/* * $XConsortium: draw.c,v 1.8 94/04/17 20:43:35 gildea Exp $ * Copyright (c) 1991 X Consortium Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of the X Consortium shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the X Consortium. * */ /* * draw.c * * accept dvi function calls and translate to X */ /* Support for ditroff drawing commands added: lines, circles, ellipses, arcs and splines. Splines are approximated as short lines by iterating a simple approximation algorithm. This seems good enough for previewing. David Evans , 14th March, 1990 */ #include #include #include #include #include #include #include "DviP.h" #if defined(ISC) && defined(SYSV) && defined(SYSV386) && __STDC__ extern double atof(char *); #endif #ifndef M_PI #define M_PI 3.14159265358979323846264338327950 #endif /* the following are for use in the spline approximation algorithm */ typedef struct Point { double x; double y; struct Point *next; } Point; #define ITERATIONS 10 /* iterations to approximate spline */ #define midx(p,q) ((p->x + q->x) / 2) /* mid x point on pq */ #define midy(p,q) ((p->y + q->y) / 2) /* mid y point on pq */ #define length(p,q) sqrt(((q->x - p->x)*(q->x - p->x)) \ + ((q->y - p->y)*(q->y - p->y))) /* length of pq */ Point *spline = (Point *)NULL; /* head of spline linked list */ Point *MakePoint(); HorizontalMove(dw, delta) DviWidget dw; int delta; { dw->dvi.state->x += delta; } HorizontalGoto(dw, NewPosition) DviWidget dw; int NewPosition; { dw->dvi.state->x = NewPosition; } VerticalMove(dw, delta) DviWidget dw; int delta; { dw->dvi.state->y += delta; } VerticalGoto(dw, NewPosition) DviWidget dw; int NewPosition; { dw->dvi.state->y = NewPosition; } FlushCharCache (dw) DviWidget dw; { int xx, yx; xx = ToX(dw, dw->dvi.state->x); yx = ToX(dw, dw->dvi.state->y); if (dw->dvi.cache.char_index != 0) XDrawText (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, dw->dvi.cache.start_x, dw->dvi.cache.start_y, dw->dvi.cache.cache, dw->dvi.cache.index + 1); dw->dvi.cache.index = 0; dw->dvi.cache.max = DVI_TEXT_CACHE_SIZE; if (dw->dvi.noPolyText) dw->dvi.cache.max = 1; dw->dvi.cache.char_index = 0; dw->dvi.cache.cache[0].nchars = 0; dw->dvi.cache.start_x = dw->dvi.cache.x = xx; dw->dvi.cache.start_y = dw->dvi.cache.y = yx; } ClearPage (dw) DviWidget dw; { if (dw->dvi.display_enable) XClearWindow (XtDisplay (dw), XtWindow (dw)); } SetGCForDraw (dw) DviWidget dw; { int lw; if (dw->dvi.state->line_style != dw->dvi.line_style || dw->dvi.state->line_width != dw->dvi.line_width) { lw = ToX(dw, dw->dvi.state->line_width); if (lw <= 1) lw = 0; XSetLineAttributes (XtDisplay (dw), dw->dvi.normal_GC, lw, LineSolid, CapButt, JoinMiter); dw->dvi.line_style = dw->dvi.state->line_style; dw->dvi.line_width = dw->dvi.state->line_width; } } DrawLine (dw, x, y) DviWidget dw; int x, y; { if (dw->dvi.display_enable) XDrawLine (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, ToX(dw, dw->dvi.state->x), ToX(dw, dw->dvi.state->y), ToX(dw, dw->dvi.state->x + x), ToX(dw,dw->dvi.state->y + y)); dw->dvi.state->x += x; dw->dvi.state->y += y; } DrawCircle (dw, diameter) DviWidget dw; int diameter; { if (dw->dvi.display_enable) XDrawArc (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, ToX(dw, dw->dvi.state->x), ToX(dw, dw->dvi.state->y - (diameter / 2)), ToX(dw, diameter), ToX(dw, diameter), 0, 360 * 64); dw->dvi.state->x += diameter; } DrawEllipse (dw, a, b) DviWidget dw; int a, b; { if (dw->dvi.display_enable) XDrawArc (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, ToX(dw, dw->dvi.state->x), ToX(dw, dw->dvi.state->y - (b / 2)), ToX(dw,a), ToX(dw,b), 0, 360 * 64); dw->dvi.state->x += a; } /* Convert angle in degrees to 64ths of a degree */ ConvertAngle(theta) int theta; { return(theta * 64); } DrawArc (dw, x0, y0, x1, y1) DviWidget dw; int x0, y0, x1, y1; { int xc, yc, x2, y2, r; int angle1, angle2; /* centre */ xc = dw->dvi.state->x + x0; yc = dw->dvi.state->y + y0; /* to */ x2 = xc + x1; y2 = yc + y1; dw->dvi.state->x = x2; dw->dvi.state->y = y2; if (dw->dvi.display_enable) { /* radius */ r = (int)sqrt((float) x1 * x1 + (float) y1 * y1); /* start and finish angles */ if (x0 == 0) { if (y0 >= 0) angle1 = 90; else angle1 = 270; } else { angle1 = (int) (atan((double)(y0) / (double)(x0)) * 180 / M_PI); if (x0 > 0) angle1 = 180 - angle1; else angle1 = -angle1; } if (x1 == 0) { if (y1 <= 0) angle2 = 90; else angle2 = 