE_C_DEFINED_glTextureStorageSparseAMD void __stdcall GLee_Lazy_glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) {if (GLeeInit()) glTextureStorageSparseAMD(texture, target, internalFormat, width, height, depth, layers, flags);} GLEEPFNGLTEXTURESTORAGESPARSEAMDPROC GLeeFuncPtr_glTextureStorageSparseAMD=GLee_Lazy_glTextureStorageSparseAMD; #endif #endif /* GL_AMD_shader_trinary_minmax */ #ifdef __GLEE_GL_AMD_shader_trinary_minmax #endif /* GL_INTEL_map_texture */ #ifdef __GLEE_GL_INTEL_map_texture #ifndef GLEE_C_DEFINED_glSyncTextureINTEL #define GLEE_C_DEFINED_glSyncTextureINTEL void __stdcall GLee_Lazy_glSyncTextureINTEL(GLuint texture) {if (GLeeInit()) glSyncTextureINTEL(texture);} GLEEPFNGLSYNCTEXTUREINTELPROC GLeeFuncPtr_glSyncTextureINTEL=GLee_Lazy_glSyncTextureINTEL; #endif #ifndef GLEE_C_DEFINED_glUnmapTexture2DINTEL #define GLEE_C_DEFINED_glUnmapTexture2DINTEL void __stdcall GLee_Lazy_glUnmapTexture2DINTEL(GLuint texture, GLint level) {if (GLeeInit()) glUnmapTexture2DINTEL(texture, level);} GLEEPFNGLUNMAPTEXTURE2DINTELPROC GLeeFuncPtr_glUnmapTexture2DINTEL=GLee_Lazy_glUnmapTexture2DINTEL; #endif #ifndef GLEE_C_DEFINED_glMapTexture2DINTEL #define GLEE_C_DEFINED_glMapTexture2DINTEL GLvoid* __stdcall GLee_Lazy_glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout) {if (GLeeInit()) return glMapTexture2DINTEL(texture, level, access, stride, layout); return (GLvoid*)0;} GLEEPFNGLMAPTEXTURE2DINTELPROC GLeeFuncPtr_glMapTexture2DINTEL=GLee_Lazy_glMapTexture2DINTEL; #endif #endif /* GL_NV_draw_texture */ #ifdef __GLEE_GL_NV_draw_texture #ifndef GLEE_C_DEFINED_glDrawTextureNV #define GLEE_C_DEFINED_glDrawTextureNV void __stdcall GLee_Lazy_glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) {if (GLeeInit()) glDrawTextureNV(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);} GLEEPFNGLDRAWTEXTURENVPROC GLeeFuncPtr_glDrawTextureNV=GLee_Lazy_glDrawTextureNV; #endif #endif /* GL_SGIX_texture_select */ #ifdef __GLEE_GL_SGIX_texture_select #endif /* GL_INGR_blend_func_separate */ #ifdef __GLEE_GL_INGR_blend_func_separate #ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR #define GLEE_C_DEFINED_glBlendFuncSeparateINGR void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);} GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR; #endif #endif /* GL_SGIX_depth_pass_instrument */ #ifdef __GLEE_GL_SGIX_depth_pass_instrument #endif /* GL_SGIX_igloo_interface */ #ifdef __GLEE_GL_SGIX_igloo_interface #ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX #define GLEE_C_DEFINED_glIglooInterfaceSGIX void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum pname, const GLvoid * params) {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);} GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX; #endif #endif /* WGL */ #ifdef _WIN32 /* Extension querying variables */ GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE; GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE; GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE; GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE; GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE; GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE; GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE; GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE; GLboolean _GLEE_WGL_ARB_framebuffer_sRGB = GL_FALSE; GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE; GLboolean _GLEE_WGL_ARB_create_context_profile = GL_FALSE; GLboolean _GLEE_WGL_ARB_create_context_robustness = GL_FALSE; GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE; GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE; GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE; GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE; GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE; GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE; GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE; GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE; GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE; GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE; GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE; GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE; GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE; GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE; GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE; GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE; GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE; GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE; GLboolean _GLEE_WGL_NV_present_video = GL_FALSE; GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE; GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE; GLboolean _GLEE_WGL_AMD_gpu_association = GL_FALSE; GLboolean _GLEE_WGL_NV_copy_image = GL_FALSE; GLboolean _GLEE_WGL_NV_multisample_coverage = GL_FALSE; GLboolean _GLEE_WGL_EXT_create_context_es2_profile = GL_FALSE; GLboolean _GLEE_WGL_NV_DX_interop = GL_FALSE; GLboolean _GLEE_WGL_NV_DX_interop2 = GL_FALSE; GLboolean _GLEE_WGL_EXT_swap_control_tear = GL_FALSE; GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE; GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE; GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE; GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE; GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE; GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE; GLboolean _GLEE_WGL_NV_video_output = GL_FALSE; /* WGL Extension names */ char __GLeeWGLExtensionNames[47][35]={ "WGL_ARB_buffer_region", "WGL_ARB_multisample", "WGL_ARB_extensions_string", "WGL_ARB_pixel_format", "WGL_ARB_make_current_read", "WGL_ARB_pbuffer", "WGL_ARB_render_texture", "WGL_ARB_pixel_format_float", "WGL_ARB_framebuffer_sRGB", "WGL_ARB_create_context", "WGL_ARB_create_context_profile", "WGL_ARB_create_context_robustness", "WGL_EXT_make_current_read", "WGL_EXT_pixel_format", "WGL_EXT_pbuffer", "WGL_EXT_depth_float", "WGL_3DFX_multisample", "WGL_EXT_multisample", "WGL_I3D_digital_video_control", "WGL_I3D_gamma", "WGL_I3D_genlock", "WGL_I3D_image_buffer", "WGL_I3D_swap_frame_lock", "WGL_NV_render_depth_texture", "WGL_NV_render_texture_rectangle", "WGL_ATI_pixel_format_float", "WGL_NV_float_buffer", "WGL_3DL_stereo_control", "WGL_EXT_pixel_format_packed_float", "WGL_EXT_framebuffer_sRGB", "WGL_NV_present_video", "WGL_NV_swap_group", "WGL_NV_gpu_affinity", "WGL_AMD_gpu_association", "WGL_NV_copy_image", "WGL_NV_multisample_coverage", "WGL_EXT_create_context_es2_profile", "WGL_NV_DX_interop", "WGL_NV_DX_interop2", "WGL_EXT_swap_control_tear", "WGL_EXT_display_color_table", "WGL_EXT_extensions_string", "WGL_EXT_swap_control", "WGL_NV_vertex_array_range", "WGL_OML_sync_control", "WGL_I3D_swap_frame_usage", "WGL_NV_video_output" }; int __GLeeWGLNumExtensions=47; /* WGL_ARB_buffer_region */ #ifdef __GLEE_WGL_ARB_buffer_region #ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB #define GLEE_C_DEFINED_wglCreateBufferRegionARB HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType) {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;} GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB; #endif #ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB #define GLEE_C_DEFINED_wglDeleteBufferRegionARB VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion) {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);} GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB; #endif #ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB #define GLEE_C_DEFINED_wglSaveBufferRegionARB BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height) {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;} GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB; #endif #ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB #define GLEE_C_DEFINED_wglRestoreBufferRegionARB BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;} GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB; #endif #endif /* WGL_ARB_multisample */ #ifdef __GLEE_WGL_ARB_multisample #endif /* WGL_ARB_extensions_string */ #ifdef __GLEE_WGL_ARB_extensions_string #ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB #define GLEE_C_DEFINED_wglGetExtensionsStringARB const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC hdc) {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;} GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB; #endif #endif /* WGL_ARB_pixel_format */ #ifdef __GLEE_WGL_ARB_pixel_format #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB #define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;} GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB; #endif #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;} GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB; #endif #ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB #define GLEE_C_DEFINED_wglChoosePixelFormatARB BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;} GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB; #endif #endif /* WGL_ARB_make_current_read */ #ifdef __GLEE_WGL_ARB_make_current_read #ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB #define GLEE_C_DEFINED_wglMakeContextCurrentARB BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;} GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB; #endif #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB #define GLEE_C_DEFINED_wglGetCurrentReadDCARB HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void) {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;} GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB; #endif #endif /* WGL_ARB_pbuffer */ #ifdef __GLEE_WGL_ARB_pbuffer #ifndef GLEE_C_DEFINED_wglCreatePbufferARB #define GLEE_C_DEFINED_wglCreatePbufferARB HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;} GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB; #endif #ifndef GLEE_C_DEFINED_wglGetPbufferDCARB #define GLEE_C_DEFINED_wglGetPbufferDCARB HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;} GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB; #endif #ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB #define GLEE_C_DEFINED_wglReleasePbufferDCARB int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;} GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB; #endif #ifndef GLEE_C_DEFINED_wglDestroyPbufferARB #define GLEE_C_DEFINED_wglDestroyPbufferARB BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;} GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB; #endif #ifndef GLEE_C_DEFINED_wglQueryPbufferARB #define GLEE_C_DEFINED_wglQueryPbufferARB BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;} GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB; #endif #endif /* WGL_ARB_render_texture */ #ifdef __GLEE_WGL_ARB_render_texture #ifndef GLEE_C_DEFINED_wglBindTexImageARB #define GLEE_C_DEFINED_wglBindTexImageARB BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;} GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB; #endif #ifndef GLEE_C_DEFINED_wglReleaseTexImageARB #define GLEE_C_DEFINED_wglReleaseTexImageARB BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;} GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB; #endif #ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB #define GLEE_C_DEFINED_wglSetPbufferAttribARB BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int * piAttribList) {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;} GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB; #endif #endif /* WGL_ARB_pixel_format_float */ #ifdef __GLEE_WGL_ARB_pixel_format_float #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef __GLEE_WGL_ARB_framebuffer_sRGB #endif /* WGL_ARB_create_context */ #ifdef __GLEE_WGL_ARB_create_context #ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB #define GLEE_C_DEFINED_wglCreateContextAttribsARB HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;} GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB; #endif #endif /* WGL_ARB_create_context_profile */ #ifdef __GLEE_WGL_ARB_create_context_profile #endif /* WGL_ARB_create_context_robustness */ #ifdef __GLEE_WGL_ARB_create_context_robustness #endif /* WGL_EXT_make_current_read */ #ifdef __GLEE_WGL_EXT_make_current_read #ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT #define GLEE_C_DEFINED_wglMakeContextCurrentEXT BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;} GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT; #endif #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT #define GLEE_C_DEFINED_wglGetCurrentReadDCEXT HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void) {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;} GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT; #endif #endif /* WGL_EXT_pixel_format */ #ifdef __GLEE_WGL_EXT_pixel_format #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT #define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;} GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT; #endif #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;} GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT; #endif #ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT #define GLEE_C_DEFINED_wglChoosePixelFormatEXT BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;} GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT; #endif #endif /* WGL_EXT_pbuffer */ #ifdef __GLEE_WGL_EXT_pbuffer #ifndef GLEE_C_DEFINED_wglCreatePbufferEXT #define GLEE_C_DEFINED_wglCreatePbufferEXT HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;} GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT; #endif #ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT #define GLEE_C_DEFINED_wglGetPbufferDCEXT HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;} GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT; #endif #ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT #define GLEE_C_DEFINED_wglReleasePbufferDCEXT int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;} GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT; #endif #ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT #define GLEE_C_DEFINED_wglDestroyPbufferEXT BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;} GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT; #endif #ifndef GLEE_C_DEFINED_wglQueryPbufferEXT #define GLEE_C_DEFINED_wglQueryPbufferEXT BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;} GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT; #endif #endif /* WGL_EXT_depth_float */ #ifdef __GLEE_WGL_EXT_depth_float #endif /* WGL_3DFX_multisample */ #ifdef __GLEE_WGL_3DFX_multisample #endif /* WGL_EXT_multisample */ #ifdef __GLEE_WGL_EXT_multisample #endif /* WGL_I3D_digital_video_control */ #ifdef __GLEE_WGL_I3D_digital_video_control #ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D #define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;} GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D; #endif #ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D #define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;} GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D; #endif #endif /* WGL_I3D_gamma */ #ifdef __GLEE_WGL_I3D_gamma #ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D #define GLEE_C_DEFINED_wglGetGammaTableParametersI3D BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;} GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D; #endif #ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D #define GLEE_C_DEFINED_wglSetGammaTableParametersI3D BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;} GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D; #endif #ifndef GLEE_C_DEFINED_wglGetGammaTableI3D #define GLEE_C_DEFINED_wglGetGammaTableI3D BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue) {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;} GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D; #endif #ifndef GLEE_C_DEFINED_wglSetGammaTableI3D #define GLEE_C_DEFINED_wglSetGammaTableI3D BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue) {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;} GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D; #endif #endif /* WGL_I3D_genlock */ #ifdef __GLEE_WGL_I3D_genlock #ifndef GLEE_C_DEFINED_wglEnableGenlockI3D #define GLEE_C_DEFINED_wglEnableGenlockI3D BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;} GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D; #endif #ifndef GLEE_C_DEFINED_wglDisableGenlockI3D #define GLEE_C_DEFINED_wglDisableGenlockI3D BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;} GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D; #endif #ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D #define GLEE_C_DEFINED_wglIsEnabledGenlockI3D BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC, BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;} GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D; #endif #ifndef GLEE_C_DEFINED_wglGenlockSourceI3D #define GLEE_C_DEFINED_wglGenlockSourceI3D BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC hDC, UINT uSource) {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;} GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D; #endif #ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D #define GLEE_C_DEFINED_wglGetGenlockSourceI3D BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC, UINT * uSource) {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;} GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D; #endif #ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D #define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge) {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;} GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D; #endif #ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D #define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT * uEdge) {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;} GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D; #endif #ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D #define GLEE_C_DEFINED_wglGenlockSampleRateI3D BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC, UINT uRate) {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;} GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D; #endif #ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D #define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC, UINT * uRate) {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;} GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D; #endif #ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D #define GLEE_C_DEFINED_wglGenlockSourceDelayI3D BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay) {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;} GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D; #endif #ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D #define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC, UINT * uDelay) {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;} GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D; #endif #ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D #define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay) {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;} GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D; #endif #endif /* WGL_I3D_image_buffer */ #ifdef __GLEE_WGL_I3D_image_buffer #ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D #define GLEE_C_DEFINED_wglCreateImageBufferI3D LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags) {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;} GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D; #endif #ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D #define GLEE_C_DEFINED_wglDestroyImageBufferI3D BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress) {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;} GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D; #endif #ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D #define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count) {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;} GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D; #endif #ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D #define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID * pAddress, UINT count) {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;} GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D; #endif #endif /* WGL_I3D_swap_frame_lock */ #ifdef __GLEE_WGL_I3D_swap_frame_lock #ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D #define GLEE_C_DEFINED_wglEnableFrameLockI3D BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void) {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;} GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D; #endif #ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D #define GLEE_C_DEFINED_wglDisableFrameLockI3D BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void) {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;} GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D; #endif #ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D #define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;} GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D; #endif #ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D #define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag) {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;} GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D; #endif #endif /* WGL_NV_render_depth_texture */ #ifdef __GLEE_WGL_NV_render_depth_texture #endif /* WGL_NV_render_texture_rectangle */ #ifdef __GLEE_WGL_NV_render_texture_rectangle #endif /* WGL_ATI_pixel_format_float */ #ifdef __GLEE_WGL_ATI_pixel_format_float #endif /* WGL_NV_float_buffer */ #ifdef __GLEE_WGL_NV_float_buffer #endif /* WGL_3DL_stereo_control */ #ifdef __GLEE_WGL_3DL_stereo_control #ifndef GLEE_C_DEFINED_wglSetStereoEmitterState3DL #define GLEE_C_DEFINED_wglSetStereoEmitterState3DL BOOL __stdcall GLee_Lazy_wglSetStereoEmitterState3DL(HDC hDC, UINT uState) {if (GLeeInit()) return wglSetStereoEmitterState3DL(hDC, uState); return (BOOL)0;} GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC GLeeFuncPtr_wglSetStereoEmitterState3DL=GLee_Lazy_wglSetStereoEmitterState3DL; #endif #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef __GLEE_WGL_EXT_pixel_format_packed_float #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef __GLEE_WGL_EXT_framebuffer_sRGB #endif /* WGL_NV_present_video */ #ifdef __GLEE_WGL_NV_present_video #ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV #define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList) {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;} GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV; #endif #ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV #define GLEE_C_DEFINED_wglBindVideoDeviceNV BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList) {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;} GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV; #endif #ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV #define GLEE_C_DEFINED_wglQueryCurrentContextNV BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;} GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV; #endif #endif /* WGL_NV_swap_group */ #ifdef __GLEE_WGL_NV_swap_group #ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV #define GLEE_C_DEFINED_wglJoinSwapGroupNV BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC hDC, GLuint group) {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;} GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV; #endif #ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV #define GLEE_C_DEFINED_wglBindSwapBarrierNV BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint group, GLuint barrier) {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;} GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV; #endif #ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV #define GLEE_C_DEFINED_wglQuerySwapGroupNV BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC hDC, GLuint * group, GLuint * barrier) {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;} GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV; #endif #ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV #define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;} GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV; #endif #ifndef GLEE_C_DEFINED_wglQueryFrameCountNV #define GLEE_C_DEFINED_wglQueryFrameCountNV BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC hDC, GLuint * count) {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;} GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV; #endif #ifndef GLEE_C_DEFINED_wglResetFrameCountNV #define GLEE_C_DEFINED_wglResetFrameCountNV BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC hDC) {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;} GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV; #endif #endif /* WGL_NV_gpu_affinity */ #ifdef __GLEE_WGL_NV_gpu_affinity #ifndef GLEE_C_DEFINED_wglEnumGpusNV #define GLEE_C_DEFINED_wglEnumGpusNV BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex, HGPUNV * phGpu) {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;} GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV; #endif #ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV #define GLEE_C_DEFINED_wglEnumGpuDevicesNV BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;} GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV; #endif #ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV #define GLEE_C_DEFINED_wglCreateAffinityDCNV HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList) {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;} GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV; #endif #ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV #define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu) {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;} GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV; #endif #ifndef GLEE_C_DEFINED_wglDeleteDCNV #define GLEE_C_DEFINED_wglDeleteDCNV BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC hdc) {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;} GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV; #endif #endif /* WGL_AMD_gpu_association */ #ifdef __GLEE_WGL_AMD_gpu_association #ifndef GLEE_C_DEFINED_wglGetGPUIDsAMD #define GLEE_C_DEFINED_wglGetGPUIDsAMD UINT __stdcall GLee_Lazy_wglGetGPUIDsAMD(UINT maxCount, UINT * ids) {if (GLeeInit()) return wglGetGPUIDsAMD(maxCount, ids); return (UINT)0;} GLEEPFNWGLGETGPUIDSAMDPROC GLeeFuncPtr_wglGetGPUIDsAMD=GLee_Lazy_wglGetGPUIDsAMD; #endif #ifndef GLEE_C_DEFINED_wglGetGPUInfoAMD #define GLEE_C_DEFINED_wglGetGPUInfoAMD INT __stdcall GLee_Lazy_wglGetGPUInfoAMD(UINT id, int property, GLenum dataType, UINT size, void * data) {if (GLeeInit()) return wglGetGPUInfoAMD(id, property, dataType, size, data); return (INT)0;} GLEEPFNWGLGETGPUINFOAMDPROC GLeeFuncPtr_wglGetGPUInfoAMD=GLee_Lazy_wglGetGPUInfoAMD; #endif #ifndef GLEE_C_DEFINED_wglGetContextGPUIDAMD #define GLEE_C_DEFINED_wglGetContextGPUIDAMD UINT __stdcall GLee_Lazy_wglGetContextGPUIDAMD(HGLRC hglrc) {if (GLeeInit()) return wglGetContextGPUIDAMD(hglrc); return (UINT)0;} GLEEPFNWGLGETCONTEXTGPUIDAMDPROC GLeeFuncPtr_wglGetContextGPUIDAMD=GLee_Lazy_wglGetContextGPUIDAMD; #endif #ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAMD #define GLEE_C_DEFINED_wglCreateAssociatedContextAMD HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAMD(UINT id) {if (GLeeInit()) return wglCreateAssociatedContextAMD(id); return (HGLRC)0;} GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAMD=GLee_Lazy_wglCreateAssociatedContextAMD; #endif #ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD #define GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAttribsAMD(UINT id, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateAssociatedContextAttribsAMD(id, hShareContext, attribList); return (HGLRC)0;} GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD=GLee_Lazy_wglCreateAssociatedContextAttribsAMD; #endif #ifndef GLEE_C_DEFINED_wglDeleteAssociatedContextAMD #define GLEE_C_DEFINED_wglDeleteAssociatedContextAMD BOOL __stdcall GLee_Lazy_wglDeleteAssociatedContextAMD(HGLRC hglrc) {if (GLeeInit()) return wglDeleteAssociatedContextAMD(hglrc); return (BOOL)0;} GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglDeleteAssociatedContextAMD=GLee_Lazy_wglDeleteAssociatedContextAMD; #endif #ifndef GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD #define GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD BOOL __stdcall GLee_Lazy_wglMakeAssociatedContextCurrentAMD(HGLRC hglrc) {if (GLeeInit()) return wglMakeAssociatedContextCurrentAMD(hglrc); return (BOOL)0;} GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD=GLee_Lazy_wglMakeAssociatedContextCurrentAMD; #endif #ifndef GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD #define GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD HGLRC __stdcall GLee_Lazy_wglGetCurrentAssociatedContextAMD(void) {if (GLeeInit()) return wglGetCurrentAssociatedContextAMD(); return (HGLRC)0;} GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglGetCurrentAssociatedContextAMD=GLee_Lazy_wglGetCurrentAssociatedContextAMD; #endif #ifndef GLEE_C_DEFINED_wglBlitContextFramebufferAMD #define GLEE_C_DEFINED_wglBlitContextFramebufferAMD VOID __stdcall GLee_Lazy_wglBlitContextFramebufferAMD(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) wglBlitContextFramebufferAMD(dstCtx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);} GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC GLeeFuncPtr_wglBlitContextFramebufferAMD=GLee_Lazy_wglBlitContextFramebufferAMD; #endif #endif /* WGL_NV_copy_image */ #ifdef __GLEE_WGL_NV_copy_image #ifndef GLEE_C_DEFINED_wglCopyImageSubDataNV #define GLEE_C_DEFINED_wglCopyImageSubDataNV BOOL __stdcall GLee_Lazy_wglCopyImageSubDataNV(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) return wglCopyImageSubDataNV(hSrcRC, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, hDstRC, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); return (BOOL)0;} GLEEPFNWGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_wglCopyImageSubDataNV=GLee_Lazy_wglCopyImageSubDataNV; #endif #endif /* WGL_NV_multisample_coverage */ #ifdef __GLEE_WGL_NV_multisample_coverage #endif /* WGL_EXT_create_context_es2_profile */ #ifdef __GLEE_WGL_EXT_create_context_es2_profile #endif /* WGL_NV_DX_interop */ #ifdef __GLEE_WGL_NV_DX_interop #ifndef GLEE_C_DEFINED_wglDXSetResourceShareHandleNV #define GLEE_C_DEFINED_wglDXSetResourceShareHandleNV BOOL __stdcall GLee_Lazy_wglDXSetResourceShareHandleNV(void * dxObject, HANDLE shareHandle) {if (GLeeInit()) return wglDXSetResourceShareHandleNV(dxObject, shareHandle); return (BOOL)0;} GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC GLeeFuncPtr_wglDXSetResourceShareHandleNV=GLee_Lazy_wglDXSetResourceShareHandleNV; #endif #ifndef GLEE_C_DEFINED_wglDXOpenDeviceNV #define GLEE_C_DEFINED_wglDXOpenDeviceNV HANDLE __stdcall GLee_Lazy_wglDXOpenDeviceNV(void * dxDevice) {if (GLeeInit()) return wglDXOpenDeviceNV(dxDevice); return (HANDLE)0;} GLEEPFNWGLDXOPENDEVICENVPROC GLeeFuncPtr_wglDXOpenDeviceNV=GLee_Lazy_wglDXOpenDeviceNV; #endif #ifndef GLEE_C_DEFINED_wglDXCloseDeviceNV #define GLEE_C_DEFINED_wglDXCloseDeviceNV BOOL __stdcall GLee_Lazy_wglDXCloseDeviceNV(HANDLE hDevice) {if (GLeeInit()) return wglDXCloseDeviceNV(hDevice); return (BOOL)0;} GLEEPFNWGLDXCLOSEDEVICENVPROC GLeeFuncPtr_wglDXCloseDeviceNV=GLee_Lazy_wglDXCloseDeviceNV; #endif #ifndef GLEE_C_DEFINED_wglDXRegisterObjectNV #define GLEE_C_DEFINED_wglDXRegisterObjectNV HANDLE __stdcall GLee_Lazy_wglDXRegisterObjectNV(HANDLE hDevice, void * dxObject, GLuint name, GLenum type, GLenum access) {if (GLeeInit()) return wglDXRegisterObjectNV(hDevice, dxObject, name, type, access); return (HANDLE)0;} GLEEPFNWGLDXREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXRegisterObjectNV=GLee_Lazy_wglDXRegisterObjectNV; #endif #ifndef GLEE_C_DEFINED_wglDXUnregisterObjectNV #define GLEE_C_DEFINED_wglDXUnregisterObjectNV BOOL __stdcall GLee_Lazy_wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject) {if (GLeeInit()) return wglDXUnregisterObjectNV(hDevice, hObject); return (BOOL)0;} GLEEPFNWGLDXUNREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXUnregisterObjectNV=GLee_Lazy_wglDXUnregisterObjectNV; #endif #ifndef GLEE_C_DEFINED_wglDXObjectAccessNV #define GLEE_C_DEFINED_wglDXObjectAccessNV BOOL __stdcall GLee_Lazy_wglDXObjectAccessNV(HANDLE hObject, GLenum access) {if (GLeeInit()) return wglDXObjectAccessNV(hObject, access); return (BOOL)0;} GLEEPFNWGLDXOBJECTACCESSNVPROC GLeeFuncPtr_wglDXObjectAccessNV=GLee_Lazy_wglDXObjectAccessNV; #endif #ifndef GLEE_C_DEFINED_wglDXLockObjectsNV #define GLEE_C_DEFINED_wglDXLockObjectsNV BOOL __stdcall GLee_Lazy_wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE * hObjects) {if (GLeeInit()) return wglDXLockObjectsNV(hDevice, count, hObjects); return (BOOL)0;} GLEEPFNWGLDXLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXLockObjectsNV=GLee_Lazy_wglDXLockObjectsNV; #endif #ifndef GLEE_C_DEFINED_wglDXUnlockObjectsNV #define GLEE_C_DEFINED_wglDXUnlockObjectsNV BOOL __stdcall GLee_Lazy_wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE * hObjects) {if (GLeeInit()) return wglDXUnlockObjectsNV(hDevice, count, hObjects); return (BOOL)0;} GLEEPFNWGLDXUNLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXUnlockObjectsNV=GLee_Lazy_wglDXUnlockObjectsNV; #endif #endif /* WGL_NV_DX_interop2 */ #ifdef __GLEE_WGL_NV_DX_interop2 #endif /* WGL_EXT_swap_control_tear */ #ifdef __GLEE_WGL_EXT_swap_control_tear #endif /* WGL_EXT_display_color_table */ #ifdef __GLEE_WGL_EXT_display_color_table #ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT #define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;} GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT; #endif #ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT #define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length) {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;} GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT; #endif #ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT #define GLEE_C_DEFINED_wglBindDisplayColorTableEXT GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;} GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT; #endif #ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT #define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id) {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);} GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT; #endif #endif /* WGL_EXT_extensions_string */ #ifdef __GLEE_WGL_EXT_extensions_string #ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT #define GLEE_C_DEFINED_wglGetExtensionsStringEXT const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void) {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;} GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT; #endif #endif /* WGL_EXT_swap_control */ #ifdef __GLEE_WGL_EXT_swap_control #ifndef GLEE_C_DEFINED_wglSwapIntervalEXT #define GLEE_C_DEFINED_wglSwapIntervalEXT BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int interval) {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;} GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT; #endif #ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT #define GLEE_C_DEFINED_wglGetSwapIntervalEXT int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void) {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;} GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT; #endif #endif /* WGL_NV_vertex_array_range */ #ifdef __GLEE_WGL_NV_vertex_array_range #ifndef GLEE_C_DEFINED_wglAllocateMemoryNV #define GLEE_C_DEFINED_wglAllocateMemoryNV void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;} GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV; #endif #ifndef GLEE_C_DEFINED_wglFreeMemoryNV #define GLEE_C_DEFINED_wglFreeMemoryNV void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer) {if (GLeeInit()) wglFreeMemoryNV(pointer);} GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV; #endif #endif /* WGL_OML_sync_control */ #ifdef __GLEE_WGL_OML_sync_control #ifndef GLEE_C_DEFINED_wglGetSyncValuesOML #define GLEE_C_DEFINED_wglGetSyncValuesOML BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;} GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML; #endif #ifndef GLEE_C_DEFINED_wglGetMscRateOML #define GLEE_C_DEFINED_wglGetMscRateOML BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC hdc, INT32 * numerator, INT32 * denominator) {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;} GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML; #endif #ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML #define GLEE_C_DEFINED_wglSwapBuffersMscOML INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;} GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML; #endif #ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML #define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;} GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML; #endif #ifndef GLEE_C_DEFINED_wglWaitForMscOML #define GLEE_C_DEFINED_wglWaitForMscOML BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;} GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML; #endif #ifndef GLEE_C_DEFINED_wglWaitForSbcOML #define GLEE_C_DEFINED_wglWaitForSbcOML BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;} GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML; #endif #endif /* WGL_I3D_swap_frame_usage */ #ifdef __GLEE_WGL_I3D_swap_frame_usage #ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D #define GLEE_C_DEFINED_wglGetFrameUsageI3D BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage) {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;} GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D; #endif #ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D #define GLEE_C_DEFINED_wglBeginFrameTrackingI3D BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void) {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;} GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D; #endif #ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D #define GLEE_C_DEFINED_wglEndFrameTrackingI3D BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void) {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;} GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D; #endif #ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D #define GLEE_C_DEFINED_wglQueryFrameTrackingI3D BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage) {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;} GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D; #endif #endif /* WGL_NV_video_output */ #ifdef __GLEE_WGL_NV_video_output #ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV #define GLEE_C_DEFINED_wglGetVideoDeviceNV BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice) {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;} GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV; #endif #ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV #define GLEE_C_DEFINED_wglReleaseVideoDeviceNV BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice) {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;} GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV; #endif #ifndef GLEE_C_DEFINED_wglBindVideoImageNV #define GLEE_C_DEFINED_wglBindVideoImageNV BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;} GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV; #endif #ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV #define GLEE_C_DEFINED_wglReleaseVideoImageNV BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;} GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV; #endif #ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV #define GLEE_C_DEFINED_wglSendPbufferToVideoNV BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock) {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;} GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV; #endif #ifndef GLEE_C_DEFINED_wglGetVideoInfoNV #define GLEE_C_DEFINED_wglGetVideoInfoNV BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;} GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV; #endif #endif #elif defined(__APPLE__) || defined(__APPLE_CC__) #else /* GLX */ /* Extension querying variables */ GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE; GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE; GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE; GLboolean _GLEE_GLX_ARB_vertex_buffer_object = GL_FALSE; GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE; GLboolean _GLEE_GLX_ARB_framebuffer_sRGB = GL_FALSE; GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE; GLboolean _GLEE_GLX_ARB_create_context_profile = GL_FALSE; GLboolean _GLEE_GLX_ARB_create_context_robustness = GL_FALSE; GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE; GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE; GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE; GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE; GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE; GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE; GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE; GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE; GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE; GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE; GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE; GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE; GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE; GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE; GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE; GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE; GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE; GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE; GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE; GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE; GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE; GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE; GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE; GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE; GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE; GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE; GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE; GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE; GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE; GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE; GLboolean _GLEE_GLX_NV_present_video = GL_FALSE; GLboolean _GLEE_GLX_NV_video_out = GL_FALSE; GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE; GLboolean _GLEE_GLX_NV_video_capture = GL_FALSE; GLboolean _GLEE_GLX_EXT_swap_control = GL_FALSE; GLboolean _GLEE_GLX_NV_copy_image = GL_FALSE; GLboolean _GLEE_GLX_INTEL_swap_event = GL_FALSE; GLboolean _GLEE_GLX_NV_multisample_coverage = GL_FALSE; GLboolean _GLEE_GLX_AMD_gpu_association = GL_FALSE; GLboolean _GLEE_GLX_EXT_create_context_es2_profile = GL_FALSE; GLboolean _GLEE_GLX_EXT_create_context_es_profile = GL_FALSE; GLboolean _GLEE_GLX_EXT_swap_control_tear = GL_FALSE; GLboolean _GLEE_GLX_EXT_buffer_age = GL_FALSE; GLboolean _GLEE_GLX_NV_video_output = GL_FALSE; /* GLX Extension names */ char __GLeeGLXExtensionNames[53][35]={ "GLX_VERSION_1_3", "GLX_VERSION_1_4", "GLX_ARB_multisample", "GLX_ARB_vertex_buffer_object", "GLX_ARB_fbconfig_float", "GLX_ARB_framebuffer_sRGB", "GLX_ARB_create_context", "GLX_ARB_create_context_profile", "GLX_ARB_create_context_robustness", "GLX_SGIS_multisample", "GLX_EXT_visual_info", "GLX_SGI_swap_control", "GLX_SGI_video_sync", "GLX_SGI_make_current_read", "GLX_EXT_visual_rating", "GLX_EXT_import_context", "GLX_SGIX_fbconfig", "GLX_SGIX_pbuffer", "GLX_SGI_cushion", "GLX_SGIX_video_resize", "GLX_SGIX_swap_group", "GLX_SGIX_swap_barrier", "GLX_SGIS_blended_overlay", "GLX_SGIS_shared_multisample", "GLX_SUN_get_transparent_index", "GLX_3DFX_multisample", "GLX_MESA_copy_sub_buffer", "GLX_MESA_pixmap_colormap", "GLX_MESA_release_buffers", "GLX_MESA_set_3dfx_mode", "GLX_SGIX_visual_select_group", "GLX_OML_swap_method", "GLX_OML_sync_control", "GLX_NV_float_buffer", "GLX_SGIX_hyperpipe", "GLX_MESA_agp_offset", "GLX_EXT_fbconfig_packed_float", "GLX_EXT_framebuffer_sRGB", "GLX_EXT_texture_from_pixmap", "GLX_NV_present_video", "GLX_NV_video_out", "GLX_NV_swap_group", "GLX_NV_video_capture", "GLX_EXT_swap_control", "GLX_NV_copy_image", "GLX_INTEL_swap_event", "GLX_NV_multisample_coverage", "GLX_AMD_gpu_association", "GLX_EXT_create_context_es2_profile", "GLX_EXT_create_context_es_profile", "GLX_EXT_swap_control_tear", "GLX_EXT_buffer_age", "GLX_NV_video_output" }; int __GLeeGLXNumExtensions=53; /* GLX_VERSION_1_3 */ #ifdef __GLEE_GLX_VERSION_1_3 #ifndef GLEE_C_DEFINED_glXGetFBConfigs #define GLEE_C_DEFINED_glXGetFBConfigs GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;} GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs; #endif #ifndef GLEE_C_DEFINED_glXChooseFBConfig #define GLEE_C_DEFINED_glXChooseFBConfig GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int screen, const int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;} GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig; #endif #ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib #define GLEE_C_DEFINED_glXGetFBConfigAttrib int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;} GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib; #endif #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig #define GLEE_C_DEFINED_glXGetVisualFromFBConfig XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config) {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;} GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig; #endif #ifndef GLEE_C_DEFINED_glXCreateWindow #define GLEE_C_DEFINED_glXCreateWindow GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list) {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;} GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow; #endif #ifndef GLEE_C_DEFINED_glXDestroyWindow #define GLEE_C_DEFINED_glXDestroyWindow void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow win) {if (GLeeInit()) glXDestroyWindow(dpy, win);} GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow; #endif #ifndef GLEE_C_DEFINED_glXCreatePixmap #define GLEE_C_DEFINED_glXCreatePixmap GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list) {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;} GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap; #endif #ifndef GLEE_C_DEFINED_glXDestroyPixmap #define GLEE_C_DEFINED_glXDestroyPixmap void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap pixmap) {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);} GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap; #endif #ifndef GLEE_C_DEFINED_glXCreatePbuffer #define GLEE_C_DEFINED_glXCreatePbuffer GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list) {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;} GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer; #endif #ifndef GLEE_C_DEFINED_glXDestroyPbuffer #define GLEE_C_DEFINED_glXDestroyPbuffer void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);} GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer; #endif #ifndef GLEE_C_DEFINED_glXQueryDrawable #define GLEE_C_DEFINED_glXQueryDrawable void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value) {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);} GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable; #endif #ifndef GLEE_C_DEFINED_glXCreateNewContext #define GLEE_C_DEFINED_glXCreateNewContext GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;} GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext; #endif #ifndef GLEE_C_DEFINED_glXMakeContextCurrent #define GLEE_C_DEFINED_glXMakeContextCurrent Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;} GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent; #endif #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable #define GLEE_C_DEFINED_glXGetCurrentReadDrawable GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void) {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;} GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable; #endif #ifndef GLEE_C_DEFINED_glXGetCurrentDisplay #define GLEE_C_DEFINED_glXGetCurrentDisplay Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void) {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;} GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay; #endif #ifndef GLEE_C_DEFINED_glXQueryContext #define GLEE_C_DEFINED_glXQueryContext int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value) {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;} GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext; #endif #ifndef GLEE_C_DEFINED_glXSelectEvent #define GLEE_C_DEFINED_glXSelectEvent void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable draw, unsigned long event_mask) {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);} GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent; #endif #ifndef GLEE_C_DEFINED_glXGetSelectedEvent #define GLEE_C_DEFINED_glXGetSelectedEvent void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable draw, unsigned long * event_mask) {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);} GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent; #endif #endif /* GLX_VERSION_1_4 */ #ifdef __GLEE_GLX_VERSION_1_4 #ifndef GLEE_C_DEFINED_glXGetProcAddress #define GLEE_C_DEFINED_glXGetProcAddress __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName) {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;} GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress; #endif #endif /* GLX_ARB_multisample */ #ifdef __GLEE_GLX_ARB_multisample #endif /* GLX_ARB_vertex_buffer_object */ #ifdef __GLEE_GLX_ARB_vertex_buffer_object #endif /* GLX_ARB_fbconfig_float */ #ifdef __GLEE_GLX_ARB_fbconfig_float #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef __GLEE_GLX_ARB_framebuffer_sRGB #endif /* GLX_ARB_create_context */ #ifdef __GLEE_GLX_ARB_create_context #ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB #define GLEE_C_DEFINED_glXCreateContextAttribsARB GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list) {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;} GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB; #endif #endif /* GLX_ARB_create_context_profile */ #ifdef __GLEE_GLX_ARB_create_context_profile #endif /* GLX_ARB_create_context_robustness */ #ifdef __GLEE_GLX_ARB_create_context_robustness #endif /* GLX_SGIS_multisample */ #ifdef __GLEE_GLX_SGIS_multisample #endif /* GLX_EXT_visual_info */ #ifdef __GLEE_GLX_EXT_visual_info #endif /* GLX_SGI_swap_control */ #ifdef __GLEE_GLX_SGI_swap_control #ifndef GLEE_C_DEFINED_glXSwapIntervalSGI #define GLEE_C_DEFINED_glXSwapIntervalSGI int __stdcall GLee_Lazy_glXSwapIntervalSGI(int interval) {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;} GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI; #endif #endif /* GLX_SGI_video_sync */ #ifdef __GLEE_GLX_SGI_video_sync #ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI #define GLEE_C_DEFINED_glXGetVideoSyncSGI int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count) {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;} GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI; #endif #ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI #define GLEE_C_DEFINED_glXWaitVideoSyncSGI int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count) {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;} GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI; #endif #endif /* GLX_SGI_make_current_read */ #ifdef __GLEE_GLX_SGI_make_current_read #ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI #define GLEE_C_DEFINED_glXMakeCurrentReadSGI Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;} GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI; #endif #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI #define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void) {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;} GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI; #endif #endif /* GLX_EXT_visual_rating */ #ifdef __GLEE_GLX_EXT_visual_rating #endif /* GLX_EXT_import_context */ #ifdef __GLEE_GLX_EXT_import_context #ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT #define GLEE_C_DEFINED_glXGetCurrentDisplayEXT Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void) {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;} GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT; #endif #ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT #define GLEE_C_DEFINED_glXQueryContextInfoEXT int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value) {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;} GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT; #endif #ifndef GLEE_C_DEFINED_glXGetContextIDEXT #define GLEE_C_DEFINED_glXGetContextIDEXT GLEE_GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext context) {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLEE_GLXContextID)0;} GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT; #endif #ifndef GLEE_C_DEFINED_glXImportContextEXT #define GLEE_C_DEFINED_glXImportContextEXT GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLEE_GLXContextID contextID) {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;} GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT; #endif #ifndef GLEE_C_DEFINED_glXFreeContextEXT #define GLEE_C_DEFINED_glXFreeContextEXT void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext context) {if (GLeeInit()) glXFreeContextEXT(dpy, context);} GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT; #endif #endif /* GLX_SGIX_fbconfig */ #ifdef __GLEE_GLX_SGIX_fbconfig #ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX #define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;} GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX; #endif #ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX #define GLEE_C_DEFINED_glXChooseFBConfigSGIX GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int screen, int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;} GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX; #endif #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX #define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap) {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;} GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX; #endif #ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX #define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;} GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX; #endif #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX #define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX config) {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;} GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX; #endif #ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX #define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis) {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;} GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX; #endif #endif /* GLX_SGIX_pbuffer */ #ifdef __GLEE_GLX_SGIX_pbuffer #ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX #define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list) {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;} GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX; #endif #ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX #define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf) {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);} GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX; #endif #ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX #define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value) {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;} GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX; #endif #ifndef GLEE_C_DEFINED_glXSelectEventSGIX #define GLEE_C_DEFINED_glXSelectEventSGIX void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long mask) {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);} GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX; #endif #ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX #define GLEE_C_DEFINED_glXGetSelectedEventSGIX void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long * mask) {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);} GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX; #endif #endif /* GLX_SGI_cushion */ #ifdef __GLEE_GLX_SGI_cushion #ifndef GLEE_C_DEFINED_glXCushionSGI #define GLEE_C_DEFINED_glXCushionSGI void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window window, float cushion) {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);} GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI; #endif #endif /* GLX_SGIX_video_resize */ #ifdef __GLEE_GLX_SGIX_video_resize #ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX #define GLEE_C_DEFINED_glXBindChannelToWindowSGIX int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int screen, int channel, Window window) {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;} GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX; #endif #ifndef GLEE_C_DEFINED_glXChannelRectSGIX #define GLEE_C_DEFINED_glXChannelRectSGIX int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h) {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;} GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX; #endif #ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX #define GLEE_C_DEFINED_glXQueryChannelRectSGIX int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh) {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;} GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX; #endif #ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX #define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * x, int * y, int * w, int * h) {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;} GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX; #endif #ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX #define GLEE_C_DEFINED_glXChannelRectSyncSGIX int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype) {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;} GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX; #endif #endif /* GLX_SGIX_swap_group */ #ifdef __GLEE_GLX_SGIX_swap_group #ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX #define GLEE_C_DEFINED_glXJoinSwapGroupSGIX void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member) {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);} GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX; #endif #endif /* GLX_SGIX_swap_barrier */ #ifdef __GLEE_GLX_SGIX_swap_barrier #ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX #define GLEE_C_DEFINED_glXBindSwapBarrierSGIX void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier) {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);} GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX; #endif #ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX #define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max) {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;} GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX; #endif #endif /* GLX_SGIS_blended_overlay */ #ifdef __GLEE_GLX_SGIS_blended_overlay #endif /* GLX_SGIS_shared_multisample */ #ifdef __GLEE_GLX_SGIS_shared_multisample #endif /* GLX_SUN_get_transparent_index */ #ifdef __GLEE_GLX_SUN_get_transparent_index #ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN #define GLEE_C_DEFINED_glXGetTransparentIndexSUN Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex) {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;} GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN; #endif #endif /* GLX_3DFX_multisample */ #ifdef __GLEE_GLX_3DFX_multisample #endif /* GLX_MESA_copy_sub_buffer */ #ifdef __GLEE_GLX_MESA_copy_sub_buffer #ifndef GLEE_C_DEFINED_glXCopySubBufferMESA #define GLEE_C_DEFINED_glXCopySubBufferMESA void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height) {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);} GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA; #endif #endif /* GLX_MESA_pixmap_colormap */ #ifdef __GLEE_GLX_MESA_pixmap_colormap #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA #define GLEE_C_DEFINED_glXCreateGLXPixmapMESA GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap) {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;} GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA; #endif #endif /* GLX_MESA_release_buffers */ #ifdef __GLEE_GLX_MESA_release_buffers #ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA #define GLEE_C_DEFINED_glXReleaseBuffersMESA Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable drawable) {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;} GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA; #endif #endif /* GLX_MESA_set_3dfx_mode */ #ifdef __GLEE_GLX_MESA_set_3dfx_mode #ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA #define GLEE_C_DEFINED_glXSet3DfxModeMESA Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int mode) {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;} GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA; #endif #endif /* GLX_SGIX_visual_select_group */ #ifdef __GLEE_GLX_SGIX_visual_select_group #endif /* GLX_OML_swap_method */ #ifdef __GLEE_GLX_OML_swap_method #endif /* GLX_OML_sync_control */ #ifdef __GLEE_GLX_OML_sync_control #ifndef GLEE_C_DEFINED_glXGetSyncValuesOML #define GLEE_C_DEFINED_glXGetSyncValuesOML Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;} GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML; #endif #ifndef GLEE_C_DEFINED_glXGetMscRateOML #define GLEE_C_DEFINED_glXGetMscRateOML Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator) {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;} GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML; #endif #ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML #define GLEE_C_DEFINED_glXSwapBuffersMscOML int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;} GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML; #endif #ifndef GLEE_C_DEFINED_glXWaitForMscOML #define GLEE_C_DEFINED_glXWaitForMscOML Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;} GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML; #endif #ifndef GLEE_C_DEFINED_glXWaitForSbcOML #define GLEE_C_DEFINED_glXWaitForSbcOML Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;} GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML; #endif #endif /* GLX_NV_float_buffer */ #ifdef __GLEE_GLX_NV_float_buffer #endif /* GLX_SGIX_hyperpipe */ #ifdef __GLEE_GLX_SGIX_hyperpipe #ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX #define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;} GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX; #endif #ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX #define GLEE_C_DEFINED_glXHyperpipeConfigSGIX int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId) {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;} GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX; #endif #ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX #define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int hpId, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;} GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX; #endif #ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX #define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;} GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX; #endif #ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX #define GLEE_C_DEFINED_glXBindHyperpipeSGIX int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;} GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX; #endif #ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX #define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;} GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX; #endif #ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX #define GLEE_C_DEFINED_glXHyperpipeAttribSGIX int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList) {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;} GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX; #endif #ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX #define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;} GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX; #endif #endif /* GLX_MESA_agp_offset */ #ifdef __GLEE_GLX_MESA_agp_offset #ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA #define GLEE_C_DEFINED_glXGetAGPOffsetMESA unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer) {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;} GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA; #endif #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef __GLEE_GLX_EXT_fbconfig_packed_float #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef __GLEE_GLX_EXT_framebuffer_sRGB #endif /* GLX_EXT_texture_from_pixmap */ #ifdef __GLEE_GLX_EXT_texture_from_pixmap #ifndef GLEE_C_DEFINED_glXBindTexImageEXT #define GLEE_C_DEFINED_glXBindTexImageEXT void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list) {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);} GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT; #endif #ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT #define GLEE_C_DEFINED_glXReleaseTexImageEXT void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer) {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);} GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT; #endif #endif /* GLX_NV_present_video */ #ifdef __GLEE_GLX_NV_present_video #ifndef GLEE_C_DEFINED_glXEnumerateVideoDevicesNV #define GLEE_C_DEFINED_glXEnumerateVideoDevicesNV unsigned int * __stdcall GLee_Lazy_glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXEnumerateVideoDevicesNV(dpy, screen, nelements); return (unsigned int *)0;} GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoDevicesNV=GLee_Lazy_glXEnumerateVideoDevicesNV; #endif #ifndef GLEE_C_DEFINED_glXBindVideoDeviceNV #define GLEE_C_DEFINED_glXBindVideoDeviceNV int __stdcall GLee_Lazy_glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list) {if (GLeeInit()) return glXBindVideoDeviceNV(dpy, video_slot, video_device, attrib_list); return (int)0;} GLEEPFNGLXBINDVIDEODEVICENVPROC GLeeFuncPtr_glXBindVideoDeviceNV=GLee_Lazy_glXBindVideoDeviceNV; #endif #endif /* GLX_NV_video_out */ #ifdef __GLEE_GLX_NV_video_out #endif /* GLX_NV_swap_group */ #ifdef __GLEE_GLX_NV_swap_group #ifndef GLEE_C_DEFINED_glXJoinSwapGroupNV #define GLEE_C_DEFINED_glXJoinSwapGroupNV Bool __stdcall GLee_Lazy_glXJoinSwapGroupNV(Display * dpy, GLXDrawable drawable, GLuint group) {if (GLeeInit()) return glXJoinSwapGroupNV(dpy, drawable, group); return (Bool)0;} GLEEPFNGLXJOINSWAPGROUPNVPROC GLeeFuncPtr_glXJoinSwapGroupNV=GLee_Lazy_glXJoinSwapGroupNV; #endif #ifndef GLEE_C_DEFINED_glXBindSwapBarrierNV #define GLEE_C_DEFINED_glXBindSwapBarrierNV Bool __stdcall GLee_Lazy_glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier) {if (GLeeInit()) return glXBindSwapBarrierNV(dpy, group, barrier); return (Bool)0;} GLEEPFNGLXBINDSWAPBARRIERNVPROC GLeeFuncPtr_glXBindSwapBarrierNV=GLee_Lazy_glXBindSwapBarrierNV; #endif #ifndef GLEE_C_DEFINED_glXQuerySwapGroupNV #define GLEE_C_DEFINED_glXQuerySwapGroupNV Bool __stdcall GLee_Lazy_glXQuerySwapGroupNV(Display * dpy, GLXDrawable drawable, GLuint * group, GLuint * barrier) {if (GLeeInit()) return glXQuerySwapGroupNV(dpy, drawable, group, barrier); return (Bool)0;} GLEEPFNGLXQUERYSWAPGROUPNVPROC GLeeFuncPtr_glXQuerySwapGroupNV=GLee_Lazy_glXQuerySwapGroupNV; #endif #ifndef GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV #define GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV Bool __stdcall GLee_Lazy_glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return glXQueryMaxSwapGroupsNV(dpy, screen, maxGroups, maxBarriers); return (Bool)0;} GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_glXQueryMaxSwapGroupsNV=GLee_Lazy_glXQueryMaxSwapGroupsNV; #endif #ifndef GLEE_C_DEFINED_glXQueryFrameCountNV #define GLEE_C_DEFINED_glXQueryFrameCountNV Bool __stdcall GLee_Lazy_glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count) {if (GLeeInit()) return glXQueryFrameCountNV(dpy, screen, count); return (Bool)0;} GLEEPFNGLXQUERYFRAMECOUNTNVPROC GLeeFuncPtr_glXQueryFrameCountNV=GLee_Lazy_glXQueryFrameCountNV; #endif #ifndef GLEE_C_DEFINED_glXResetFrameCountNV #define GLEE_C_DEFINED_glXResetFrameCountNV Bool __stdcall GLee_Lazy_glXResetFrameCountNV(Display * dpy, int screen) {if (GLeeInit()) return glXResetFrameCountNV(dpy, screen); return (Bool)0;} GLEEPFNGLXRESETFRAMECOUNTNVPROC GLeeFuncPtr_glXResetFrameCountNV=GLee_Lazy_glXResetFrameCountNV; #endif #endif /* GLX_NV_video_capture */ #ifdef __GLEE_GLX_NV_video_capture #ifndef GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV #define GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV int __stdcall GLee_Lazy_glXBindVideoCaptureDeviceNV(Display * dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device) {if (GLeeInit()) return glXBindVideoCaptureDeviceNV(dpy, video_capture_slot, device); return (int)0;} GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXBindVideoCaptureDeviceNV=GLee_Lazy_glXBindVideoCaptureDeviceNV; #endif #ifndef GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV #define GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV GLXVideoCaptureDeviceNV * __stdcall GLee_Lazy_glXEnumerateVideoCaptureDevicesNV(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXEnumerateVideoCaptureDevicesNV(dpy, screen, nelements); return (GLXVideoCaptureDeviceNV *)0;} GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV=GLee_Lazy_glXEnumerateVideoCaptureDevicesNV; #endif #ifndef GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV #define GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV void __stdcall GLee_Lazy_glXLockVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV device) {if (GLeeInit()) glXLockVideoCaptureDeviceNV(dpy, device);} GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXLockVideoCaptureDeviceNV=GLee_Lazy_glXLockVideoCaptureDeviceNV; #endif #ifndef GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV #define GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV int __stdcall GLee_Lazy_glXQueryVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV device, int attribute, int * value) {if (GLeeInit()) return glXQueryVideoCaptureDeviceNV(dpy, device, attribute, value); return (int)0;} GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXQueryVideoCaptureDeviceNV=GLee_Lazy_glXQueryVideoCaptureDeviceNV; #endif #ifndef GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV #define GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV void __stdcall GLee_Lazy_glXReleaseVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV device) {if (GLeeInit()) glXReleaseVideoCaptureDeviceNV(dpy, device);} GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV=GLee_Lazy_glXReleaseVideoCaptureDeviceNV; #endif #endif /* GLX_EXT_swap_control */ #ifdef __GLEE_GLX_EXT_swap_control #ifndef GLEE_C_DEFINED_glXSwapIntervalEXT #define GLEE_C_DEFINED_glXSwapIntervalEXT void __stdcall GLee_Lazy_glXSwapIntervalEXT(Display * dpy, GLXDrawable drawable, int interval) {if (GLeeInit()) glXSwapIntervalEXT(dpy, drawable, interval);} GLEEPFNGLXSWAPINTERVALEXTPROC GLeeFuncPtr_glXSwapIntervalEXT=GLee_Lazy_glXSwapIntervalEXT; #endif #endif /* GLX_NV_copy_image */ #ifdef __GLEE_GLX_NV_copy_image #ifndef GLEE_C_DEFINED_glXCopyImageSubDataNV #define GLEE_C_DEFINED_glXCopyImageSubDataNV void __stdcall GLee_Lazy_glXCopyImageSubDataNV(Display * dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glXCopyImageSubDataNV(dpy, srcCtx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstCtx, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);} GLEEPFNGLXCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glXCopyImageSubDataNV=GLee_Lazy_glXCopyImageSubDataNV; #endif #endif /* GLX_INTEL_swap_event */ #ifdef __GLEE_GLX_INTEL_swap_event #endif /* GLX_NV_multisample_coverage */ #ifdef __GLEE_GLX_NV_multisample_coverage #endif /* GLX_AMD_gpu_association */ #ifdef __GLEE_GLX_AMD_gpu_association #endif /* GLX_EXT_create_context_es2_profile */ #ifdef __GLEE_GLX_EXT_create_context_es2_profile #endif /* GLX_EXT_create_context_es_profile */ #ifdef __GLEE_GLX_EXT_create_context_es_profile #endif /* GLX_EXT_swap_control_tear */ #ifdef __GLEE_GLX_EXT_swap_control_tear #endif /* GLX_EXT_buffer_age */ #ifdef __GLEE_GLX_EXT_buffer_age #endif /* GLX_NV_video_output */ #ifdef __GLEE_GLX_NV_video_output #ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV #define GLEE_C_DEFINED_glXGetVideoDeviceNV int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice) {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;} GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV; #endif #ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV #define GLEE_C_DEFINED_glXReleaseVideoDeviceNV int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice) {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;} GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV; #endif #ifndef GLEE_C_DEFINED_glXBindVideoImageNV #define GLEE_C_DEFINED_glXBindVideoImageNV int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;} GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV; #endif #ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV #define GLEE_C_DEFINED_glXReleaseVideoImageNV int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;} GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV; #endif #ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV #define GLEE_C_DEFINED_glXSendPbufferToVideoNV int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock) {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;} GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV; #endif #ifndef GLEE_C_DEFINED_glXGetVideoInfoNV #define GLEE_C_DEFINED_glXGetVideoInfoNV int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;} GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV; #endif #endif #endif /* end GLX */ /***************************************************************** * Extension link functions *****************************************************************/ GLuint __GLeeLink_GL_VERSION_1_2(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_1_2 if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++; if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++; if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++; if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++; if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++; if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++; if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++; if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++; if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++; if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++; if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++; if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++; if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++; #endif if (nLinked==38) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_VERSION_1_3(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_1_3 if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++; if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++; if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++; if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++; if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++; if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++; if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++; #endif if (nLinked==46) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_1_4(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_1_4 if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++; #endif if (nLinked==45) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_1_5(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_1_5 if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++; if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++; if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++; if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++; if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++; if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++; if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++; #endif if (nLinked==19) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_2_0(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_2_0 if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++; if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++; if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++; if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++; if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++; if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++; if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++; if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++; if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++; if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++; if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++; if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++; if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++; if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++; if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++; if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++; if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++; if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++; #endif if (nLinked==93) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_2_1(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_2_1 if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_3_0(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_3_0 if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++; if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++; if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++; if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++; if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++; if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++; if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++; if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++; if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++; if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++; if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++; if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++; if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++; #endif if (nLinked==58) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_3_1(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_3_1 if ((GLeeFuncPtr_glDrawArraysInstanced = (GLEEPFNGLDRAWARRAYSINSTANCEDPROC) __GLeeGetProcAddress("glDrawArraysInstanced"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementsInstanced = (GLEEPFNGLDRAWELEMENTSINSTANCEDPROC) __GLeeGetProcAddress("glDrawElementsInstanced"))!=0) nLinked++; if ((GLeeFuncPtr_glTexBuffer = (GLEEPFNGLTEXBUFFERPROC) __GLeeGetProcAddress("glTexBuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glPrimitiveRestartIndex = (GLEEPFNGLPRIMITIVERESTARTINDEXPROC) __GLeeGetProcAddress("glPrimitiveRestartIndex"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_3_2(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_3_2 if ((GLeeFuncPtr_glGetInteger64i_v = (GLEEPFNGLGETINTEGER64I_VPROC) __GLeeGetProcAddress("glGetInteger64i_v"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferParameteri64v = (GLEEPFNGLGETBUFFERPARAMETERI64VPROC) __GLeeGetProcAddress("glGetBufferParameteri64v"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTexture = (GLEEPFNGLFRAMEBUFFERTEXTUREPROC) __GLeeGetProcAddress("glFramebufferTexture"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_3_3(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_3_3 if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_4_0(void) { GLint nLinked=0; #ifdef __GLEE_GL_VERSION_4_0 if ((GLeeFuncPtr_glMinSampleShading = (GLEEPFNGLMINSAMPLESHADINGPROC) __GLeeGetProcAddress("glMinSampleShading"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendEquationi = (GLEEPFNGLBLENDEQUATIONIPROC) __GLeeGetProcAddress("glBlendEquationi"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendEquationSeparatei = (GLEEPFNGLBLENDEQUATIONSEPARATEIPROC) __GLeeGetProcAddress("glBlendEquationSeparatei"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendFunci = (GLEEPFNGLBLENDFUNCIPROC) __GLeeGetProcAddress("glBlendFunci"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendFuncSeparatei = (GLEEPFNGLBLENDFUNCSEPARATEIPROC) __GLeeGetProcAddress("glBlendFuncSeparatei"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_VERSION_4_1(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_VERSION_4_2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_VERSION_4_3(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_multitexture(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_multitexture if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++; if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++; #endif if (nLinked==34) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_transpose_matrix(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_transpose_matrix if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++; if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_multisample if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_compression(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_texture_compression if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_point_parameters(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_point_parameters if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_vertex_blend(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_blend if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++; #endif if (nLinked==10) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_matrix_palette(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_matrix_palette if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_window_pos(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_window_pos if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++; #endif if (nLinked==16) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_vertex_program(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_program if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++; if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++; if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++; if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++; #endif if (nLinked==62) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_buffer_object if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++; if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++; if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++; if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++; if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++; #endif if (nLinked==11) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_occlusion_query(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_occlusion_query if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++; if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++; if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++; #endif if (nLinked==8) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shader_objects(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_shader_objects if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++; if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++; if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++; if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++; if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++; #endif if (nLinked==39) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_vertex_shader(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_shader if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_draw_buffers(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_draw_buffers if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_color_buffer_float(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_color_buffer_float if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_draw_instanced(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_draw_instanced if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_framebuffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_framebuffer_object if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++; if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++; if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++; if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++; if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++; if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++; if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++; #endif if (nLinked==20) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_geometry_shader4(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_geometry_shader4 if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_instanced_arrays(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_instanced_arrays if ((GLeeFuncPtr_glVertexAttribDivisorARB = (GLEEPFNGLVERTEXATTRIBDIVISORARBPROC) __GLeeGetProcAddress("glVertexAttribDivisorARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_map_buffer_range(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_map_buffer_range if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++; if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_buffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_texture_buffer_object if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_vertex_array_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_array_object if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++; if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++; if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_uniform_buffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_uniform_buffer_object if ((GLeeFuncPtr_glGetUniformIndices = (GLEEPFNGLGETUNIFORMINDICESPROC) __GLeeGetProcAddress("glGetUniformIndices"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveUniformsiv = (GLEEPFNGLGETACTIVEUNIFORMSIVPROC) __GLeeGetProcAddress("glGetActiveUniformsiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveUniformName = (GLEEPFNGLGETACTIVEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformName"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformBlockIndex = (GLEEPFNGLGETUNIFORMBLOCKINDEXPROC) __GLeeGetProcAddress("glGetUniformBlockIndex"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveUniformBlockiv = (GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC) __GLeeGetProcAddress("glGetActiveUniformBlockiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveUniformBlockName = (GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformBlockName"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformBlockBinding = (GLEEPFNGLUNIFORMBLOCKBINDINGPROC) __GLeeGetProcAddress("glUniformBlockBinding"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_compatibility(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_copy_buffer(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_copy_buffer if ((GLeeFuncPtr_glCopyBufferSubData = (GLEEPFNGLCOPYBUFFERSUBDATAPROC) __GLeeGetProcAddress("glCopyBufferSubData"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shader_texture_lod(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_depth_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_draw_elements_base_vertex(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_draw_elements_base_vertex if ((GLeeFuncPtr_glDrawElementsBaseVertex = (GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsBaseVertex"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawRangeElementsBaseVertex = (GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawRangeElementsBaseVertex"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertex = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertex"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawElementsBaseVertex = (GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glMultiDrawElementsBaseVertex"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_fragment_coord_conventions(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_provoking_vertex(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_provoking_vertex if ((GLeeFuncPtr_glProvokingVertex = (GLEEPFNGLPROVOKINGVERTEXPROC) __GLeeGetProcAddress("glProvokingVertex"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_seamless_cube_map(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_sync(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_sync if ((GLeeFuncPtr_glFenceSync = (GLEEPFNGLFENCESYNCPROC) __GLeeGetProcAddress("glFenceSync"))!