270; } else { angle2 = (int) (atan((double)(y1) / (double)(x1)) * 180 / M_PI); if (x1 < 0) angle2 = 180 - angle2; else angle2 = -angle2; } if (angle1 < 0) angle1 += 360; if (angle2 < 0) angle2 += 360; if (angle2 < angle1) angle1 -= 360; angle2 = angle2 - angle1; angle1 = ConvertAngle(angle1); angle2 = ConvertAngle(angle2); XDrawArc (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, ToX(dw, xc - r), ToX(dw, yc - r), ToX(dw, 2 * r), ToX(dw, 2 * r), angle1, angle2); } } /* copy next non-blank string from p to temp, update p */ char *getstr(p, temp) char *p, *temp; { while (*p == ' ' || *p == '\t' || *p == '\n') p++; if (*p == '\0') { temp[0] = 0; return((char *)NULL); } while (*p != ' ' && *p != '\t' && *p != '\n' && *p != '\0') *temp++ = *p++; *temp = '\0'; return(p); } /* Draw a spline by approximating with short lines. */ /*ARGSUSED*/ DrawSpline (dw, s, len) DviWidget dw; char *s; int len; { int n; /* get coordinate pairs into spline linked list */ if ((n = GetSpline(s)) <= 0) return; ApproxSpline(n); DrawSplineSegments(dw); } /* Parse string s to create a linked list of Point's with spline */ /* as its head. Return the number of coordinate pairs found. */ GetSpline(s) char *s; { double x, y, x1, y1; int n = 0; Point *pt; char *p = s, d[10]; if (!*p) return(n); pt = spline = MakePoint(0.0, 0.0); n = 1; x = y = 0.0; p = s; while (p && *p) { if ((p = getstr(p, d)) == (char *)NULL) break; x1 = x + atof(d); if ((p = getstr(p, d)) == (char *)NULL) break; y1 = y + atof(d); pt->next = MakePoint(x1, y1); pt = pt->next; x = pt->x; y = pt->y; n++; } /* number of pairs of points */ return(n); } /* Approximate a spline by lines generated by iterations of the */ /* approximation algorithm from the original n points in the spline. */ ApproxSpline(n) int n; { int mid, j; Point *p1, *p2, *p3, *p; if (n < 3) return; /* number of mid-points to calculate */ mid = n - 3; /* remember original points are stored as an array of n points */ /* so I can index it directly to calculate mid-points only. */ if (mid > 0) { p = spline->next; j = 1; while (j < n-2) { p1 = p; p = p->next; p2 = p; InsertPoint(p1, MakePoint(midx(p1, p2), midy(p1, p2))); j++; } } /* Now approximate curve by line segments. */ /* There *should* be the correct number of points now! */ p = spline; while (p != (Point *)NULL) { p1 = p; if ((p = p->next) == (Point *)NULL) break; p2 = p; if ((p = p->next) == (Point *)NULL) break; p3 = p; /* This point becomes first point of next curve */ LineApprox(p1, p2, p3); } } /* p1, p2, and p3 are initially 3 *consecutive* points on the curve. */ /* For each adjacent pair of points find the mid-point, insert this */ /* in the linked list, delete the first of the two used (unless it */ /* is the first for this curve). Repeat this ITERATIONS times. */ /*ARGSUSED*/ LineApprox(p1, p2, p3) Point *p1, *p2, *p3; { Point *p4, *p; int reps = ITERATIONS; while (reps) { for (p = p1; p != (Point *)NULL && p != p3; ) { InsertPoint(p, p4 = MakePoint( midx(p,p->next), midy(p,p->next) )); if (p != p1) DeletePoint(p); p = p4->next; /* skip inserted point! */ } reps--; } } /* Traverse the linked list, calling DrawLine to approximate the */ /* spline curve. Rounding errors are taken into account so that */ /* the "curve" is continuous, and ends up where expected. */ DrawSplineSegments(dw) DviWidget dw; { Point *p, *q; double x1, y1; int dx, dy; double xpos, ypos; p = spline; dx = dy = 0; /* save the start position */ xpos = dw->dvi.state->x; ypos = dw->dvi.state->y; x1 = y1 = 0.0; while (p != (Point *)NULL) { dx = p->x - x1 + 0.5; dy = p->y - y1 + 0.5; DrawLine (dw, dx, dy); x1 = p->x; y1 = p->y; dw->dvi.state->x = xpos + x1; dw->dvi.state->y = ypos + y1; q = p; p = p->next; XtFree((char *)q); } spline = (Point *)NULL; } /* Malloc memory for a Point, and initialise the elements to x, y, NULL */ /* Return a pointer to the new Point. */ Point *MakePoint(x, y) double x, y; { Point *p; p = (Point *) XtMalloc (sizeof (Point)); p->x = x; p->y = y; p->next = (Point *)NULL; return(p); } /* Insert point q in linked list after point p. */ InsertPoint(p, q) Point *p, *q; { /* point q to the next point */ q->next = p->next; /* point p to new inserted one */ p->next = q; } /* Delete point p from the linked list. */ DeletePoint(p) Point *p; { Point *tmp; tmp = p->next; p->x = p->next->x; p->y = p->next->y; p->next = p->next->next; XtFree((char *)tmp); }