=0) nLinked++; if ((GLeeFuncPtr_glIsSync = (GLEEPFNGLISSYNCPROC) __GLeeGetProcAddress("glIsSync"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteSync = (GLEEPFNGLDELETESYNCPROC) __GLeeGetProcAddress("glDeleteSync"))!=0) nLinked++; if ((GLeeFuncPtr_glClientWaitSync = (GLEEPFNGLCLIENTWAITSYNCPROC) __GLeeGetProcAddress("glClientWaitSync"))!=0) nLinked++; if ((GLeeFuncPtr_glWaitSync = (GLEEPFNGLWAITSYNCPROC) __GLeeGetProcAddress("glWaitSync"))!=0) nLinked++; if ((GLeeFuncPtr_glGetInteger64v = (GLEEPFNGLGETINTEGER64VPROC) __GLeeGetProcAddress("glGetInteger64v"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSynciv = (GLEEPFNGLGETSYNCIVPROC) __GLeeGetProcAddress("glGetSynciv"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_texture_multisample if ((GLeeFuncPtr_glTexImage2DMultisample = (GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage2DMultisample"))!=0) nLinked++; if ((GLeeFuncPtr_glTexImage3DMultisample = (GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage3DMultisample"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultisamplefv = (GLEEPFNGLGETMULTISAMPLEFVPROC) __GLeeGetProcAddress("glGetMultisamplefv"))!=0) nLinked++; if ((GLeeFuncPtr_glSampleMaski = (GLEEPFNGLSAMPLEMASKIPROC) __GLeeGetProcAddress("glSampleMaski"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_draw_buffers_blend(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_draw_buffers_blend if ((GLeeFuncPtr_glBlendEquationiARB = (GLEEPFNGLBLENDEQUATIONIARBPROC) __GLeeGetProcAddress("glBlendEquationiARB"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendEquationSeparateiARB = (GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendEquationSeparateiARB"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendFunciARB = (GLEEPFNGLBLENDFUNCIARBPROC) __GLeeGetProcAddress("glBlendFunciARB"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendFuncSeparateiARB = (GLEEPFNGLBLENDFUNCSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendFuncSeparateiARB"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_sample_shading(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_sample_shading if ((GLeeFuncPtr_glMinSampleShadingARB = (GLEEPFNGLMINSAMPLESHADINGARBPROC) __GLeeGetProcAddress("glMinSampleShadingARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_cube_map_array(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_gather(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_query_lod(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_shading_language_include(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_shading_language_include if ((GLeeFuncPtr_glNamedStringARB = (GLEEPFNGLNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glNamedStringARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteNamedStringARB = (GLEEPFNGLDELETENAMEDSTRINGARBPROC) __GLeeGetProcAddress("glDeleteNamedStringARB"))!=0) nLinked++; if ((GLeeFuncPtr_glCompileShaderIncludeARB = (GLEEPFNGLCOMPILESHADERINCLUDEARBPROC) __GLeeGetProcAddress("glCompileShaderIncludeARB"))!=0) nLinked++; if ((GLeeFuncPtr_glIsNamedStringARB = (GLEEPFNGLISNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glIsNamedStringARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedStringARB = (GLEEPFNGLGETNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glGetNamedStringARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedStringivARB = (GLEEPFNGLGETNAMEDSTRINGIVARBPROC) __GLeeGetProcAddress("glGetNamedStringivARB"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_compression_bptc(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_blend_func_extended(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_blend_func_extended if ((GLeeFuncPtr_glBindFragDataLocationIndexed = (GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC) __GLeeGetProcAddress("glBindFragDataLocationIndexed"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFragDataIndex = (GLEEPFNGLGETFRAGDATAINDEXPROC) __GLeeGetProcAddress("glGetFragDataIndex"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_explicit_attrib_location(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_occlusion_query2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_sampler_objects(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_sampler_objects if ((GLeeFuncPtr_glGenSamplers = (GLEEPFNGLGENSAMPLERSPROC) __GLeeGetProcAddress("glGenSamplers"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteSamplers = (GLEEPFNGLDELETESAMPLERSPROC) __GLeeGetProcAddress("glDeleteSamplers"))!=0) nLinked++; if ((GLeeFuncPtr_glIsSampler = (GLEEPFNGLISSAMPLERPROC) __GLeeGetProcAddress("glIsSampler"))!=0) nLinked++; if ((GLeeFuncPtr_glBindSampler = (GLEEPFNGLBINDSAMPLERPROC) __GLeeGetProcAddress("glBindSampler"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplerParameteri = (GLEEPFNGLSAMPLERPARAMETERIPROC) __GLeeGetProcAddress("glSamplerParameteri"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplerParameteriv = (GLEEPFNGLSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glSamplerParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplerParameterf = (GLEEPFNGLSAMPLERPARAMETERFPROC) __GLeeGetProcAddress("glSamplerParameterf"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplerParameterfv = (GLEEPFNGLSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glSamplerParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplerParameterIiv = (GLEEPFNGLSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glSamplerParameterIiv"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplerParameterIuiv = (GLEEPFNGLSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glSamplerParameterIuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSamplerParameteriv = (GLEEPFNGLGETSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glGetSamplerParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSamplerParameterIiv = (GLEEPFNGLGETSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSamplerParameterfv = (GLEEPFNGLGETSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glGetSamplerParameterfv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSamplerParameterIuiv = (GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIuiv"))!=0) nLinked++; #endif if (nLinked==14) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shader_bit_encoding(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_rgb10_a2ui(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_swizzle(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_timer_query(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_timer_query if ((GLeeFuncPtr_glQueryCounter = (GLEEPFNGLQUERYCOUNTERPROC) __GLeeGetProcAddress("glQueryCounter"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryObjecti64v = (GLEEPFNGLGETQUERYOBJECTI64VPROC) __GLeeGetProcAddress("glGetQueryObjecti64v"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryObjectui64v = (GLEEPFNGLGETQUERYOBJECTUI64VPROC) __GLeeGetProcAddress("glGetQueryObjectui64v"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev if ((GLeeFuncPtr_glVertexP2ui = (GLEEPFNGLVERTEXP2UIPROC) __GLeeGetProcAddress("glVertexP2ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexP2uiv = (GLEEPFNGLVERTEXP2UIVPROC) __GLeeGetProcAddress("glVertexP2uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexP3ui = (GLEEPFNGLVERTEXP3UIPROC) __GLeeGetProcAddress("glVertexP3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexP3uiv = (GLEEPFNGLVERTEXP3UIVPROC) __GLeeGetProcAddress("glVertexP3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexP4ui = (GLEEPFNGLVERTEXP4UIPROC) __GLeeGetProcAddress("glVertexP4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexP4uiv = (GLEEPFNGLVERTEXP4UIVPROC) __GLeeGetProcAddress("glVertexP4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP1ui = (GLEEPFNGLTEXCOORDP1UIPROC) __GLeeGetProcAddress("glTexCoordP1ui"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP1uiv = (GLEEPFNGLTEXCOORDP1UIVPROC) __GLeeGetProcAddress("glTexCoordP1uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP2ui = (GLEEPFNGLTEXCOORDP2UIPROC) __GLeeGetProcAddress("glTexCoordP2ui"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP2uiv = (GLEEPFNGLTEXCOORDP2UIVPROC) __GLeeGetProcAddress("glTexCoordP2uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP3ui = (GLEEPFNGLTEXCOORDP3UIPROC) __GLeeGetProcAddress("glTexCoordP3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP3uiv = (GLEEPFNGLTEXCOORDP3UIVPROC) __GLeeGetProcAddress("glTexCoordP3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP4ui = (GLEEPFNGLTEXCOORDP4UIPROC) __GLeeGetProcAddress("glTexCoordP4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordP4uiv = (GLEEPFNGLTEXCOORDP4UIVPROC) __GLeeGetProcAddress("glTexCoordP4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP1ui = (GLEEPFNGLMULTITEXCOORDP1UIPROC) __GLeeGetProcAddress("glMultiTexCoordP1ui"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP1uiv = (GLEEPFNGLMULTITEXCOORDP1UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP1uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP2ui = (GLEEPFNGLMULTITEXCOORDP2UIPROC) __GLeeGetProcAddress("glMultiTexCoordP2ui"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP2uiv = (GLEEPFNGLMULTITEXCOORDP2UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP2uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP3ui = (GLEEPFNGLMULTITEXCOORDP3UIPROC) __GLeeGetProcAddress("glMultiTexCoordP3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP3uiv = (GLEEPFNGLMULTITEXCOORDP3UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP4ui = (GLEEPFNGLMULTITEXCOORDP4UIPROC) __GLeeGetProcAddress("glMultiTexCoordP4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordP4uiv = (GLEEPFNGLMULTITEXCOORDP4UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalP3ui = (GLEEPFNGLNORMALP3UIPROC) __GLeeGetProcAddress("glNormalP3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalP3uiv = (GLEEPFNGLNORMALP3UIVPROC) __GLeeGetProcAddress("glNormalP3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glColorP3ui = (GLEEPFNGLCOLORP3UIPROC) __GLeeGetProcAddress("glColorP3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glColorP3uiv = (GLEEPFNGLCOLORP3UIVPROC) __GLeeGetProcAddress("glColorP3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glColorP4ui = (GLEEPFNGLCOLORP4UIPROC) __GLeeGetProcAddress("glColorP4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glColorP4uiv = (GLEEPFNGLCOLORP4UIVPROC) __GLeeGetProcAddress("glColorP4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColorP3ui = (GLEEPFNGLSECONDARYCOLORP3UIPROC) __GLeeGetProcAddress("glSecondaryColorP3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColorP3uiv = (GLEEPFNGLSECONDARYCOLORP3UIVPROC) __GLeeGetProcAddress("glSecondaryColorP3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP1ui = (GLEEPFNGLVERTEXATTRIBP1UIPROC) __GLeeGetProcAddress("glVertexAttribP1ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP1uiv = (GLEEPFNGLVERTEXATTRIBP1UIVPROC) __GLeeGetProcAddress("glVertexAttribP1uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP2ui = (GLEEPFNGLVERTEXATTRIBP2UIPROC) __GLeeGetProcAddress("glVertexAttribP2ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP2uiv = (GLEEPFNGLVERTEXATTRIBP2UIVPROC) __GLeeGetProcAddress("glVertexAttribP2uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP3ui = (GLEEPFNGLVERTEXATTRIBP3UIPROC) __GLeeGetProcAddress("glVertexAttribP3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP3uiv = (GLEEPFNGLVERTEXATTRIBP3UIVPROC) __GLeeGetProcAddress("glVertexAttribP3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP4ui = (GLEEPFNGLVERTEXATTRIBP4UIPROC) __GLeeGetProcAddress("glVertexAttribP4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribP4uiv = (GLEEPFNGLVERTEXATTRIBP4UIVPROC) __GLeeGetProcAddress("glVertexAttribP4uiv"))!=0) nLinked++; #endif if (nLinked==38) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_draw_indirect(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_draw_indirect if ((GLeeFuncPtr_glDrawArraysIndirect = (GLEEPFNGLDRAWARRAYSINDIRECTPROC) __GLeeGetProcAddress("glDrawArraysIndirect"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementsIndirect = (GLEEPFNGLDRAWELEMENTSINDIRECTPROC) __GLeeGetProcAddress("glDrawElementsIndirect"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_gpu_shader5(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_gpu_shader_fp64(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_gpu_shader_fp64 if ((GLeeFuncPtr_glUniform1d = (GLEEPFNGLUNIFORM1DPROC) __GLeeGetProcAddress("glUniform1d"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2d = (GLEEPFNGLUNIFORM2DPROC) __GLeeGetProcAddress("glUniform2d"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3d = (GLEEPFNGLUNIFORM3DPROC) __GLeeGetProcAddress("glUniform3d"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4d = (GLEEPFNGLUNIFORM4DPROC) __GLeeGetProcAddress("glUniform4d"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1dv = (GLEEPFNGLUNIFORM1DVPROC) __GLeeGetProcAddress("glUniform1dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2dv = (GLEEPFNGLUNIFORM2DVPROC) __GLeeGetProcAddress("glUniform2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3dv = (GLEEPFNGLUNIFORM3DVPROC) __GLeeGetProcAddress("glUniform3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4dv = (GLEEPFNGLUNIFORM4DVPROC) __GLeeGetProcAddress("glUniform4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix2dv = (GLEEPFNGLUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glUniformMatrix2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix3dv = (GLEEPFNGLUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glUniformMatrix3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix4dv = (GLEEPFNGLUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glUniformMatrix4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix2x3dv = (GLEEPFNGLUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glUniformMatrix2x3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix2x4dv = (GLEEPFNGLUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glUniformMatrix2x4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix3x2dv = (GLEEPFNGLUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glUniformMatrix3x2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix3x4dv = (GLEEPFNGLUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glUniformMatrix3x4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix4x2dv = (GLEEPFNGLUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glUniformMatrix4x2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformMatrix4x3dv = (GLEEPFNGLUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glUniformMatrix4x3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformdv = (GLEEPFNGLGETUNIFORMDVPROC) __GLeeGetProcAddress("glGetUniformdv"))!=0) nLinked++; #endif if (nLinked==18) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shader_subroutine(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_shader_subroutine if ((GLeeFuncPtr_glGetSubroutineUniformLocation = (GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetSubroutineUniformLocation"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSubroutineIndex = (GLEEPFNGLGETSUBROUTINEINDEXPROC) __GLeeGetProcAddress("glGetSubroutineIndex"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveSubroutineUniformiv = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveSubroutineUniformName = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformName"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveSubroutineName = (GLEEPFNGLGETACTIVESUBROUTINENAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineName"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformSubroutinesuiv = (GLEEPFNGLUNIFORMSUBROUTINESUIVPROC) __GLeeGetProcAddress("glUniformSubroutinesuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformSubroutineuiv = (GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC) __GLeeGetProcAddress("glGetUniformSubroutineuiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramStageiv = (GLEEPFNGLGETPROGRAMSTAGEIVPROC) __GLeeGetProcAddress("glGetProgramStageiv"))!=0) nLinked++; #endif if (nLinked==8) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_tessellation_shader(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_tessellation_shader if ((GLeeFuncPtr_glPatchParameteri = (GLEEPFNGLPATCHPARAMETERIPROC) __GLeeGetProcAddress("glPatchParameteri"))!=0) nLinked++; if ((GLeeFuncPtr_glPatchParameterfv = (GLEEPFNGLPATCHPARAMETERFVPROC) __GLeeGetProcAddress("glPatchParameterfv"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_buffer_object_rgb32(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_transform_feedback2(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_transform_feedback2 if ((GLeeFuncPtr_glBindTransformFeedback = (GLEEPFNGLBINDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBindTransformFeedback"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteTransformFeedbacks = (GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacks"))!=0) nLinked++; if ((GLeeFuncPtr_glGenTransformFeedbacks = (GLEEPFNGLGENTRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glGenTransformFeedbacks"))!=0) nLinked++; if ((GLeeFuncPtr_glIsTransformFeedback = (GLEEPFNGLISTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glIsTransformFeedback"))!=0) nLinked++; if ((GLeeFuncPtr_glPauseTransformFeedback = (GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glPauseTransformFeedback"))!=0) nLinked++; if ((GLeeFuncPtr_glResumeTransformFeedback = (GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glResumeTransformFeedback"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawTransformFeedback = (GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glDrawTransformFeedback"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_transform_feedback3(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_transform_feedback3 if ((GLeeFuncPtr_glDrawTransformFeedbackStream = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStream"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginQueryIndexed = (GLEEPFNGLBEGINQUERYINDEXEDPROC) __GLeeGetProcAddress("glBeginQueryIndexed"))!=0) nLinked++; if ((GLeeFuncPtr_glEndQueryIndexed = (GLEEPFNGLENDQUERYINDEXEDPROC) __GLeeGetProcAddress("glEndQueryIndexed"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryIndexediv = (GLEEPFNGLGETQUERYINDEXEDIVPROC) __GLeeGetProcAddress("glGetQueryIndexediv"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_ES2_compatibility(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_ES2_compatibility if ((GLeeFuncPtr_glReleaseShaderCompiler = (GLEEPFNGLRELEASESHADERCOMPILERPROC) __GLeeGetProcAddress("glReleaseShaderCompiler"))!=0) nLinked++; if ((GLeeFuncPtr_glShaderBinary = (GLEEPFNGLSHADERBINARYPROC) __GLeeGetProcAddress("glShaderBinary"))!=0) nLinked++; if ((GLeeFuncPtr_glGetShaderPrecisionFormat = (GLEEPFNGLGETSHADERPRECISIONFORMATPROC) __GLeeGetProcAddress("glGetShaderPrecisionFormat"))!=0) nLinked++; if ((GLeeFuncPtr_glDepthRangef = (GLEEPFNGLDEPTHRANGEFPROC) __GLeeGetProcAddress("glDepthRangef"))!=0) nLinked++; if ((GLeeFuncPtr_glClearDepthf = (GLEEPFNGLCLEARDEPTHFPROC) __GLeeGetProcAddress("glClearDepthf"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_get_program_binary(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_get_program_binary if ((GLeeFuncPtr_glGetProgramBinary = (GLEEPFNGLGETPROGRAMBINARYPROC) __GLeeGetProcAddress("glGetProgramBinary"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramBinary = (GLEEPFNGLPROGRAMBINARYPROC) __GLeeGetProcAddress("glProgramBinary"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramParameteri = (GLEEPFNGLPROGRAMPARAMETERIPROC) __GLeeGetProcAddress("glProgramParameteri"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_separate_shader_objects(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_separate_shader_objects if ((GLeeFuncPtr_glUseProgramStages = (GLEEPFNGLUSEPROGRAMSTAGESPROC) __GLeeGetProcAddress("glUseProgramStages"))!=0) nLinked++; if ((GLeeFuncPtr_glActiveShaderProgram = (GLEEPFNGLACTIVESHADERPROGRAMPROC) __GLeeGetProcAddress("glActiveShaderProgram"))!=0) nLinked++; if ((GLeeFuncPtr_glCreateShaderProgramv = (GLEEPFNGLCREATESHADERPROGRAMVPROC) __GLeeGetProcAddress("glCreateShaderProgramv"))!=0) nLinked++; if ((GLeeFuncPtr_glBindProgramPipeline = (GLEEPFNGLBINDPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glBindProgramPipeline"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteProgramPipelines = (GLEEPFNGLDELETEPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glDeleteProgramPipelines"))!=0) nLinked++; if ((GLeeFuncPtr_glGenProgramPipelines = (GLEEPFNGLGENPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glGenProgramPipelines"))!=0) nLinked++; if ((GLeeFuncPtr_glIsProgramPipeline = (GLEEPFNGLISPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glIsProgramPipeline"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramPipelineiv = (GLEEPFNGLGETPROGRAMPIPELINEIVPROC) __GLeeGetProcAddress("glGetProgramPipelineiv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1i = (GLEEPFNGLPROGRAMUNIFORM1IPROC) __GLeeGetProcAddress("glProgramUniform1i"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1iv = (GLEEPFNGLPROGRAMUNIFORM1IVPROC) __GLeeGetProcAddress("glProgramUniform1iv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1f = (GLEEPFNGLPROGRAMUNIFORM1FPROC) __GLeeGetProcAddress("glProgramUniform1f"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1fv = (GLEEPFNGLPROGRAMUNIFORM1FVPROC) __GLeeGetProcAddress("glProgramUniform1fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1d = (GLEEPFNGLPROGRAMUNIFORM1DPROC) __GLeeGetProcAddress("glProgramUniform1d"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1dv = (GLEEPFNGLPROGRAMUNIFORM1DVPROC) __GLeeGetProcAddress("glProgramUniform1dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1ui = (GLEEPFNGLPROGRAMUNIFORM1UIPROC) __GLeeGetProcAddress("glProgramUniform1ui"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1uiv = (GLEEPFNGLPROGRAMUNIFORM1UIVPROC) __GLeeGetProcAddress("glProgramUniform1uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2i = (GLEEPFNGLPROGRAMUNIFORM2IPROC) __GLeeGetProcAddress("glProgramUniform2i"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2iv = (GLEEPFNGLPROGRAMUNIFORM2IVPROC) __GLeeGetProcAddress("glProgramUniform2iv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2f = (GLEEPFNGLPROGRAMUNIFORM2FPROC) __GLeeGetProcAddress("glProgramUniform2f"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2fv = (GLEEPFNGLPROGRAMUNIFORM2FVPROC) __GLeeGetProcAddress("glProgramUniform2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2d = (GLEEPFNGLPROGRAMUNIFORM2DPROC) __GLeeGetProcAddress("glProgramUniform2d"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2dv = (GLEEPFNGLPROGRAMUNIFORM2DVPROC) __GLeeGetProcAddress("glProgramUniform2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2ui = (GLEEPFNGLPROGRAMUNIFORM2UIPROC) __GLeeGetProcAddress("glProgramUniform2ui"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2uiv = (GLEEPFNGLPROGRAMUNIFORM2UIVPROC) __GLeeGetProcAddress("glProgramUniform2uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3i = (GLEEPFNGLPROGRAMUNIFORM3IPROC) __GLeeGetProcAddress("glProgramUniform3i"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3iv = (GLEEPFNGLPROGRAMUNIFORM3IVPROC) __GLeeGetProcAddress("glProgramUniform3iv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3f = (GLEEPFNGLPROGRAMUNIFORM3FPROC) __GLeeGetProcAddress("glProgramUniform3f"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3fv = (GLEEPFNGLPROGRAMUNIFORM3FVPROC) __GLeeGetProcAddress("glProgramUniform3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3d = (GLEEPFNGLPROGRAMUNIFORM3DPROC) __GLeeGetProcAddress("glProgramUniform3d"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3dv = (GLEEPFNGLPROGRAMUNIFORM3DVPROC) __GLeeGetProcAddress("glProgramUniform3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3ui = (GLEEPFNGLPROGRAMUNIFORM3UIPROC) __GLeeGetProcAddress("glProgramUniform3ui"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3uiv = (GLEEPFNGLPROGRAMUNIFORM3UIVPROC) __GLeeGetProcAddress("glProgramUniform3uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4i = (GLEEPFNGLPROGRAMUNIFORM4IPROC) __GLeeGetProcAddress("glProgramUniform4i"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4iv = (GLEEPFNGLPROGRAMUNIFORM4IVPROC) __GLeeGetProcAddress("glProgramUniform4iv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4f = (GLEEPFNGLPROGRAMUNIFORM4FPROC) __GLeeGetProcAddress("glProgramUniform4f"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4fv = (GLEEPFNGLPROGRAMUNIFORM4FVPROC) __GLeeGetProcAddress("glProgramUniform4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4d = (GLEEPFNGLPROGRAMUNIFORM4DPROC) __GLeeGetProcAddress("glProgramUniform4d"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4dv = (GLEEPFNGLPROGRAMUNIFORM4DVPROC) __GLeeGetProcAddress("glProgramUniform4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4ui = (GLEEPFNGLPROGRAMUNIFORM4UIPROC) __GLeeGetProcAddress("glProgramUniform4ui"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4uiv = (GLEEPFNGLPROGRAMUNIFORM4UIVPROC) __GLeeGetProcAddress("glProgramUniform4uiv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glValidateProgramPipeline = (GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glValidateProgramPipeline"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramPipelineInfoLog = (GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC) __GLeeGetProcAddress("glGetProgramPipelineInfoLog"))!=0) nLinked++; #endif if (nLinked==60) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shader_precision(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_vertex_attrib_64bit(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_attrib_64bit if ((GLeeFuncPtr_glVertexAttribL1d = (GLEEPFNGLVERTEXATTRIBL1DPROC) __GLeeGetProcAddress("glVertexAttribL1d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2d = (GLEEPFNGLVERTEXATTRIBL2DPROC) __GLeeGetProcAddress("glVertexAttribL2d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3d = (GLEEPFNGLVERTEXATTRIBL3DPROC) __GLeeGetProcAddress("glVertexAttribL3d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4d = (GLEEPFNGLVERTEXATTRIBL4DPROC) __GLeeGetProcAddress("glVertexAttribL4d"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL1dv = (GLEEPFNGLVERTEXATTRIBL1DVPROC) __GLeeGetProcAddress("glVertexAttribL1dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2dv = (GLEEPFNGLVERTEXATTRIBL2DVPROC) __GLeeGetProcAddress("glVertexAttribL2dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3dv = (GLEEPFNGLVERTEXATTRIBL3DVPROC) __GLeeGetProcAddress("glVertexAttribL3dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4dv = (GLEEPFNGLVERTEXATTRIBL4DVPROC) __GLeeGetProcAddress("glVertexAttribL4dv"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribLPointer = (GLEEPFNGLVERTEXATTRIBLPOINTERPROC) __GLeeGetProcAddress("glVertexAttribLPointer"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribLdv = (GLEEPFNGLGETVERTEXATTRIBLDVPROC) __GLeeGetProcAddress("glGetVertexAttribLdv"))!=0) nLinked++; #endif if (nLinked==10) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_viewport_array(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_viewport_array if ((GLeeFuncPtr_glViewportArrayv = (GLEEPFNGLVIEWPORTARRAYVPROC) __GLeeGetProcAddress("glViewportArrayv"))!=0) nLinked++; if ((GLeeFuncPtr_glViewportIndexedf = (GLEEPFNGLVIEWPORTINDEXEDFPROC) __GLeeGetProcAddress("glViewportIndexedf"))!=0) nLinked++; if ((GLeeFuncPtr_glViewportIndexedfv = (GLEEPFNGLVIEWPORTINDEXEDFVPROC) __GLeeGetProcAddress("glViewportIndexedfv"))!=0) nLinked++; if ((GLeeFuncPtr_glScissorArrayv = (GLEEPFNGLSCISSORARRAYVPROC) __GLeeGetProcAddress("glScissorArrayv"))!=0) nLinked++; if ((GLeeFuncPtr_glScissorIndexed = (GLEEPFNGLSCISSORINDEXEDPROC) __GLeeGetProcAddress("glScissorIndexed"))!=0) nLinked++; if ((GLeeFuncPtr_glScissorIndexedv = (GLEEPFNGLSCISSORINDEXEDVPROC) __GLeeGetProcAddress("glScissorIndexedv"))!=0) nLinked++; if ((GLeeFuncPtr_glDepthRangeArrayv = (GLEEPFNGLDEPTHRANGEARRAYVPROC) __GLeeGetProcAddress("glDepthRangeArrayv"))!=0) nLinked++; if ((GLeeFuncPtr_glDepthRangeIndexed = (GLEEPFNGLDEPTHRANGEINDEXEDPROC) __GLeeGetProcAddress("glDepthRangeIndexed"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFloati_v = (GLEEPFNGLGETFLOATI_VPROC) __GLeeGetProcAddress("glGetFloati_v"))!=0) nLinked++; if ((GLeeFuncPtr_glGetDoublei_v = (GLEEPFNGLGETDOUBLEI_VPROC) __GLeeGetProcAddress("glGetDoublei_v"))!=0) nLinked++; #endif if (nLinked==10) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_cl_event(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_cl_event if ((GLeeFuncPtr_glCreateSyncFromCLeventARB = (GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC) __GLeeGetProcAddress("glCreateSyncFromCLeventARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_debug_output(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_debug_output if ((GLeeFuncPtr_glDebugMessageControlARB = (GLEEPFNGLDEBUGMESSAGECONTROLARBPROC) __GLeeGetProcAddress("glDebugMessageControlARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDebugMessageInsertARB = (GLEEPFNGLDEBUGMESSAGEINSERTARBPROC) __GLeeGetProcAddress("glDebugMessageInsertARB"))!=0) nLinked++; if ((GLeeFuncPtr_glDebugMessageCallbackARB = (GLEEPFNGLDEBUGMESSAGECALLBACKARBPROC) __GLeeGetProcAddress("glDebugMessageCallbackARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetDebugMessageLogARB = (GLEEPFNGLGETDEBUGMESSAGELOGARBPROC) __GLeeGetProcAddress("glGetDebugMessageLogARB"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_robustness(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_robustness if ((GLeeFuncPtr_glGetGraphicsResetStatusARB = (GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC) __GLeeGetProcAddress("glGetGraphicsResetStatusARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnMapdvARB = (GLEEPFNGLGETNMAPDVARBPROC) __GLeeGetProcAddress("glGetnMapdvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnMapfvARB = (GLEEPFNGLGETNMAPFVARBPROC) __GLeeGetProcAddress("glGetnMapfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnMapivARB = (GLEEPFNGLGETNMAPIVARBPROC) __GLeeGetProcAddress("glGetnMapivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnPixelMapfvARB = (GLEEPFNGLGETNPIXELMAPFVARBPROC) __GLeeGetProcAddress("glGetnPixelMapfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnPixelMapuivARB = (GLEEPFNGLGETNPIXELMAPUIVARBPROC) __GLeeGetProcAddress("glGetnPixelMapuivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnPixelMapusvARB = (GLEEPFNGLGETNPIXELMAPUSVARBPROC) __GLeeGetProcAddress("glGetnPixelMapusvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnPolygonStippleARB = (GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC) __GLeeGetProcAddress("glGetnPolygonStippleARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnColorTableARB = (GLEEPFNGLGETNCOLORTABLEARBPROC) __GLeeGetProcAddress("glGetnColorTableARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnConvolutionFilterARB = (GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC) __GLeeGetProcAddress("glGetnConvolutionFilterARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnSeparableFilterARB = (GLEEPFNGLGETNSEPARABLEFILTERARBPROC) __GLeeGetProcAddress("glGetnSeparableFilterARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnHistogramARB = (GLEEPFNGLGETNHISTOGRAMARBPROC) __GLeeGetProcAddress("glGetnHistogramARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnMinmaxARB = (GLEEPFNGLGETNMINMAXARBPROC) __GLeeGetProcAddress("glGetnMinmaxARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnTexImageARB = (GLEEPFNGLGETNTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnTexImageARB"))!=0) nLinked++; if ((GLeeFuncPtr_glReadnPixelsARB = (GLEEPFNGLREADNPIXELSARBPROC) __GLeeGetProcAddress("glReadnPixelsARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnCompressedTexImageARB = (GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnCompressedTexImageARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnUniformfvARB = (GLEEPFNGLGETNUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetnUniformfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnUniformivARB = (GLEEPFNGLGETNUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetnUniformivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnUniformuivARB = (GLEEPFNGLGETNUNIFORMUIVARBPROC) __GLeeGetProcAddress("glGetnUniformuivARB"))!=0) nLinked++; if ((GLeeFuncPtr_glGetnUniformdvARB = (GLEEPFNGLGETNUNIFORMDVARBPROC) __GLeeGetProcAddress("glGetnUniformdvARB"))!=0) nLinked++; #endif if (nLinked==20) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_base_instance(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_base_instance if ((GLeeFuncPtr_glDrawArraysInstancedBaseInstance = (GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawArraysInstancedBaseInstance"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementsInstancedBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseInstance"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shading_language_420pack(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_transform_feedback_instanced(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_transform_feedback_instanced if ((GLeeFuncPtr_glDrawTransformFeedbackInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackInstanced"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStreamInstanced"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_compressed_texture_pixel_storage(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_conservative_depth(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_internalformat_query(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_internalformat_query if ((GLeeFuncPtr_glGetInternalformativ = (GLEEPFNGLGETINTERNALFORMATIVPROC) __GLeeGetProcAddress("glGetInternalformativ"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_map_buffer_alignment(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_shader_atomic_counters(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_shader_atomic_counters if ((GLeeFuncPtr_glGetActiveAtomicCounterBufferiv = (GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) __GLeeGetProcAddress("glGetActiveAtomicCounterBufferiv"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shader_image_load_store(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_shader_image_load_store if ((GLeeFuncPtr_glBindImageTexture = (GLEEPFNGLBINDIMAGETEXTUREPROC) __GLeeGetProcAddress("glBindImageTexture"))!=0) nLinked++; if ((GLeeFuncPtr_glMemoryBarrier = (GLEEPFNGLMEMORYBARRIERPROC) __GLeeGetProcAddress("glMemoryBarrier"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_shading_language_packing(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_storage(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_texture_storage if ((GLeeFuncPtr_glTexStorage1D = (GLEEPFNGLTEXSTORAGE1DPROC) __GLeeGetProcAddress("glTexStorage1D"))!=0) nLinked++; if ((GLeeFuncPtr_glTexStorage2D = (GLEEPFNGLTEXSTORAGE2DPROC) __GLeeGetProcAddress("glTexStorage2D"))!=0) nLinked++; if ((GLeeFuncPtr_glTexStorage3D = (GLEEPFNGLTEXSTORAGE3DPROC) __GLeeGetProcAddress("glTexStorage3D"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureStorage1DEXT = (GLEEPFNGLTEXTURESTORAGE1DEXTPROC) __GLeeGetProcAddress("glTextureStorage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureStorage2DEXT = (GLEEPFNGLTEXTURESTORAGE2DEXTPROC) __GLeeGetProcAddress("glTextureStorage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureStorage3DEXT = (GLEEPFNGLTEXTURESTORAGE3DEXTPROC) __GLeeGetProcAddress("glTextureStorage3DEXT"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_KHR_texture_compression_astc_ldr(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_KHR_debug(void) { GLint nLinked=0; #ifdef __GLEE_GL_KHR_debug if ((GLeeFuncPtr_glDebugMessageControl = (GLEEPFNGLDEBUGMESSAGECONTROLPROC) __GLeeGetProcAddress("glDebugMessageControl"))!=0) nLinked++; if ((GLeeFuncPtr_glDebugMessageInsert = (GLEEPFNGLDEBUGMESSAGEINSERTPROC) __GLeeGetProcAddress("glDebugMessageInsert"))!=0) nLinked++; if ((GLeeFuncPtr_glDebugMessageCallback = (GLEEPFNGLDEBUGMESSAGECALLBACKPROC) __GLeeGetProcAddress("glDebugMessageCallback"))!=0) nLinked++; if ((GLeeFuncPtr_glGetDebugMessageLog = (GLEEPFNGLGETDEBUGMESSAGELOGPROC) __GLeeGetProcAddress("glGetDebugMessageLog"))!=0) nLinked++; if ((GLeeFuncPtr_glPushDebugGroup = (GLEEPFNGLPUSHDEBUGGROUPPROC) __GLeeGetProcAddress("glPushDebugGroup"))!=0) nLinked++; if ((GLeeFuncPtr_glPopDebugGroup = (GLEEPFNGLPOPDEBUGGROUPPROC) __GLeeGetProcAddress("glPopDebugGroup"))!=0) nLinked++; if ((GLeeFuncPtr_glObjectLabel = (GLEEPFNGLOBJECTLABELPROC) __GLeeGetProcAddress("glObjectLabel"))!=0) nLinked++; if ((GLeeFuncPtr_glGetObjectLabel = (GLEEPFNGLGETOBJECTLABELPROC) __GLeeGetProcAddress("glGetObjectLabel"))!=0) nLinked++; if ((GLeeFuncPtr_glObjectPtrLabel = (GLEEPFNGLOBJECTPTRLABELPROC) __GLeeGetProcAddress("glObjectPtrLabel"))!=0) nLinked++; if ((GLeeFuncPtr_glGetObjectPtrLabel = (GLEEPFNGLGETOBJECTPTRLABELPROC) __GLeeGetProcAddress("glGetObjectPtrLabel"))!=0) nLinked++; #endif if (nLinked==10) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_arrays_of_arrays(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_clear_buffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_clear_buffer_object if ((GLeeFuncPtr_glClearBufferData = (GLEEPFNGLCLEARBUFFERDATAPROC) __GLeeGetProcAddress("glClearBufferData"))!=0) nLinked++; if ((GLeeFuncPtr_glClearBufferSubData = (GLEEPFNGLCLEARBUFFERSUBDATAPROC) __GLeeGetProcAddress("glClearBufferSubData"))!=0) nLinked++; if ((GLeeFuncPtr_glClearNamedBufferDataEXT = (GLEEPFNGLCLEARNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glClearNamedBufferDataEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glClearNamedBufferSubDataEXT = (GLEEPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glClearNamedBufferSubDataEXT"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_compute_shader(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_compute_shader if ((GLeeFuncPtr_glDispatchCompute = (GLEEPFNGLDISPATCHCOMPUTEPROC) __GLeeGetProcAddress("glDispatchCompute"))!=0) nLinked++; if ((GLeeFuncPtr_glDispatchComputeIndirect = (GLEEPFNGLDISPATCHCOMPUTEINDIRECTPROC) __GLeeGetProcAddress("glDispatchComputeIndirect"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_copy_image(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_copy_image if ((GLeeFuncPtr_glCopyImageSubData = (GLEEPFNGLCOPYIMAGESUBDATAPROC) __GLeeGetProcAddress("glCopyImageSubData"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_view(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_texture_view if ((GLeeFuncPtr_glTextureView = (GLEEPFNGLTEXTUREVIEWPROC) __GLeeGetProcAddress("glTextureView"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_vertex_attrib_binding(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_vertex_attrib_binding if ((GLeeFuncPtr_glBindVertexBuffer = (GLEEPFNGLBINDVERTEXBUFFERPROC) __GLeeGetProcAddress("glBindVertexBuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribFormat = (GLEEPFNGLVERTEXATTRIBFORMATPROC) __GLeeGetProcAddress("glVertexAttribFormat"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribIFormat = (GLEEPFNGLVERTEXATTRIBIFORMATPROC) __GLeeGetProcAddress("glVertexAttribIFormat"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribLFormat = (GLEEPFNGLVERTEXATTRIBLFORMATPROC) __GLeeGetProcAddress("glVertexAttribLFormat"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribBinding = (GLEEPFNGLVERTEXATTRIBBINDINGPROC) __GLeeGetProcAddress("glVertexAttribBinding"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexBindingDivisor = (GLEEPFNGLVERTEXBINDINGDIVISORPROC) __GLeeGetProcAddress("glVertexBindingDivisor"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayBindVertexBufferEXT = (GLEEPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) __GLeeGetProcAddress("glVertexArrayBindVertexBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayVertexAttribFormatEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribFormatEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayVertexAttribIFormatEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribIFormatEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayVertexAttribLFormatEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribLFormatEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayVertexAttribBindingEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribBindingEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayVertexBindingDivisorEXT = (GLEEPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) __GLeeGetProcAddress("glVertexArrayVertexBindingDivisorEXT"))!=0) nLinked++; #endif if (nLinked==12) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_robustness_isolation(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_ES3_compatibility(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_explicit_uniform_location(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_fragment_layer_viewport(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_framebuffer_no_attachments(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_framebuffer_no_attachments if ((GLeeFuncPtr_glFramebufferParameteri = (GLEEPFNGLFRAMEBUFFERPARAMETERIPROC) __GLeeGetProcAddress("glFramebufferParameteri"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFramebufferParameteriv = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferParameteriv"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferParameteriEXT = (GLEEPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) __GLeeGetProcAddress("glNamedFramebufferParameteriEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedFramebufferParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferParameterivEXT"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_internalformat_query2(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_internalformat_query2 if ((GLeeFuncPtr_glGetInternalformati64v = (GLEEPFNGLGETINTERNALFORMATI64VPROC) __GLeeGetProcAddress("glGetInternalformati64v"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_invalidate_subdata(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_invalidate_subdata if ((GLeeFuncPtr_glInvalidateTexSubImage = (GLEEPFNGLINVALIDATETEXSUBIMAGEPROC) __GLeeGetProcAddress("glInvalidateTexSubImage"))!=0) nLinked++; if ((GLeeFuncPtr_glInvalidateTexImage = (GLEEPFNGLINVALIDATETEXIMAGEPROC) __GLeeGetProcAddress("glInvalidateTexImage"))!=0) nLinked++; if ((GLeeFuncPtr_glInvalidateBufferSubData = (GLEEPFNGLINVALIDATEBUFFERSUBDATAPROC) __GLeeGetProcAddress("glInvalidateBufferSubData"))!=0) nLinked++; if ((GLeeFuncPtr_glInvalidateBufferData = (GLEEPFNGLINVALIDATEBUFFERDATAPROC) __GLeeGetProcAddress("glInvalidateBufferData"))!=0) nLinked++; if ((GLeeFuncPtr_glInvalidateFramebuffer = (GLEEPFNGLINVALIDATEFRAMEBUFFERPROC) __GLeeGetProcAddress("glInvalidateFramebuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glInvalidateSubFramebuffer = (GLEEPFNGLINVALIDATESUBFRAMEBUFFERPROC) __GLeeGetProcAddress("glInvalidateSubFramebuffer"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_multi_draw_indirect(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_multi_draw_indirect if ((GLeeFuncPtr_glMultiDrawArraysIndirect = (GLEEPFNGLMULTIDRAWARRAYSINDIRECTPROC) __GLeeGetProcAddress("glMultiDrawArraysIndirect"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawElementsIndirect = (GLEEPFNGLMULTIDRAWELEMENTSINDIRECTPROC) __GLeeGetProcAddress("glMultiDrawElementsIndirect"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_program_interface_query(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_program_interface_query if ((GLeeFuncPtr_glGetProgramInterfaceiv = (GLEEPFNGLGETPROGRAMINTERFACEIVPROC) __GLeeGetProcAddress("glGetProgramInterfaceiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramResourceIndex = (GLEEPFNGLGETPROGRAMRESOURCEINDEXPROC) __GLeeGetProcAddress("glGetProgramResourceIndex"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramResourceName = (GLEEPFNGLGETPROGRAMRESOURCENAMEPROC) __GLeeGetProcAddress("glGetProgramResourceName"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramResourceiv = (GLEEPFNGLGETPROGRAMRESOURCEIVPROC) __GLeeGetProcAddress("glGetProgramResourceiv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramResourceLocation = (GLEEPFNGLGETPROGRAMRESOURCELOCATIONPROC) __GLeeGetProcAddress("glGetProgramResourceLocation"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramResourceLocationIndex = (GLEEPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) __GLeeGetProcAddress("glGetProgramResourceLocationIndex"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_robust_buffer_access_behavior(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_shader_image_size(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_shader_storage_buffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_shader_storage_buffer_object if ((GLeeFuncPtr_glShaderStorageBlockBinding = (GLEEPFNGLSHADERSTORAGEBLOCKBINDINGPROC) __GLeeGetProcAddress("glShaderStorageBlockBinding"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_stencil_texturing(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_buffer_range(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_texture_buffer_range if ((GLeeFuncPtr_glTexBufferRange = (GLEEPFNGLTEXBUFFERRANGEPROC) __GLeeGetProcAddress("glTexBufferRange"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureBufferRangeEXT = (GLEEPFNGLTEXTUREBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glTextureBufferRangeEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ARB_texture_query_levels(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ARB_texture_storage_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_ARB_texture_storage_multisample if ((GLeeFuncPtr_glTexStorage2DMultisample = (GLEEPFNGLTEXSTORAGE2DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexStorage2DMultisample"))!=0) nLinked++; if ((GLeeFuncPtr_glTexStorage3DMultisample = (GLEEPFNGLTEXSTORAGE3DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexStorage3DMultisample"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureStorage2DMultisampleEXT = (GLEEPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glTextureStorage2DMultisampleEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureStorage3DMultisampleEXT = (GLEEPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glTextureStorage3DMultisampleEXT"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_blend_color(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_blend_color if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_polygon_offset(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_polygon_offset if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture3D(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_texture3D if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIS_texture_filter4(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_texture_filter4 if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_subtexture(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_subtexture if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_copy_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_copy_texture if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_histogram(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_histogram if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++; #endif if (nLinked==10) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_convolution(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_convolution if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++; #endif if (nLinked==13) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGI_color_table(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGI_color_table if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIS_pixel_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_pixel_texture if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_pixel_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_pixel_texture if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIS_texture4D(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_texture4D if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_texture_object if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIS_detail_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_detail_texture if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIS_sharpen_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_sharpen_texture if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_multisample if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_vertex_array(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_vertex_array if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++; #endif if (nLinked==9) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_blend_minmax(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_blend_minmax if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_sprite(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_sprite if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_point_parameters(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_point_parameters if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIS_point_parameters(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_point_parameters if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_instruments(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_instruments if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_framezoom(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_framezoom if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_tag_sample_buffer if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_polynomial_ffd if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_reference_plane(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_reference_plane if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_flush_raster(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_flush_raster if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_fog_function(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_fog_function if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_HP_image_transform(void) { GLint nLinked=0; #ifdef __GLEE_GL_HP_image_transform if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++; if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++; if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++; if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++; if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++; if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_color_subtable(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_color_subtable if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_PGI_misc_hints(void) { GLint nLinked=0; #ifdef __GLEE_GL_PGI_misc_hints if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_paletted_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_paletted_texture if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_list_priority(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_list_priority if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_index_material(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_index_material if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_index_func(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_index_func if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_compiled_vertex_array if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_cull_vertex(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_cull_vertex if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_fragment_lighting(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_fragment_lighting if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++; #endif if (nLinked==18) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_draw_range_elements(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_draw_range_elements if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_light_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_light_texture if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_async(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_async if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_INTEL_parallel_arrays(void) { GLint nLinked=0; #ifdef __GLEE_GL_INTEL_parallel_arrays if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++; if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_pixel_transform(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_pixel_transform if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPixelTransformParameterivEXT = (GLEEPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetPixelTransformParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPixelTransformParameterfvEXT = (GLEEPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetPixelTransformParameterfvEXT"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_secondary_color(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_secondary_color if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++; #endif if (nLinked==17) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_texture_perturb_normal if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_multi_draw_arrays if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_fog_coord(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_fog_coord if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_coordinate_frame(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_coordinate_frame if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++; #endif if (nLinked==22) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SUNX_constant_data(void) { GLint nLinked=0; #ifdef __GLEE_GL_SUNX_constant_data if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SUN_global_alpha(void) { GLint nLinked=0; #ifdef __GLEE_GL_SUN_global_alpha if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++; #endif if (nLinked==8) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SUN_triangle_list(void) { GLint nLinked=0; #ifdef __GLEE_GL_SUN_triangle_list if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SUN_vertex(void) { GLint nLinked=0; #ifdef __GLEE_GL_SUN_vertex if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++; if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++; #endif if (nLinked==40) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_blend_func_separate(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_blend_func_separate if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_vertex_weighting(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_vertex_weighting if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_array_range(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_vertex_array_range if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_register_combiners(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_register_combiners if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++; if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++; #endif if (nLinked==13) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_MESA_resize_buffers(void) { GLint nLinked=0; #ifdef __GLEE_GL_MESA_resize_buffers if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_MESA_window_pos(void) { GLint nLinked=0; #ifdef __GLEE_GL_MESA_window_pos if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++; if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++; #endif if (nLinked==24) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void) { GLint nLinked=0; #ifdef __GLEE_GL_IBM_multimode_draw_arrays if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_IBM_vertex_array_lists(void) { GLint nLinked=0; #ifdef __GLEE_GL_IBM_vertex_array_lists if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++; #endif if (nLinked==8) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_3DFX_tbuffer(void) { GLint nLinked=0; #ifdef __GLEE_GL_3DFX_tbuffer if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_multisample if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIS_texture_color_mask(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIS_texture_color_mask if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_fence(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_fence if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_evaluators(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_evaluators if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++; #endif if (nLinked==9) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_register_combiners2(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_register_combiners2 if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_program(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_vertex_program if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++; if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++; #endif if (nLinked==64) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_envmap_bumpmap if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_fragment_shader(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_fragment_shader if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++; if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++; if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++; if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++; if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++; if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++; if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++; if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++; if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++; if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++; if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++; if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++; #endif if (nLinked==14) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_pn_triangles(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_pn_triangles if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++; if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_vertex_array_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_vertex_array_object if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++; if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++; if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++; if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++; #endif if (nLinked==12) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_vertex_shader(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_vertex_shader if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++; if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++; if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++; #endif if (nLinked==42) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_vertex_streams(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_vertex_streams if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++; #endif if (nLinked==45) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_element_array(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_element_array if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SUN_mesh_array(void) { GLint nLinked=0; #ifdef __GLEE_GL_SUN_mesh_array if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_occlusion_query(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_occlusion_query if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++; if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_point_sprite(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_point_sprite if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_stencil_two_side(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_stencil_two_side if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_APPLE_element_array(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_element_array if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_fence(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_fence if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++; #endif if (nLinked==8) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_vertex_array_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_vertex_array_object if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_vertex_array_range(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_vertex_array_range if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ATI_draw_buffers(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_draw_buffers if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_fragment_program(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_fragment_program if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_half_float(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_half_float if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++; #endif if (nLinked==46) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_pixel_data_range(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_pixel_data_range if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++; if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_primitive_restart(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_primitive_restart if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_ATI_map_object_buffer(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_map_object_buffer if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++; if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_separate_stencil(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_separate_stencil if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_ATI_vertex_attrib_array_object if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_OES_byte_coordinates(void) { GLint nLinked=0; #ifdef __GLEE_GL_OES_byte_coordinates if ((GLeeFuncPtr_glMultiTexCoord1bOES = (GLEEPFNGLMULTITEXCOORD1BOESPROC) __GLeeGetProcAddress("glMultiTexCoord1bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1bvOES = (GLEEPFNGLMULTITEXCOORD1BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord1bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2bOES = (GLEEPFNGLMULTITEXCOORD2BOESPROC) __GLeeGetProcAddress("glMultiTexCoord2bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2bvOES = (GLEEPFNGLMULTITEXCOORD2BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord2bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3bOES = (GLEEPFNGLMULTITEXCOORD3BOESPROC) __GLeeGetProcAddress("glMultiTexCoord3bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3bvOES = (GLEEPFNGLMULTITEXCOORD3BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord3bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4bOES = (GLEEPFNGLMULTITEXCOORD4BOESPROC) __GLeeGetProcAddress("glMultiTexCoord4bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4bvOES = (GLEEPFNGLMULTITEXCOORD4BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord4bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord1bOES = (GLEEPFNGLTEXCOORD1BOESPROC) __GLeeGetProcAddress("glTexCoord1bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord1bvOES = (GLEEPFNGLTEXCOORD1BVOESPROC) __GLeeGetProcAddress("glTexCoord1bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2bOES = (GLEEPFNGLTEXCOORD2BOESPROC) __GLeeGetProcAddress("glTexCoord2bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2bvOES = (GLEEPFNGLTEXCOORD2BVOESPROC) __GLeeGetProcAddress("glTexCoord2bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord3bOES = (GLEEPFNGLTEXCOORD3BOESPROC) __GLeeGetProcAddress("glTexCoord3bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord3bvOES = (GLEEPFNGLTEXCOORD3BVOESPROC) __GLeeGetProcAddress("glTexCoord3bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4bOES = (GLEEPFNGLTEXCOORD4BOESPROC) __GLeeGetProcAddress("glTexCoord4bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4bvOES = (GLEEPFNGLTEXCOORD4BVOESPROC) __GLeeGetProcAddress("glTexCoord4bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex2bOES = (GLEEPFNGLVERTEX2BOESPROC) __GLeeGetProcAddress("glVertex2bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex2bvOES = (GLEEPFNGLVERTEX2BVOESPROC) __GLeeGetProcAddress("glVertex2bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex3bOES = (GLEEPFNGLVERTEX3BOESPROC) __GLeeGetProcAddress("glVertex3bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex3bvOES = (GLEEPFNGLVERTEX3BVOESPROC) __GLeeGetProcAddress("glVertex3bvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex4bOES = (GLEEPFNGLVERTEX4BOESPROC) __GLeeGetProcAddress("glVertex4bOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex4bvOES = (GLEEPFNGLVERTEX4BVOESPROC) __GLeeGetProcAddress("glVertex4bvOES"))!=0) nLinked++; #endif if (nLinked==22) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_OES_fixed_point(void) { GLint nLinked=0; #ifdef __GLEE_GL_OES_fixed_point if ((GLeeFuncPtr_glAccumxOES = (GLEEPFNGLACCUMXOESPROC) __GLeeGetProcAddress("glAccumxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glAlphaFuncxOES = (GLEEPFNGLALPHAFUNCXOESPROC) __GLeeGetProcAddress("glAlphaFuncxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glBitmapxOES = (GLEEPFNGLBITMAPXOESPROC) __GLeeGetProcAddress("glBitmapxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendColorxOES = (GLEEPFNGLBLENDCOLORXOESPROC) __GLeeGetProcAddress("glBlendColorxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glClearAccumxOES = (GLEEPFNGLCLEARACCUMXOESPROC) __GLeeGetProcAddress("glClearAccumxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glClearColorxOES = (GLEEPFNGLCLEARCOLORXOESPROC) __GLeeGetProcAddress("glClearColorxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glClearDepthxOES = (GLEEPFNGLCLEARDEPTHXOESPROC) __GLeeGetProcAddress("glClearDepthxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glClipPlanexOES = (GLEEPFNGLCLIPPLANEXOESPROC) __GLeeGetProcAddress("glClipPlanexOES"))!=0) nLinked++; if ((GLeeFuncPtr_glColor3xOES = (GLEEPFNGLCOLOR3XOESPROC) __GLeeGetProcAddress("glColor3xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4xOES = (GLEEPFNGLCOLOR4XOESPROC) __GLeeGetProcAddress("glColor4xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glColor3xvOES = (GLEEPFNGLCOLOR3XVOESPROC) __GLeeGetProcAddress("glColor3xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glColor4xvOES = (GLEEPFNGLCOLOR4XVOESPROC) __GLeeGetProcAddress("glColor4xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameterxOES = (GLEEPFNGLCONVOLUTIONPARAMETERXOESPROC) __GLeeGetProcAddress("glConvolutionParameterxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glConvolutionParameterxvOES = (GLEEPFNGLCONVOLUTIONPARAMETERXVOESPROC) __GLeeGetProcAddress("glConvolutionParameterxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glDepthRangexOES = (GLEEPFNGLDEPTHRANGEXOESPROC) __GLeeGetProcAddress("glDepthRangexOES"))!=0) nLinked++; if ((GLeeFuncPtr_glEvalCoord1xOES = (GLEEPFNGLEVALCOORD1XOESPROC) __GLeeGetProcAddress("glEvalCoord1xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glEvalCoord2xOES = (GLEEPFNGLEVALCOORD2XOESPROC) __GLeeGetProcAddress("glEvalCoord2xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glEvalCoord1xvOES = (GLEEPFNGLEVALCOORD1XVOESPROC) __GLeeGetProcAddress("glEvalCoord1xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glEvalCoord2xvOES = (GLEEPFNGLEVALCOORD2XVOESPROC) __GLeeGetProcAddress("glEvalCoord2xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glFeedbackBufferxOES = (GLEEPFNGLFEEDBACKBUFFERXOESPROC) __GLeeGetProcAddress("glFeedbackBufferxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glFogxOES = (GLEEPFNGLFOGXOESPROC) __GLeeGetProcAddress("glFogxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glFogxvOES = (GLEEPFNGLFOGXVOESPROC) __GLeeGetProcAddress("glFogxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glFrustumxOES = (GLEEPFNGLFRUSTUMXOESPROC) __GLeeGetProcAddress("glFrustumxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetClipPlanexOES = (GLEEPFNGLGETCLIPPLANEXOESPROC) __GLeeGetProcAddress("glGetClipPlanexOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetConvolutionParameterxvOES = (GLEEPFNGLGETCONVOLUTIONPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetConvolutionParameterxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFixedvOES = (GLEEPFNGLGETFIXEDVOESPROC) __GLeeGetProcAddress("glGetFixedvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetHistogramParameterxvOES = (GLEEPFNGLGETHISTOGRAMPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetHistogramParameterxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetLightxOES = (GLEEPFNGLGETLIGHTXOESPROC) __GLeeGetProcAddress("glGetLightxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMapxvOES = (GLEEPFNGLGETMAPXVOESPROC) __GLeeGetProcAddress("glGetMapxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMaterialxOES = (GLEEPFNGLGETMATERIALXOESPROC) __GLeeGetProcAddress("glGetMaterialxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPixelMapxv = (GLEEPFNGLGETPIXELMAPXVPROC) __GLeeGetProcAddress("glGetPixelMapxv"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexEnvxvOES = (GLEEPFNGLGETTEXENVXVOESPROC) __GLeeGetProcAddress("glGetTexEnvxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexGenxvOES = (GLEEPFNGLGETTEXGENXVOESPROC) __GLeeGetProcAddress("glGetTexGenxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexLevelParameterxvOES = (GLEEPFNGLGETTEXLEVELPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetTexLevelParameterxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexParameterxvOES = (GLEEPFNGLGETTEXPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetTexParameterxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glIndexxOES = (GLEEPFNGLINDEXXOESPROC) __GLeeGetProcAddress("glIndexxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glIndexxvOES = (GLEEPFNGLINDEXXVOESPROC) __GLeeGetProcAddress("glIndexxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glLightModelxOES = (GLEEPFNGLLIGHTMODELXOESPROC) __GLeeGetProcAddress("glLightModelxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glLightModelxvOES = (GLEEPFNGLLIGHTMODELXVOESPROC) __GLeeGetProcAddress("glLightModelxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glLightxOES = (GLEEPFNGLLIGHTXOESPROC) __GLeeGetProcAddress("glLightxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glLightxvOES = (GLEEPFNGLLIGHTXVOESPROC) __GLeeGetProcAddress("glLightxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glLineWidthxOES = (GLEEPFNGLLINEWIDTHXOESPROC) __GLeeGetProcAddress("glLineWidthxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glLoadMatrixxOES = (GLEEPFNGLLOADMATRIXXOESPROC) __GLeeGetProcAddress("glLoadMatrixxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glLoadTransposeMatrixxOES = (GLEEPFNGLLOADTRANSPOSEMATRIXXOESPROC) __GLeeGetProcAddress("glLoadTransposeMatrixxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMap1xOES = (GLEEPFNGLMAP1XOESPROC) __GLeeGetProcAddress("glMap1xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMap2xOES = (GLEEPFNGLMAP2XOESPROC) __GLeeGetProcAddress("glMap2xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMapGrid1xOES = (GLEEPFNGLMAPGRID1XOESPROC) __GLeeGetProcAddress("glMapGrid1xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMapGrid2xOES = (GLEEPFNGLMAPGRID2XOESPROC) __GLeeGetProcAddress("glMapGrid2xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMaterialxOES = (GLEEPFNGLMATERIALXOESPROC) __GLeeGetProcAddress("glMaterialxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMaterialxvOES = (GLEEPFNGLMATERIALXVOESPROC) __GLeeGetProcAddress("glMaterialxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultMatrixxOES = (GLEEPFNGLMULTMATRIXXOESPROC) __GLeeGetProcAddress("glMultMatrixxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultTransposeMatrixxOES = (GLEEPFNGLMULTTRANSPOSEMATRIXXOESPROC) __GLeeGetProcAddress("glMultTransposeMatrixxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1xOES = (GLEEPFNGLMULTITEXCOORD1XOESPROC) __GLeeGetProcAddress("glMultiTexCoord1xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2xOES = (GLEEPFNGLMULTITEXCOORD2XOESPROC) __GLeeGetProcAddress("glMultiTexCoord2xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3xOES = (GLEEPFNGLMULTITEXCOORD3XOESPROC) __GLeeGetProcAddress("glMultiTexCoord3xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4xOES = (GLEEPFNGLMULTITEXCOORD4XOESPROC) __GLeeGetProcAddress("glMultiTexCoord4xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord1xvOES = (GLEEPFNGLMULTITEXCOORD1XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord1xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord2xvOES = (GLEEPFNGLMULTITEXCOORD2XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord2xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord3xvOES = (GLEEPFNGLMULTITEXCOORD3XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord3xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoord4xvOES = (GLEEPFNGLMULTITEXCOORD4XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord4xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glNormal3xOES = (GLEEPFNGLNORMAL3XOESPROC) __GLeeGetProcAddress("glNormal3xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glNormal3xvOES = (GLEEPFNGLNORMAL3XVOESPROC) __GLeeGetProcAddress("glNormal3xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glOrthoxOES = (GLEEPFNGLORTHOXOESPROC) __GLeeGetProcAddress("glOrthoxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glPassThroughxOES = (GLEEPFNGLPASSTHROUGHXOESPROC) __GLeeGetProcAddress("glPassThroughxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelMapx = (GLEEPFNGLPIXELMAPXPROC) __GLeeGetProcAddress("glPixelMapx"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelStorex = (GLEEPFNGLPIXELSTOREXPROC) __GLeeGetProcAddress("glPixelStorex"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelTransferxOES = (GLEEPFNGLPIXELTRANSFERXOESPROC) __GLeeGetProcAddress("glPixelTransferxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glPixelZoomxOES = (GLEEPFNGLPIXELZOOMXOESPROC) __GLeeGetProcAddress("glPixelZoomxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glPointParameterxvOES = (GLEEPFNGLPOINTPARAMETERXVOESPROC) __GLeeGetProcAddress("glPointParameterxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glPointSizexOES = (GLEEPFNGLPOINTSIZEXOESPROC) __GLeeGetProcAddress("glPointSizexOES"))!=0) nLinked++; if ((GLeeFuncPtr_glPolygonOffsetxOES = (GLEEPFNGLPOLYGONOFFSETXOESPROC) __GLeeGetProcAddress("glPolygonOffsetxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glPrioritizeTexturesxOES = (GLEEPFNGLPRIORITIZETEXTURESXOESPROC) __GLeeGetProcAddress("glPrioritizeTexturesxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRasterPos2xOES = (GLEEPFNGLRASTERPOS2XOESPROC) __GLeeGetProcAddress("glRasterPos2xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRasterPos3xOES = (GLEEPFNGLRASTERPOS3XOESPROC) __GLeeGetProcAddress("glRasterPos3xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRasterPos4xOES = (GLEEPFNGLRASTERPOS4XOESPROC) __GLeeGetProcAddress("glRasterPos4xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRasterPos2xvOES = (GLEEPFNGLRASTERPOS2XVOESPROC) __GLeeGetProcAddress("glRasterPos2xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRasterPos3xvOES = (GLEEPFNGLRASTERPOS3XVOESPROC) __GLeeGetProcAddress("glRasterPos3xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRasterPos4xvOES = (GLEEPFNGLRASTERPOS4XVOESPROC) __GLeeGetProcAddress("glRasterPos4xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRectxOES = (GLEEPFNGLRECTXOESPROC) __GLeeGetProcAddress("glRectxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRectxvOES = (GLEEPFNGLRECTXVOESPROC) __GLeeGetProcAddress("glRectxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glRotatexOES = (GLEEPFNGLROTATEXOESPROC) __GLeeGetProcAddress("glRotatexOES"))!=0) nLinked++; if ((GLeeFuncPtr_glSampleCoverageOES = (GLEEPFNGLSAMPLECOVERAGEOESPROC) __GLeeGetProcAddress("glSampleCoverageOES"))!=0) nLinked++; if ((GLeeFuncPtr_glScalexOES = (GLEEPFNGLSCALEXOESPROC) __GLeeGetProcAddress("glScalexOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord1xOES = (GLEEPFNGLTEXCOORD1XOESPROC) __GLeeGetProcAddress("glTexCoord1xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2xOES = (GLEEPFNGLTEXCOORD2XOESPROC) __GLeeGetProcAddress("glTexCoord2xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord3xOES = (GLEEPFNGLTEXCOORD3XOESPROC) __GLeeGetProcAddress("glTexCoord3xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4xOES = (GLEEPFNGLTEXCOORD4XOESPROC) __GLeeGetProcAddress("glTexCoord4xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord1xvOES = (GLEEPFNGLTEXCOORD1XVOESPROC) __GLeeGetProcAddress("glTexCoord1xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord2xvOES = (GLEEPFNGLTEXCOORD2XVOESPROC) __GLeeGetProcAddress("glTexCoord2xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord3xvOES = (GLEEPFNGLTEXCOORD3XVOESPROC) __GLeeGetProcAddress("glTexCoord3xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoord4xvOES = (GLEEPFNGLTEXCOORD4XVOESPROC) __GLeeGetProcAddress("glTexCoord4xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexEnvxOES = (GLEEPFNGLTEXENVXOESPROC) __GLeeGetProcAddress("glTexEnvxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexEnvxvOES = (GLEEPFNGLTEXENVXVOESPROC) __GLeeGetProcAddress("glTexEnvxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexGenxOES = (GLEEPFNGLTEXGENXOESPROC) __GLeeGetProcAddress("glTexGenxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexGenxvOES = (GLEEPFNGLTEXGENXVOESPROC) __GLeeGetProcAddress("glTexGenxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexParameterxOES = (GLEEPFNGLTEXPARAMETERXOESPROC) __GLeeGetProcAddress("glTexParameterxOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTexParameterxvOES = (GLEEPFNGLTEXPARAMETERXVOESPROC) __GLeeGetProcAddress("glTexParameterxvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glTranslatexOES = (GLEEPFNGLTRANSLATEXOESPROC) __GLeeGetProcAddress("glTranslatexOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex2xOES = (GLEEPFNGLVERTEX2XOESPROC) __GLeeGetProcAddress("glVertex2xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex3xOES = (GLEEPFNGLVERTEX3XOESPROC) __GLeeGetProcAddress("glVertex3xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex4xOES = (GLEEPFNGLVERTEX4XOESPROC) __GLeeGetProcAddress("glVertex4xOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex2xvOES = (GLEEPFNGLVERTEX2XVOESPROC) __GLeeGetProcAddress("glVertex2xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex3xvOES = (GLEEPFNGLVERTEX3XVOESPROC) __GLeeGetProcAddress("glVertex3xvOES"))!=0) nLinked++; if ((GLeeFuncPtr_glVertex4xvOES = (GLEEPFNGLVERTEX4XVOESPROC) __GLeeGetProcAddress("glVertex4xvOES"))!=0) nLinked++; #endif if (nLinked==104) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_OES_single_precision(void) { GLint nLinked=0; #ifdef __GLEE_GL_OES_single_precision if ((GLeeFuncPtr_glDepthRangefOES = (GLEEPFNGLDEPTHRANGEFOESPROC) __GLeeGetProcAddress("glDepthRangefOES"))!=0) nLinked++; if ((GLeeFuncPtr_glFrustumfOES = (GLEEPFNGLFRUSTUMFOESPROC) __GLeeGetProcAddress("glFrustumfOES"))!=0) nLinked++; if ((GLeeFuncPtr_glOrthofOES = (GLEEPFNGLORTHOFOESPROC) __GLeeGetProcAddress("glOrthofOES"))!=0) nLinked++; if ((GLeeFuncPtr_glClipPlanefOES = (GLEEPFNGLCLIPPLANEFOESPROC) __GLeeGetProcAddress("glClipPlanefOES"))!=0) nLinked++; if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++; if ((GLeeFuncPtr_glGetClipPlanefOES = (GLEEPFNGLGETCLIPPLANEFOESPROC) __GLeeGetProcAddress("glGetClipPlanefOES"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_OES_query_matrix(void) { GLint nLinked=0; #ifdef __GLEE_GL_OES_query_matrix if ((GLeeFuncPtr_glQueryMatrixxOES = (GLEEPFNGLQUERYMATRIXXOESPROC) __GLeeGetProcAddress("glQueryMatrixxOES"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_depth_bounds_test(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_depth_bounds_test if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_blend_equation_separate(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_blend_equation_separate if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_framebuffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_framebuffer_object if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++; #endif if (nLinked==17) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_GREMEDY_string_marker(void) { GLint nLinked=0; #ifdef __GLEE_GL_GREMEDY_string_marker if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_stencil_clear_tag if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_framebuffer_blit(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_framebuffer_blit if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_framebuffer_multisample if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_timer_query(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_timer_query if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_gpu_program_parameters if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_flush_buffer_range if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_gpu_shader4(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_gpu_shader4 if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++; #endif if (nLinked==11) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_draw_instanced(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_draw_instanced if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_buffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_texture_buffer_object if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_depth_buffer_float(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_depth_buffer_float if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++; if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++; if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_parameter_buffer_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_parameter_buffer_object if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_draw_buffers2(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_draw_buffers2 if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_transform_feedback(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_transform_feedback if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++; if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTransformFeedbackStreamAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackStreamAttribsNV"))!=0) nLinked++; #endif if (nLinked==12) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_bindable_uniform(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_bindable_uniform if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_integer(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_texture_integer if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void) { GLint nLinked=0; #ifdef __GLEE_GL_GREMEDY_frame_terminator if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_conditional_render(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_conditional_render if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++; if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_present_video(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_present_video if ((GLeeFuncPtr_glPresentFrameKeyedNV = (GLEEPFNGLPRESENTFRAMEKEYEDNVPROC) __GLeeGetProcAddress("glPresentFrameKeyedNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPresentFrameDualFillNV = (GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC) __GLeeGetProcAddress("glPresentFrameDualFillNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideoivNV = (GLEEPFNGLGETVIDEOIVNVPROC) __GLeeGetProcAddress("glGetVideoivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideouivNV = (GLEEPFNGLGETVIDEOUIVNVPROC) __GLeeGetProcAddress("glGetVideouivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideoi64vNV = (GLEEPFNGLGETVIDEOI64VNVPROC) __GLeeGetProcAddress("glGetVideoi64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideoui64vNV = (GLEEPFNGLGETVIDEOUI64VNVPROC) __GLeeGetProcAddress("glGetVideoui64vNV"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_transform_feedback(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_transform_feedback if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_direct_state_access(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_direct_state_access if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMapNamedBufferRangeEXT = (GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glMapNamedBufferRangeEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT = (GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glFlushMappedNamedBufferRangeEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedCopyBufferSubDataEXT = (GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedCopyBufferSubDataEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1dEXT = (GLEEPFNGLPROGRAMUNIFORM1DEXTPROC) __GLeeGetProcAddress("glProgramUniform1dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2dEXT = (GLEEPFNGLPROGRAMUNIFORM2DEXTPROC) __GLeeGetProcAddress("glProgramUniform2dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3dEXT = (GLEEPFNGLPROGRAMUNIFORM3DEXTPROC) __GLeeGetProcAddress("glProgramUniform3dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4dEXT = (GLEEPFNGLPROGRAMUNIFORM4DEXTPROC) __GLeeGetProcAddress("glProgramUniform4dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1dvEXT = (GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC) __GLeeGetProcAddress("glProgramUniform1dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2dvEXT = (GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC) __GLeeGetProcAddress("glProgramUniform2dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3dvEXT = (GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC) __GLeeGetProcAddress("glProgramUniform3dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4dvEXT = (GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC) __GLeeGetProcAddress("glProgramUniform4dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dvEXT"))!=0) nLinked++; #endif if (nLinked==206) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_explicit_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_explicit_multisample if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_transform_feedback2(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_transform_feedback2 if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++; if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++; if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_ATI_meminfo(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_performance_monitor(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_performance_monitor if ((GLeeFuncPtr_glGetPerfMonitorGroupsAMD = (GLEEPFNGLGETPERFMONITORGROUPSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupsAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPerfMonitorCountersAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCountersAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPerfMonitorGroupStringAMD = (GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupStringAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPerfMonitorCounterStringAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterStringAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD = (GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterInfoAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glGenPerfMonitorsAMD = (GLEEPFNGLGENPERFMONITORSAMDPROC) __GLeeGetProcAddress("glGenPerfMonitorsAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glDeletePerfMonitorsAMD = (GLEEPFNGLDELETEPERFMONITORSAMDPROC) __GLeeGetProcAddress("glDeletePerfMonitorsAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glSelectPerfMonitorCountersAMD = (GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glSelectPerfMonitorCountersAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glBeginPerfMonitorAMD = (GLEEPFNGLBEGINPERFMONITORAMDPROC) __GLeeGetProcAddress("glBeginPerfMonitorAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glEndPerfMonitorAMD = (GLEEPFNGLENDPERFMONITORAMDPROC) __GLeeGetProcAddress("glEndPerfMonitorAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPerfMonitorCounterDataAMD = (GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterDataAMD"))!=0) nLinked++; #endif if (nLinked==11) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_texture_texture4(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_vertex_shader_tesselator(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_vertex_shader_tesselator if ((GLeeFuncPtr_glTessellationFactorAMD = (GLEEPFNGLTESSELLATIONFACTORAMDPROC) __GLeeGetProcAddress("glTessellationFactorAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glTessellationModeAMD = (GLEEPFNGLTESSELLATIONMODEAMDPROC) __GLeeGetProcAddress("glTessellationModeAMD"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_provoking_vertex(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_provoking_vertex if ((GLeeFuncPtr_glProvokingVertexEXT = (GLEEPFNGLPROVOKINGVERTEXEXTPROC) __GLeeGetProcAddress("glProvokingVertexEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_texture_snorm(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_draw_buffers_blend(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_draw_buffers_blend if ((GLeeFuncPtr_glBlendFuncIndexedAMD = (GLEEPFNGLBLENDFUNCINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncIndexedAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendFuncSeparateIndexedAMD = (GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncSeparateIndexedAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendEquationIndexedAMD = (GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationIndexedAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glBlendEquationSeparateIndexedAMD = (GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationSeparateIndexedAMD"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_texture_range(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_texture_range if ((GLeeFuncPtr_glTextureRangeAPPLE = (GLEEPFNGLTEXTURERANGEAPPLEPROC) __GLeeGetProcAddress("glTextureRangeAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTexParameterPointervAPPLE = (GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) __GLeeGetProcAddress("glGetTexParameterPointervAPPLE"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_float_pixels(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_APPLE_vertex_program_evaluators(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_vertex_program_evaluators if ((GLeeFuncPtr_glEnableVertexAttribAPPLE = (GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glEnableVertexAttribAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glDisableVertexAttribAPPLE = (GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glDisableVertexAttribAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glIsVertexAttribEnabledAPPLE = (GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC) __GLeeGetProcAddress("glIsVertexAttribEnabledAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glMapVertexAttrib1dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1dAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glMapVertexAttrib1fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1fAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glMapVertexAttrib2dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2dAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glMapVertexAttrib2fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2fAPPLE"))!=0) nLinked++; #endif if (nLinked==7) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_aux_depth_stencil(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_APPLE_object_purgeable(void) { GLint nLinked=0; #ifdef __GLEE_GL_APPLE_object_purgeable if ((GLeeFuncPtr_glObjectPurgeableAPPLE = (GLEEPFNGLOBJECTPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectPurgeableAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glObjectUnpurgeableAPPLE = (GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectUnpurgeableAPPLE"))!=0) nLinked++; if ((GLeeFuncPtr_glGetObjectParameterivAPPLE = (GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC) __GLeeGetProcAddress("glGetObjectParameterivAPPLE"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_APPLE_row_bytes(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_APPLE_rgb_422(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_video_capture(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_video_capture if ((GLeeFuncPtr_glBeginVideoCaptureNV = (GLEEPFNGLBEGINVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glBeginVideoCaptureNV"))!=0) nLinked++; if ((GLeeFuncPtr_glBindVideoCaptureStreamBufferNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamBufferNV"))!=0) nLinked++; if ((GLeeFuncPtr_glBindVideoCaptureStreamTextureNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamTextureNV"))!=0) nLinked++; if ((GLeeFuncPtr_glEndVideoCaptureNV = (GLEEPFNGLENDVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glEndVideoCaptureNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideoCaptureivNV = (GLEEPFNGLGETVIDEOCAPTUREIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideoCaptureStreamivNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideoCaptureStreamfvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVideoCaptureStreamdvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamdvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVideoCaptureNV = (GLEEPFNGLVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glVideoCaptureNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVideoCaptureStreamParameterivNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVideoCaptureStreamParameterfvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVideoCaptureStreamParameterdvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterdvNV"))!=0) nLinked++; #endif if (nLinked==12) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_copy_image(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_copy_image if ((GLeeFuncPtr_glCopyImageSubDataNV = (GLEEPFNGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glCopyImageSubDataNV"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_separate_shader_objects(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_separate_shader_objects if ((GLeeFuncPtr_glUseShaderProgramEXT = (GLEEPFNGLUSESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glUseShaderProgramEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glActiveProgramEXT = (GLEEPFNGLACTIVEPROGRAMEXTPROC) __GLeeGetProcAddress("glActiveProgramEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glCreateShaderProgramEXT = (GLEEPFNGLCREATESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glCreateShaderProgramEXT"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_parameter_buffer_object2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_shader_buffer_load(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_shader_buffer_load if ((GLeeFuncPtr_glMakeBufferResidentNV = (GLEEPFNGLMAKEBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMakeBufferNonResidentNV = (GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferNonResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsBufferResidentNV = (GLEEPFNGLISBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsBufferResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMakeNamedBufferResidentNV = (GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMakeNamedBufferNonResidentNV = (GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferNonResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsNamedBufferResidentNV = (GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsNamedBufferResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetBufferParameterui64vNV = (GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetBufferParameterui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetNamedBufferParameterui64vNV = (GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetNamedBufferParameterui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetIntegerui64vNV = (GLEEPFNGLGETINTEGERUI64VNVPROC) __GLeeGetProcAddress("glGetIntegerui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformui64NV = (GLEEPFNGLUNIFORMUI64NVPROC) __GLeeGetProcAddress("glUniformui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformui64vNV = (GLEEPFNGLUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glUniformui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformui64vNV = (GLEEPFNGLGETUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glGetUniformui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformui64NV = (GLEEPFNGLPROGRAMUNIFORMUI64NVPROC) __GLeeGetProcAddress("glProgramUniformui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformui64vNV = (GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glProgramUniformui64vNV"))!=0) nLinked++; #endif if (nLinked==14) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_vertex_buffer_unified_memory(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_vertex_buffer_unified_memory if ((GLeeFuncPtr_glBufferAddressRangeNV = (GLEEPFNGLBUFFERADDRESSRANGENVPROC) __GLeeGetProcAddress("glBufferAddressRangeNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexFormatNV = (GLEEPFNGLVERTEXFORMATNVPROC) __GLeeGetProcAddress("glVertexFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glNormalFormatNV = (GLEEPFNGLNORMALFORMATNVPROC) __GLeeGetProcAddress("glNormalFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glColorFormatNV = (GLEEPFNGLCOLORFORMATNVPROC) __GLeeGetProcAddress("glColorFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIndexFormatNV = (GLEEPFNGLINDEXFORMATNVPROC) __GLeeGetProcAddress("glIndexFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexCoordFormatNV = (GLEEPFNGLTEXCOORDFORMATNVPROC) __GLeeGetProcAddress("glTexCoordFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glEdgeFlagFormatNV = (GLEEPFNGLEDGEFLAGFORMATNVPROC) __GLeeGetProcAddress("glEdgeFlagFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glSecondaryColorFormatNV = (GLEEPFNGLSECONDARYCOLORFORMATNVPROC) __GLeeGetProcAddress("glSecondaryColorFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glFogCoordFormatNV = (GLEEPFNGLFOGCOORDFORMATNVPROC) __GLeeGetProcAddress("glFogCoordFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribFormatNV = (GLEEPFNGLVERTEXATTRIBFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribIFormatNV = (GLEEPFNGLVERTEXATTRIBIFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribIFormatNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetIntegerui64i_vNV = (GLEEPFNGLGETINTEGERUI64I_VNVPROC) __GLeeGetProcAddress("glGetIntegerui64i_vNV"))!=0) nLinked++; #endif if (nLinked==12) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_texture_barrier(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_texture_barrier if ((GLeeFuncPtr_glTextureBarrierNV = (GLEEPFNGLTEXTUREBARRIERNVPROC) __GLeeGetProcAddress("glTextureBarrierNV"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_seamless_cubemap_per_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_conservative_depth(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_shader_image_load_store(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_shader_image_load_store if ((GLeeFuncPtr_glBindImageTextureEXT = (GLEEPFNGLBINDIMAGETEXTUREEXTPROC) __GLeeGetProcAddress("glBindImageTextureEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glMemoryBarrierEXT = (GLEEPFNGLMEMORYBARRIEREXTPROC) __GLeeGetProcAddress("glMemoryBarrierEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_vertex_attrib_64bit(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_vertex_attrib_64bit if ((GLeeFuncPtr_glVertexAttribL1dEXT = (GLEEPFNGLVERTEXATTRIBL1DEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2dEXT = (GLEEPFNGLVERTEXATTRIBL2DEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3dEXT = (GLEEPFNGLVERTEXATTRIBL3DEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4dEXT = (GLEEPFNGLVERTEXATTRIBL4DEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL1dvEXT = (GLEEPFNGLVERTEXATTRIBL1DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2dvEXT = (GLEEPFNGLVERTEXATTRIBL2DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3dvEXT = (GLEEPFNGLVERTEXATTRIBL3DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4dvEXT = (GLEEPFNGLVERTEXATTRIBL4DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribLPointerEXT = (GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribLPointerEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribLdvEXT = (GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribLdvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"))!=0) nLinked++; #endif if (nLinked==11) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_gpu_program5(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_gpu_program5 if ((GLeeFuncPtr_glProgramSubroutineParametersuivNV = (GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) __GLeeGetProcAddress("glProgramSubroutineParametersuivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetProgramSubroutineParameteruivNV = (GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) __GLeeGetProcAddress("glGetProgramSubroutineParameteruivNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_gpu_shader5(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_gpu_shader5 if ((GLeeFuncPtr_glUniform1i64NV = (GLEEPFNGLUNIFORM1I64NVPROC) __GLeeGetProcAddress("glUniform1i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2i64NV = (GLEEPFNGLUNIFORM2I64NVPROC) __GLeeGetProcAddress("glUniform2i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3i64NV = (GLEEPFNGLUNIFORM3I64NVPROC) __GLeeGetProcAddress("glUniform3i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4i64NV = (GLEEPFNGLUNIFORM4I64NVPROC) __GLeeGetProcAddress("glUniform4i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1i64vNV = (GLEEPFNGLUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glUniform1i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2i64vNV = (GLEEPFNGLUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glUniform2i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3i64vNV = (GLEEPFNGLUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glUniform3i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4i64vNV = (GLEEPFNGLUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glUniform4i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1ui64NV = (GLEEPFNGLUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glUniform1ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2ui64NV = (GLEEPFNGLUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glUniform2ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3ui64NV = (GLEEPFNGLUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glUniform3ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4ui64NV = (GLEEPFNGLUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glUniform4ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform1ui64vNV = (GLEEPFNGLUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glUniform1ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform2ui64vNV = (GLEEPFNGLUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glUniform2ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform3ui64vNV = (GLEEPFNGLUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glUniform3ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniform4ui64vNV = (GLEEPFNGLUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glUniform4ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetUniformi64vNV = (GLEEPFNGLGETUNIFORMI64VNVPROC) __GLeeGetProcAddress("glGetUniformi64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1i64NV = (GLEEPFNGLPROGRAMUNIFORM1I64NVPROC) __GLeeGetProcAddress("glProgramUniform1i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2i64NV = (GLEEPFNGLPROGRAMUNIFORM2I64NVPROC) __GLeeGetProcAddress("glProgramUniform2i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3i64NV = (GLEEPFNGLPROGRAMUNIFORM3I64NVPROC) __GLeeGetProcAddress("glProgramUniform3i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4i64NV = (GLEEPFNGLPROGRAMUNIFORM4I64NVPROC) __GLeeGetProcAddress("glProgramUniform4i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1i64vNV = (GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glProgramUniform1i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2i64vNV = (GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glProgramUniform2i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3i64vNV = (GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glProgramUniform3i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4i64vNV = (GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glProgramUniform4i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1ui64NV = (GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glProgramUniform1ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2ui64NV = (GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glProgramUniform2ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3ui64NV = (GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glProgramUniform3ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4ui64NV = (GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glProgramUniform4ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform1ui64vNV = (GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform1ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform2ui64vNV = (GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform2ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform3ui64vNV = (GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform3ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniform4ui64vNV = (GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform4ui64vNV"))!=0) nLinked++; #endif if (nLinked==33) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_shader_buffer_store(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_tessellation_program5(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_vertex_attrib_integer_64bit(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit if ((GLeeFuncPtr_glVertexAttribL1i64NV = (GLEEPFNGLVERTEXATTRIBL1I64NVPROC) __GLeeGetProcAddress("glVertexAttribL1i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2i64NV = (GLEEPFNGLVERTEXATTRIBL2I64NVPROC) __GLeeGetProcAddress("glVertexAttribL2i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3i64NV = (GLEEPFNGLVERTEXATTRIBL3I64NVPROC) __GLeeGetProcAddress("glVertexAttribL3i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4i64NV = (GLEEPFNGLVERTEXATTRIBL4I64NVPROC) __GLeeGetProcAddress("glVertexAttribL4i64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL1i64vNV = (GLEEPFNGLVERTEXATTRIBL1I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2i64vNV = (GLEEPFNGLVERTEXATTRIBL2I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3i64vNV = (GLEEPFNGLVERTEXATTRIBL3I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4i64vNV = (GLEEPFNGLVERTEXATTRIBL4I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4i64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL1ui64NV = (GLEEPFNGLVERTEXATTRIBL1UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2ui64NV = (GLEEPFNGLVERTEXATTRIBL2UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3ui64NV = (GLEEPFNGLVERTEXATTRIBL3UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4ui64NV = (GLEEPFNGLVERTEXATTRIBL4UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL1ui64vNV = (GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL2ui64vNV = (GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL3ui64vNV = (GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribL4ui64vNV = (GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribLi64vNV = (GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLi64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetVertexAttribLui64vNV = (GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glVertexAttribLFormatNV = (GLEEPFNGLVERTEXATTRIBLFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribLFormatNV"))!=0) nLinked++; #endif if (nLinked==19) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_name_gen_delete(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_name_gen_delete if ((GLeeFuncPtr_glGenNamesAMD = (GLEEPFNGLGENNAMESAMDPROC) __GLeeGetProcAddress("glGenNamesAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glDeleteNamesAMD = (GLEEPFNGLDELETENAMESAMDPROC) __GLeeGetProcAddress("glDeleteNamesAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glIsNameAMD = (GLEEPFNGLISNAMEAMDPROC) __GLeeGetProcAddress("glIsNameAMD"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_debug_output(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_debug_output if ((GLeeFuncPtr_glDebugMessageEnableAMD = (GLEEPFNGLDEBUGMESSAGEENABLEAMDPROC) __GLeeGetProcAddress("glDebugMessageEnableAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glDebugMessageInsertAMD = (GLEEPFNGLDEBUGMESSAGEINSERTAMDPROC) __GLeeGetProcAddress("glDebugMessageInsertAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glDebugMessageCallbackAMD = (GLEEPFNGLDEBUGMESSAGECALLBACKAMDPROC) __GLeeGetProcAddress("glDebugMessageCallbackAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glGetDebugMessageLogAMD = (GLEEPFNGLGETDEBUGMESSAGELOGAMDPROC) __GLeeGetProcAddress("glGetDebugMessageLogAMD"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_transform_feedback3_lines_triangles(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_depth_clamp_separate(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_EXT_texture_sRGB_decode(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_texture_multisample(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_texture_multisample if ((GLeeFuncPtr_glTexImage2DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage2DMultisampleCoverageNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTexImage3DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage3DMultisampleCoverageNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureImage2DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureImage3DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleCoverageNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleCoverageNV"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_blend_minmax_factor(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_sample_positions(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_sample_positions if ((GLeeFuncPtr_glSetMultisamplefvAMD = (GLEEPFNGLSETMULTISAMPLEFVAMDPROC) __GLeeGetProcAddress("glSetMultisamplefvAMD"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_x11_sync_object(void) { GLint nLinked=0; #ifdef __GLEE_GL_EXT_x11_sync_object if ((GLeeFuncPtr_glImportSyncEXT = (GLEEPFNGLIMPORTSYNCEXTPROC) __GLeeGetProcAddress("glImportSyncEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_multi_draw_indirect(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_multi_draw_indirect if ((GLeeFuncPtr_glMultiDrawArraysIndirectAMD = (GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawArraysIndirectAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glMultiDrawElementsIndirectAMD = (GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawElementsIndirectAMD"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_path_rendering(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_path_rendering if ((GLeeFuncPtr_glGenPathsNV = (GLEEPFNGLGENPATHSNVPROC) __GLeeGetProcAddress("glGenPathsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glDeletePathsNV = (GLEEPFNGLDELETEPATHSNVPROC) __GLeeGetProcAddress("glDeletePathsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsPathNV = (GLEEPFNGLISPATHNVPROC) __GLeeGetProcAddress("glIsPathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathCommandsNV = (GLEEPFNGLPATHCOMMANDSNVPROC) __GLeeGetProcAddress("glPathCommandsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathCoordsNV = (GLEEPFNGLPATHCOORDSNVPROC) __GLeeGetProcAddress("glPathCoordsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathSubCommandsNV = (GLEEPFNGLPATHSUBCOMMANDSNVPROC) __GLeeGetProcAddress("glPathSubCommandsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathSubCoordsNV = (GLEEPFNGLPATHSUBCOORDSNVPROC) __GLeeGetProcAddress("glPathSubCoordsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathStringNV = (GLEEPFNGLPATHSTRINGNVPROC) __GLeeGetProcAddress("glPathStringNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathGlyphsNV = (GLEEPFNGLPATHGLYPHSNVPROC) __GLeeGetProcAddress("glPathGlyphsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathGlyphRangeNV = (GLEEPFNGLPATHGLYPHRANGENVPROC) __GLeeGetProcAddress("glPathGlyphRangeNV"))!=0) nLinked++; if ((GLeeFuncPtr_glWeightPathsNV = (GLEEPFNGLWEIGHTPATHSNVPROC) __GLeeGetProcAddress("glWeightPathsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCopyPathNV = (GLEEPFNGLCOPYPATHNVPROC) __GLeeGetProcAddress("glCopyPathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glInterpolatePathsNV = (GLEEPFNGLINTERPOLATEPATHSNVPROC) __GLeeGetProcAddress("glInterpolatePathsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glTransformPathNV = (GLEEPFNGLTRANSFORMPATHNVPROC) __GLeeGetProcAddress("glTransformPathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathParameterivNV = (GLEEPFNGLPATHPARAMETERIVNVPROC) __GLeeGetProcAddress("glPathParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathParameteriNV = (GLEEPFNGLPATHPARAMETERINVPROC) __GLeeGetProcAddress("glPathParameteriNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathParameterfvNV = (GLEEPFNGLPATHPARAMETERFVNVPROC) __GLeeGetProcAddress("glPathParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathParameterfNV = (GLEEPFNGLPATHPARAMETERFNVPROC) __GLeeGetProcAddress("glPathParameterfNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathDashArrayNV = (GLEEPFNGLPATHDASHARRAYNVPROC) __GLeeGetProcAddress("glPathDashArrayNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathStencilFuncNV = (GLEEPFNGLPATHSTENCILFUNCNVPROC) __GLeeGetProcAddress("glPathStencilFuncNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathStencilDepthOffsetNV = (GLEEPFNGLPATHSTENCILDEPTHOFFSETNVPROC) __GLeeGetProcAddress("glPathStencilDepthOffsetNV"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilFillPathNV = (GLEEPFNGLSTENCILFILLPATHNVPROC) __GLeeGetProcAddress("glStencilFillPathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilStrokePathNV = (GLEEPFNGLSTENCILSTROKEPATHNVPROC) __GLeeGetProcAddress("glStencilStrokePathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilFillPathInstancedNV = (GLEEPFNGLSTENCILFILLPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glStencilFillPathInstancedNV"))!=0) nLinked++; if ((GLeeFuncPtr_glStencilStrokePathInstancedNV = (GLEEPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glStencilStrokePathInstancedNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathCoverDepthFuncNV = (GLEEPFNGLPATHCOVERDEPTHFUNCNVPROC) __GLeeGetProcAddress("glPathCoverDepthFuncNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathColorGenNV = (GLEEPFNGLPATHCOLORGENNVPROC) __GLeeGetProcAddress("glPathColorGenNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathTexGenNV = (GLEEPFNGLPATHTEXGENNVPROC) __GLeeGetProcAddress("glPathTexGenNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPathFogGenNV = (GLEEPFNGLPATHFOGGENNVPROC) __GLeeGetProcAddress("glPathFogGenNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCoverFillPathNV = (GLEEPFNGLCOVERFILLPATHNVPROC) __GLeeGetProcAddress("glCoverFillPathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCoverStrokePathNV = (GLEEPFNGLCOVERSTROKEPATHNVPROC) __GLeeGetProcAddress("glCoverStrokePathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCoverFillPathInstancedNV = (GLEEPFNGLCOVERFILLPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glCoverFillPathInstancedNV"))!=0) nLinked++; if ((GLeeFuncPtr_glCoverStrokePathInstancedNV = (GLEEPFNGLCOVERSTROKEPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glCoverStrokePathInstancedNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathParameterivNV = (GLEEPFNGLGETPATHPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetPathParameterivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathParameterfvNV = (GLEEPFNGLGETPATHPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetPathParameterfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathCommandsNV = (GLEEPFNGLGETPATHCOMMANDSNVPROC) __GLeeGetProcAddress("glGetPathCommandsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathCoordsNV = (GLEEPFNGLGETPATHCOORDSNVPROC) __GLeeGetProcAddress("glGetPathCoordsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathDashArrayNV = (GLEEPFNGLGETPATHDASHARRAYNVPROC) __GLeeGetProcAddress("glGetPathDashArrayNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathMetricsNV = (GLEEPFNGLGETPATHMETRICSNVPROC) __GLeeGetProcAddress("glGetPathMetricsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathMetricRangeNV = (GLEEPFNGLGETPATHMETRICRANGENVPROC) __GLeeGetProcAddress("glGetPathMetricRangeNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathSpacingNV = (GLEEPFNGLGETPATHSPACINGNVPROC) __GLeeGetProcAddress("glGetPathSpacingNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathColorGenivNV = (GLEEPFNGLGETPATHCOLORGENIVNVPROC) __GLeeGetProcAddress("glGetPathColorGenivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathColorGenfvNV = (GLEEPFNGLGETPATHCOLORGENFVNVPROC) __GLeeGetProcAddress("glGetPathColorGenfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathTexGenivNV = (GLEEPFNGLGETPATHTEXGENIVNVPROC) __GLeeGetProcAddress("glGetPathTexGenivNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathTexGenfvNV = (GLEEPFNGLGETPATHTEXGENFVNVPROC) __GLeeGetProcAddress("glGetPathTexGenfvNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsPointInFillPathNV = (GLEEPFNGLISPOINTINFILLPATHNVPROC) __GLeeGetProcAddress("glIsPointInFillPathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsPointInStrokePathNV = (GLEEPFNGLISPOINTINSTROKEPATHNVPROC) __GLeeGetProcAddress("glIsPointInStrokePathNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetPathLengthNV = (GLEEPFNGLGETPATHLENGTHNVPROC) __GLeeGetProcAddress("glGetPathLengthNV"))!=0) nLinked++; if ((GLeeFuncPtr_glPointAlongPathNV = (GLEEPFNGLPOINTALONGPATHNVPROC) __GLeeGetProcAddress("glPointAlongPathNV"))!=0) nLinked++; #endif if (nLinked==49) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_pinned_memory(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_stencil_operation_extended(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_stencil_operation_extended if ((GLeeFuncPtr_glStencilOpValueAMD = (GLEEPFNGLSTENCILOPVALUEAMDPROC) __GLeeGetProcAddress("glStencilOpValueAMD"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_vertex_shader_viewport_index(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_vertex_shader_layer(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_bindless_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_bindless_texture if ((GLeeFuncPtr_glGetTextureHandleNV = (GLEEPFNGLGETTEXTUREHANDLENVPROC) __GLeeGetProcAddress("glGetTextureHandleNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetTextureSamplerHandleNV = (GLEEPFNGLGETTEXTURESAMPLERHANDLENVPROC) __GLeeGetProcAddress("glGetTextureSamplerHandleNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMakeTextureHandleResidentNV = (GLEEPFNGLMAKETEXTUREHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glMakeTextureHandleResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMakeTextureHandleNonResidentNV = (GLEEPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeTextureHandleNonResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glGetImageHandleNV = (GLEEPFNGLGETIMAGEHANDLENVPROC) __GLeeGetProcAddress("glGetImageHandleNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMakeImageHandleResidentNV = (GLEEPFNGLMAKEIMAGEHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glMakeImageHandleResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glMakeImageHandleNonResidentNV = (GLEEPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeImageHandleNonResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformHandleui64NV = (GLEEPFNGLUNIFORMHANDLEUI64NVPROC) __GLeeGetProcAddress("glUniformHandleui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glUniformHandleui64vNV = (GLEEPFNGLUNIFORMHANDLEUI64VNVPROC) __GLeeGetProcAddress("glUniformHandleui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformHandleui64NV = (GLEEPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) __GLeeGetProcAddress("glProgramUniformHandleui64NV"))!=0) nLinked++; if ((GLeeFuncPtr_glProgramUniformHandleui64vNV = (GLEEPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) __GLeeGetProcAddress("glProgramUniformHandleui64vNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsTextureHandleResidentNV = (GLEEPFNGLISTEXTUREHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glIsTextureHandleResidentNV"))!=0) nLinked++; if ((GLeeFuncPtr_glIsImageHandleResidentNV = (GLEEPFNGLISIMAGEHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glIsImageHandleResidentNV"))!=0) nLinked++; #endif if (nLinked==13) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_shader_atomic_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_AMD_query_buffer_object(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_compute_program5(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_shader_storage_buffer_object(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_shader_atomic_counters(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NV_deep_texture3D(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_NVX_conditional_render(void) { GLint nLinked=0; #ifdef __GLEE_GL_NVX_conditional_render if ((GLeeFuncPtr_glBeginConditionalRenderNVX = (GLEEPFNGLBEGINCONDITIONALRENDERNVXPROC) __GLeeGetProcAddress("glBeginConditionalRenderNVX"))!=0) nLinked++; if ((GLeeFuncPtr_glEndConditionalRenderNVX = (GLEEPFNGLENDCONDITIONALRENDERNVXPROC) __GLeeGetProcAddress("glEndConditionalRenderNVX"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_sparse_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_AMD_sparse_texture if ((GLeeFuncPtr_glTexStorageSparseAMD = (GLEEPFNGLTEXSTORAGESPARSEAMDPROC) __GLeeGetProcAddress("glTexStorageSparseAMD"))!=0) nLinked++; if ((GLeeFuncPtr_glTextureStorageSparseAMD = (GLEEPFNGLTEXTURESTORAGESPARSEAMDPROC) __GLeeGetProcAddress("glTextureStorageSparseAMD"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_AMD_shader_trinary_minmax(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_INTEL_map_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_INTEL_map_texture if ((GLeeFuncPtr_glSyncTextureINTEL = (GLEEPFNGLSYNCTEXTUREINTELPROC) __GLeeGetProcAddress("glSyncTextureINTEL"))!=0) nLinked++; if ((GLeeFuncPtr_glUnmapTexture2DINTEL = (GLEEPFNGLUNMAPTEXTURE2DINTELPROC) __GLeeGetProcAddress("glUnmapTexture2DINTEL"))!=0) nLinked++; if ((GLeeFuncPtr_glMapTexture2DINTEL = (GLEEPFNGLMAPTEXTURE2DINTELPROC) __GLeeGetProcAddress("glMapTexture2DINTEL"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_NV_draw_texture(void) { GLint nLinked=0; #ifdef __GLEE_GL_NV_draw_texture if ((GLeeFuncPtr_glDrawTextureNV = (GLEEPFNGLDRAWTEXTURENVPROC) __GLeeGetProcAddress("glDrawTextureNV"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_INGR_blend_func_separate(void) { GLint nLinked=0; #ifdef __GLEE_GL_INGR_blend_func_separate if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GL_SGIX_igloo_interface(void) { GLint nLinked=0; #ifdef __GLEE_GL_SGIX_igloo_interface if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLEE_LINK_FUNCTION __GLeeGLLoadFunction[463]; void initGLLoadFunctions(void) { __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2; __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging; __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3; __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4; __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5; __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0; __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1; __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0; __GLeeGLLoadFunction[8]=__GLeeLink_GL_VERSION_3_1; __GLeeGLLoadFunction[9]=__GLeeLink_GL_VERSION_3_2; __GLeeGLLoadFunction[10]=__GLeeLink_GL_VERSION_3_3; __GLeeGLLoadFunction[11]=__GLeeLink_GL_VERSION_4_0; __GLeeGLLoadFunction[12]=__GLeeLink_GL_VERSION_4_1; __GLeeGLLoadFunction[13]=__GLeeLink_GL_VERSION_4_2; __GLeeGLLoadFunction[14]=__GLeeLink_GL_VERSION_4_3; __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_multitexture; __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_transpose_matrix; __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_multisample; __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_env_add; __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_cube_map; __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_compression; __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_texture_border_clamp; __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_point_parameters; __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_vertex_blend; __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_matrix_palette; __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_texture_env_combine; __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_texture_env_crossbar; __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_texture_env_dot3; __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_texture_mirrored_repeat; __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_depth_texture; __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shadow; __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_shadow_ambient; __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_window_pos; __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_vertex_program; __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_fragment_program; __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_vertex_buffer_object; __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_occlusion_query; __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_shader_objects; __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_vertex_shader; __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_fragment_shader; __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_shading_language_100; __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_texture_non_power_of_two; __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_point_sprite; __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_fragment_program_shadow; __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_draw_buffers; __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_texture_rectangle; __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_color_buffer_float; __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_half_float_pixel; __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_texture_float; __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_pixel_buffer_object; __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_depth_buffer_float; __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_draw_instanced; __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_framebuffer_object; __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_framebuffer_sRGB; __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_geometry_shader4; __GLeeGLLoadFunction[55]=__GLeeLink_GL_ARB_half_float_vertex; __GLeeGLLoadFunction[56]=__GLeeLink_GL_ARB_instanced_arrays; __GLeeGLLoadFunction[57]=__GLeeLink_GL_ARB_map_buffer_range; __GLeeGLLoadFunction[58]=__GLeeLink_GL_ARB_texture_buffer_object; __GLeeGLLoadFunction[59]=__GLeeLink_GL_ARB_texture_compression_rgtc; __GLeeGLLoadFunction[60]=__GLeeLink_GL_ARB_texture_rg; __GLeeGLLoadFunction[61]=__GLeeLink_GL_ARB_vertex_array_object; __GLeeGLLoadFunction[62]=__GLeeLink_GL_ARB_uniform_buffer_object; __GLeeGLLoadFunction[63]=__GLeeLink_GL_ARB_compatibility; __GLeeGLLoadFunction[64]=__GLeeLink_GL_ARB_copy_buffer; __GLeeGLLoadFunction[65]=__GLeeLink_GL_ARB_shader_texture_lod; __GLeeGLLoadFunction[66]=__GLeeLink_GL_ARB_depth_clamp; __GLeeGLLoadFunction[67]=__GLeeLink_GL_ARB_draw_elements_base_vertex; __GLeeGLLoadFunction[68]=__GLeeLink_GL_ARB_fragment_coord_conventions; __GLeeGLLoadFunction[69]=__GLeeLink_GL_ARB_provoking_vertex; __GLeeGLLoadFunction[70]=__GLeeLink_GL_ARB_seamless_cube_map; __GLeeGLLoadFunction[71]=__GLeeLink_GL_ARB_sync; __GLeeGLLoadFunction[72]=__GLeeLink_GL_ARB_texture_multisample; __GLeeGLLoadFunction[73]=__GLeeLink_GL_ARB_vertex_array_bgra; __GLeeGLLoadFunction[74]=__GLeeLink_GL_ARB_draw_buffers_blend; __GLeeGLLoadFunction[75]=__GLeeLink_GL_ARB_sample_shading; __GLeeGLLoadFunction[76]=__GLeeLink_GL_ARB_texture_cube_map_array; __GLeeGLLoadFunction[77]=__GLeeLink_GL_ARB_texture_gather; __GLeeGLLoadFunction[78]=__GLeeLink_GL_ARB_texture_query_lod; __GLeeGLLoadFunction[79]=__GLeeLink_GL_ARB_shading_language_include; __GLeeGLLoadFunction[80]=__GLeeLink_GL_ARB_texture_compression_bptc; __GLeeGLLoadFunction[81]=__GLeeLink_GL_ARB_blend_func_extended; __GLeeGLLoadFunction[82]=__GLeeLink_GL_ARB_explicit_attrib_location; __GLeeGLLoadFunction[83]=__GLeeLink_GL_ARB_occlusion_query2; __GLeeGLLoadFunction[84]=__GLeeLink_GL_ARB_sampler_objects; __GLeeGLLoadFunction[85]=__GLeeLink_GL_ARB_shader_bit_encoding; __GLeeGLLoadFunction[86]=__GLeeLink_GL_ARB_texture_rgb10_a2ui; __GLeeGLLoadFunction[87]=__GLeeLink_GL_ARB_texture_swizzle; __GLeeGLLoadFunction[88]=__GLeeLink_GL_ARB_timer_query; __GLeeGLLoadFunction[89]=__GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev; __GLeeGLLoadFunction[90]=__GLeeLink_GL_ARB_draw_indirect; __GLeeGLLoadFunction[91]=__GLeeLink_GL_ARB_gpu_shader5; __GLeeGLLoadFunction[92]=__GLeeLink_GL_ARB_gpu_shader_fp64; __GLeeGLLoadFunction[93]=__GLeeLink_GL_ARB_shader_subroutine; __GLeeGLLoadFunction[94]=__GLeeLink_GL_ARB_tessellation_shader; __GLeeGLLoadFunction[95]=__GLeeLink_GL_ARB_texture_buffer_object_rgb32; __GLeeGLLoadFunction[96]=__GLeeLink_GL_ARB_transform_feedback2; __GLeeGLLoadFunction[97]=__GLeeLink_GL_ARB_transform_feedback3; __GLeeGLLoadFunction[98]=__GLeeLink_GL_ARB_ES2_compatibility; __GLeeGLLoadFunction[99]=__GLeeLink_GL_ARB_get_program_binary; __GLeeGLLoadFunction[100]=__GLeeLink_GL_ARB_separate_shader_objects; __GLeeGLLoadFunction[101]=__GLeeLink_GL_ARB_shader_precision; __GLeeGLLoadFunction[102]=__GLeeLink_GL_ARB_vertex_attrib_64bit; __GLeeGLLoadFunction[103]=__GLeeLink_GL_ARB_viewport_array; __GLeeGLLoadFunction[104]=__GLeeLink_GL_ARB_cl_event; __GLeeGLLoadFunction[105]=__GLeeLink_GL_ARB_debug_output; __GLeeGLLoadFunction[106]=__GLeeLink_GL_ARB_robustness; __GLeeGLLoadFunction[107]=__GLeeLink_GL_ARB_shader_stencil_export; __GLeeGLLoadFunction[108]=__GLeeLink_GL_ARB_base_instance; __GLeeGLLoadFunction[109]=__GLeeLink_GL_ARB_shading_language_420pack; __GLeeGLLoadFunction[110]=__GLeeLink_GL_ARB_transform_feedback_instanced; __GLeeGLLoadFunction[111]=__GLeeLink_GL_ARB_compressed_texture_pixel_storage; __GLeeGLLoadFunction[112]=__GLeeLink_GL_ARB_conservative_depth; __GLeeGLLoadFunction[113]=__GLeeLink_GL_ARB_internalformat_query; __GLeeGLLoadFunction[114]=__GLeeLink_GL_ARB_map_buffer_alignment; __GLeeGLLoadFunction[115]=__GLeeLink_GL_ARB_shader_atomic_counters; __GLeeGLLoadFunction[116]=__GLeeLink_GL_ARB_shader_image_load_store; __GLeeGLLoadFunction[117]=__GLeeLink_GL_ARB_shading_language_packing; __GLeeGLLoadFunction[118]=__GLeeLink_GL_ARB_texture_storage; __GLeeGLLoadFunction[119]=__GLeeLink_GL_KHR_texture_compression_astc_ldr; __GLeeGLLoadFunction[120]=__GLeeLink_GL_KHR_debug; __GLeeGLLoadFunction[121]=__GLeeLink_GL_ARB_arrays_of_arrays; __GLeeGLLoadFunction[122]=__GLeeLink_GL_ARB_clear_buffer_object; __GLeeGLLoadFunction[123]=__GLeeLink_GL_ARB_compute_shader; __GLeeGLLoadFunction[124]=__GLeeLink_GL_ARB_copy_image; __GLeeGLLoadFunction[125]=__GLeeLink_GL_ARB_texture_view; __GLeeGLLoadFunction[126]=__GLeeLink_GL_ARB_vertex_attrib_binding; __GLeeGLLoadFunction[127]=__GLeeLink_GL_ARB_robustness_isolation; __GLeeGLLoadFunction[128]=__GLeeLink_GL_ARB_ES3_compatibility; __GLeeGLLoadFunction[129]=__GLeeLink_GL_ARB_explicit_uniform_location; __GLeeGLLoadFunction[130]=__GLeeLink_GL_ARB_fragment_layer_viewport; __GLeeGLLoadFunction[131]=__GLeeLink_GL_ARB_framebuffer_no_attachments; __GLeeGLLoadFunction[132]=__GLeeLink_GL_ARB_internalformat_query2; __GLeeGLLoadFunction[133]=__GLeeLink_GL_ARB_invalidate_subdata; __GLeeGLLoadFunction[134]=__GLeeLink_GL_ARB_multi_draw_indirect; __GLeeGLLoadFunction[135]=__GLeeLink_GL_ARB_program_interface_query; __GLeeGLLoadFunction[136]=__GLeeLink_GL_ARB_robust_buffer_access_behavior; __GLeeGLLoadFunction[137]=__GLeeLink_GL_ARB_shader_image_size; __GLeeGLLoadFunction[138]=__GLeeLink_GL_ARB_shader_storage_buffer_object; __GLeeGLLoadFunction[139]=__GLeeLink_GL_ARB_stencil_texturing; __GLeeGLLoadFunction[140]=__GLeeLink_GL_ARB_texture_buffer_range; __GLeeGLLoadFunction[141]=__GLeeLink_GL_ARB_texture_query_levels; __GLeeGLLoadFunction[142]=__GLeeLink_GL_ARB_texture_storage_multisample; __GLeeGLLoadFunction[143]=__GLeeLink_GL_EXT_abgr; __GLeeGLLoadFunction[144]=__GLeeLink_GL_EXT_blend_color; __GLeeGLLoadFunction[145]=__GLeeLink_GL_EXT_polygon_offset; __GLeeGLLoadFunction[146]=__GLeeLink_GL_EXT_texture; __GLeeGLLoadFunction[147]=__GLeeLink_GL_EXT_texture3D; __GLeeGLLoadFunction[148]=__GLeeLink_GL_SGIS_texture_filter4; __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_subtexture; __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_copy_texture; __GLeeGLLoadFunction[151]=__GLeeLink_GL_EXT_histogram; __GLeeGLLoadFunction[152]=__GLeeLink_GL_EXT_convolution; __GLeeGLLoadFunction[153]=__GLeeLink_GL_SGI_color_matrix; __GLeeGLLoadFunction[154]=__GLeeLink_GL_SGI_color_table; __GLeeGLLoadFunction[155]=__GLeeLink_GL_SGIS_pixel_texture; __GLeeGLLoadFunction[156]=__GLeeLink_GL_SGIX_pixel_texture; __GLeeGLLoadFunction[157]=__GLeeLink_GL_SGIS_texture4D; __GLeeGLLoadFunction[158]=__GLeeLink_GL_SGI_texture_color_table; __GLeeGLLoadFunction[159]=__GLeeLink_GL_EXT_cmyka; __GLeeGLLoadFunction[160]=__GLeeLink_GL_EXT_texture_object; __GLeeGLLoadFunction[161]=__GLeeLink_GL_SGIS_detail_texture; __GLeeGLLoadFunction[162]=__GLeeLink_GL_SGIS_sharpen_texture; __GLeeGLLoadFunction[163]=__GLeeLink_GL_EXT_packed_pixels; __GLeeGLLoadFunction[164]=__GLeeLink_GL_SGIS_texture_lod; __GLeeGLLoadFunction[165]=__GLeeLink_GL_SGIS_multisample; __GLeeGLLoadFunction[166]=__GLeeLink_GL_EXT_rescale_normal; __GLeeGLLoadFunction[167]=__GLeeLink_GL_EXT_vertex_array; __GLeeGLLoadFunction[168]=__GLeeLink_GL_EXT_misc_attribute; __GLeeGLLoadFunction[169]=__GLeeLink_GL_SGIS_generate_mipmap; __GLeeGLLoadFunction[170]=__GLeeLink_GL_SGIX_clipmap; __GLeeGLLoadFunction[171]=__GLeeLink_GL_SGIX_shadow; __GLeeGLLoadFunction[172]=__GLeeLink_GL_SGIS_texture_edge_clamp; __GLeeGLLoadFunction[173]=__GLeeLink_GL_SGIS_texture_border_clamp; __GLeeGLLoadFunction[174]=__GLeeLink_GL_EXT_blend_minmax; __GLeeGLLoadFunction[175]=__GLeeLink_GL_EXT_blend_subtract; __GLeeGLLoadFunction[176]=__GLeeLink_GL_EXT_blend_logic_op; __GLeeGLLoadFunction[177]=__GLeeLink_GL_SGIX_interlace; __GLeeGLLoadFunction[178]=__GLeeLink_GL_SGIX_pixel_tiles; __GLeeGLLoadFunction[179]=__GLeeLink_GL_SGIS_texture_select; __GLeeGLLoadFunction[180]=__GLeeLink_GL_SGIX_sprite; __GLeeGLLoadFunction[181]=__GLeeLink_GL_SGIX_texture_multi_buffer; __GLeeGLLoadFunction[182]=__GLeeLink_GL_EXT_point_parameters; __GLeeGLLoadFunction[183]=__GLeeLink_GL_SGIS_point_parameters; __GLeeGLLoadFunction[184]=__GLeeLink_GL_SGIX_instruments; __GLeeGLLoadFunction[185]=__GLeeLink_GL_SGIX_texture_scale_bias; __GLeeGLLoadFunction[186]=__GLeeLink_GL_SGIX_framezoom; __GLeeGLLoadFunction[187]=__GLeeLink_GL_SGIX_tag_sample_buffer; __GLeeGLLoadFunction[188]=__GLeeLink_GL_FfdMaskSGIX; __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_polynomial_ffd; __GLeeGLLoadFunction[190]=__GLeeLink_GL_SGIX_reference_plane; __GLeeGLLoadFunction[191]=__GLeeLink_GL_SGIX_flush_raster; __GLeeGLLoadFunction[192]=__GLeeLink_GL_SGIX_depth_texture; __GLeeGLLoadFunction[193]=__GLeeLink_GL_SGIS_fog_function; __GLeeGLLoadFunction[194]=__GLeeLink_GL_SGIX_fog_offset; __GLeeGLLoadFunction[195]=__GLeeLink_GL_HP_image_transform; __GLeeGLLoadFunction[196]=__GLeeLink_GL_HP_convolution_border_modes; __GLeeGLLoadFunction[197]=__GLeeLink_GL_INGR_palette_buffer; __GLeeGLLoadFunction[198]=__GLeeLink_GL_SGIX_texture_add_env; __GLeeGLLoadFunction[199]=__GLeeLink_GL_EXT_color_subtable; __GLeeGLLoadFunction[200]=__GLeeLink_GL_PGI_vertex_hints; __GLeeGLLoadFunction[201]=__GLeeLink_GL_PGI_misc_hints; __GLeeGLLoadFunction[202]=__GLeeLink_GL_EXT_paletted_texture; __GLeeGLLoadFunction[203]=__GLeeLink_GL_EXT_clip_volume_hint; __GLeeGLLoadFunction[204]=__GLeeLink_GL_SGIX_list_priority; __GLeeGLLoadFunction[205]=__GLeeLink_GL_SGIX_ir_instrument1; __GLeeGLLoadFunction[206]=__GLeeLink_GL_SGIX_calligraphic_fragment; __GLeeGLLoadFunction[207]=__GLeeLink_GL_SGIX_texture_lod_bias; __GLeeGLLoadFunction[208]=__GLeeLink_GL_SGIX_shadow_ambient; __GLeeGLLoadFunction[209]=__GLeeLink_GL_EXT_index_texture; __GLeeGLLoadFunction[210]=__GLeeLink_GL_EXT_index_material; __GLeeGLLoadFunction[211]=__GLeeLink_GL_EXT_index_func; __GLeeGLLoadFunction[212]=__GLeeLink_GL_EXT_index_array_formats; __GLeeGLLoadFunction[213]=__GLeeLink_GL_EXT_compiled_vertex_array; __GLeeGLLoadFunction[214]=__GLeeLink_GL_EXT_cull_vertex; __GLeeGLLoadFunction[215]=__GLeeLink_GL_SGIX_ycrcb; __GLeeGLLoadFunction[216]=__GLeeLink_GL_SGIX_fragment_lighting; __GLeeGLLoadFunction[217]=__GLeeLink_GL_IBM_rasterpos_clip; __GLeeGLLoadFunction[218]=__GLeeLink_GL_HP_texture_lighting; __GLeeGLLoadFunction[219]=__GLeeLink_GL_EXT_draw_range_elements; __GLeeGLLoadFunction[220]=__GLeeLink_GL_WIN_phong_shading; __GLeeGLLoadFunction[221]=__GLeeLink_GL_WIN_specular_fog; __GLeeGLLoadFunction[222]=__GLeeLink_GL_EXT_light_texture; __GLeeGLLoadFunction[223]=__GLeeLink_GL_SGIX_blend_alpha_minmax; __GLeeGLLoadFunction[224]=__GLeeLink_GL_SGIX_impact_pixel_texture; __GLeeGLLoadFunction[225]=__GLeeLink_GL_EXT_bgra; __GLeeGLLoadFunction[226]=__GLeeLink_GL_SGIX_async; __GLeeGLLoadFunction[227]=__GLeeLink_GL_SGIX_async_pixel; __GLeeGLLoadFunction[228]=__GLeeLink_GL_SGIX_async_histogram; __GLeeGLLoadFunction[229]=__GLeeLink_GL_INTEL_texture_scissor; __GLeeGLLoadFunction[230]=__GLeeLink_GL_INTEL_parallel_arrays; __GLeeGLLoadFunction[231]=__GLeeLink_GL_HP_occlusion_test; __GLeeGLLoadFunction[232]=__GLeeLink_GL_EXT_pixel_transform; __GLeeGLLoadFunction[233]=__GLeeLink_GL_EXT_pixel_transform_color_table; __GLeeGLLoadFunction[234]=__GLeeLink_GL_EXT_shared_texture_palette; __GLeeGLLoadFunction[235]=__GLeeLink_GL_EXT_separate_specular_color; __GLeeGLLoadFunction[236]=__GLeeLink_GL_EXT_secondary_color; __GLeeGLLoadFunction[237]=__GLeeLink_GL_EXT_texture_perturb_normal; __GLeeGLLoadFunction[238]=__GLeeLink_GL_EXT_multi_draw_arrays; __GLeeGLLoadFunction[239]=__GLeeLink_GL_EXT_fog_coord; __GLeeGLLoadFunction[240]=__GLeeLink_GL_REND_screen_coordinates; __GLeeGLLoadFunction[241]=__GLeeLink_GL_EXT_coordinate_frame; __GLeeGLLoadFunction[242]=__GLeeLink_GL_EXT_texture_env_combine; __GLeeGLLoadFunction[243]=__GLeeLink_GL_APPLE_specular_vector; __GLeeGLLoadFunction[244]=__GLeeLink_GL_APPLE_transform_hint; __GLeeGLLoadFunction[245]=__GLeeLink_GL_SGIX_fog_scale; __GLeeGLLoadFunction[246]=__GLeeLink_GL_SUNX_constant_data; __GLeeGLLoadFunction[247]=__GLeeLink_GL_SUN_global_alpha; __GLeeGLLoadFunction[248]=__GLeeLink_GL_SUN_triangle_list; __GLeeGLLoadFunction[249]=__GLeeLink_GL_SUN_vertex; __GLeeGLLoadFunction[250]=__GLeeLink_GL_EXT_blend_func_separate; __GLeeGLLoadFunction[251]=__GLeeLink_GL_INGR_color_clamp; __GLeeGLLoadFunction[252]=__GLeeLink_GL_INGR_interlace_read; __GLeeGLLoadFunction[253]=__GLeeLink_GL_EXT_stencil_wrap; __GLeeGLLoadFunction[254]=__GLeeLink_GL_EXT_422_pixels; __GLeeGLLoadFunction[255]=__GLeeLink_GL_NV_texgen_reflection; __GLeeGLLoadFunction[256]=__GLeeLink_GL_EXT_texture_cube_map; __GLeeGLLoadFunction[257]=__GLeeLink_GL_SUN_convolution_border_modes; __GLeeGLLoadFunction[258]=__GLeeLink_GL_EXT_texture_env_add; __GLeeGLLoadFunction[259]=__GLeeLink_GL_EXT_texture_lod_bias; __GLeeGLLoadFunction[260]=__GLeeLink_GL_EXT_texture_filter_anisotropic; __GLeeGLLoadFunction[261]=__GLeeLink_GL_EXT_vertex_weighting; __GLeeGLLoadFunction[262]=__GLeeLink_GL_NV_light_max_exponent; __GLeeGLLoadFunction[263]=__GLeeLink_GL_NV_vertex_array_range; __GLeeGLLoadFunction[264]=__GLeeLink_GL_NV_register_combiners; __GLeeGLLoadFunction[265]=__GLeeLink_GL_NV_fog_distance; __GLeeGLLoadFunction[266]=__GLeeLink_GL_NV_texgen_emboss; __GLeeGLLoadFunction[267]=__GLeeLink_GL_NV_blend_square; __GLeeGLLoadFunction[268]=__GLeeLink_GL_NV_texture_env_combine4; __GLeeGLLoadFunction[269]=__GLeeLink_GL_MESA_resize_buffers; __GLeeGLLoadFunction[270]=__GLeeLink_GL_MESA_window_pos; __GLeeGLLoadFunction[271]=__GLeeLink_GL_EXT_texture_compression_s3tc; __GLeeGLLoadFunction[272]=__GLeeLink_GL_IBM_cull_vertex; __GLeeGLLoadFunction[273]=__GLeeLink_GL_IBM_multimode_draw_arrays; __GLeeGLLoadFunction[274]=__GLeeLink_GL_IBM_vertex_array_lists; __GLeeGLLoadFunction[275]=__GLeeLink_GL_SGIX_subsample; __GLeeGLLoadFunction[276]=__GLeeLink_GL_SGIX_ycrcb_subsample; __GLeeGLLoadFunction[277]=__GLeeLink_GL_SGIX_ycrcba; __GLeeGLLoadFunction[278]=__GLeeLink_GL_SGI_depth_pass_instrument; __GLeeGLLoadFunction[279]=__GLeeLink_GL_3DFX_texture_compression_FXT1; __GLeeGLLoadFunction[280]=__GLeeLink_GL_3DFX_multisample; __GLeeGLLoadFunction[281]=__GLeeLink_GL_3DFX_tbuffer; __GLeeGLLoadFunction[282]=__GLeeLink_GL_EXT_multisample; __GLeeGLLoadFunction[283]=__GLeeLink_GL_SGIX_vertex_preclip; __GLeeGLLoadFunction[284]=__GLeeLink_GL_SGIX_convolution_accuracy; __GLeeGLLoadFunction[285]=__GLeeLink_GL_SGIX_resample; __GLeeGLLoadFunction[286]=__GLeeLink_GL_SGIS_point_line_texgen; __GLeeGLLoadFunction[287]=__GLeeLink_GL_SGIS_texture_color_mask; __GLeeGLLoadFunction[288]=__GLeeLink_GL_EXT_texture_env_dot3; __GLeeGLLoadFunction[289]=__GLeeLink_GL_ATI_texture_mirror_once; __GLeeGLLoadFunction[290]=__GLeeLink_GL_NV_fence; __GLeeGLLoadFunction[291]=__GLeeLink_GL_IBM_texture_mirrored_repeat; __GLeeGLLoadFunction[292]=__GLeeLink_GL_NV_evaluators; __GLeeGLLoadFunction[293]=__GLeeLink_GL_NV_packed_depth_stencil; __GLeeGLLoadFunction[294]=__GLeeLink_GL_NV_register_combiners2; __GLeeGLLoadFunction[295]=__GLeeLink_GL_NV_texture_compression_vtc; __GLeeGLLoadFunction[296]=__GLeeLink_GL_NV_texture_rectangle; __GLeeGLLoadFunction[297]=__GLeeLink_GL_NV_texture_shader; __GLeeGLLoadFunction[298]=__GLeeLink_GL_NV_texture_shader2; __GLeeGLLoadFunction[299]=__GLeeLink_GL_NV_vertex_array_range2; __GLeeGLLoadFunction[300]=__GLeeLink_GL_NV_vertex_program; __GLeeGLLoadFunction[301]=__GLeeLink_GL_SGIX_texture_coordinate_clamp; __GLeeGLLoadFunction[302]=__GLeeLink_GL_SGIX_scalebias_hint; __GLeeGLLoadFunction[303]=__GLeeLink_GL_OML_interlace; __GLeeGLLoadFunction[304]=__GLeeLink_GL_OML_subsample; __GLeeGLLoadFunction[305]=__GLeeLink_GL_OML_resample; __GLeeGLLoadFunction[306]=__GLeeLink_GL_NV_copy_depth_to_color; __GLeeGLLoadFunction[307]=__GLeeLink_GL_ATI_envmap_bumpmap; __GLeeGLLoadFunction[308]=__GLeeLink_GL_ATI_fragment_shader; __GLeeGLLoadFunction[309]=__GLeeLink_GL_ATI_pn_triangles; __GLeeGLLoadFunction[310]=__GLeeLink_GL_ATI_vertex_array_object; __GLeeGLLoadFunction[311]=__GLeeLink_GL_EXT_vertex_shader; __GLeeGLLoadFunction[312]=__GLeeLink_GL_ATI_vertex_streams; __GLeeGLLoadFunction[313]=__GLeeLink_GL_ATI_element_array; __GLeeGLLoadFunction[314]=__GLeeLink_GL_SUN_mesh_array; __GLeeGLLoadFunction[315]=__GLeeLink_GL_SUN_slice_accum; __GLeeGLLoadFunction[316]=__GLeeLink_GL_NV_multisample_filter_hint; __GLeeGLLoadFunction[317]=__GLeeLink_GL_NV_depth_clamp; __GLeeGLLoadFunction[318]=__GLeeLink_GL_NV_occlusion_query; __GLeeGLLoadFunction[319]=__GLeeLink_GL_NV_point_sprite; __GLeeGLLoadFunction[320]=__GLeeLink_GL_NV_texture_shader3; __GLeeGLLoadFunction[321]=__GLeeLink_GL_NV_vertex_program1_1; __GLeeGLLoadFunction[322]=__GLeeLink_GL_EXT_shadow_funcs; __GLeeGLLoadFunction[323]=__GLeeLink_GL_EXT_stencil_two_side; __GLeeGLLoadFunction[324]=__GLeeLink_GL_ATI_text_fragment_shader; __GLeeGLLoadFunction[325]=__GLeeLink_GL_APPLE_client_storage; __GLeeGLLoadFunction[326]=__GLeeLink_GL_APPLE_element_array; __GLeeGLLoadFunction[327]=__GLeeLink_GL_APPLE_fence; __GLeeGLLoadFunction[328]=__GLeeLink_GL_APPLE_vertex_array_object; __GLeeGLLoadFunction[329]=__GLeeLink_GL_APPLE_vertex_array_range; __GLeeGLLoadFunction[330]=__GLeeLink_GL_APPLE_ycbcr_422; __GLeeGLLoadFunction[331]=__GLeeLink_GL_S3_s3tc; __GLeeGLLoadFunction[332]=__GLeeLink_GL_ATI_draw_buffers; __GLeeGLLoadFunction[333]=__GLeeLink_GL_ATI_pixel_format_float; __GLeeGLLoadFunction[334]=__GLeeLink_GL_ATI_texture_env_combine3; __GLeeGLLoadFunction[335]=__GLeeLink_GL_ATI_texture_float; __GLeeGLLoadFunction[336]=__GLeeLink_GL_NV_float_buffer; __GLeeGLLoadFunction[337]=__GLeeLink_GL_NV_fragment_program; __GLeeGLLoadFunction[338]=__GLeeLink_GL_NV_half_float; __GLeeGLLoadFunction[339]=__GLeeLink_GL_NV_pixel_data_range; __GLeeGLLoadFunction[340]=__GLeeLink_GL_NV_primitive_restart; __GLeeGLLoadFunction[341]=__GLeeLink_GL_NV_texture_expand_normal; __GLeeGLLoadFunction[342]=__GLeeLink_GL_NV_vertex_program2; __GLeeGLLoadFunction[343]=__GLeeLink_GL_ATI_map_object_buffer; __GLeeGLLoadFunction[344]=__GLeeLink_GL_ATI_separate_stencil; __GLeeGLLoadFunction[345]=__GLeeLink_GL_ATI_vertex_attrib_array_object; __GLeeGLLoadFunction[346]=__GLeeLink_GL_OES_byte_coordinates; __GLeeGLLoadFunction[347]=__GLeeLink_GL_OES_fixed_point; __GLeeGLLoadFunction[348]=__GLeeLink_GL_OES_single_precision; __GLeeGLLoadFunction[349]=__GLeeLink_GL_OES_compressed_paletted_texture; __GLeeGLLoadFunction[350]=__GLeeLink_GL_OES_read_format; __GLeeGLLoadFunction[351]=__GLeeLink_GL_OES_query_matrix; __GLeeGLLoadFunction[352]=__GLeeLink_GL_EXT_depth_bounds_test; __GLeeGLLoadFunction[353]=__GLeeLink_GL_EXT_texture_mirror_clamp; __GLeeGLLoadFunction[354]=__GLeeLink_GL_EXT_blend_equation_separate; __GLeeGLLoadFunction[355]=__GLeeLink_GL_MESA_pack_invert; __GLeeGLLoadFunction[356]=__GLeeLink_GL_MESA_ycbcr_texture; __GLeeGLLoadFunction[357]=__GLeeLink_GL_EXT_pixel_buffer_object; __GLeeGLLoadFunction[358]=__GLeeLink_GL_NV_fragment_program_option; __GLeeGLLoadFunction[359]=__GLeeLink_GL_NV_fragment_program2; __GLeeGLLoadFunction[360]=__GLeeLink_GL_NV_vertex_program2_option; __GLeeGLLoadFunction[361]=__GLeeLink_GL_NV_vertex_program3; __GLeeGLLoadFunction[362]=__GLeeLink_GL_EXT_framebuffer_object; __GLeeGLLoadFunction[363]=__GLeeLink_GL_GREMEDY_string_marker; __GLeeGLLoadFunction[364]=__GLeeLink_GL_EXT_packed_depth_stencil; __GLeeGLLoadFunction[365]=__GLeeLink_GL_EXT_stencil_clear_tag; __GLeeGLLoadFunction[366]=__GLeeLink_GL_EXT_texture_sRGB; __GLeeGLLoadFunction[367]=__GLeeLink_GL_EXT_framebuffer_blit; __GLeeGLLoadFunction[368]=__GLeeLink_GL_EXT_framebuffer_multisample; __GLeeGLLoadFunction[369]=__GLeeLink_GL_MESAX_texture_stack; __GLeeGLLoadFunction[370]=__GLeeLink_GL_EXT_timer_query; __GLeeGLLoadFunction[371]=__GLeeLink_GL_EXT_gpu_program_parameters; __GLeeGLLoadFunction[372]=__GLeeLink_GL_APPLE_flush_buffer_range; __GLeeGLLoadFunction[373]=__GLeeLink_GL_EXT_gpu_shader4; __GLeeGLLoadFunction[374]=__GLeeLink_GL_EXT_draw_instanced; __GLeeGLLoadFunction[375]=__GLeeLink_GL_EXT_packed_float; __GLeeGLLoadFunction[376]=__GLeeLink_GL_EXT_texture_array; __GLeeGLLoadFunction[377]=__GLeeLink_GL_EXT_texture_buffer_object; __GLeeGLLoadFunction[378]=__GLeeLink_GL_EXT_texture_compression_latc; __GLeeGLLoadFunction[379]=__GLeeLink_GL_EXT_texture_compression_rgtc; __GLeeGLLoadFunction[380]=__GLeeLink_GL_EXT_texture_shared_exponent; __GLeeGLLoadFunction[381]=__GLeeLink_GL_NV_depth_buffer_float; __GLeeGLLoadFunction[382]=__GLeeLink_GL_NV_framebuffer_multisample_coverage; __GLeeGLLoadFunction[383]=__GLeeLink_GL_EXT_framebuffer_sRGB; __GLeeGLLoadFunction[384]=__GLeeLink_GL_NV_geometry_shader4; __GLeeGLLoadFunction[385]=__GLeeLink_GL_NV_parameter_buffer_object; __GLeeGLLoadFunction[386]=__GLeeLink_GL_EXT_draw_buffers2; __GLeeGLLoadFunction[387]=__GLeeLink_GL_NV_transform_feedback; __GLeeGLLoadFunction[388]=__GLeeLink_GL_EXT_bindable_uniform; __GLeeGLLoadFunction[389]=__GLeeLink_GL_EXT_texture_integer; __GLeeGLLoadFunction[390]=__GLeeLink_GL_GREMEDY_frame_terminator; __GLeeGLLoadFunction[391]=__GLeeLink_GL_NV_conditional_render; __GLeeGLLoadFunction[392]=__GLeeLink_GL_NV_present_video; __GLeeGLLoadFunction[393]=__GLeeLink_GL_EXT_transform_feedback; __GLeeGLLoadFunction[394]=__GLeeLink_GL_EXT_direct_state_access; __GLeeGLLoadFunction[395]=__GLeeLink_GL_EXT_vertex_array_bgra; __GLeeGLLoadFunction[396]=__GLeeLink_GL_EXT_texture_swizzle; __GLeeGLLoadFunction[397]=__GLeeLink_GL_NV_explicit_multisample; __GLeeGLLoadFunction[398]=__GLeeLink_GL_NV_transform_feedback2; __GLeeGLLoadFunction[399]=__GLeeLink_GL_ATI_meminfo; __GLeeGLLoadFunction[400]=__GLeeLink_GL_AMD_performance_monitor; __GLeeGLLoadFunction[401]=__GLeeLink_GL_AMD_texture_texture4; __GLeeGLLoadFunction[402]=__GLeeLink_GL_AMD_vertex_shader_tesselator; __GLeeGLLoadFunction[403]=__GLeeLink_GL_EXT_provoking_vertex; __GLeeGLLoadFunction[404]=__GLeeLink_GL_EXT_texture_snorm; __GLeeGLLoadFunction[405]=__GLeeLink_GL_AMD_draw_buffers_blend; __GLeeGLLoadFunction[406]=__GLeeLink_GL_APPLE_texture_range; __GLeeGLLoadFunction[407]=__GLeeLink_GL_APPLE_float_pixels; __GLeeGLLoadFunction[408]=__GLeeLink_GL_APPLE_vertex_program_evaluators; __GLeeGLLoadFunction[409]=__GLeeLink_GL_APPLE_aux_depth_stencil; __GLeeGLLoadFunction[410]=__GLeeLink_GL_APPLE_object_purgeable; __GLeeGLLoadFunction[411]=__GLeeLink_GL_APPLE_row_bytes; __GLeeGLLoadFunction[412]=__GLeeLink_GL_APPLE_rgb_422; __GLeeGLLoadFunction[413]=__GLeeLink_GL_NV_video_capture; __GLeeGLLoadFunction[414]=__GLeeLink_GL_NV_copy_image; __GLeeGLLoadFunction[415]=__GLeeLink_GL_EXT_separate_shader_objects; __GLeeGLLoadFunction[416]=__GLeeLink_GL_NV_parameter_buffer_object2; __GLeeGLLoadFunction[417]=__GLeeLink_GL_NV_shader_buffer_load; __GLeeGLLoadFunction[418]=__GLeeLink_GL_NV_vertex_buffer_unified_memory; __GLeeGLLoadFunction[419]=__GLeeLink_GL_NV_texture_barrier; __GLeeGLLoadFunction[420]=__GLeeLink_GL_AMD_shader_stencil_export; __GLeeGLLoadFunction[421]=__GLeeLink_GL_AMD_seamless_cubemap_per_texture; __GLeeGLLoadFunction[422]=__GLeeLink_GL_AMD_conservative_depth; __GLeeGLLoadFunction[423]=__GLeeLink_GL_EXT_shader_image_load_store; __GLeeGLLoadFunction[424]=__GLeeLink_GL_EXT_vertex_attrib_64bit; __GLeeGLLoadFunction[425]=__GLeeLink_GL_NV_gpu_program5; __GLeeGLLoadFunction[426]=__GLeeLink_GL_NV_gpu_shader5; __GLeeGLLoadFunction[427]=__GLeeLink_GL_NV_shader_buffer_store; __GLeeGLLoadFunction[428]=__GLeeLink_GL_NV_tessellation_program5; __GLeeGLLoadFunction[429]=__GLeeLink_GL_NV_vertex_attrib_integer_64bit; __GLeeGLLoadFunction[430]=__GLeeLink_GL_NV_multisample_coverage; __GLeeGLLoadFunction[431]=__GLeeLink_GL_AMD_name_gen_delete; __GLeeGLLoadFunction[432]=__GLeeLink_GL_AMD_debug_output; __GLeeGLLoadFunction[433]=__GLeeLink_GL_AMD_transform_feedback3_lines_triangles; __GLeeGLLoadFunction[434]=__GLeeLink_GL_AMD_depth_clamp_separate; __GLeeGLLoadFunction[435]=__GLeeLink_GL_EXT_texture_sRGB_decode; __GLeeGLLoadFunction[436]=__GLeeLink_GL_NV_texture_multisample; __GLeeGLLoadFunction[437]=__GLeeLink_GL_AMD_blend_minmax_factor; __GLeeGLLoadFunction[438]=__GLeeLink_GL_AMD_sample_positions; __GLeeGLLoadFunction[439]=__GLeeLink_GL_EXT_x11_sync_object; __GLeeGLLoadFunction[440]=__GLeeLink_GL_AMD_multi_draw_indirect; __GLeeGLLoadFunction[441]=__GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled; __GLeeGLLoadFunction[442]=__GLeeLink_GL_NV_path_rendering; __GLeeGLLoadFunction[443]=__GLeeLink_GL_AMD_pinned_memory; __GLeeGLLoadFunction[444]=__GLeeLink_GL_AMD_stencil_operation_extended; __GLeeGLLoadFunction[445]=__GLeeLink_GL_AMD_vertex_shader_viewport_index; __GLeeGLLoadFunction[446]=__GLeeLink_GL_AMD_vertex_shader_layer; __GLeeGLLoadFunction[447]=__GLeeLink_GL_NV_bindless_texture; __GLeeGLLoadFunction[448]=__GLeeLink_GL_NV_shader_atomic_float; __GLeeGLLoadFunction[449]=__GLeeLink_GL_AMD_query_buffer_object; __GLeeGLLoadFunction[450]=__GLeeLink_GL_NV_compute_program5; __GLeeGLLoadFunction[451]=__GLeeLink_GL_NV_shader_storage_buffer_object; __GLeeGLLoadFunction[452]=__GLeeLink_GL_NV_shader_atomic_counters; __GLeeGLLoadFunction[453]=__GLeeLink_GL_NV_deep_texture3D; __GLeeGLLoadFunction[454]=__GLeeLink_GL_NVX_conditional_render; __GLeeGLLoadFunction[455]=__GLeeLink_GL_AMD_sparse_texture; __GLeeGLLoadFunction[456]=__GLeeLink_GL_AMD_shader_trinary_minmax; __GLeeGLLoadFunction[457]=__GLeeLink_GL_INTEL_map_texture; __GLeeGLLoadFunction[458]=__GLeeLink_GL_NV_draw_texture; __GLeeGLLoadFunction[459]=__GLeeLink_GL_SGIX_texture_select; __GLeeGLLoadFunction[460]=__GLeeLink_GL_INGR_blend_func_separate; __GLeeGLLoadFunction[461]=__GLeeLink_GL_SGIX_depth_pass_instrument; __GLeeGLLoadFunction[462]=__GLeeLink_GL_SGIX_igloo_interface; } #ifdef _WIN32 GLuint __GLeeLink_WGL_ARB_buffer_region(void) { GLint nLinked=0; #ifdef __GLEE_WGL_ARB_buffer_region if ((GLeeFuncPtr_wglCreateBufferRegionARB = (GLEEPFNWGLCREATEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglCreateBufferRegionARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglDeleteBufferRegionARB = (GLEEPFNWGLDELETEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglDeleteBufferRegionARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglSaveBufferRegionARB = (GLEEPFNWGLSAVEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglSaveBufferRegionARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglRestoreBufferRegionARB = (GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglRestoreBufferRegionARB"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_ARB_extensions_string(void) { GLint nLinked=0; #ifdef __GLEE_WGL_ARB_extensions_string if ((GLeeFuncPtr_wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) __GLeeGetProcAddress("wglGetExtensionsStringARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_ARB_pixel_format(void) { GLint nLinked=0; #ifdef __GLEE_WGL_ARB_pixel_format if ((GLeeFuncPtr_wglGetPixelFormatAttribivARB = (GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetPixelFormatAttribfvARB = (GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglChoosePixelFormatARB = (GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) __GLeeGetProcAddress("wglChoosePixelFormatARB"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_ARB_make_current_read(void) { GLint nLinked=0; #ifdef __GLEE_WGL_ARB_make_current_read if ((GLeeFuncPtr_wglMakeContextCurrentARB = (GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) __GLeeGetProcAddress("wglMakeContextCurrentARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetCurrentReadDCARB = (GLEEPFNWGLGETCURRENTREADDCARBPROC) __GLeeGetProcAddress("wglGetCurrentReadDCARB"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_ARB_pbuffer(void) { GLint nLinked=0; #ifdef __GLEE_WGL_ARB_pbuffer if ((GLeeFuncPtr_wglCreatePbufferARB = (GLEEPFNWGLCREATEPBUFFERARBPROC) __GLeeGetProcAddress("wglCreatePbufferARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetPbufferDCARB = (GLEEPFNWGLGETPBUFFERDCARBPROC) __GLeeGetProcAddress("wglGetPbufferDCARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglReleasePbufferDCARB = (GLEEPFNWGLRELEASEPBUFFERDCARBPROC) __GLeeGetProcAddress("wglReleasePbufferDCARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglDestroyPbufferARB = (GLEEPFNWGLDESTROYPBUFFERARBPROC) __GLeeGetProcAddress("wglDestroyPbufferARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryPbufferARB = (GLEEPFNWGLQUERYPBUFFERARBPROC) __GLeeGetProcAddress("wglQueryPbufferARB"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_ARB_render_texture(void) { GLint nLinked=0; #ifdef __GLEE_WGL_ARB_render_texture if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++; if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_ARB_create_context(void) { GLint nLinked=0; #ifdef __GLEE_WGL_ARB_create_context if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_ARB_create_context_profile(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_ARB_create_context_robustness(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_EXT_make_current_read(void) { GLint nLinked=0; #ifdef __GLEE_WGL_EXT_make_current_read if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_EXT_pixel_format(void) { GLint nLinked=0; #ifdef __GLEE_WGL_EXT_pixel_format if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_EXT_pbuffer(void) { GLint nLinked=0; #ifdef __GLEE_WGL_EXT_pbuffer if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_I3D_digital_video_control(void) { GLint nLinked=0; #ifdef __GLEE_WGL_I3D_digital_video_control if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_I3D_gamma(void) { GLint nLinked=0; #ifdef __GLEE_WGL_I3D_gamma if ((GLeeFuncPtr_wglGetGammaTableParametersI3D = (GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetGammaTableParametersI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglSetGammaTableParametersI3D = (GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetGammaTableParametersI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetGammaTableI3D = (GLEEPFNWGLGETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglGetGammaTableI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglSetGammaTableI3D = (GLEEPFNWGLSETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglSetGammaTableI3D"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_I3D_genlock(void) { GLint nLinked=0; #ifdef __GLEE_WGL_I3D_genlock if ((GLeeFuncPtr_wglEnableGenlockI3D = (GLEEPFNWGLENABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglEnableGenlockI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++; #endif if (nLinked==12) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_I3D_image_buffer(void) { GLint nLinked=0; #ifdef __GLEE_WGL_I3D_image_buffer if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void) { GLint nLinked=0; #ifdef __GLEE_WGL_I3D_swap_frame_lock if ((GLeeFuncPtr_wglEnableFrameLockI3D = (GLEEPFNWGLENABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglEnableFrameLockI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_3DL_stereo_control(void) { GLint nLinked=0; #ifdef __GLEE_WGL_3DL_stereo_control if ((GLeeFuncPtr_wglSetStereoEmitterState3DL = (GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC) __GLeeGetProcAddress("wglSetStereoEmitterState3DL"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_NV_present_video(void) { GLint nLinked=0; #ifdef __GLEE_WGL_NV_present_video if ((GLeeFuncPtr_wglEnumerateVideoDevicesNV = (GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("wglEnumerateVideoDevicesNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++; #endif if (nLinked==3) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_swap_group(void) { GLint nLinked=0; #ifdef __GLEE_WGL_NV_swap_group if ((GLeeFuncPtr_wglJoinSwapGroupNV = (GLEEPFNWGLJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("wglJoinSwapGroupNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglQuerySwapGroupNV = (GLEEPFNWGLQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("wglQuerySwapGroupNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_gpu_affinity(void) { GLint nLinked=0; #ifdef __GLEE_WGL_NV_gpu_affinity if ((GLeeFuncPtr_wglEnumGpusNV = (GLEEPFNWGLENUMGPUSNVPROC) __GLeeGetProcAddress("wglEnumGpusNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_AMD_gpu_association(void) { GLint nLinked=0; #ifdef __GLEE_WGL_AMD_gpu_association if ((GLeeFuncPtr_wglGetGPUIDsAMD = (GLEEPFNWGLGETGPUIDSAMDPROC) __GLeeGetProcAddress("wglGetGPUIDsAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetGPUInfoAMD = (GLEEPFNWGLGETGPUINFOAMDPROC) __GLeeGetProcAddress("wglGetGPUInfoAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetContextGPUIDAMD = (GLEEPFNWGLGETCONTEXTGPUIDAMDPROC) __GLeeGetProcAddress("wglGetContextGPUIDAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglCreateAssociatedContextAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAttribsAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglDeleteAssociatedContextAMD = (GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglDeleteAssociatedContextAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD = (GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) __GLeeGetProcAddress("wglMakeAssociatedContextCurrentAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetCurrentAssociatedContextAMD = (GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglGetCurrentAssociatedContextAMD"))!=0) nLinked++; if ((GLeeFuncPtr_wglBlitContextFramebufferAMD = (GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) __GLeeGetProcAddress("wglBlitContextFramebufferAMD"))!=0) nLinked++; #endif if (nLinked==9) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_copy_image(void) { GLint nLinked=0; #ifdef __GLEE_WGL_NV_copy_image if ((GLeeFuncPtr_wglCopyImageSubDataNV = (GLEEPFNWGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("wglCopyImageSubDataNV"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_NV_DX_interop(void) { GLint nLinked=0; #ifdef __GLEE_WGL_NV_DX_interop if ((GLeeFuncPtr_wglDXSetResourceShareHandleNV = (GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC) __GLeeGetProcAddress("wglDXSetResourceShareHandleNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDXOpenDeviceNV = (GLEEPFNWGLDXOPENDEVICENVPROC) __GLeeGetProcAddress("wglDXOpenDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDXCloseDeviceNV = (GLEEPFNWGLDXCLOSEDEVICENVPROC) __GLeeGetProcAddress("wglDXCloseDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDXRegisterObjectNV = (GLEEPFNWGLDXREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXRegisterObjectNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDXUnregisterObjectNV = (GLEEPFNWGLDXUNREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXUnregisterObjectNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDXObjectAccessNV = (GLEEPFNWGLDXOBJECTACCESSNVPROC) __GLeeGetProcAddress("wglDXObjectAccessNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDXLockObjectsNV = (GLEEPFNWGLDXLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXLockObjectsNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglDXUnlockObjectsNV = (GLEEPFNWGLDXUNLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXUnlockObjectsNV"))!=0) nLinked++; #endif if (nLinked==8) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_DX_interop2(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_EXT_swap_control_tear(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_WGL_EXT_display_color_table(void) { GLint nLinked=0; #ifdef __GLEE_WGL_EXT_display_color_table if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_EXT_extensions_string(void) { GLint nLinked=0; #ifdef __GLEE_WGL_EXT_extensions_string if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_EXT_swap_control(void) { GLint nLinked=0; #ifdef __GLEE_WGL_EXT_swap_control if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_vertex_array_range(void) { GLint nLinked=0; #ifdef __GLEE_WGL_NV_vertex_array_range if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_OML_sync_control(void) { GLint nLinked=0; #ifdef __GLEE_WGL_OML_sync_control if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++; if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++; if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++; if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++; if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void) { GLint nLinked=0; #ifdef __GLEE_WGL_I3D_swap_frame_usage if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++; if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++; #endif if (nLinked==4) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_WGL_NV_video_output(void) { GLint nLinked=0; #ifdef __GLEE_WGL_NV_video_output if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++; if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[47]; void initWGLLoadFunctions(void) { __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region; __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample; __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string; __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format; __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read; __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer; __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture; __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float; __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_framebuffer_sRGB; __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_ARB_create_context; __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_ARB_create_context_profile; __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_ARB_create_context_robustness; __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_make_current_read; __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_EXT_pixel_format; __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_pbuffer; __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_EXT_depth_float; __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_3DFX_multisample; __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_EXT_multisample; __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_digital_video_control; __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_gamma; __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_I3D_genlock; __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_I3D_image_buffer; __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_I3D_swap_frame_lock; __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_render_depth_texture; __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_NV_render_texture_rectangle; __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_ATI_pixel_format_float; __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_NV_float_buffer; __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_3DL_stereo_control; __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_EXT_pixel_format_packed_float; __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_EXT_framebuffer_sRGB; __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_NV_present_video; __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_NV_swap_group; __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_NV_gpu_affinity; __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_AMD_gpu_association; __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_NV_copy_image; __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_NV_multisample_coverage; __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_EXT_create_context_es2_profile; __GLeeWGLLoadFunction[37]=__GLeeLink_WGL_NV_DX_interop; __GLeeWGLLoadFunction[38]=__GLeeLink_WGL_NV_DX_interop2; __GLeeWGLLoadFunction[39]=__GLeeLink_WGL_EXT_swap_control_tear; __GLeeWGLLoadFunction[40]=__GLeeLink_WGL_EXT_display_color_table; __GLeeWGLLoadFunction[41]=__GLeeLink_WGL_EXT_extensions_string; __GLeeWGLLoadFunction[42]=__GLeeLink_WGL_EXT_swap_control; __GLeeWGLLoadFunction[43]=__GLeeLink_WGL_NV_vertex_array_range; __GLeeWGLLoadFunction[44]=__GLeeLink_WGL_OML_sync_control; __GLeeWGLLoadFunction[45]=__GLeeLink_WGL_I3D_swap_frame_usage; __GLeeWGLLoadFunction[46]=__GLeeLink_WGL_NV_video_output; } #elif defined(__APPLE__) || defined(__APPLE_CC__) #else /* Linux */ GLuint __GLeeLink_GLX_VERSION_1_3(void) { GLint nLinked=0; #ifdef __GLEE_GLX_VERSION_1_3 if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++; if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++; if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++; if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++; if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++; if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++; if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++; if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++; if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++; if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++; #endif if (nLinked==18) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_VERSION_1_4(void) { GLint nLinked=0; #ifdef __GLEE_GLX_VERSION_1_4 if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_ARB_vertex_buffer_object(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_ARB_create_context(void) { GLint nLinked=0; #ifdef __GLEE_GLX_ARB_create_context if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_ARB_create_context_profile(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_ARB_create_context_robustness(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_SGI_swap_control(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGI_swap_control if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGI_video_sync(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGI_video_sync if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGI_make_current_read(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGI_make_current_read if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_import_context(void) { GLint nLinked=0; #ifdef __GLEE_GLX_EXT_import_context if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGIX_fbconfig(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGIX_fbconfig if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGIX_pbuffer(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGIX_pbuffer if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGI_cushion(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGI_cushion if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGIX_video_resize(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGIX_video_resize if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGIX_swap_group(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGIX_swap_group if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGIX_swap_barrier(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGIX_swap_barrier if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_SUN_get_transparent_index(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SUN_get_transparent_index if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void) { GLint nLinked=0; #ifdef __GLEE_GLX_MESA_copy_sub_buffer if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void) { GLint nLinked=0; #ifdef __GLEE_GLX_MESA_pixmap_colormap if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_MESA_release_buffers(void) { GLint nLinked=0; #ifdef __GLEE_GLX_MESA_release_buffers if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void) { GLint nLinked=0; #ifdef __GLEE_GLX_MESA_set_3dfx_mode if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_OML_sync_control(void) { GLint nLinked=0; #ifdef __GLEE_GLX_OML_sync_control if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++; if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++; if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++; if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_SGIX_hyperpipe(void) { GLint nLinked=0; #ifdef __GLEE_GLX_SGIX_hyperpipe if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++; #endif if (nLinked==8) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_MESA_agp_offset(void) { GLint nLinked=0; #ifdef __GLEE_GLX_MESA_agp_offset if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void) { GLint nLinked=0; #ifdef __GLEE_GLX_EXT_texture_from_pixmap if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++; if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_NV_present_video(void) { GLint nLinked=0; #ifdef __GLEE_GLX_NV_present_video if ((GLeeFuncPtr_glXEnumerateVideoDevicesNV = (GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoDevicesNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXBindVideoDeviceNV = (GLEEPFNGLXBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("glXBindVideoDeviceNV"))!=0) nLinked++; #endif if (nLinked==2) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_NV_swap_group(void) { GLint nLinked=0; #ifdef __GLEE_GLX_NV_swap_group if ((GLeeFuncPtr_glXJoinSwapGroupNV = (GLEEPFNGLXJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("glXJoinSwapGroupNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXBindSwapBarrierNV = (GLEEPFNGLXBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("glXBindSwapBarrierNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXQuerySwapGroupNV = (GLEEPFNGLXQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("glXQuerySwapGroupNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryMaxSwapGroupsNV = (GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("glXQueryMaxSwapGroupsNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryFrameCountNV = (GLEEPFNGLXQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXQueryFrameCountNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXResetFrameCountNV = (GLEEPFNGLXRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXResetFrameCountNV"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_NV_video_capture(void) { GLint nLinked=0; #ifdef __GLEE_GLX_NV_video_capture if ((GLeeFuncPtr_glXBindVideoCaptureDeviceNV = (GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXBindVideoCaptureDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV = (GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoCaptureDevicesNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXLockVideoCaptureDeviceNV = (GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXLockVideoCaptureDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXQueryVideoCaptureDeviceNV = (GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXQueryVideoCaptureDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV = (GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoCaptureDeviceNV"))!=0) nLinked++; #endif if (nLinked==5) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_EXT_swap_control(void) { GLint nLinked=0; #ifdef __GLEE_GLX_EXT_swap_control if ((GLeeFuncPtr_glXSwapIntervalEXT = (GLEEPFNGLXSWAPINTERVALEXTPROC) __GLeeGetProcAddress("glXSwapIntervalEXT"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_NV_copy_image(void) { GLint nLinked=0; #ifdef __GLEE_GLX_NV_copy_image if ((GLeeFuncPtr_glXCopyImageSubDataNV = (GLEEPFNGLXCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glXCopyImageSubDataNV"))!=0) nLinked++; #endif if (nLinked==1) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLuint __GLeeLink_GLX_INTEL_swap_event(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_AMD_gpu_association(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_create_context_es_profile(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_swap_control_tear(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_EXT_buffer_age(void) {return GLEE_LINK_COMPLETE;} GLuint __GLeeLink_GLX_NV_video_output(void) { GLint nLinked=0; #ifdef __GLEE_GLX_NV_video_output if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++; if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++; #endif if (nLinked==6) return GLEE_LINK_COMPLETE; if (nLinked==0) return GLEE_LINK_FAIL; return GLEE_LINK_PARTIAL; } GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[53]; void initGLXLoadFunctions(void) { __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3; __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4; __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample; __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_vertex_buffer_object; __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_fbconfig_float; __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_ARB_framebuffer_sRGB; __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_ARB_create_context; __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_ARB_create_context_profile; __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_ARB_create_context_robustness; __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGIS_multisample; __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_info; __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_SGI_swap_control; __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGI_video_sync; __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGI_make_current_read; __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_EXT_visual_rating; __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_EXT_import_context; __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_fbconfig; __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_pbuffer; __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGI_cushion; __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIX_video_resize; __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SGIX_swap_group; __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_SGIX_swap_barrier; __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_SGIS_blended_overlay; __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_SGIS_shared_multisample; __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_SUN_get_transparent_index; __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_3DFX_multisample; __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_MESA_copy_sub_buffer; __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_MESA_pixmap_colormap; __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_MESA_release_buffers; __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_MESA_set_3dfx_mode; __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_visual_select_group; __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_OML_swap_method; __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_OML_sync_control; __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_NV_float_buffer; __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_SGIX_hyperpipe; __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_MESA_agp_offset; __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_EXT_fbconfig_packed_float; __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_EXT_framebuffer_sRGB; __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_texture_from_pixmap; __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_present_video; __GLeeGLXLoadFunction[40]=__GLeeLink_GLX_NV_video_out; __GLeeGLXLoadFunction[41]=__GLeeLink_GLX_NV_swap_group; __GLeeGLXLoadFunction[42]=__GLeeLink_GLX_NV_video_capture; __GLeeGLXLoadFunction[43]=__GLeeLink_GLX_EXT_swap_control; __GLeeGLXLoadFunction[44]=__GLeeLink_GLX_NV_copy_image; __GLeeGLXLoadFunction[45]=__GLeeLink_GLX_INTEL_swap_event; __GLeeGLXLoadFunction[46]=__GLeeLink_GLX_NV_multisample_coverage; __GLeeGLXLoadFunction[47]=__GLeeLink_GLX_AMD_gpu_association; __GLeeGLXLoadFunction[48]=__GLeeLink_GLX_EXT_create_context_es2_profile; __GLeeGLXLoadFunction[49]=__GLeeLink_GLX_EXT_create_context_es_profile; __GLeeGLXLoadFunction[50]=__GLeeLink_GLX_EXT_swap_control_tear; __GLeeGLXLoadFunction[51]=__GLeeLink_GLX_EXT_buffer_age; __GLeeGLXLoadFunction[52]=__GLeeLink_GLX_NV_video_output; } #endif /* end Linux */ /***************************************************************** * GLee internal types *****************************************************************/ typedef struct { char ** names; int * lengths; int numNames; }ExtensionList; /***************************************************************** * GLee internal variables *****************************************************************/ char GLeeErrorString[256]=""; /***************************************************************** * GLee internal functions *****************************************************************/ void __GLeeExtList_init(ExtensionList *extList) { extList->names=0; extList->lengths=0; extList->numNames=0; } void __GLeeExtList_clean(ExtensionList *extList) { int a; for (a=0;anumNames;a++) { if (extList->names[a]!=0) free((void *)extList->names[a]); } if (extList->names!=0) free((void *)extList->names); if (extList->lengths!=0) free((void *)extList->lengths); extList->names=0; extList->lengths=0; extList->numNames=0; } void __GLeeExtList_add(ExtensionList *extList, const char * extName) { int length=strlen(extName)+1; int i=extList->numNames; int n=i+1; if (i==0) { extList->lengths=(int *)malloc(sizeof(int)); extList->names=(char **)malloc(sizeof(char *)); }else { extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int)); extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *)); } extList->names[i]=strdup(extName); extList->lengths[i]=length; extList->numNames++; } const char *__GLeeGetExtStrPlat( void ) { #ifdef _WIN32 if (!_GLEE_WGL_ARB_extensions_string) wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB"); if (wglGetExtensionsStringARB) return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC()); #elif defined(__APPLE__) || defined(__APPLE_CC__) #else Display *dpy=glXGetCurrentDisplay(); if(dpy) { int dpynr=DefaultScreen(dpy); return (const char*)glXQueryExtensionsString(dpy,dpynr); } #endif return 0; } void __GLeeWriteError(const char * errorStr) { int a=0; for (a=0;a<256;a++) { GLeeErrorString[a]=errorStr[a]; } GLeeErrorString[255]='\0'; } int __GLeeGetVersionNumber(char *versionStr) { int major=(int)versionStr[0]-(int)'0'; int minor=(int)versionStr[2]-(int)'0'; return major<<8 | minor; } GLboolean __GLeeGetExtensions(ExtensionList* extList) { const char * platExtStr; const char * glExtStr; char * extStr; char * p; int totalExtStrLen = 0; int addASpace; /* read the platform specific extension string */ platExtStr=__GLeeGetExtStrPlat(); if (!platExtStr) platExtStr=""; else totalExtStrLen = strlen(platExtStr); glExtStr=(const char *)glGetString(GL_EXTENSIONS); if (glExtStr==0) { __GLeeWriteError("glGetString(GL_EXTENSIONS) failed."); return GL_FALSE; } /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/ addASpace = 0; if ( totalExtStrLen ) { if ( platExtStr[ totalExtStrLen-1 ] != ' ') { addASpace = 1; totalExtStrLen++; } } /* allocate the extension string */ totalExtStrLen += strlen(glExtStr); extStr=(char *)malloc( totalExtStrLen+1 ); /* allow for a null terminator */ /* concatenate the two extension strings */ snprintf(extStr,totalExtStrLen+1,addASpace?"%s %s":"%s%s",platExtStr,glExtStr); /* extract the extensions */ for (p = extStr + totalExtStrLen; p > extStr; --p) { if (*p == ' ') { __GLeeExtList_add(extList,p+1); *p = 0; } } __GLeeExtList_add(extList,extStr); free((void *)extStr); return GL_TRUE; } GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames) { int n=extensionNames->numNames; int a; for (a=0;anames[a],name)==0) return GL_TRUE; } return GL_FALSE; } GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type) { int a; switch (type) { case 0: for (a=0;a<__GLeeGLNumExtensions;a++) if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0) return a; return -1; #ifdef _WIN32 case 1: for (a=0;a<__GLeeWGLNumExtensions;a++) if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a; return -1; #elif defined(__APPLE__) || defined(__APPLE_CC__) #else case 2: for (a=0;a<__GLeeGLXNumExtensions;a++) if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a; return -1; #endif } return -1; } /***************************************************************** * GLee external functions *****************************************************************/ #ifdef _WIN32 GLEE_EXTERN const char * GLeeGetExtStrWGL( void ) { return __GLeeGetExtStrPlat(); } #elif defined(__APPLE__) || defined(__APPLE_CC__) #else GLEE_EXTERN const char * GLeeGetExtStrGLX( void ) { return __GLeeGetExtStrPlat(); } #endif GLEE_EXTERN const char * GLeeGetExtStrGL( void ) { return (const char *)glGetString(GL_EXTENSIONS); } GLEE_EXTERN const char * GLeeGetErrorString( void ) { return GLeeErrorString; } GLboolean __GLeeInitedLoadFunctions=GL_FALSE; GLEE_EXTERN GLint GLeeForceLink(const char * extensionName) { int type=0; int extNum; int len=strlen(extensionName); if (len<5) return GLEE_LINK_FAIL; if (!__GLeeInitedLoadFunctions) { if (!__GLeeInited) GLeeInit(); initGLLoadFunctions(); #ifdef _WIN32 initWGLLoadFunctions(); #elif defined(__APPLE__) || defined(__APPLE_CC__) #else initGLXLoadFunctions(); #endif __GLeeInitedLoadFunctions=GL_TRUE; } if (extensionName[0]=='W') type=1; else if (extensionName[2]=='X') type=2; extNum=__GLeeGetExtensionNumber(extensionName,type); if (extNum==-1) return GLEE_LINK_FAIL; if (type==0) return __GLeeGLLoadFunction[extNum](); #ifdef _WIN32 if (type==1) return __GLeeWGLLoadFunction[extNum](); #elif defined(__APPLE__) || defined(__APPLE_CC__) #else if (type==2) return __GLeeGLXLoadFunction[extNum](); #endif return GLEE_LINK_FAIL; } GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable) { if (!__GLeeInited) GLeeInit(); return *extensionQueryingVariable; } GLEE_EXTERN GLboolean GLeeInit( void ) { int version; ExtensionList extensionNames; if (__GLeeInited) { return GL_FALSE; } __GLeeExtList_init(&extensionNames); if (!__GLeeGetExtensions(&extensionNames)) { __GLeeWriteError("GL extension querying failed."); __GLeeExtList_clean(&extensionNames); return GL_FALSE; } version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION)); __GLeeInited = GL_TRUE; /***************************************************************** * Autogenerated linking functions *****************************************************************/ if (version>=258) { _GLEE_VERSION_1_2 = GL_TRUE; __GLeeLink_GL_VERSION_1_2(); } if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) ) { _GLEE_ARB_imaging = GL_TRUE; __GLeeLink_GL_ARB_imaging(); } if (version>=259) { _GLEE_VERSION_1_3 = GL_TRUE; __GLeeLink_GL_VERSION_1_3(); } if (version>=260) { _GLEE_VERSION_1_4 = GL_TRUE; __GLeeLink_GL_VERSION_1_4(); } if (version>=261) { _GLEE_VERSION_1_5 = GL_TRUE; __GLeeLink_GL_VERSION_1_5(); } if (version>=512) { _GLEE_VERSION_2_0 = GL_TRUE; __GLeeLink_GL_VERSION_2_0(); } if (version>=513) { _GLEE_VERSION_2_1 = GL_TRUE; __GLeeLink_GL_VERSION_2_1(); } if (version>=768) { _GLEE_VERSION_3_0 = GL_TRUE; __GLeeLink_GL_VERSION_3_0(); } if (version>=769) { _GLEE_VERSION_3_1 = GL_TRUE; __GLeeLink_GL_VERSION_3_1(); } if (version>=770) { _GLEE_VERSION_3_2 = GL_TRUE; __GLeeLink_GL_VERSION_3_2(); } if (version>=771) { _GLEE_VERSION_3_3 = GL_TRUE; __GLeeLink_GL_VERSION_3_3(); } if (version>=1024) { _GLEE_VERSION_4_0 = GL_TRUE; __GLeeLink_GL_VERSION_4_0(); } if (version>=1025) { _GLEE_VERSION_4_1 = GL_TRUE; __GLeeLink_GL_VERSION_4_1(); } if (version>=1026) { _GLEE_VERSION_4_2 = GL_TRUE; __GLeeLink_GL_VERSION_4_2(); } if (version>=1027) { _GLEE_VERSION_4_3 = GL_TRUE; __GLeeLink_GL_VERSION_4_3(); } if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) ) { _GLEE_ARB_multitexture = GL_TRUE; __GLeeLink_GL_ARB_multitexture(); } if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) ) { _GLEE_ARB_transpose_matrix = GL_TRUE; __GLeeLink_GL_ARB_transpose_matrix(); } if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) ) { _GLEE_ARB_multisample = GL_TRUE; __GLeeLink_GL_ARB_multisample(); } if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) ) { _GLEE_ARB_texture_env_add = GL_TRUE; __GLeeLink_GL_ARB_texture_env_add(); } if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) ) { _GLEE_ARB_texture_cube_map = GL_TRUE; __GLeeLink_GL_ARB_texture_cube_map(); } if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) ) { _GLEE_ARB_texture_compression = GL_TRUE; __GLeeLink_GL_ARB_texture_compression(); } if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) ) { _GLEE_ARB_texture_border_clamp = GL_TRUE; __GLeeLink_GL_ARB_texture_border_clamp(); } if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) ) { _GLEE_ARB_point_parameters = GL_TRUE; __GLeeLink_GL_ARB_point_parameters(); } if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) ) { _GLEE_ARB_vertex_blend = GL_TRUE; __GLeeLink_GL_ARB_vertex_blend(); } if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) ) { _GLEE_ARB_matrix_palette = GL_TRUE; __GLeeLink_GL_ARB_matrix_palette(); } if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) ) { _GLEE_ARB_texture_env_combine = GL_TRUE; __GLeeLink_GL_ARB_texture_env_combine(); } if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) ) { _GLEE_ARB_texture_env_crossbar = GL_TRUE; __GLeeLink_GL_ARB_texture_env_crossbar(); } if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) ) { _GLEE_ARB_texture_env_dot3 = GL_TRUE; __GLeeLink_GL_ARB_texture_env_dot3(); } if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) ) { _GLEE_ARB_texture_mirrored_repeat = GL_TRUE; __GLeeLink_GL_ARB_texture_mirrored_repeat(); } if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) ) { _GLEE_ARB_depth_texture = GL_TRUE; __GLeeLink_GL_ARB_depth_texture(); } if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) ) { _GLEE_ARB_shadow = GL_TRUE; __GLeeLink_GL_ARB_shadow(); } if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) ) { _GLEE_ARB_shadow_ambient = GL_TRUE; __GLeeLink_GL_ARB_shadow_ambient(); } if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) ) { _GLEE_ARB_window_pos = GL_TRUE; __GLeeLink_GL_ARB_window_pos(); } if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) ) { _GLEE_ARB_vertex_program = GL_TRUE; __GLeeLink_GL_ARB_vertex_program(); } if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) ) { _GLEE_ARB_fragment_program = GL_TRUE; __GLeeLink_GL_ARB_fragment_program(); } if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) ) { _GLEE_ARB_vertex_buffer_object = GL_TRUE; __GLeeLink_GL_ARB_vertex_buffer_object(); } if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) ) { _GLEE_ARB_occlusion_query = GL_TRUE; __GLeeLink_GL_ARB_occlusion_query(); } if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) ) { _GLEE_ARB_shader_objects = GL_TRUE; __GLeeLink_GL_ARB_shader_objects(); } if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) ) { _GLEE_ARB_vertex_shader = GL_TRUE; __GLeeLink_GL_ARB_vertex_shader(); } if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) ) { _GLEE_ARB_fragment_shader = GL_TRUE; __GLeeLink_GL_ARB_fragment_shader(); } if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) ) { _GLEE_ARB_shading_language_100 = GL_TRUE; __GLeeLink_GL_ARB_shading_language_100(); } if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) ) { _GLEE_ARB_texture_non_power_of_two = GL_TRUE; __GLeeLink_GL_ARB_texture_non_power_of_two(); } if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) ) { _GLEE_ARB_point_sprite = GL_TRUE; __GLeeLink_GL_ARB_point_sprite(); } if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) ) { _GLEE_ARB_fragment_program_shadow = GL_TRUE; __GLeeLink_GL_ARB_fragment_program_shadow(); } if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) ) { _GLEE_ARB_draw_buffers = GL_TRUE; __GLeeLink_GL_ARB_draw_buffers(); } if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) ) { _GLEE_ARB_texture_rectangle = GL_TRUE; __GLeeLink_GL_ARB_texture_rectangle(); } if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) ) { _GLEE_ARB_color_buffer_float = GL_TRUE; __GLeeLink_GL_ARB_color_buffer_float(); } if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) ) { _GLEE_ARB_half_float_pixel = GL_TRUE; __GLeeLink_GL_ARB_half_float_pixel(); } if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) ) { _GLEE_ARB_texture_float = GL_TRUE; __GLeeLink_GL_ARB_texture_float(); } if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) ) { _GLEE_ARB_pixel_buffer_object = GL_TRUE; __GLeeLink_GL_ARB_pixel_buffer_object(); } if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) ) { _GLEE_ARB_depth_buffer_float = GL_TRUE; __GLeeLink_GL_ARB_depth_buffer_float(); } if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) ) { _GLEE_ARB_draw_instanced = GL_TRUE; __GLeeLink_GL_ARB_draw_instanced(); } if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) ) { _GLEE_ARB_framebuffer_object = GL_TRUE; __GLeeLink_GL_ARB_framebuffer_object(); } if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) ) { _GLEE_ARB_framebuffer_sRGB = GL_TRUE; __GLeeLink_GL_ARB_framebuffer_sRGB(); } if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) ) { _GLEE_ARB_geometry_shader4 = GL_TRUE; __GLeeLink_GL_ARB_geometry_shader4(); } if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) ) { _GLEE_ARB_half_float_vertex = GL_TRUE; __GLeeLink_GL_ARB_half_float_vertex(); } if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) ) { _GLEE_ARB_instanced_arrays = GL_TRUE; __GLeeLink_GL_ARB_instanced_arrays(); } if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) ) { _GLEE_ARB_map_buffer_range = GL_TRUE; __GLeeLink_GL_ARB_map_buffer_range(); } if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) ) { _GLEE_ARB_texture_buffer_object = GL_TRUE; __GLeeLink_GL_ARB_texture_buffer_object(); } if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) ) { _GLEE_ARB_texture_compression_rgtc = GL_TRUE; __GLeeLink_GL_ARB_texture_compression_rgtc(); } if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) ) { _GLEE_ARB_texture_rg = GL_TRUE; __GLeeLink_GL_ARB_texture_rg(); } if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) ) { _GLEE_ARB_vertex_array_object = GL_TRUE; __GLeeLink_GL_ARB_vertex_array_object(); } if (__GLeeCheckExtension("GL_ARB_uniform_buffer_object", &extensionNames) ) { _GLEE_ARB_uniform_buffer_object = GL_TRUE; __GLeeLink_GL_ARB_uniform_buffer_object(); } if (__GLeeCheckExtension("GL_ARB_compatibility", &extensionNames) ) { _GLEE_ARB_compatibility = GL_TRUE; __GLeeLink_GL_ARB_compatibility(); } if (__GLeeCheckExtension("GL_ARB_copy_buffer", &extensionNames) ) { _GLEE_ARB_copy_buffer = GL_TRUE; __GLeeLink_GL_ARB_copy_buffer(); } if (__GLeeCheckExtension("GL_ARB_shader_texture_lod", &extensionNames) ) { _GLEE_ARB_shader_texture_lod = GL_TRUE; __GLeeLink_GL_ARB_shader_texture_lod(); } if (__GLeeCheckExtension("GL_ARB_depth_clamp", &extensionNames) ) { _GLEE_ARB_depth_clamp = GL_TRUE; __GLeeLink_GL_ARB_depth_clamp(); } if (__GLeeCheckExtension("GL_ARB_draw_elements_base_vertex", &extensionNames) ) { _GLEE_ARB_draw_elements_base_vertex = GL_TRUE; __GLeeLink_GL_ARB_draw_elements_base_vertex(); } if (__GLeeCheckExtension("GL_ARB_fragment_coord_conventions", &extensionNames) ) { _GLEE_ARB_fragment_coord_conventions = GL_TRUE; __GLeeLink_GL_ARB_fragment_coord_conventions(); } if (__GLeeCheckExtension("GL_ARB_provoking_vertex", &extensionNames) ) { _GLEE_ARB_provoking_vertex = GL_TRUE; __GLeeLink_GL_ARB_provoking_vertex(); } if (__GLeeCheckExtension("GL_ARB_seamless_cube_map", &extensionNames) ) { _GLEE_ARB_seamless_cube_map = GL_TRUE; __GLeeLink_GL_ARB_seamless_cube_map(); } if (__GLeeCheckExtension("GL_ARB_sync", &extensionNames) ) { _GLEE_ARB_sync = GL_TRUE; __GLeeLink_GL_ARB_sync(); } if (__GLeeCheckExtension("GL_ARB_texture_multisample", &extensionNames) ) { _GLEE_ARB_texture_multisample = GL_TRUE; __GLeeLink_GL_ARB_texture_multisample(); } if (__GLeeCheckExtension("GL_ARB_vertex_array_bgra", &extensionNames) ) { _GLEE_ARB_vertex_array_bgra = GL_TRUE; __GLeeLink_GL_ARB_vertex_array_bgra(); } if (__GLeeCheckExtension("GL_ARB_draw_buffers_blend", &extensionNames) ) { _GLEE_ARB_draw_buffers_blend = GL_TRUE; __GLeeLink_GL_ARB_draw_buffers_blend(); } if (__GLeeCheckExtension("GL_ARB_sample_shading", &extensionNames) ) { _GLEE_ARB_sample_shading = GL_TRUE; __GLeeLink_GL_ARB_sample_shading(); } if (__GLeeCheckExtension("GL_ARB_texture_cube_map_array", &extensionNames) ) { _GLEE_ARB_texture_cube_map_array = GL_TRUE; __GLeeLink_GL_ARB_texture_cube_map_array(); } if (__GLeeCheckExtension("GL_ARB_texture_gather", &extensionNames) ) { _GLEE_ARB_texture_gather = GL_TRUE; __GLeeLink_GL_ARB_texture_gather(); } if (__GLeeCheckExtension("GL_ARB_texture_query_lod", &extensionNames) ) { _GLEE_ARB_texture_query_lod = GL_TRUE; __GLeeLink_GL_ARB_texture_query_lod(); } if (__GLeeCheckExtension("GL_ARB_shading_language_include", &extensionNames) ) { _GLEE_ARB_shading_language_include = GL_TRUE; __GLeeLink_GL_ARB_shading_language_include(); } if (__GLeeCheckExtension("GL_ARB_texture_compression_bptc", &extensionNames) ) { _GLEE_ARB_texture_compression_bptc = GL_TRUE; __GLeeLink_GL_ARB_texture_compression_bptc(); } if (__GLeeCheckExtension("GL_ARB_blend_func_extended", &extensionNames) ) { _GLEE_ARB_blend_func_extended = GL_TRUE; __GLeeLink_GL_ARB_blend_func_extended(); } if (__GLeeCheckExtension("GL_ARB_explicit_attrib_location", &extensionNames) ) { _GLEE_ARB_explicit_attrib_location = GL_TRUE; __GLeeLink_GL_ARB_explicit_attrib_location(); } if (__GLeeCheckExtension("GL_ARB_occlusion_query2", &extensionNames) ) { _GLEE_ARB_occlusion_query2 = GL_TRUE; __GLeeLink_GL_ARB_occlusion_query2(); } if (__GLeeCheckExtension("GL_ARB_sampler_objects", &extensionNames) ) { _GLEE_ARB_sampler_objects = GL_TRUE; __GLeeLink_GL_ARB_sampler_objects(); } if (__GLeeCheckExtension("GL_ARB_shader_bit_encoding", &extensionNames) ) { _GLEE_ARB_shader_bit_encoding = GL_TRUE; __GLeeLink_GL_ARB_shader_bit_encoding(); } if (__GLeeCheckExtension("GL_ARB_texture_rgb10_a2ui", &extensionNames) ) { _GLEE_ARB_texture_rgb10_a2ui = GL_TRUE; __GLeeLink_GL_ARB_texture_rgb10_a2ui(); } if (__GLeeCheckExtension("GL_ARB_texture_swizzle", &extensionNames) ) { _GLEE_ARB_texture_swizzle = GL_TRUE; __GLeeLink_GL_ARB_texture_swizzle(); } if (__GLeeCheckExtension("GL_ARB_timer_query", &extensionNames) ) { _GLEE_ARB_timer_query = GL_TRUE; __GLeeLink_GL_ARB_timer_query(); } if (__GLeeCheckExtension("GL_ARB_vertex_type_2_10_10_10_rev", &extensionNames) ) { _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_TRUE; __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev(); } if (__GLeeCheckExtension("GL_ARB_draw_indirect", &extensionNames) ) { _GLEE_ARB_draw_indirect = GL_TRUE; __GLeeLink_GL_ARB_draw_indirect(); } if (__GLeeCheckExtension("GL_ARB_gpu_shader5", &extensionNames) ) { _GLEE_ARB_gpu_shader5 = GL_TRUE; __GLeeLink_GL_ARB_gpu_shader5(); } if (__GLeeCheckExtension("GL_ARB_gpu_shader_fp64", &extensionNames) ) { _GLEE_ARB_gpu_shader_fp64 = GL_TRUE; __GLeeLink_GL_ARB_gpu_shader_fp64(); } if (__GLeeCheckExtension("GL_ARB_shader_subroutine", &extensionNames) ) { _GLEE_ARB_shader_subroutine = GL_TRUE; __GLeeLink_GL_ARB_shader_subroutine(); } if (__GLeeCheckExtension("GL_ARB_tessellation_shader", &extensionNames) ) { _GLEE_ARB_tessellation_shader = GL_TRUE; __GLeeLink_GL_ARB_tessellation_shader(); } if (__GLeeCheckExtension("GL_ARB_texture_buffer_object_rgb32", &extensionNames) ) { _GLEE_ARB_texture_buffer_object_rgb32 = GL_TRUE; __GLeeLink_GL_ARB_texture_buffer_object_rgb32(); } if (__GLeeCheckExtension("GL_ARB_transform_feedback2", &extensionNames) ) { _GLEE_ARB_transform_feedback2 = GL_TRUE; __GLeeLink_GL_ARB_transform_feedback2(); } if (__GLeeCheckExtension("GL_ARB_transform_feedback3", &extensionNames) ) { _GLEE_ARB_transform_feedback3 = GL_TRUE; __GLeeLink_GL_ARB_transform_feedback3(); } if (__GLeeCheckExtension("GL_ARB_ES2_compatibility", &extensionNames) ) { _GLEE_ARB_ES2_compatibility = GL_TRUE; __GLeeLink_GL_ARB_ES2_compatibility(); } if (__GLeeCheckExtension("GL_ARB_get_program_binary", &extensionNames) ) { _GLEE_ARB_get_program_binary = GL_TRUE; __GLeeLink_GL_ARB_get_program_binary(); } if (__GLeeCheckExtension("GL_ARB_separate_shader_objects", &extensionNames) ) { _GLEE_ARB_separate_shader_objects = GL_TRUE; __GLeeLink_GL_ARB_separate_shader_objects(); } if (__GLeeCheckExtension("GL_ARB_shader_precision", &extensionNames) ) { _GLEE_ARB_shader_precision = GL_TRUE; __GLeeLink_GL_ARB_shader_precision(); } if (__GLeeCheckExtension("GL_ARB_vertex_attrib_64bit", &extensionNames) ) { _GLEE_ARB_vertex_attrib_64bit = GL_TRUE; __GLeeLink_GL_ARB_vertex_attrib_64bit(); } if (__GLeeCheckExtension("GL_ARB_viewport_array", &extensionNames) ) { _GLEE_ARB_viewport_array = GL_TRUE; __GLeeLink_GL_ARB_viewport_array(); } if (__GLeeCheckExtension("GL_ARB_cl_event", &extensionNames) ) { _GLEE_ARB_cl_event = GL_TRUE; __GLeeLink_GL_ARB_cl_event(); } if (__GLeeCheckExtension("GL_ARB_debug_output", &extensionNames) ) { _GLEE_ARB_debug_output = GL_TRUE; __GLeeLink_GL_ARB_debug_output(); } if (__GLeeCheckExtension("GL_ARB_robustness", &extensionNames) ) { _GLEE_ARB_robustness = GL_TRUE; __GLeeLink_GL_ARB_robustness(); } if (__GLeeCheckExtension("GL_ARB_shader_stencil_export", &extensionNames) ) { _GLEE_ARB_shader_stencil_export = GL_TRUE; __GLeeLink_GL_ARB_shader_stencil_export(); } if (__GLeeCheckExtension("GL_ARB_base_instance", &extensionNames) ) { _GLEE_ARB_base_instance = GL_TRUE; __GLeeLink_GL_ARB_base_instance(); } if (__GLeeCheckExtension("GL_ARB_shading_language_420pack", &extensionNames) ) { _GLEE_ARB_shading_language_420pack = GL_TRUE; __GLeeLink_GL_ARB_shading_language_420pack(); } if (__GLeeCheckExtension("GL_ARB_transform_feedback_instanced", &extensionNames) ) { _GLEE_ARB_transform_feedback_instanced = GL_TRUE; __GLeeLink_GL_ARB_transform_feedback_instanced(); } if (__GLeeCheckExtension("GL_ARB_compressed_texture_pixel_storage", &extensionNames) ) { _GLEE_ARB_compressed_texture_pixel_storage = GL_TRUE; __GLeeLink_GL_ARB_compressed_texture_pixel_storage(); } if (__GLeeCheckExtension("GL_ARB_conservative_depth", &extensionNames) ) { _GLEE_ARB_conservative_depth = GL_TRUE; __GLeeLink_GL_ARB_conservative_depth(); } if (__GLeeCheckExtension("GL_ARB_internalformat_query", &extensionNames) ) { _GLEE_ARB_internalformat_query = GL_TRUE; __GLeeLink_GL_ARB_internalformat_query(); } if (__GLeeCheckExtension("GL_ARB_map_buffer_alignment", &extensionNames) ) { _GLEE_ARB_map_buffer_alignment = GL_TRUE; __GLeeLink_GL_ARB_map_buffer_alignment(); } if (__GLeeCheckExtension("GL_ARB_shader_atomic_counters", &extensionNames) ) { _GLEE_ARB_shader_atomic_counters = GL_TRUE; __GLeeLink_GL_ARB_shader_atomic_counters(); } if (__GLeeCheckExtension("GL_ARB_shader_image_load_store", &extensionNames) ) { _GLEE_ARB_shader_image_load_store = GL_TRUE; __GLeeLink_GL_ARB_shader_image_load_store(); } if (__GLeeCheckExtension("GL_ARB_shading_language_packing", &extensionNames) ) { _GLEE_ARB_shading_language_packing = GL_TRUE; __GLeeLink_GL_ARB_shading_language_packing(); } if (__GLeeCheckExtension("GL_ARB_texture_storage", &extensionNames) ) { _GLEE_ARB_texture_storage = GL_TRUE; __GLeeLink_GL_ARB_texture_storage(); } if (__GLeeCheckExtension("GL_KHR_texture_compression_astc_ldr", &extensionNames) ) { _GLEE_KHR_texture_compression_astc_ldr = GL_TRUE; __GLeeLink_GL_KHR_texture_compression_astc_ldr(); } if (__GLeeCheckExtension("GL_KHR_debug", &extensionNames) ) { _GLEE_KHR_debug = GL_TRUE; __GLeeLink_GL_KHR_debug(); } if (__GLeeCheckExtension("GL_ARB_arrays_of_arrays", &extensionNames) ) { _GLEE_ARB_arrays_of_arrays = GL_TRUE; __GLeeLink_GL_ARB_arrays_of_arrays(); } if (__GLeeCheckExtension("GL_ARB_clear_buffer_object", &extensionNames) ) { _GLEE_ARB_clear_buffer_object = GL_TRUE; __GLeeLink_GL_ARB_clear_buffer_object(); } if (__GLeeCheckExtension("GL_ARB_compute_shader", &extensionNames) ) { _GLEE_ARB_compute_shader = GL_TRUE; __GLeeLink_GL_ARB_compute_shader(); } if (__GLeeCheckExtension("GL_ARB_copy_image", &extensionNames) ) { _GLEE_ARB_copy_image = GL_TRUE; __GLeeLink_GL_ARB_copy_image(); } if (__GLeeCheckExtension("GL_ARB_texture_view", &extensionNames) ) { _GLEE_ARB_texture_view = GL_TRUE; __GLeeLink_GL_ARB_texture_view(); } if (__GLeeCheckExtension("GL_ARB_vertex_attrib_binding", &extensionNames) ) { _GLEE_ARB_vertex_attrib_binding = GL_TRUE; __GLeeLink_GL_ARB_vertex_attrib_binding(); } if (__GLeeCheckExtension("GL_ARB_robustness_isolation", &extensionNames) ) { _GLEE_ARB_robustness_isolation = GL_TRUE; __GLeeLink_GL_ARB_robustness_isolation(); } if (__GLeeCheckExtension("GL_ARB_ES3_compatibility", &extensionNames) ) { _GLEE_ARB_ES3_compatibility = GL_TRUE; __GLeeLink_GL_ARB_ES3_compatibility(); } if (__GLeeCheckExtension("GL_ARB_explicit_uniform_location", &extensionNames) ) { _GLEE_ARB_explicit_uniform_location = GL_TRUE; __GLeeLink_GL_ARB_explicit_uniform_location(); } if (__GLeeCheckExtension("GL_ARB_fragment_layer_viewport", &extensionNames) ) { _GLEE_ARB_fragment_layer_viewport = GL_TRUE; __GLeeLink_GL_ARB_fragment_layer_viewport(); } if (__GLeeCheckExtension("GL_ARB_framebuffer_no_attachments", &extensionNames) ) { _GLEE_ARB_framebuffer_no_attachments = GL_TRUE; __GLeeLink_GL_ARB_framebuffer_no_attachments(); } if (__GLeeCheckExtension("GL_ARB_internalformat_query2", &extensionNames) ) { _GLEE_ARB_internalformat_query2 = GL_TRUE; __GLeeLink_GL_ARB_internalformat_query2(); } if (__GLeeCheckExtension("GL_ARB_invalidate_subdata", &extensionNames) ) { _GLEE_ARB_invalidate_subdata = GL_TRUE; __GLeeLink_GL_ARB_invalidate_subdata(); } if (__GLeeCheckExtension("GL_ARB_multi_draw_indirect", &extensionNames) ) { _GLEE_ARB_multi_draw_indirect = GL_TRUE; __GLeeLink_GL_ARB_multi_draw_indirect(); } if (__GLeeCheckExtension("GL_ARB_program_interface_query", &extensionNames) ) { _GLEE_ARB_program_interface_query = GL_TRUE; __GLeeLink_GL_ARB_program_interface_query(); } if (__GLeeCheckExtension("GL_ARB_robust_buffer_access_behavior", &extensionNames) ) { _GLEE_ARB_robust_buffer_access_behavior = GL_TRUE; __GLeeLink_GL_ARB_robust_buffer_access_behavior(); } if (__GLeeCheckExtension("GL_ARB_shader_image_size", &extensionNames) ) { _GLEE_ARB_shader_image_size = GL_TRUE; __GLeeLink_GL_ARB_shader_image_size(); } if (__GLeeCheckExtension("GL_ARB_shader_storage_buffer_object", &extensionNames) ) { _GLEE_ARB_shader_storage_buffer_object = GL_TRUE; __GLeeLink_GL_ARB_shader_storage_buffer_object(); } if (__GLeeCheckExtension("GL_ARB_stencil_texturing", &extensionNames) ) { _GLEE_ARB_stencil_texturing = GL_TRUE; __GLeeLink_GL_ARB_stencil_texturing(); } if (__GLeeCheckExtension("GL_ARB_texture_buffer_range", &extensionNames) ) { _GLEE_ARB_texture_buffer_range = GL_TRUE; __GLeeLink_GL_ARB_texture_buffer_range(); } if (__GLeeCheckExtension("GL_ARB_texture_query_levels", &extensionNames) ) { _GLEE_ARB_texture_query_levels = GL_TRUE; __GLeeLink_GL_ARB_texture_query_levels(); } if (__GLeeCheckExtension("GL_ARB_texture_storage_multisample", &extensionNames) ) { _GLEE_ARB_texture_storage_multisample = GL_TRUE; __GLeeLink_GL_ARB_texture_storage_multisample(); } if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) ) { _GLEE_EXT_abgr = GL_TRUE; __GLeeLink_GL_EXT_abgr(); } if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) ) { _GLEE_EXT_blend_color = GL_TRUE; __GLeeLink_GL_EXT_blend_color(); } if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) ) { _GLEE_EXT_polygon_offset = GL_TRUE; __GLeeLink_GL_EXT_polygon_offset(); } if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) ) { _GLEE_EXT_texture = GL_TRUE; __GLeeLink_GL_EXT_texture(); } if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) ) { _GLEE_EXT_texture3D = GL_TRUE; __GLeeLink_GL_EXT_texture3D(); } if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) ) { _GLEE_SGIS_texture_filter4 = GL_TRUE; __GLeeLink_GL_SGIS_texture_filter4(); } if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) ) { _GLEE_EXT_subtexture = GL_TRUE; __GLeeLink_GL_EXT_subtexture(); } if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) ) { _GLEE_EXT_copy_texture = GL_TRUE; __GLeeLink_GL_EXT_copy_texture(); } if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) ) { _GLEE_EXT_histogram = GL_TRUE; __GLeeLink_GL_EXT_histogram(); } if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) ) { _GLEE_EXT_convolution = GL_TRUE; __GLeeLink_GL_EXT_convolution(); } if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) ) { _GLEE_SGI_color_matrix = GL_TRUE; __GLeeLink_GL_SGI_color_matrix(); } if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) ) { _GLEE_SGI_color_table = GL_TRUE; __GLeeLink_GL_SGI_color_table(); } if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) ) { _GLEE_SGIS_pixel_texture = GL_TRUE; __GLeeLink_GL_SGIS_pixel_texture(); } if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) ) { _GLEE_SGIX_pixel_texture = GL_TRUE; __GLeeLink_GL_SGIX_pixel_texture(); } if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) ) { _GLEE_SGIS_texture4D = GL_TRUE; __GLeeLink_GL_SGIS_texture4D(); } if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) ) { _GLEE_SGI_texture_color_table = GL_TRUE; __GLeeLink_GL_SGI_texture_color_table(); } if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) ) { _GLEE_EXT_cmyka = GL_TRUE; __GLeeLink_GL_EXT_cmyka(); } if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) ) { _GLEE_EXT_texture_object = GL_TRUE; __GLeeLink_GL_EXT_texture_object(); } if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) ) { _GLEE_SGIS_detail_texture = GL_TRUE; __GLeeLink_GL_SGIS_detail_texture(); } if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) ) { _GLEE_SGIS_sharpen_texture = GL_TRUE; __GLeeLink_GL_SGIS_sharpen_texture(); } if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) ) { _GLEE_EXT_packed_pixels = GL_TRUE; __GLeeLink_GL_EXT_packed_pixels(); } if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) ) { _GLEE_SGIS_texture_lod = GL_TRUE; __GLeeLink_GL_SGIS_texture_lod(); } if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) ) { _GLEE_SGIS_multisample = GL_TRUE; __GLeeLink_GL_SGIS_multisample(); } if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) ) { _GLEE_EXT_rescale_normal = GL_TRUE; __GLeeLink_GL_EXT_rescale_normal(); } if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) ) { _GLEE_EXT_vertex_array = GL_TRUE; __GLeeLink_GL_EXT_vertex_array(); } if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) ) { _GLEE_EXT_misc_attribute = GL_TRUE; __GLeeLink_GL_EXT_misc_attribute(); } if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) ) { _GLEE_SGIS_generate_mipmap = GL_TRUE; __GLeeLink_GL_SGIS_generate_mipmap(); } if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) ) { _GLEE_SGIX_clipmap = GL_TRUE; __GLeeLink_GL_SGIX_clipmap(); } if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) ) { _GLEE_SGIX_shadow = GL_TRUE; __GLeeLink_GL_SGIX_shadow(); } if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) ) { _GLEE_SGIS_texture_edge_clamp = GL_TRUE; __GLeeLink_GL_SGIS_texture_edge_clamp(); } if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) ) { _GLEE_SGIS_texture_border_clamp = GL_TRUE; __GLeeLink_GL_SGIS_texture_border_clamp(); } if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) ) { _GLEE_EXT_blend_minmax = GL_TRUE; __GLeeLink_GL_EXT_blend_minmax(); } if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) ) { _GLEE_EXT_blend_subtract = GL_TRUE; __GLeeLink_GL_EXT_blend_subtract(); } if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) ) { _GLEE_EXT_blend_logic_op = GL_TRUE; __GLeeLink_GL_EXT_blend_logic_op(); } if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) ) { _GLEE_SGIX_interlace = GL_TRUE; __GLeeLink_GL_SGIX_interlace(); } if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) ) { _GLEE_SGIX_pixel_tiles = GL_TRUE; __GLeeLink_GL_SGIX_pixel_tiles(); } if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) ) { _GLEE_SGIS_texture_select = GL_TRUE; __GLeeLink_GL_SGIS_texture_select(); } if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) ) { _GLEE_SGIX_sprite = GL_TRUE; __GLeeLink_GL_SGIX_sprite(); } if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) ) { _GLEE_SGIX_texture_multi_buffer = GL_TRUE; __GLeeLink_GL_SGIX_texture_multi_buffer(); } if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) ) { _GLEE_EXT_point_parameters = GL_TRUE; __GLeeLink_GL_EXT_point_parameters(); } if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) ) { _GLEE_SGIS_point_parameters = GL_TRUE; __GLeeLink_GL_SGIS_point_parameters(); } if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) ) { _GLEE_SGIX_instruments = GL_TRUE; __GLeeLink_GL_SGIX_instruments(); } if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) ) { _GLEE_SGIX_texture_scale_bias = GL_TRUE; __GLeeLink_GL_SGIX_texture_scale_bias(); } if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) ) { _GLEE_SGIX_framezoom = GL_TRUE; __GLeeLink_GL_SGIX_framezoom(); } if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) ) { _GLEE_SGIX_tag_sample_buffer = GL_TRUE; __GLeeLink_GL_SGIX_tag_sample_buffer(); } if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) ) { _GLEE_FfdMaskSGIX = GL_TRUE; __GLeeLink_GL_FfdMaskSGIX(); } if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) ) { _GLEE_SGIX_polynomial_ffd = GL_TRUE; __GLeeLink_GL_SGIX_polynomial_ffd(); } if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) ) { _GLEE_SGIX_reference_plane = GL_TRUE; __GLeeLink_GL_SGIX_reference_plane(); } if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) ) { _GLEE_SGIX_flush_raster = GL_TRUE; __GLeeLink_GL_SGIX_flush_raster(); } if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) ) { _GLEE_SGIX_depth_texture = GL_TRUE; __GLeeLink_GL_SGIX_depth_texture(); } if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) ) { _GLEE_SGIS_fog_function = GL_TRUE; __GLeeLink_GL_SGIS_fog_function(); } if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) ) { _GLEE_SGIX_fog_offset = GL_TRUE; __GLeeLink_GL_SGIX_fog_offset(); } if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) ) { _GLEE_HP_image_transform = GL_TRUE; __GLeeLink_GL_HP_image_transform(); } if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) ) { _GLEE_HP_convolution_border_modes = GL_TRUE; __GLeeLink_GL_HP_convolution_border_modes(); } if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) ) { _GLEE_INGR_palette_buffer = GL_TRUE; __GLeeLink_GL_INGR_palette_buffer(); } if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) ) { _GLEE_SGIX_texture_add_env = GL_TRUE; __GLeeLink_GL_SGIX_texture_add_env(); } if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) ) { _GLEE_EXT_color_subtable = GL_TRUE; __GLeeLink_GL_EXT_color_subtable(); } if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) ) { _GLEE_PGI_vertex_hints = GL_TRUE; __GLeeLink_GL_PGI_vertex_hints(); } if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) ) { _GLEE_PGI_misc_hints = GL_TRUE; __GLeeLink_GL_PGI_misc_hints(); } if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) ) { _GLEE_EXT_paletted_texture = GL_TRUE; __GLeeLink_GL_EXT_paletted_texture(); } if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) ) { _GLEE_EXT_clip_volume_hint = GL_TRUE; __GLeeLink_GL_EXT_clip_volume_hint(); } if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) ) { _GLEE_SGIX_list_priority = GL_TRUE; __GLeeLink_GL_SGIX_list_priority(); } if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) ) { _GLEE_SGIX_ir_instrument1 = GL_TRUE; __GLeeLink_GL_SGIX_ir_instrument1(); } if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) ) { _GLEE_SGIX_calligraphic_fragment = GL_TRUE; __GLeeLink_GL_SGIX_calligraphic_fragment(); } if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) ) { _GLEE_SGIX_texture_lod_bias = GL_TRUE; __GLeeLink_GL_SGIX_texture_lod_bias(); } if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) ) { _GLEE_SGIX_shadow_ambient = GL_TRUE; __GLeeLink_GL_SGIX_shadow_ambient(); } if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) ) { _GLEE_EXT_index_texture = GL_TRUE; __GLeeLink_GL_EXT_index_texture(); } if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) ) { _GLEE_EXT_index_material = GL_TRUE; __GLeeLink_GL_EXT_index_material(); } if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) ) { _GLEE_EXT_index_func = GL_TRUE; __GLeeLink_GL_EXT_index_func(); } if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) ) { _GLEE_EXT_index_array_formats = GL_TRUE; __GLeeLink_GL_EXT_index_array_formats(); } if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) ) { _GLEE_EXT_compiled_vertex_array = GL_TRUE; __GLeeLink_GL_EXT_compiled_vertex_array(); } if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) ) { _GLEE_EXT_cull_vertex = GL_TRUE; __GLeeLink_GL_EXT_cull_vertex(); } if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) ) { _GLEE_SGIX_ycrcb = GL_TRUE; __GLeeLink_GL_SGIX_ycrcb(); } if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) ) { _GLEE_SGIX_fragment_lighting = GL_TRUE; __GLeeLink_GL_SGIX_fragment_lighting(); } if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) ) { _GLEE_IBM_rasterpos_clip = GL_TRUE; __GLeeLink_GL_IBM_rasterpos_clip(); } if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) ) { _GLEE_HP_texture_lighting = GL_TRUE; __GLeeLink_GL_HP_texture_lighting(); } if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) ) { _GLEE_EXT_draw_range_elements = GL_TRUE; __GLeeLink_GL_EXT_draw_range_elements(); } if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) ) { _GLEE_WIN_phong_shading = GL_TRUE; __GLeeLink_GL_WIN_phong_shading(); } if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) ) { _GLEE_WIN_specular_fog = GL_TRUE; __GLeeLink_GL_WIN_specular_fog(); } if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) ) { _GLEE_EXT_light_texture = GL_TRUE; __GLeeLink_GL_EXT_light_texture(); } if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) ) { _GLEE_SGIX_blend_alpha_minmax = GL_TRUE; __GLeeLink_GL_SGIX_blend_alpha_minmax(); } if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) ) { _GLEE_SGIX_impact_pixel_texture = GL_TRUE; __GLeeLink_GL_SGIX_impact_pixel_texture(); } if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) ) { _GLEE_EXT_bgra = GL_TRUE; __GLeeLink_GL_EXT_bgra(); } if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) ) { _GLEE_SGIX_async = GL_TRUE; __GLeeLink_GL_SGIX_async(); } if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) ) { _GLEE_SGIX_async_pixel = GL_TRUE; __GLeeLink_GL_SGIX_async_pixel(); } if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) ) { _GLEE_SGIX_async_histogram = GL_TRUE; __GLeeLink_GL_SGIX_async_histogram(); } if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) ) { _GLEE_INTEL_texture_scissor = GL_TRUE; __GLeeLink_GL_INTEL_texture_scissor(); } if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) ) { _GLEE_INTEL_parallel_arrays = GL_TRUE; __GLeeLink_GL_INTEL_parallel_arrays(); } if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) ) { _GLEE_HP_occlusion_test = GL_TRUE; __GLeeLink_GL_HP_occlusion_test(); } if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) ) { _GLEE_EXT_pixel_transform = GL_TRUE; __GLeeLink_GL_EXT_pixel_transform(); } if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) ) { _GLEE_EXT_pixel_transform_color_table = GL_TRUE; __GLeeLink_GL_EXT_pixel_transform_color_table(); } if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) ) { _GLEE_EXT_shared_texture_palette = GL_TRUE; __GLeeLink_GL_EXT_shared_texture_palette(); } if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) ) { _GLEE_EXT_separate_specular_color = GL_TRUE; __GLeeLink_GL_EXT_separate_specular_color(); } if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) ) { _GLEE_EXT_secondary_color = GL_TRUE; __GLeeLink_GL_EXT_secondary_color(); } if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) ) { _GLEE_EXT_texture_perturb_normal = GL_TRUE; __GLeeLink_GL_EXT_texture_perturb_normal(); } if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) ) { _GLEE_EXT_multi_draw_arrays = GL_TRUE; __GLeeLink_GL_EXT_multi_draw_arrays(); } if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) ) { _GLEE_EXT_fog_coord = GL_TRUE; __GLeeLink_GL_EXT_fog_coord(); } if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) ) { _GLEE_REND_screen_coordinates = GL_TRUE; __GLeeLink_GL_REND_screen_coordinates(); } if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) ) { _GLEE_EXT_coordinate_frame = GL_TRUE; __GLeeLink_GL_EXT_coordinate_frame(); } if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) ) { _GLEE_EXT_texture_env_combine = GL_TRUE; __GLeeLink_GL_EXT_texture_env_combine(); } if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) ) { _GLEE_APPLE_specular_vector = GL_TRUE; __GLeeLink_GL_APPLE_specular_vector(); } if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) ) { _GLEE_APPLE_transform_hint = GL_TRUE; __GLeeLink_GL_APPLE_transform_hint(); } if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) ) { _GLEE_SGIX_fog_scale = GL_TRUE; __GLeeLink_GL_SGIX_fog_scale(); } if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) ) { _GLEE_SUNX_constant_data = GL_TRUE; __GLeeLink_GL_SUNX_constant_data(); } if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) ) { _GLEE_SUN_global_alpha = GL_TRUE; __GLeeLink_GL_SUN_global_alpha(); } if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) ) { _GLEE_SUN_triangle_list = GL_TRUE; __GLeeLink_GL_SUN_triangle_list(); } if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) ) { _GLEE_SUN_vertex = GL_TRUE; __GLeeLink_GL_SUN_vertex(); } if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) ) { _GLEE_EXT_blend_func_separate = GL_TRUE; __GLeeLink_GL_EXT_blend_func_separate(); } if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) ) { _GLEE_INGR_color_clamp = GL_TRUE; __GLeeLink_GL_INGR_color_clamp(); } if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) ) { _GLEE_INGR_interlace_read = GL_TRUE; __GLeeLink_GL_INGR_interlace_read(); } if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) ) { _GLEE_EXT_stencil_wrap = GL_TRUE; __GLeeLink_GL_EXT_stencil_wrap(); } if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) ) { _GLEE_EXT_422_pixels = GL_TRUE; __GLeeLink_GL_EXT_422_pixels(); } if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) ) { _GLEE_NV_texgen_reflection = GL_TRUE; __GLeeLink_GL_NV_texgen_reflection(); } if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) ) { _GLEE_EXT_texture_cube_map = GL_TRUE; __GLeeLink_GL_EXT_texture_cube_map(); } if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) ) { _GLEE_SUN_convolution_border_modes = GL_TRUE; __GLeeLink_GL_SUN_convolution_border_modes(); } if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) ) { _GLEE_EXT_texture_env_add = GL_TRUE; __GLeeLink_GL_EXT_texture_env_add(); } if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) ) { _GLEE_EXT_texture_lod_bias = GL_TRUE; __GLeeLink_GL_EXT_texture_lod_bias(); } if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) ) { _GLEE_EXT_texture_filter_anisotropic = GL_TRUE; __GLeeLink_GL_EXT_texture_filter_anisotropic(); } if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) ) { _GLEE_EXT_vertex_weighting = GL_TRUE; __GLeeLink_GL_EXT_vertex_weighting(); } if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) ) { _GLEE_NV_light_max_exponent = GL_TRUE; __GLeeLink_GL_NV_light_max_exponent(); } if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) ) { _GLEE_NV_vertex_array_range = GL_TRUE; __GLeeLink_GL_NV_vertex_array_range(); } if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) ) { _GLEE_NV_register_combiners = GL_TRUE; __GLeeLink_GL_NV_register_combiners(); } if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) ) { _GLEE_NV_fog_distance = GL_TRUE; __GLeeLink_GL_NV_fog_distance(); } if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) ) { _GLEE_NV_texgen_emboss = GL_TRUE; __GLeeLink_GL_NV_texgen_emboss(); } if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) ) { _GLEE_NV_blend_square = GL_TRUE; __GLeeLink_GL_NV_blend_square(); } if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) ) { _GLEE_NV_texture_env_combine4 = GL_TRUE; __GLeeLink_GL_NV_texture_env_combine4(); } if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) ) { _GLEE_MESA_resize_buffers = GL_TRUE; __GLeeLink_GL_MESA_resize_buffers(); } if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) ) { _GLEE_MESA_window_pos = GL_TRUE; __GLeeLink_GL_MESA_window_pos(); } if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) ) { _GLEE_EXT_texture_compression_s3tc = GL_TRUE; __GLeeLink_GL_EXT_texture_compression_s3tc(); } if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) ) { _GLEE_IBM_cull_vertex = GL_TRUE; __GLeeLink_GL_IBM_cull_vertex(); } if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) ) { _GLEE_IBM_multimode_draw_arrays = GL_TRUE; __GLeeLink_GL_IBM_multimode_draw_arrays(); } if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) ) { _GLEE_IBM_vertex_array_lists = GL_TRUE; __GLeeLink_GL_IBM_vertex_array_lists(); } if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) ) { _GLEE_SGIX_subsample = GL_TRUE; __GLeeLink_GL_SGIX_subsample(); } if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) ) { _GLEE_SGIX_ycrcb_subsample = GL_TRUE; __GLeeLink_GL_SGIX_ycrcb_subsample(); } if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) ) { _GLEE_SGIX_ycrcba = GL_TRUE; __GLeeLink_GL_SGIX_ycrcba(); } if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) ) { _GLEE_SGI_depth_pass_instrument = GL_TRUE; __GLeeLink_GL_SGI_depth_pass_instrument(); } if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) ) { _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE; __GLeeLink_GL_3DFX_texture_compression_FXT1(); } if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) ) { _GLEE_3DFX_multisample = GL_TRUE; __GLeeLink_GL_3DFX_multisample(); } if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) ) { _GLEE_3DFX_tbuffer = GL_TRUE; __GLeeLink_GL_3DFX_tbuffer(); } if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) ) { _GLEE_EXT_multisample = GL_TRUE; __GLeeLink_GL_EXT_multisample(); } if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) ) { _GLEE_SGIX_vertex_preclip = GL_TRUE; __GLeeLink_GL_SGIX_vertex_preclip(); } if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) ) { _GLEE_SGIX_convolution_accuracy = GL_TRUE; __GLeeLink_GL_SGIX_convolution_accuracy(); } if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) ) { _GLEE_SGIX_resample = GL_TRUE; __GLeeLink_GL_SGIX_resample(); } if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) ) { _GLEE_SGIS_point_line_texgen = GL_TRUE; __GLeeLink_GL_SGIS_point_line_texgen(); } if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) ) { _GLEE_SGIS_texture_color_mask = GL_TRUE; __GLeeLink_GL_SGIS_texture_color_mask(); } if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) ) { _GLEE_EXT_texture_env_dot3 = GL_TRUE; __GLeeLink_GL_EXT_texture_env_dot3(); } if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) ) { _GLEE_ATI_texture_mirror_once = GL_TRUE; __GLeeLink_GL_ATI_texture_mirror_once(); } if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) ) { _GLEE_NV_fence = GL_TRUE; __GLeeLink_GL_NV_fence(); } if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) ) { _GLEE_IBM_texture_mirrored_repeat = GL_TRUE; __GLeeLink_GL_IBM_texture_mirrored_repeat(); } if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) ) { _GLEE_NV_evaluators = GL_TRUE; __GLeeLink_GL_NV_evaluators(); } if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) ) { _GLEE_NV_packed_depth_stencil = GL_TRUE; __GLeeLink_GL_NV_packed_depth_stencil(); } if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) ) { _GLEE_NV_register_combiners2 = GL_TRUE; __GLeeLink_GL_NV_register_combiners2(); } if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) ) { _GLEE_NV_texture_compression_vtc = GL_TRUE; __GLeeLink_GL_NV_texture_compression_vtc(); } if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) ) { _GLEE_NV_texture_rectangle = GL_TRUE; __GLeeLink_GL_NV_texture_rectangle(); } if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) ) { _GLEE_NV_texture_shader = GL_TRUE; __GLeeLink_GL_NV_texture_shader(); } if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) ) { _GLEE_NV_texture_shader2 = GL_TRUE; __GLeeLink_GL_NV_texture_shader2(); } if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) ) { _GLEE_NV_vertex_array_range2 = GL_TRUE; __GLeeLink_GL_NV_vertex_array_range2(); } if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) ) { _GLEE_NV_vertex_program = GL_TRUE; __GLeeLink_GL_NV_vertex_program(); } if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) ) { _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE; __GLeeLink_GL_SGIX_texture_coordinate_clamp(); } if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) ) { _GLEE_SGIX_scalebias_hint = GL_TRUE; __GLeeLink_GL_SGIX_scalebias_hint(); } if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) ) { _GLEE_OML_interlace = GL_TRUE; __GLeeLink_GL_OML_interlace(); } if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) ) { _GLEE_OML_subsample = GL_TRUE; __GLeeLink_GL_OML_subsample(); } if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) ) { _GLEE_OML_resample = GL_TRUE; __GLeeLink_GL_OML_resample(); } if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) ) { _GLEE_NV_copy_depth_to_color = GL_TRUE; __GLeeLink_GL_NV_copy_depth_to_color(); } if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) ) { _GLEE_ATI_envmap_bumpmap = GL_TRUE; __GLeeLink_GL_ATI_envmap_bumpmap(); } if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) ) { _GLEE_ATI_fragment_shader = GL_TRUE; __GLeeLink_GL_ATI_fragment_shader(); } if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) ) { _GLEE_ATI_pn_triangles = GL_TRUE; __GLeeLink_GL_ATI_pn_triangles(); } if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) ) { _GLEE_ATI_vertex_array_object = GL_TRUE; __GLeeLink_GL_ATI_vertex_array_object(); } if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) ) { _GLEE_EXT_vertex_shader = GL_TRUE; __GLeeLink_GL_EXT_vertex_shader(); } if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) ) { _GLEE_ATI_vertex_streams = GL_TRUE; __GLeeLink_GL_ATI_vertex_streams(); } if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) ) { _GLEE_ATI_element_array = GL_TRUE; __GLeeLink_GL_ATI_element_array(); } if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) ) { _GLEE_SUN_mesh_array = GL_TRUE; __GLeeLink_GL_SUN_mesh_array(); } if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) ) { _GLEE_SUN_slice_accum = GL_TRUE; __GLeeLink_GL_SUN_slice_accum(); } if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) ) { _GLEE_NV_multisample_filter_hint = GL_TRUE; __GLeeLink_GL_NV_multisample_filter_hint(); } if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) ) { _GLEE_NV_depth_clamp = GL_TRUE; __GLeeLink_GL_NV_depth_clamp(); } if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) ) { _GLEE_NV_occlusion_query = GL_TRUE; __GLeeLink_GL_NV_occlusion_query(); } if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) ) { _GLEE_NV_point_sprite = GL_TRUE; __GLeeLink_GL_NV_point_sprite(); } if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) ) { _GLEE_NV_texture_shader3 = GL_TRUE; __GLeeLink_GL_NV_texture_shader3(); } if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) ) { _GLEE_NV_vertex_program1_1 = GL_TRUE; __GLeeLink_GL_NV_vertex_program1_1(); } if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) ) { _GLEE_EXT_shadow_funcs = GL_TRUE; __GLeeLink_GL_EXT_shadow_funcs(); } if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) ) { _GLEE_EXT_stencil_two_side = GL_TRUE; __GLeeLink_GL_EXT_stencil_two_side(); } if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) ) { _GLEE_ATI_text_fragment_shader = GL_TRUE; __GLeeLink_GL_ATI_text_fragment_shader(); } if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) ) { _GLEE_APPLE_client_storage = GL_TRUE; __GLeeLink_GL_APPLE_client_storage(); } if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) ) { _GLEE_APPLE_element_array = GL_TRUE; __GLeeLink_GL_APPLE_element_array(); } if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) ) { _GLEE_APPLE_fence = GL_TRUE; __GLeeLink_GL_APPLE_fence(); } if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) ) { _GLEE_APPLE_vertex_array_object = GL_TRUE; __GLeeLink_GL_APPLE_vertex_array_object(); } if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) ) { _GLEE_APPLE_vertex_array_range = GL_TRUE; __GLeeLink_GL_APPLE_vertex_array_range(); } if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) ) { _GLEE_APPLE_ycbcr_422 = GL_TRUE; __GLeeLink_GL_APPLE_ycbcr_422(); } if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) ) { _GLEE_S3_s3tc = GL_TRUE; __GLeeLink_GL_S3_s3tc(); } if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) ) { _GLEE_ATI_draw_buffers = GL_TRUE; __GLeeLink_GL_ATI_draw_buffers(); } if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) ) { _GLEE_ATI_pixel_format_float = GL_TRUE; __GLeeLink_GL_ATI_pixel_format_float(); } if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) ) { _GLEE_ATI_texture_env_combine3 = GL_TRUE; __GLeeLink_GL_ATI_texture_env_combine3(); } if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) ) { _GLEE_ATI_texture_float = GL_TRUE; __GLeeLink_GL_ATI_texture_float(); } if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) ) { _GLEE_NV_float_buffer = GL_TRUE; __GLeeLink_GL_NV_float_buffer(); } if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) ) { _GLEE_NV_fragment_program = GL_TRUE; __GLeeLink_GL_NV_fragment_program(); } if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) ) { _GLEE_NV_half_float = GL_TRUE; __GLeeLink_GL_NV_half_float(); } if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) ) { _GLEE_NV_pixel_data_range = GL_TRUE; __GLeeLink_GL_NV_pixel_data_range(); } if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) ) { _GLEE_NV_primitive_restart = GL_TRUE; __GLeeLink_GL_NV_primitive_restart(); } if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) ) { _GLEE_NV_texture_expand_normal = GL_TRUE; __GLeeLink_GL_NV_texture_expand_normal(); } if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) ) { _GLEE_NV_vertex_program2 = GL_TRUE; __GLeeLink_GL_NV_vertex_program2(); } if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) ) { _GLEE_ATI_map_object_buffer = GL_TRUE; __GLeeLink_GL_ATI_map_object_buffer(); } if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) ) { _GLEE_ATI_separate_stencil = GL_TRUE; __GLeeLink_GL_ATI_separate_stencil(); } if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) ) { _GLEE_ATI_vertex_attrib_array_object = GL_TRUE; __GLeeLink_GL_ATI_vertex_attrib_array_object(); } if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) ) { _GLEE_OES_byte_coordinates = GL_TRUE; __GLeeLink_GL_OES_byte_coordinates(); } if (__GLeeCheckExtension("GL_OES_fixed_point", &extensionNames) ) { _GLEE_OES_fixed_point = GL_TRUE; __GLeeLink_GL_OES_fixed_point(); } if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) ) { _GLEE_OES_single_precision = GL_TRUE; __GLeeLink_GL_OES_single_precision(); } if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) ) { _GLEE_OES_compressed_paletted_texture = GL_TRUE; __GLeeLink_GL_OES_compressed_paletted_texture(); } if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) ) { _GLEE_OES_read_format = GL_TRUE; __GLeeLink_GL_OES_read_format(); } if (__GLeeCheckExtension("GL_OES_query_matrix", &extensionNames) ) { _GLEE_OES_query_matrix = GL_TRUE; __GLeeLink_GL_OES_query_matrix(); } if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) ) { _GLEE_EXT_depth_bounds_test = GL_TRUE; __GLeeLink_GL_EXT_depth_bounds_test(); } if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) ) { _GLEE_EXT_texture_mirror_clamp = GL_TRUE; __GLeeLink_GL_EXT_texture_mirror_clamp(); } if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) ) { _GLEE_EXT_blend_equation_separate = GL_TRUE; __GLeeLink_GL_EXT_blend_equation_separate(); } if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) ) { _GLEE_MESA_pack_invert = GL_TRUE; __GLeeLink_GL_MESA_pack_invert(); } if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) ) { _GLEE_MESA_ycbcr_texture = GL_TRUE; __GLeeLink_GL_MESA_ycbcr_texture(); } if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) ) { _GLEE_EXT_pixel_buffer_object = GL_TRUE; __GLeeLink_GL_EXT_pixel_buffer_object(); } if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) ) { _GLEE_NV_fragment_program_option = GL_TRUE; __GLeeLink_GL_NV_fragment_program_option(); } if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) ) { _GLEE_NV_fragment_program2 = GL_TRUE; __GLeeLink_GL_NV_fragment_program2(); } if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) ) { _GLEE_NV_vertex_program2_option = GL_TRUE; __GLeeLink_GL_NV_vertex_program2_option(); } if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) ) { _GLEE_NV_vertex_program3 = GL_TRUE; __GLeeLink_GL_NV_vertex_program3(); } if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) ) { _GLEE_EXT_framebuffer_object = GL_TRUE; __GLeeLink_GL_EXT_framebuffer_object(); } if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) ) { _GLEE_GREMEDY_string_marker = GL_TRUE; __GLeeLink_GL_GREMEDY_string_marker(); } if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) ) { _GLEE_EXT_packed_depth_stencil = GL_TRUE; __GLeeLink_GL_EXT_packed_depth_stencil(); } if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) ) { _GLEE_EXT_stencil_clear_tag = GL_TRUE; __GLeeLink_GL_EXT_stencil_clear_tag(); } if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) ) { _GLEE_EXT_texture_sRGB = GL_TRUE; __GLeeLink_GL_EXT_texture_sRGB(); } if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) ) { _GLEE_EXT_framebuffer_blit = GL_TRUE; __GLeeLink_GL_EXT_framebuffer_blit(); } if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) ) { _GLEE_EXT_framebuffer_multisample = GL_TRUE; __GLeeLink_GL_EXT_framebuffer_multisample(); } if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) ) { _GLEE_MESAX_texture_stack = GL_TRUE; __GLeeLink_GL_MESAX_texture_stack(); } if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) ) { _GLEE_EXT_timer_query = GL_TRUE; __GLeeLink_GL_EXT_timer_query(); } if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) ) { _GLEE_EXT_gpu_program_parameters = GL_TRUE; __GLeeLink_GL_EXT_gpu_program_parameters(); } if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) ) { _GLEE_APPLE_flush_buffer_range = GL_TRUE; __GLeeLink_GL_APPLE_flush_buffer_range(); } if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) ) { _GLEE_EXT_gpu_shader4 = GL_TRUE; __GLeeLink_GL_EXT_gpu_shader4(); } if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) ) { _GLEE_EXT_draw_instanced = GL_TRUE; __GLeeLink_GL_EXT_draw_instanced(); } if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) ) { _GLEE_EXT_packed_float = GL_TRUE; __GLeeLink_GL_EXT_packed_float(); } if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) ) { _GLEE_EXT_texture_array = GL_TRUE; __GLeeLink_GL_EXT_texture_array(); } if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) ) { _GLEE_EXT_texture_buffer_object = GL_TRUE; __GLeeLink_GL_EXT_texture_buffer_object(); } if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) ) { _GLEE_EXT_texture_compression_latc = GL_TRUE; __GLeeLink_GL_EXT_texture_compression_latc(); } if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) ) { _GLEE_EXT_texture_compression_rgtc = GL_TRUE; __GLeeLink_GL_EXT_texture_compression_rgtc(); } if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) ) { _GLEE_EXT_texture_shared_exponent = GL_TRUE; __GLeeLink_GL_EXT_texture_shared_exponent(); } if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) ) { _GLEE_NV_depth_buffer_float = GL_TRUE; __GLeeLink_GL_NV_depth_buffer_float(); } if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) ) { _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE; __GLeeLink_GL_NV_framebuffer_multisample_coverage(); } if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) ) { _GLEE_EXT_framebuffer_sRGB = GL_TRUE; __GLeeLink_GL_EXT_framebuffer_sRGB(); } if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) ) { _GLEE_NV_geometry_shader4 = GL_TRUE; __GLeeLink_GL_NV_geometry_shader4(); } if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) ) { _GLEE_NV_parameter_buffer_object = GL_TRUE; __GLeeLink_GL_NV_parameter_buffer_object(); } if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) ) { _GLEE_EXT_draw_buffers2 = GL_TRUE; __GLeeLink_GL_EXT_draw_buffers2(); } if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) ) { _GLEE_NV_transform_feedback = GL_TRUE; __GLeeLink_GL_NV_transform_feedback(); } if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) ) { _GLEE_EXT_bindable_uniform = GL_TRUE; __GLeeLink_GL_EXT_bindable_uniform(); } if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) ) { _GLEE_EXT_texture_integer = GL_TRUE; __GLeeLink_GL_EXT_texture_integer(); } if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) ) { _GLEE_GREMEDY_frame_terminator = GL_TRUE; __GLeeLink_GL_GREMEDY_frame_terminator(); } if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) ) { _GLEE_NV_conditional_render = GL_TRUE; __GLeeLink_GL_NV_conditional_render(); } if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) ) { _GLEE_NV_present_video = GL_TRUE; __GLeeLink_GL_NV_present_video(); } if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) ) { _GLEE_EXT_transform_feedback = GL_TRUE; __GLeeLink_GL_EXT_transform_feedback(); } if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) ) { _GLEE_EXT_direct_state_access = GL_TRUE; __GLeeLink_GL_EXT_direct_state_access(); } if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) ) { _GLEE_EXT_vertex_array_bgra = GL_TRUE; __GLeeLink_GL_EXT_vertex_array_bgra(); } if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) ) { _GLEE_EXT_texture_swizzle = GL_TRUE; __GLeeLink_GL_EXT_texture_swizzle(); } if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) ) { _GLEE_NV_explicit_multisample = GL_TRUE; __GLeeLink_GL_NV_explicit_multisample(); } if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) ) { _GLEE_NV_transform_feedback2 = GL_TRUE; __GLeeLink_GL_NV_transform_feedback2(); } if (__GLeeCheckExtension("GL_ATI_meminfo", &extensionNames) ) { _GLEE_ATI_meminfo = GL_TRUE; __GLeeLink_GL_ATI_meminfo(); } if (__GLeeCheckExtension("GL_AMD_performance_monitor", &extensionNames) ) { _GLEE_AMD_performance_monitor = GL_TRUE; __GLeeLink_GL_AMD_performance_monitor(); } if (__GLeeCheckExtension("GL_AMD_texture_texture4", &extensionNames) ) { _GLEE_AMD_texture_texture4 = GL_TRUE; __GLeeLink_GL_AMD_texture_texture4(); } if (__GLeeCheckExtension("GL_AMD_vertex_shader_tesselator", &extensionNames) ) { _GLEE_AMD_vertex_shader_tesselator = GL_TRUE; __GLeeLink_GL_AMD_vertex_shader_tesselator(); } if (__GLeeCheckExtension("GL_EXT_provoking_vertex", &extensionNames) ) { _GLEE_EXT_provoking_vertex = GL_TRUE; __GLeeLink_GL_EXT_provoking_vertex(); } if (__GLeeCheckExtension("GL_EXT_texture_snorm", &extensionNames) ) { _GLEE_EXT_texture_snorm = GL_TRUE; __GLeeLink_GL_EXT_texture_snorm(); } if (__GLeeCheckExtension("GL_AMD_draw_buffers_blend", &extensionNames) ) { _GLEE_AMD_draw_buffers_blend = GL_TRUE; __GLeeLink_GL_AMD_draw_buffers_blend(); } if (__GLeeCheckExtension("GL_APPLE_texture_range", &extensionNames) ) { _GLEE_APPLE_texture_range = GL_TRUE; __GLeeLink_GL_APPLE_texture_range(); } if (__GLeeCheckExtension("GL_APPLE_float_pixels", &extensionNames) ) { _GLEE_APPLE_float_pixels = GL_TRUE; __GLeeLink_GL_APPLE_float_pixels(); } if (__GLeeCheckExtension("GL_APPLE_vertex_program_evaluators", &extensionNames) ) { _GLEE_APPLE_vertex_program_evaluators = GL_TRUE; __GLeeLink_GL_APPLE_vertex_program_evaluators(); } if (__GLeeCheckExtension("GL_APPLE_aux_depth_stencil", &extensionNames) ) { _GLEE_APPLE_aux_depth_stencil = GL_TRUE; __GLeeLink_GL_APPLE_aux_depth_stencil(); } if (__GLeeCheckExtension("GL_APPLE_object_purgeable", &extensionNames) ) { _GLEE_APPLE_object_purgeable = GL_TRUE; __GLeeLink_GL_APPLE_object_purgeable(); } if (__GLeeCheckExtension("GL_APPLE_row_bytes", &extensionNames) ) { _GLEE_APPLE_row_bytes = GL_TRUE; __GLeeLink_GL_APPLE_row_bytes(); } if (__GLeeCheckExtension("GL_APPLE_rgb_422", &extensionNames) ) { _GLEE_APPLE_rgb_422 = GL_TRUE; __GLeeLink_GL_APPLE_rgb_422(); } if (__GLeeCheckExtension("GL_NV_video_capture", &extensionNames) ) { _GLEE_NV_video_capture = GL_TRUE; __GLeeLink_GL_NV_video_capture(); } if (__GLeeCheckExtension("GL_NV_copy_image", &extensionNames) ) { _GLEE_NV_copy_image = GL_TRUE; __GLeeLink_GL_NV_copy_image(); } if (__GLeeCheckExtension("GL_EXT_separate_shader_objects", &extensionNames) ) { _GLEE_EXT_separate_shader_objects = GL_TRUE; __GLeeLink_GL_EXT_separate_shader_objects(); } if (__GLeeCheckExtension("GL_NV_parameter_buffer_object2", &extensionNames) ) { _GLEE_NV_parameter_buffer_object2 = GL_TRUE; __GLeeLink_GL_NV_parameter_buffer_object2(); } if (__GLeeCheckExtension("GL_NV_shader_buffer_load", &extensionNames) ) { _GLEE_NV_shader_buffer_load = GL_TRUE; __GLeeLink_GL_NV_shader_buffer_load(); } if (__GLeeCheckExtension("GL_NV_vertex_buffer_unified_memory", &extensionNames) ) { _GLEE_NV_vertex_buffer_unified_memory = GL_TRUE; __GLeeLink_GL_NV_vertex_buffer_unified_memory(); } if (__GLeeCheckExtension("GL_NV_texture_barrier", &extensionNames) ) { _GLEE_NV_texture_barrier = GL_TRUE; __GLeeLink_GL_NV_texture_barrier(); } if (__GLeeCheckExtension("GL_AMD_shader_stencil_export", &extensionNames) ) { _GLEE_AMD_shader_stencil_export = GL_TRUE; __GLeeLink_GL_AMD_shader_stencil_export(); } if (__GLeeCheckExtension("GL_AMD_seamless_cubemap_per_texture", &extensionNames) ) { _GLEE_AMD_seamless_cubemap_per_texture = GL_TRUE; __GLeeLink_GL_AMD_seamless_cubemap_per_texture(); } if (__GLeeCheckExtension("GL_AMD_conservative_depth", &extensionNames) ) { _GLEE_AMD_conservative_depth = GL_TRUE; __GLeeLink_GL_AMD_conservative_depth(); } if (__GLeeCheckExtension("GL_EXT_shader_image_load_store", &extensionNames) ) { _GLEE_EXT_shader_image_load_store = GL_TRUE; __GLeeLink_GL_EXT_shader_image_load_store(); } if (__GLeeCheckExtension("GL_EXT_vertex_attrib_64bit", &extensionNames) ) { _GLEE_EXT_vertex_attrib_64bit = GL_TRUE; __GLeeLink_GL_EXT_vertex_attrib_64bit(); } if (__GLeeCheckExtension("GL_NV_gpu_program5", &extensionNames) ) { _GLEE_NV_gpu_program5 = GL_TRUE; __GLeeLink_GL_NV_gpu_program5(); } if (__GLeeCheckExtension("GL_NV_gpu_shader5", &extensionNames) ) { _GLEE_NV_gpu_shader5 = GL_TRUE; __GLeeLink_GL_NV_gpu_shader5(); } if (__GLeeCheckExtension("GL_NV_shader_buffer_store", &extensionNames) ) { _GLEE_NV_shader_buffer_store = GL_TRUE; __GLeeLink_GL_NV_shader_buffer_store(); } if (__GLeeCheckExtension("GL_NV_tessellation_program5", &extensionNames) ) { _GLEE_NV_tessellation_program5 = GL_TRUE; __GLeeLink_GL_NV_tessellation_program5(); } if (__GLeeCheckExtension("GL_NV_vertex_attrib_integer_64bit", &extensionNames) ) { _GLEE_NV_vertex_attrib_integer_64bit = GL_TRUE; __GLeeLink_GL_NV_vertex_attrib_integer_64bit(); } if (__GLeeCheckExtension("GL_NV_multisample_coverage", &extensionNames) ) { _GLEE_NV_multisample_coverage = GL_TRUE; __GLeeLink_GL_NV_multisample_coverage(); } if (__GLeeCheckExtension("GL_AMD_name_gen_delete", &extensionNames) ) { _GLEE_AMD_name_gen_delete = GL_TRUE; __GLeeLink_GL_AMD_name_gen_delete(); } if (__GLeeCheckExtension("GL_AMD_debug_output", &extensionNames) ) { _GLEE_AMD_debug_output = GL_TRUE; __GLeeLink_GL_AMD_debug_output(); } if (__GLeeCheckExtension("GL_AMD_transform_feedback3_lines_triangles", &extensionNames) ) { _GLEE_AMD_transform_feedback3_lines_triangles = GL_TRUE; __GLeeLink_GL_AMD_transform_feedback3_lines_triangles(); } if (__GLeeCheckExtension("GL_AMD_depth_clamp_separate", &extensionNames) ) { _GLEE_AMD_depth_clamp_separate = GL_TRUE; __GLeeLink_GL_AMD_depth_clamp_separate(); } if (__GLeeCheckExtension("GL_EXT_texture_sRGB_decode", &extensionNames) ) { _GLEE_EXT_texture_sRGB_decode = GL_TRUE; __GLeeLink_GL_EXT_texture_sRGB_decode(); } if (__GLeeCheckExtension("GL_NV_texture_multisample", &extensionNames) ) { _GLEE_NV_texture_multisample = GL_TRUE; __GLeeLink_GL_NV_texture_multisample(); } if (__GLeeCheckExtension("GL_AMD_blend_minmax_factor", &extensionNames) ) { _GLEE_AMD_blend_minmax_factor = GL_TRUE; __GLeeLink_GL_AMD_blend_minmax_factor(); } if (__GLeeCheckExtension("GL_AMD_sample_positions", &extensionNames) ) { _GLEE_AMD_sample_positions = GL_TRUE; __GLeeLink_GL_AMD_sample_positions(); } if (__GLeeCheckExtension("GL_EXT_x11_sync_object", &extensionNames) ) { _GLEE_EXT_x11_sync_object = GL_TRUE; __GLeeLink_GL_EXT_x11_sync_object(); } if (__GLeeCheckExtension("GL_AMD_multi_draw_indirect", &extensionNames) ) { _GLEE_AMD_multi_draw_indirect = GL_TRUE; __GLeeLink_GL_AMD_multi_draw_indirect(); } if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample_blit_scaled", &extensionNames) ) { _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_TRUE; __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled(); } if (__GLeeCheckExtension("GL_NV_path_rendering", &extensionNames) ) { _GLEE_NV_path_rendering = GL_TRUE; __GLeeLink_GL_NV_path_rendering(); } if (__GLeeCheckExtension("GL_AMD_pinned_memory", &extensionNames) ) { _GLEE_AMD_pinned_memory = GL_TRUE; __GLeeLink_GL_AMD_pinned_memory(); } if (__GLeeCheckExtension("GL_AMD_stencil_operation_extended", &extensionNames) ) { _GLEE_AMD_stencil_operation_extended = GL_TRUE; __GLeeLink_GL_AMD_stencil_operation_extended(); } if (__GLeeCheckExtension("GL_AMD_vertex_shader_viewport_index", &extensionNames) ) { _GLEE_AMD_vertex_shader_viewport_index = GL_TRUE; __GLeeLink_GL_AMD_vertex_shader_viewport_index(); } if (__GLeeCheckExtension("GL_AMD_vertex_shader_layer", &extensionNames) ) { _GLEE_AMD_vertex_shader_layer = GL_TRUE; __GLeeLink_GL_AMD_vertex_shader_layer(); } if (__GLeeCheckExtension("GL_NV_bindless_texture", &extensionNames) ) { _GLEE_NV_bindless_texture = GL_TRUE; __GLeeLink_GL_NV_bindless_texture(); } if (__GLeeCheckExtension("GL_NV_shader_atomic_float", &extensionNames) ) { _GLEE_NV_shader_atomic_float = GL_TRUE; __GLeeLink_GL_NV_shader_atomic_float(); } if (__GLeeCheckExtension("GL_AMD_query_buffer_object", &extensionNames) ) { _GLEE_AMD_query_buffer_object = GL_TRUE; __GLeeLink_GL_AMD_query_buffer_object(); } if (__GLeeCheckExtension("GL_NV_compute_program5", &extensionNames) ) { _GLEE_NV_compute_program5 = GL_TRUE; __GLeeLink_GL_NV_compute_program5(); } if (__GLeeCheckExtension("GL_NV_shader_storage_buffer_object", &extensionNames) ) { _GLEE_NV_shader_storage_buffer_object = GL_TRUE; __GLeeLink_GL_NV_shader_storage_buffer_object(); } if (__GLeeCheckExtension("GL_NV_shader_atomic_counters", &extensionNames) ) { _GLEE_NV_shader_atomic_counters = GL_TRUE; __GLeeLink_GL_NV_shader_atomic_counters(); } if (__GLeeCheckExtension("GL_NV_deep_texture3D", &extensionNames) ) { _GLEE_NV_deep_texture3D = GL_TRUE; __GLeeLink_GL_NV_deep_texture3D(); } if (__GLeeCheckExtension("GL_NVX_conditional_render", &extensionNames) ) { _GLEE_NVX_conditional_render = GL_TRUE; __GLeeLink_GL_NVX_conditional_render(); } if (__GLeeCheckExtension("GL_AMD_sparse_texture", &extensionNames) ) { _GLEE_AMD_sparse_texture = GL_TRUE; __GLeeLink_GL_AMD_sparse_texture(); } if (__GLeeCheckExtension("GL_AMD_shader_trinary_minmax", &extensionNames) ) { _GLEE_AMD_shader_trinary_minmax = GL_TRUE; __GLeeLink_GL_AMD_shader_trinary_minmax(); } if (__GLeeCheckExtension("GL_INTEL_map_texture", &extensionNames) ) { _GLEE_INTEL_map_texture = GL_TRUE; __GLeeLink_GL_INTEL_map_texture(); } if (__GLeeCheckExtension("GL_NV_draw_texture", &extensionNames) ) { _GLEE_NV_draw_texture = GL_TRUE; __GLeeLink_GL_NV_draw_texture(); } if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) ) { _GLEE_SGIX_texture_select = GL_TRUE; __GLeeLink_GL_SGIX_texture_select(); } if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) ) { _GLEE_INGR_blend_func_separate = GL_TRUE; __GLeeLink_GL_INGR_blend_func_separate(); } if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) ) { _GLEE_SGIX_depth_pass_instrument = GL_TRUE; __GLeeLink_GL_SGIX_depth_pass_instrument(); } if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) ) { _GLEE_SGIX_igloo_interface = GL_TRUE; __GLeeLink_GL_SGIX_igloo_interface(); } #ifdef _WIN32 if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) ) { _GLEE_WGL_ARB_buffer_region = GL_TRUE; __GLeeLink_WGL_ARB_buffer_region(); } if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) ) { _GLEE_WGL_ARB_multisample = GL_TRUE; __GLeeLink_WGL_ARB_multisample(); } if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) ) { _GLEE_WGL_ARB_extensions_string = GL_TRUE; __GLeeLink_WGL_ARB_extensions_string(); } if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) ) { _GLEE_WGL_ARB_pixel_format = GL_TRUE; __GLeeLink_WGL_ARB_pixel_format(); } if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) ) { _GLEE_WGL_ARB_make_current_read = GL_TRUE; __GLeeLink_WGL_ARB_make_current_read(); } if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) ) { _GLEE_WGL_ARB_pbuffer = GL_TRUE; __GLeeLink_WGL_ARB_pbuffer(); } if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) ) { _GLEE_WGL_ARB_render_texture = GL_TRUE; __GLeeLink_WGL_ARB_render_texture(); } if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) ) { _GLEE_WGL_ARB_pixel_format_float = GL_TRUE; __GLeeLink_WGL_ARB_pixel_format_float(); } if (__GLeeCheckExtension("WGL_ARB_framebuffer_sRGB", &extensionNames) ) { _GLEE_WGL_ARB_framebuffer_sRGB = GL_TRUE; __GLeeLink_WGL_ARB_framebuffer_sRGB(); } if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) ) { _GLEE_WGL_ARB_create_context = GL_TRUE; __GLeeLink_WGL_ARB_create_context(); } if (__GLeeCheckExtension("WGL_ARB_create_context_profile", &extensionNames) ) { _GLEE_WGL_ARB_create_context_profile = GL_TRUE; __GLeeLink_WGL_ARB_create_context_profile(); } if (__GLeeCheckExtension("WGL_ARB_create_context_robustness", &extensionNames) ) { _GLEE_WGL_ARB_create_context_robustness = GL_TRUE; __GLeeLink_WGL_ARB_create_context_robustness(); } if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) ) { _GLEE_WGL_EXT_make_current_read = GL_TRUE; __GLeeLink_WGL_EXT_make_current_read(); } if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) ) { _GLEE_WGL_EXT_pixel_format = GL_TRUE; __GLeeLink_WGL_EXT_pixel_format(); } if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) ) { _GLEE_WGL_EXT_pbuffer = GL_TRUE; __GLeeLink_WGL_EXT_pbuffer(); } if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) ) { _GLEE_WGL_EXT_depth_float = GL_TRUE; __GLeeLink_WGL_EXT_depth_float(); } if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) ) { _GLEE_WGL_3DFX_multisample = GL_TRUE; __GLeeLink_WGL_3DFX_multisample(); } if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) ) { _GLEE_WGL_EXT_multisample = GL_TRUE; __GLeeLink_WGL_EXT_multisample(); } if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) ) { _GLEE_WGL_I3D_digital_video_control = GL_TRUE; __GLeeLink_WGL_I3D_digital_video_control(); } if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) ) { _GLEE_WGL_I3D_gamma = GL_TRUE; __GLeeLink_WGL_I3D_gamma(); } if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) ) { _GLEE_WGL_I3D_genlock = GL_TRUE; __GLeeLink_WGL_I3D_genlock(); } if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) ) { _GLEE_WGL_I3D_image_buffer = GL_TRUE; __GLeeLink_WGL_I3D_image_buffer(); } if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) ) { _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE; __GLeeLink_WGL_I3D_swap_frame_lock(); } if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) ) { _GLEE_WGL_NV_render_depth_texture = GL_TRUE; __GLeeLink_WGL_NV_render_depth_texture(); } if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) ) { _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE; __GLeeLink_WGL_NV_render_texture_rectangle(); } if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) ) { _GLEE_WGL_ATI_pixel_format_float = GL_TRUE; __GLeeLink_WGL_ATI_pixel_format_float(); } if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) ) { _GLEE_WGL_NV_float_buffer = GL_TRUE; __GLeeLink_WGL_NV_float_buffer(); } if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) ) { _GLEE_WGL_3DL_stereo_control = GL_TRUE; __GLeeLink_WGL_3DL_stereo_control(); } if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) ) { _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE; __GLeeLink_WGL_EXT_pixel_format_packed_float(); } if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) ) { _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE; __GLeeLink_WGL_EXT_framebuffer_sRGB(); } if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) ) { _GLEE_WGL_NV_present_video = GL_TRUE; __GLeeLink_WGL_NV_present_video(); } if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) ) { _GLEE_WGL_NV_swap_group = GL_TRUE; __GLeeLink_WGL_NV_swap_group(); } if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) ) { _GLEE_WGL_NV_gpu_affinity = GL_TRUE; __GLeeLink_WGL_NV_gpu_affinity(); } if (__GLeeCheckExtension("WGL_AMD_gpu_association", &extensionNames) ) { _GLEE_WGL_AMD_gpu_association = GL_TRUE; __GLeeLink_WGL_AMD_gpu_association(); } if (__GLeeCheckExtension("WGL_NV_copy_image", &extensionNames) ) { _GLEE_WGL_NV_copy_image = GL_TRUE; __GLeeLink_WGL_NV_copy_image(); } if (__GLeeCheckExtension("WGL_NV_multisample_coverage", &extensionNames) ) { _GLEE_WGL_NV_multisample_coverage = GL_TRUE; __GLeeLink_WGL_NV_multisample_coverage(); } if (__GLeeCheckExtension("WGL_EXT_create_context_es2_profile", &extensionNames) ) { _GLEE_WGL_EXT_create_context_es2_profile = GL_TRUE; __GLeeLink_WGL_EXT_create_context_es2_profile(); } if (__GLeeCheckExtension("WGL_NV_DX_interop", &extensionNames) ) { _GLEE_WGL_NV_DX_interop = GL_TRUE; __GLeeLink_WGL_NV_DX_interop(); } if (__GLeeCheckExtension("WGL_NV_DX_interop2", &extensionNames) ) { _GLEE_WGL_NV_DX_interop2 = GL_TRUE; __GLeeLink_WGL_NV_DX_interop2(); } if (__GLeeCheckExtension("WGL_EXT_swap_control_tear", &extensionNames) ) { _GLEE_WGL_EXT_swap_control_tear = GL_TRUE; __GLeeLink_WGL_EXT_swap_control_tear(); } if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) ) { _GLEE_WGL_EXT_display_color_table = GL_TRUE; __GLeeLink_WGL_EXT_display_color_table(); } if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) ) { _GLEE_WGL_EXT_extensions_string = GL_TRUE; __GLeeLink_WGL_EXT_extensions_string(); } if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) ) { _GLEE_WGL_EXT_swap_control = GL_TRUE; __GLeeLink_WGL_EXT_swap_control(); } if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) ) { _GLEE_WGL_NV_vertex_array_range = GL_TRUE; __GLeeLink_WGL_NV_vertex_array_range(); } if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) ) { _GLEE_WGL_OML_sync_control = GL_TRUE; __GLeeLink_WGL_OML_sync_control(); } if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) ) { _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE; __GLeeLink_WGL_I3D_swap_frame_usage(); } if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) ) { _GLEE_WGL_NV_video_output = GL_TRUE; __GLeeLink_WGL_NV_video_output(); } #elif defined(__APPLE__) || defined(__APPLE_CC__) #else /* GLX */ if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) ) { _GLEE_GLX_VERSION_1_3 = GL_TRUE; __GLeeLink_GLX_VERSION_1_3(); } if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) ) { _GLEE_GLX_VERSION_1_4 = GL_TRUE; __GLeeLink_GLX_VERSION_1_4(); } if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) ) { _GLEE_GLX_ARB_multisample = GL_TRUE; __GLeeLink_GLX_ARB_multisample(); } if (__GLeeCheckExtension("GLX_ARB_vertex_buffer_object", &extensionNames) ) { _GLEE_GLX_ARB_vertex_buffer_object = GL_TRUE; __GLeeLink_GLX_ARB_vertex_buffer_object(); } if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) ) { _GLEE_GLX_ARB_fbconfig_float = GL_TRUE; __GLeeLink_GLX_ARB_fbconfig_float(); } if (__GLeeCheckExtension("GLX_ARB_framebuffer_sRGB", &extensionNames) ) { _GLEE_GLX_ARB_framebuffer_sRGB = GL_TRUE; __GLeeLink_GLX_ARB_framebuffer_sRGB(); } if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) ) { _GLEE_GLX_ARB_create_context = GL_TRUE; __GLeeLink_GLX_ARB_create_context(); } if (__GLeeCheckExtension("GLX_ARB_create_context_profile", &extensionNames) ) { _GLEE_GLX_ARB_create_context_profile = GL_TRUE; __GLeeLink_GLX_ARB_create_context_profile(); } if (__GLeeCheckExtension("GLX_ARB_create_context_robustness", &extensionNames) ) { _GLEE_GLX_ARB_create_context_robustness = GL_TRUE; __GLeeLink_GLX_ARB_create_context_robustness(); } if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) ) { _GLEE_GLX_SGIS_multisample = GL_TRUE; __GLeeLink_GLX_SGIS_multisample(); } if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) ) { _GLEE_GLX_EXT_visual_info = GL_TRUE; __GLeeLink_GLX_EXT_visual_info(); } if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) ) { _GLEE_GLX_SGI_swap_control = GL_TRUE; __GLeeLink_GLX_SGI_swap_control(); } if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) ) { _GLEE_GLX_SGI_video_sync = GL_TRUE; __GLeeLink_GLX_SGI_video_sync(); } if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) ) { _GLEE_GLX_SGI_make_current_read = GL_TRUE; __GLeeLink_GLX_SGI_make_current_read(); } if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) ) { _GLEE_GLX_EXT_visual_rating = GL_TRUE; __GLeeLink_GLX_EXT_visual_rating(); } if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) ) { _GLEE_GLX_EXT_import_context = GL_TRUE; __GLeeLink_GLX_EXT_import_context(); } if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) ) { _GLEE_GLX_SGIX_fbconfig = GL_TRUE; __GLeeLink_GLX_SGIX_fbconfig(); } if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) ) { _GLEE_GLX_SGIX_pbuffer = GL_TRUE; __GLeeLink_GLX_SGIX_pbuffer(); } if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) ) { _GLEE_GLX_SGI_cushion = GL_TRUE; __GLeeLink_GLX_SGI_cushion(); } if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) ) { _GLEE_GLX_SGIX_video_resize = GL_TRUE; __GLeeLink_GLX_SGIX_video_resize(); } if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) ) { _GLEE_GLX_SGIX_swap_group = GL_TRUE; __GLeeLink_GLX_SGIX_swap_group(); } if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) ) { _GLEE_GLX_SGIX_swap_barrier = GL_TRUE; __GLeeLink_GLX_SGIX_swap_barrier(); } if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) ) { _GLEE_GLX_SGIS_blended_overlay = GL_TRUE; __GLeeLink_GLX_SGIS_blended_overlay(); } if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) ) { _GLEE_GLX_SGIS_shared_multisample = GL_TRUE; __GLeeLink_GLX_SGIS_shared_multisample(); } if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) ) { _GLEE_GLX_SUN_get_transparent_index = GL_TRUE; __GLeeLink_GLX_SUN_get_transparent_index(); } if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) ) { _GLEE_GLX_3DFX_multisample = GL_TRUE; __GLeeLink_GLX_3DFX_multisample(); } if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) ) { _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE; __GLeeLink_GLX_MESA_copy_sub_buffer(); } if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) ) { _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE; __GLeeLink_GLX_MESA_pixmap_colormap(); } if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) ) { _GLEE_GLX_MESA_release_buffers = GL_TRUE; __GLeeLink_GLX_MESA_release_buffers(); } if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) ) { _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE; __GLeeLink_GLX_MESA_set_3dfx_mode(); } if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) ) { _GLEE_GLX_SGIX_visual_select_group = GL_TRUE; __GLeeLink_GLX_SGIX_visual_select_group(); } if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) ) { _GLEE_GLX_OML_swap_method = GL_TRUE; __GLeeLink_GLX_OML_swap_method(); } if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) ) { _GLEE_GLX_OML_sync_control = GL_TRUE; __GLeeLink_GLX_OML_sync_control(); } if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) ) { _GLEE_GLX_NV_float_buffer = GL_TRUE; __GLeeLink_GLX_NV_float_buffer(); } if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) ) { _GLEE_GLX_SGIX_hyperpipe = GL_TRUE; __GLeeLink_GLX_SGIX_hyperpipe(); } if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) ) { _GLEE_GLX_MESA_agp_offset = GL_TRUE; __GLeeLink_GLX_MESA_agp_offset(); } if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) ) { _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE; __GLeeLink_GLX_EXT_fbconfig_packed_float(); } if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) ) { _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE; __GLeeLink_GLX_EXT_framebuffer_sRGB(); } if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) ) { _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE; __GLeeLink_GLX_EXT_texture_from_pixmap(); } if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) ) { _GLEE_GLX_NV_present_video = GL_TRUE; __GLeeLink_GLX_NV_present_video(); } if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) ) { _GLEE_GLX_NV_video_out = GL_TRUE; __GLeeLink_GLX_NV_video_out(); } if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) ) { _GLEE_GLX_NV_swap_group = GL_TRUE; __GLeeLink_GLX_NV_swap_group(); } if (__GLeeCheckExtension("GLX_NV_video_capture", &extensionNames) ) { _GLEE_GLX_NV_video_capture = GL_TRUE; __GLeeLink_GLX_NV_video_capture(); } if (__GLeeCheckExtension("GLX_EXT_swap_control", &extensionNames) ) { _GLEE_GLX_EXT_swap_control = GL_TRUE; __GLeeLink_GLX_EXT_swap_control(); } if (__GLeeCheckExtension("GLX_NV_copy_image", &extensionNames) ) { _GLEE_GLX_NV_copy_image = GL_TRUE; __GLeeLink_GLX_NV_copy_image(); } if (__GLeeCheckExtension("GLX_INTEL_swap_event", &extensionNames) ) { _GLEE_GLX_INTEL_swap_event = GL_TRUE; __GLeeLink_GLX_INTEL_swap_event(); } if (__GLeeCheckExtension("GLX_NV_multisample_coverage", &extensionNames) ) { _GLEE_GLX_NV_multisample_coverage = GL_TRUE; __GLeeLink_GLX_NV_multisample_coverage(); } if (__GLeeCheckExtension("GLX_AMD_gpu_association", &extensionNames) ) { _GLEE_GLX_AMD_gpu_association = GL_TRUE; __GLeeLink_GLX_AMD_gpu_association(); } if (__GLeeCheckExtension("GLX_EXT_create_context_es2_profile", &extensionNames) ) { _GLEE_GLX_EXT_create_context_es2_profile = GL_TRUE; __GLeeLink_GLX_EXT_create_context_es2_profile(); } if (__GLeeCheckExtension("GLX_EXT_create_context_es_profile", &extensionNames) ) { _GLEE_GLX_EXT_create_context_es_profile = GL_TRUE; __GLeeLink_GLX_EXT_create_context_es_profile(); } if (__GLeeCheckExtension("GLX_EXT_swap_control_tear", &extensionNames) ) { _GLEE_GLX_EXT_swap_control_tear = GL_TRUE; __GLeeLink_GLX_EXT_swap_control_tear(); } if (__GLeeCheckExtension("GLX_EXT_buffer_age", &extensionNames) ) { _GLEE_GLX_EXT_buffer_age = GL_TRUE; __GLeeLink_GLX_EXT_buffer_age(); } if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) ) { _GLEE_GLX_NV_video_output = GL_TRUE; __GLeeLink_GLX_NV_video_output(); } #endif /* end GLX */ __GLeeExtList_clean(&extensionNames); return GL_TRUE; }